Technology Education and Mathematics
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Alice is an innovative 3D programming environment

Alice is an innovative 3D programming environment | Technology Education and Mathematics | Scoop.it

Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web.

 

Alice is a teaching tool for introductory computing. It uses 3D graphics and a drag-and-drop interface to facilitate a more engaging, less frustrating first programming experience.


Via Gust MEES
Mel Wruck's insight:

Alice is an introduction to object-orientated programming that makes coding appealing to young people. Students can test the programs while they create them and watch the sprites change as they manipulate the blocks statements. This tool is recommend for children from 8 years of age. A number of worlds can be created in Alice to incorporate mathematics. Two that I have found to be great examples are Ice Cream Functions and Toy Story discounts. Also provides an opportuniny for introducting the concept of 3D shapes. 

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Technology Education and Mathematics
The technologies curriculum provides opportunities for students to apply mathematical knowledge and skills in a range of technologies contexts. This curated collection provides a range of resources and ideas for incorporating technology into mathematics lessons.
Curated by Mel Wruck
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Rescooped by Mel Wruck from ICTmagic
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Daisy the Dinosaur

Daisy the Dinosaur | Technology Education and Mathematics | Scoop.it

Get little ones interesting in basic programming by playing with Daisy the Dinosaur on this fun iPad app. Set a list of commands in free-play mode or complete challenges.

http://ictmagic.wikispaces.com/ICT+%26+Web+Tools


Via ICTmagic
Mel Wruck's insight:

The Daisy the Dinosaur app helps very young students learn the basics of computer programming. Kids also will intuitively grasp the basic of objects, sequencing, loops and events by solving the challenges. Helps students learn directions and words such as turn, spin and roll which are all used in mathematics teaching. 

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Rescooped by Mel Wruck from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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The State of Digital Education Infographic - #edtech #edutech #edchat

Vastly improved technology and increased student drop out rates have set the stage for education's Internet moment. Get the full story in this beautiful infographic.

Via Tom D'Amico (@TDOttawa)
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Kinect + Math Education + Source = Kinect Maths | Coding4Fun ...

Kinect + Math Education + Source = Kinect Maths | Coding4Fun ... | Technology Education and Mathematics | Scoop.it
Ray Chambers returns to the Gallery with another Kinect in Education project, including some source! Kinect Maths–Early Stages / Source CodeYou will remember a month or two back, that I started workin.

Via Jon Samuelson
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Rescooped by Mel Wruck from Digital Delights for Learners
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Scratch | Home | imagine, program, share

Scratch | Home | imagine, program, share | Technology Education and Mathematics | Scoop.it

Scratch: a programming language for everyone. Create interactive stories, games, music and art - and share them online.


Via Ana Cristina Pratas
Mel Wruck's insight:

Scratch is a visual programming environment that allows users to make their own games, interactive stories and animations. Using scratch from a young age can assist in developing a solid foundation of knowlege that can help prepare students fpr use of higher level programming languages and maths. You can write programs in Scratch not only to solve problems in maths but also to help you understand the problems too. There are a range of progrmaming tasks that support a variety of topics in maths.

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Geneviève Pearson's curator insight, June 7, 2013 1:42 AM

Draft Australian Curriculum 'Digital Technologies processes and production skill'- Specification, algorithms and implementaion:


6.7 "Design and implement digital solutions using
visual programs with user input, branching and
iteration"

 

8.9 Develop and modify programs with user
interfaces involving branching, repetition or
iteration and subprograms in a general-purpose
programming language


Scratch is a software program that supports students to design and program their own digital stories, games and animations. It provides a platform in which students can use their design skills to implement digital solutions through inputting and reordering commands.

 

This software would be best utilised across school years 5 to 8. Depending on the expected outcome, the use of this software can be manipulated to be used at different levels of complexity. It is also a free download and is a program students can explore in their own time. 

José D. Jiménez's curator insight, November 29, 2014 7:28 AM

añada su visión ...

José D. Jiménez's curator insight, November 29, 2014 7:39 AM

añada su visión ...

Rescooped by Mel Wruck from iPads in Education Daily
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3 iPad apps to assist teaching mathematics - HOME - Edgalaxy: Where Education and Technology Meet.

3 iPad apps to assist teaching mathematics - HOME - Edgalaxy: Where Education and Technology Meet. | Technology Education and Mathematics | Scoop.it
education, technology, teachers, students, lessons, resources, free, tools, ICT, elearning, schools, curriculum, educational apps, youtube, google, apple, microsoft, ipad, iphone, apps...

Via Jon Samuelson
Mel Wruck's insight:

This site provides a number of great apps for teaching a range of mathematical concepts for students of all ages. The activities are fun and interactive and encourage students to be more motivated in their own learning. 

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Australian Curriculum:Technologies

Key Differences: ICT General Cability vs Digital Technologies "Field of Study"

Mel Wruck's insight:

This slide show is great for explaining the difference between ICT capabilities and the new Digital technologies. It also explains the aims and structure of the technologies curriculum and why it is important for all students. 

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Bee bot presentation 02-2013

What is a bee-bot? Programmable floor toy Can be programmed with sequences of up to 40 commands (7 buttons – 4 directions; PAUSE, CLEAR, GO)

Via Sandra Costa
Mel Wruck's insight:

These programmable floor robots have a great friendly and happy design that would appeal to any young learner! Through using Bee-Bots students are introduced to the language of programming and also develop an understanding of distance and turn. Students apply these skills to navigate the Bee-Bot through obstacle courses and across activity mats. Activities can include counting, number, measurement, estimation, direction and language activities. There is a huge range of support materials and accessories that can be used to enhance the Bee-Bot experience and utilise it across a range of KLA’s.  I believe a Bee-Bot would be a great addition to any classroom for both students and teachers. 

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Alice is an innovative 3D programming environment

Alice is an innovative 3D programming environment | Technology Education and Mathematics | Scoop.it

Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web.

 

Alice is a teaching tool for introductory computing. It uses 3D graphics and a drag-and-drop interface to facilitate a more engaging, less frustrating first programming experience.


Via Gust MEES
Mel Wruck's insight:

Alice is an introduction to object-orientated programming that makes coding appealing to young people. Students can test the programs while they create them and watch the sprites change as they manipulate the blocks statements. This tool is recommend for children from 8 years of age. A number of worlds can be created in Alice to incorporate mathematics. Two that I have found to be great examples are Ice Cream Functions and Toy Story discounts. Also provides an opportuniny for introducting the concept of 3D shapes. 

more...
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How To Raise The Next Zuckerberg: 6 Coding Apps For Kids

How To Raise The Next Zuckerberg: 6 Coding Apps For Kids | Technology Education and Mathematics | Scoop.it
Some of the tech world's biggest successes began coding early. Here's how to get your kid on that track — for free!

Via Helena Capela
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Pora Ora : Online 3D Educational Game for Children

Pora Ora : Online 3D Educational Game for Children | Technology Education and Mathematics | Scoop.it

This is a MUST TRY site. It's not often that I'm amazed by an educational resource, but I am with this one.

 

Pora Ora is a stunning educational virtual world for Primary school aged students. Play truely fun educational games which practise skills in English, maths and many other subjects. The graphics and useably is superb.

 

Online safety is at the heart of this site. The parental admin account can set the student's account to free chat with everyone to completely locked down where they have the world to themselves and everything in between. The site has a language filter and users can report any incidents of trouble. Also, the first task requires the user to complete an online safety task.

 

The site is free with a few premium features coming out later. You have got to try this one!

 

http://ictmagic.wikispaces.com/ICT+%26+Web+Tools


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Rescooped by Mel Wruck from Educational Technology News
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Infographic: 10 Trends In EdTech For 2013

Infographic: 10 Trends In EdTech For 2013 | Technology Education and Mathematics | Scoop.it

"At TeachThought, we often explore change in education, from education technology and mobile learning, to new learning models, curriculum, and frameworks. So the following infographic seemed apt, as it laid-out 10 #edtech trends to look for in 2013. Most of them we’ve discussed before, but serving as a single overview seemed helpful, so here it is."


Via EDTECH@UTRGV
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Five Free Web 2.0 Tools to Support Lesson Planning

Five Free Web 2.0 Tools to Support Lesson Planning | Technology Education and Mathematics | Scoop.it
"Teachers need to integrate technology seamlessly into the curriculum instead of viewing it as an add-on, an afterthought or an event." -- Heidi Hayes Jacobs, Educational Consultant, Curriculum Desig (Five Free Web 2.0 Tools to Support Lesson Planning...

Via Maria Margarida Correia, LaiaJoana, Renee Maufroid, Juergen Wagner, Chris Jaeglin, Mathieu Pesin, Shona Whyte
Mel Wruck's insight:

This article presents and discusses a range of Web 2.0 tools and how they can be used and the benefits of incorporating them into the curriculum. It also has a great video on how one teacher uses free Web 2.0 tools in her classroom. 

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Anne McLean's curator insight, March 9, 2013 9:38 PM

Beware any teacher who only chalks and talks!

Shona Whyte's curator insight, March 11, 2013 9:38 AM

Pinterest, Educanvas, LiveBinders, Storybird, VoiceThread: heard of 'em all, tried none of them.  But I like the idea that technology should be neither add-on nor main event.

TonyAFPIF's curator insight, March 15, 2013 4:50 AM

Des appli Web 2 intéressantes. A creuser!

Rescooped by Mel Wruck from A New Society, a new education!
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7 Fun Ways to Use Technology in the classroom to enrich learning

7 Fun Ways to Use Technology in the classroom to enrich learning | Technology Education and Mathematics | Scoop.it
With classroom technology educators can get more students engaged, improve collaboration, and most importantly make learning fun!

Via juandoming
Mel Wruck's insight:

This site lists a number of ways to use technology to enrich learning. They include video streaming, iPad apps and games, social media, blogging and podcasts. These types of activities improve student engagement and enrich education. These technologies can be used across a range of curriculum strands. 

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Sherry Olivares's curator insight, June 6, 2013 12:19 PM

This piece provides a nice starting point for teachers.

Teegan King's curator insight, June 6, 2013 11:31 PM

I think this is a great way of looking at how we can use technology in the classroom. It allows students to become more engaged, more enthusiastic about their work and more focused on doing something that actually looks interesting and fun! These steps can be used throughout all year levels, obviously students in the lower levels may need more guidance. These steps are in guidance with the Australian Curriculum, Foundation to year 2, 'Collect, use and play with personal, family and classroom data (including nummerical, categorical, text, image, audio and video data) and understand why it was collected and use digital systems to present this data', and 'Identify, explore and use digital systems (hardware and software components) for personal and classroom needs'.

Tashibear Laz's curator insight, June 10, 2013 9:30 AM

This article is a great way to get you thinking about how technology can be incoporated into the classroom. Students respond well to anything related to technology.