Digital technologies within the classroom
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Wonderful Resources to Integrate Technology in Your Classroom ~ Educational Technology and Mobile Learning

Wonderful Resources to Integrate Technology in Your Classroom ~ Educational Technology and Mobile Learning | Digital technologies within the classroom | Scoop.it

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Jenna Rivera's curator insight, June 12, 2014 6:01 AM

A simple list of ways to integrate technology within the classroom in ways that can be used by not only teachers but also the students. Shows ideas and concepts outside the normal technology devices such as the internet and computers.

 

Australian Curriculum Content Descriptor:

6.2 Identify and explain properties and characteristics of a range of technologies, materials, systems tools and equipment and evaluate the impact of their use locally, regionally and globally

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Best mind mapping tools | Digital Trends

Best mind mapping tools | Digital Trends | Digital technologies within the classroom | Scoop.it

"Mind maps are a useful and creative way to brainstorm. These mind mapping tools help you with that ..."

©


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VCEC - Design Briefs

VCEC - Design Briefs | Digital technologies within the classroom | Scoop.it
The Virginia Children's Engineering Council website

Via Emily Robinson
Jade Karger's insight:

In Technologies (ACARA, 2014), students have opportunities to learn through purposeful and directed play to develop attitudes of care about the places and resources they use. They explore materials, tools and equipment and use drawing and modelling to communicate their design ideas (ACARA, 2014).  They learn about and experience connections between technologies and the designed world (ACARA, 2014). This website offers a variety of engaging instructional units to assist teachers to provide relevant classroom instruction to help children, in grades K-5, to develop a degree of technological and design capability. Each instructional unit includes a design brief, a guided portfolio and an assessment rubric(s) in a convenient pdf format. 

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Emily Robinson's curator insight, June 7, 2013 9:41 PM

According to the DRAFT Australian Technologies Curriculum, in the early years play is important in how students learn; it provides a form of engagement and a sense of purpose to their activities. In Technologies, students have opportunities to learn through purposeful and directed play. They explore materials and technologies and use drawing and modelling to communicate their design ideas. The VCEC Design Briefs webpage has a range of wonderful design briefs with the goal of these instructional units being to assist teachers in grades F-5 to provide relevant classroom instruction that helps children develop a degree of technological or design capability.

Francine Nicole Govender's curator insight, June 18, 2014 3:36 AM

This website has aided me immensely in creating a relevant design brief. The design briefs are easy to understand and there are many examples to look at and learn from. 

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Five iPad Learning Tasks You Should Be Able to Do with Your Students ~ Educational Technology and Mobile Learning

Five iPad Learning Tasks You Should Be Able to Do with Your Students ~ Educational Technology and Mobile Learning | Digital technologies within the classroom | Scoop.it

"Each of the tasks featured here are structured in such a way that cover different stages of Bloom's thinking taxonomy.They also include a brief write-up about the objective of the task, how it can be achieved and the apps that can be used to complete it. The  five tasks that are outlined here are :

 

Task 1: Create a movieTask 2: Create a podcastTask 3: Create an interactive bookTask 4: Create a presentationTask 5 : Create a PDF"


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Ramon Pavia's curator insight, June 5, 2014 1:53 AM

Apply Bloom's taxonomy to mobile learning processes

TeachingStudies's curator insight, June 5, 2014 4:56 AM

Tools to explore with new comers in the environment

Nicole Sprainger's curator insight, June 6, 2014 5:02 AM

Useful way to describe a lesson sequence 

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Great Tools and Apps to Teach Students Computer Programming

Great Tools and Apps to Teach Students Computer Programming | Digital technologies within the classroom | Scoop.it

Learning how to write a computer program is a lot like learning a new language. There are nouns, verbs, and sentences. With far fewer words than a spoken language, it may be easier too. A student of languages can pick it up just as quickly as a student of math. To help, here are a set of tools that teach computer programming.


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E is for Explore

E is for Explore | Digital technologies within the classroom | Scoop.it
Hands on activities that conform to the common core standards for grades K-6!...

Via Jenna Rivera
Jade Karger's insight:

‘E is for EXPLORE’ is a one stop resource shop, for teachers and parents, that has great ideas and resources to incorporate a hands-on approach to technology. The website is filled with clever learning activities, for teachers and parents to use, that allow students to create design solutions through investigating. Through this website teachers can collect and share teaching resources that use a variety of technologies, materials, systems, tools and techniques needed to produce designed solutions (ACARA, 2014).

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Jenna Rivera's curator insight, March 10, 2013 1:38 AM

A great resource on social media site, Facebook, that is constantly updated with new ideas and resources to incorporatea hands on approach to technology within the core subject strands for years K-6. 

 

Content Descriptor for Australian Curriculum: Technologies

4.5 Critique, explore and investigate needs or opportunities for designing and test and evaluate a variety of technologies, materials, systems, tools and techniques to produce designed solutions

 

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teaching-with-technology

teaching-with-technology | Digital technologies within the classroom | Scoop.it

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Angie Walter's curator insight, March 7, 2014 7:39 PM

Check out this great visual image that helps to link digital technology with Bloom’s Taxonomy. Students could select specific resources to assist them with planning, evaluating, designing, investigating or communicating their design ideas, plans and solutions or alternatively use one of these digital technologies to research, collect and collate information relevant to their market research for a new product or product re-design they are working on. Whether your students are engaging in higher or lower order thinking technology activities, there is a digital resource here to suit their needs. 

 

Curriculum Links:

 

Generate, develop, test and communicate design ideas, plans and processes for various audiences using appropriate technical terms and technologies including graphical representation techniques (ACTDEP036) (ACARA, 2014).

 

Effectively and safely use a broad range of materials, components, tools, equipment and techniques to make designed solutions (ACTDEP037) (ACARA, 2014).

 

Use project management processes when working individually and collaboratively to coordinate production of designed solutions (ACTDEP039) (ACARA, 2014).

Karen Willis's curator insight, April 27, 2014 1:46 AM

Wonderful ideas utilising many digital technologies to promote blooms taxonomy in the contemporary classroom. Digital resources are displayed and linked to relevant blooms taxonomies. A great resource to keep handy in the classroom and an excellent guide in implementing blooms taxonomy through ICT and modern technologies. 

 

This links to the relevant content descriptors of the Australian Curriculum:

 

Identify, use and explore digital systems (hardware and software components) for a purpose (ACTDIK001)

 

http://www.australiancurriculum.edu.au/technologies/design-and-technologies/Curriculum/F-10

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Adopting Digital Technologies in the Classroom: 10 Assessment Questions (EDUCAUSE Quarterly) | EDUCAUSE.edu

Adopting Digital Technologies in the Classroom: 10 Assessment Questions (EDUCAUSE Quarterly) | EDUCAUSE.edu | Digital technologies within the classroom | Scoop.it
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Primary Resources: Design and Technology

Primary Resources: Design and Technology | Digital technologies within the classroom | Scoop.it
Primary Resources - free worksheets, lesson plans and teaching ideas for primary and elementary teachers.

Via Emily Robinson
Jade Karger's insight:

This website offers a wide range of basic lesson plans, activity ideas and resources for primary teachers to incorporate Design and Technology projects across Key Learning Areas. The lesson plans, activity ideas and resources can be utilised as design briefs encouraging students to ‘think critically, creatively and innovatively when using and creating with technologies and   technological processes (ACARA, 2012). All of the activities are suitable for the classroom environment and cover a range of design and technology areas including food & drink, containers & packaging, music, movement, clothing, electricity, shelters, bridges and projects. 

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Emily Robinson's curator insight, June 7, 2013 10:22 PM

This website offers a wide range of Design and Technology lessons plans that cover almost all Key Learning Areas. The lesson plans are basic and are designed to be readily available to use in the classroom environment. They cover a range of technology and design areas such as food and drink, containers and storage, clothing, shelters and bridges.

 

By using these lesson plans as design briefs for the students you are allowing the students to 'think critically, creatively and innovatively when using and creating with technologies and technologies processes' (ACARA, 2012).

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Creative Book Builder

Creative Book Builder | Digital technologies within the classroom | Scoop.it
Creative Book Builder is a fantastic app that allows students to create books in epub format, which can then be exported to iBooks and shared with others. There are a variety of instructional uses...

Via Emily Robinson
Jade Karger's insight:

Creative book builder is an effective app that allows for artistic freedom within the classroom. It allows students to create original works in a digital book with text, images, audio, and even video features that can be shared easily with others online and around the world. The app fosters critical thinking and enables students to complete tasks that align with every level of the revised Blooms’ taxonomy; creating, evaluating, analysing, applying, understanding and remembering.

The app provides a great way for students to create and organise ideas and information and share their work in safe online environments (ACARA, 2012).

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Emily Robinson's curator insight, June 7, 2013 10:58 PM

This is a great App to use in the classroom.  It allows students to design an eBook to share with almost anyone in the world. Students can develop text, video, and audio to embed in their book to enhance the appearance of the story or to assist in the retelling of the words or pictures.  This App is based heavily around Blooms Taxonomy in the way in which students work through each steps in the development process of their eBook.

 

What better way to meet the requirements of creating and interacting online, work with others to organise and create ideas and information in the form of text, images and audio using information systems, and share these with known people in safe online environments then to have students send their book, narration and all to Grandma and Grandad, or a friend overseas, or even another student on the other side of the world who can be doing the exact same thing.  The limits are endless and it is very exciting what technology and students can achieve together.

Jacynta Baker's curator insight, June 11, 2014 8:23 AM

Creative Book Reader is a stimulating educational app that can be implemented into primary classroom using Ipads. The app allows students to design an eBook to share with almost any audience that they choose. Students are provided with opportunities to develop text, video, and audio to embed in their book to enhance the appearance of the story or to assist in the retelling of the words or pictures.

 

Students are able to create interact, work with others to organise and create ideas and information in the form of text, images and audio using information systems, and share these with known people in safe online environments. When employing this wonderful app into the learning experiences of primary students the limits are endless.

  

One of the many direct links to the Australian Curriculum are the two following content descriptors;

-          Identify, use and explore digital systems (hardware and software components) for a purpose (ACTDIK001)

-          Construct texts using software including word processing programs (ACELY1654).

 

 

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This is the difference between ‘projects’ and ‘project-based learning’ – Daily Genius

This is the difference between ‘projects’ and ‘project-based learning’ – Daily Genius | Digital technologies within the classroom | Scoop.it

"Getting students excited to learn is one of the most stressful, difficult, and time-consuming tasks you can imagine. However, the rewards are plentiful as a properly assembled lesson, engaged class, and obvious learning makes any teacher thankful for the hard work they put into the class.

 

One of the more exciting ways teachers are engaging students these days is through the use of ‘projects’ where students are assigned a task that they typically complete with the help of classmates. They create a proposal, plan, and execute the project with varying levels of success."


Via John Evans, Mark E. Deschaine, PhD
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Top Picks ~ Graphite

Top Picks ~ Graphite | Digital technologies within the classroom | Scoop.it

"Top Picks are editorially curated lists of the best tech and tools on Graphite. The top row features some of our favorite lists. If you’re looking for something more specific, use the browser below to locate Top Picks by by subject and skill. "

 

Jim Lerman's insight:

 

Graphite is a wonderful site produced by the folks at Common Sense Media. It presents curated, searchable and browsable lists of apps for skills, subjects, and specifically for CCSS. This page presents their picks of the very best. A real help for teachers.


Via Jim Lerman, Bonnie Bracey Sutton
Jade Karger's insight:

The Australian Curriculum: Technologies aims to ensure that all students benefit from learning about and working with traditional, contemporary and emerging technologies that shape the world in which we live (ACARA, 2014). Graphite is a fantastic website that includes new digital tools to use in the classroom. The website offers editorially curated lists of the best tech & tools to integrate technology into the curriculum. Each resource can be located by subject and skill, making it easier for teachers to find specific tech & tools to incorporate. The website is built by teachers for teachers and, each resource is rigorously reviewed to dig deeper into what and how students will learn from it. 

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10 great teaching ideas

10 great teaching ideas | Digital technologies within the classroom | Scoop.it
Jade Karger's insight:

This webpage, published by the Queensland Government, includes 10 great teaching ideas to help learners become skillful in safely, legally and ethically using technologies and digital resources to learn new concepts, deepen understandings, collaborate, and create new ideas and knowledge (DETE, 2012). 

Each of the ideas suggest ways teachers can use technology successfully within the classroom and link to relevant Australian curriculum areas and year levels. They also include resources, guides and feedback from other teachers to support successful use of technology within your classroom. 

 

 

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Jacynta Baker's curator insight, June 8, 2014 1:49 AM

The Queensland Government has developed this webpage to provide the public with ten great teaching ideas. These ideas were derived from a large span of teachers spread across Queensland who gave their thoughts and strategies on students using digital technologies in a safe, legal and ethical manner. Through the use of digital technologies students are provided with opportunities to learn new concepts, develop deepen understandings, collaborate, and create new ideas and knowledge.

 

The ten ideas help learners use digital technologies in an appropriate way to further develop their knowledge in all curriculum areas. Each of the ten ideas proposes ways in which teachers can effectively utilize technology in the classroom whilst teaching each Australian Curriculum area. The webpage also provides its users with resources, guides and feedback from other teachers.

 

An example of a direct link to the Australian Curriculum can be found in Idea # 9: Observe using time-lapse photography - Explore and use a range of digital systems with peripheral devices for different purposes, and transmit different types of data (ACTDIK007).

 

The Queensland Government have done a terrific job of creating and publishing this webpage, the whole page is effectively set out and provides all of the correct information in an easily accessible way.

 

If you are an educator and you would like to support the successful use of technology within your classroom this webpage is the digital resource that you have been looking for!