In Technologies (ACARA, 2014), students have opportunities to learn through purposeful and directed play to develop attitudes of care about the places and resources they use. They explore materials, tools and equipment and use drawing and modelling to communicate their design ideas (ACARA, 2014). They learn about and experience connections between technologies and the designed world (ACARA, 2014). This website offers a variety of engaging instructional units to assist teachers to provide relevant classroom instruction to help children, in grades K-5, to develop a degree of technological and design capability. Each instructional unit includes a design brief, a guided portfolio and an assessment rubric(s) in a convenient pdf format.
"Each of the tasks featured here are structured in such a way that cover different stages of Bloom's thinking taxonomy.They also include a brief write-up about the objective of the task, how it can be achieved and the apps that can be used to complete it. The five tasks that are outlined here are :
Task 1: Create a movieTask 2: Create a podcastTask 3: Create an interactive bookTask 4: Create a presentationTask 5 : Create a PDF"
Learning how to write a computer program is a lot like learning a new language. There are nouns, verbs, and sentences. With far fewer words than a spoken language, it may be easier too. A student of languages can pick it up just as quickly as a student of math. To help, here are a set of tools that teach computer programming.
‘E is for EXPLORE’ is a one stop resource shop, for teachers and parents, that has great ideas and resources to incorporate a hands-on approach to technology. The website is filled with clever learning activities, for teachers and parents to use, that allow students to create design solutions through investigating. Through this website teachers can collect and share teaching resources that use a variety of technologies, materials, systems, tools and techniques needed to produce designed solutions (ACARA, 2014).
This website offers a wide range of basic lesson plans, activity ideas and resources for primary teachers to incorporate Design and Technology projects across Key Learning Areas. The lesson plans, activity ideas and resources can be utilised as design briefs encouraging students to ‘think critically, creatively and innovatively when using and creating with technologies and technological processes (ACARA, 2012). All of the activities are suitable for the classroom environment and cover a range of design and technology areas including food & drink, containers & packaging, music, movement, clothing, electricity, shelters, bridges and projects.
Creative book builder is an effective app that allows for artistic freedom within the classroom. It allows students to create original works in a digital book with text, images, audio, and even video features that can be shared easily with others online and around the world. The app fosters critical thinking and enables students to complete tasks that align with every level of the revised Blooms’ taxonomy; creating, evaluating, analysing, applying, understanding and remembering.
The app provides a great way for students to create and organise ideas and information and share their work in safe online environments (ACARA, 2012).
"Getting students excited to learn is one of the most stressful, difficult, and time-consuming tasks you can imagine. However, the rewards are plentiful as a properly assembled lesson, engaged class, and obvious learning makes any teacher thankful for the hard work they put into the class.
One of the more exciting ways teachers are engaging students these days is through the use of ‘projects’ where students are assigned a task that they typically complete with the help of classmates. They create a proposal, plan, and execute the project with varying levels of success."
"Top Picks are editorially curated lists of the best tech and tools on Graphite. The top row features some of our favorite lists. If you’re looking for something more specific, use the browser below to locate Top Picks by by subject and skill. "
Jim Lerman's insight:
Graphite is a wonderful site produced by the folks at Common Sense Media. It presents curated, searchable and browsable lists of apps for skills, subjects, and specifically for CCSS. This page presents their picks of the very best. A real help for teachers.
The Australian Curriculum: Technologies aims to ensure that all students benefit from learning about and working with traditional, contemporary and emerging technologies that shape the world in which we live (ACARA, 2014). Graphite is a fantastic website that includes new digital tools to use in the classroom. The website offers editorially curated lists of the best tech & tools to integrate technology into the curriculum. Each resource can be located by subject and skill, making it easier for teachers to find specific tech & tools to incorporate. The website is built by teachers for teachers and, each resource is rigorously reviewed to dig deeper into what and how students will learn from it.
This webpage, published by the Queensland Government, includes 10 great teaching ideas to help learners become skillful in safely, legally and ethically using technologies and digital resources to learn new concepts, deepen understandings, collaborate, and create new ideas and knowledge (DETE, 2012).
Each of the ideas suggest ways teachers can use technology successfully within the classroom and link to relevant Australian curriculum areas and year levels. They also include resources, guides and feedback from other teachers to support successful use of technology within your classroom.
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