Digital Technology in Mathematics
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Digital Technology in Mathematics
A collection of digital technologies and ideas that can be incorporated into primary school's maths lessons.
Curated by Aaron Lutter
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Rescooped by Aaron Lutter from Digital technologies resources!

Scratch | Home | imagine, program, share

Scratch | Home | imagine, program, share | Digital Technology in Mathematics |
Scratch: a programming language for everyone. Create interactive stories, games, music and art - and share them online.

Via Peter Albion
Aaron Lutter's insight:

Scratch is an interactive program that allows students to create interactive stories and games. The program developed at the MIT Media Lab allows students to use simple algorithms to create a multitude of projects that can be easily shared between students and teacher. Scratch has many elements to its structure which would allow for its incorporation into the maths curriculum. An idea for the use of the program could include using Scratch as a tool to reinforce simple geometry concepts that have been previously taught in the classroom. Teachers can also create assessment pieces using the program.

Emma Pails's curator insight, March 6, 2014 8:36 PM

This interactive resource has been scooped by Peter Albion’s page, as it triggered my thinking about how programing stories, games, animations and newly made creations could be done in the classroom.


Multiple educators have been supporting the Scratch creators since 2007, in both formal and informal learning environments throughout all primary year levels.


When first looking at this resource I instantly thought how it could be used and implemented within classrooms, allowing 21st century learners to develop the skills required to become active and engaged citizens of society (MCEETYA, 2008). Some of the skills this resource allows the primary year students to develop is to think creatively, reason systematically, and work collaboratively.


In regards to the Australian Curriculum (2013), there are clear links evident between the Scratch resource and The Draft Australian Curriculum: Technologies (2013) strand. In particular Design and Technologies, as it allows students to use design thinking to generate design ideas, to in turn communicate them to a variety of audiences (ACARA – Technology, 2013).


Content descriptors that could be aligned with a lesson sequence that incorporate the use of the Scratch resource include: Design and Technologies Processes 4.6, 4.8 and 4.9.

Jacynta Baker's curator insight, March 13, 2014 5:36 AM

 Scratch is an online source that is a highly effective and creative choice of technology. This seven year old creation can be implemented into a primary classroom allowing students and educators to develop games, stories and endless individualized creations. By employing this fantastic online source into a learning environment educators are assisting students in developing lifelong skills such as working collaboratively and thinking creatively. This can be linked to many key learning areas from the Australian Curriculum (2013), in particular Technology.

Pearta Nolan's curator insight, June 5, 2014 9:41 PM

Scratch (2014) is an online program that can assist students to complete and share interactive media.  There is also the added benefit of students being able to collaborate and share with people from all over the world.  Some of the benefits of scratch include; stories, games and animation.  Direct alignment between Scratch (2014) and the Australian Curriculum Technologies (ACARA, 2014) are evident within multiple content descriptors in the Digital Technologies process and production skills allotment.  Students are scaffolded to implement digital solutions as visual programs with algorithms involving decisions, repition and input, furthermore students are to design, modify and follow simple algorithms including a sequence of steps, decisions and input (ACARA, 2014).


Whilst completing the Scratch activities I found that it was best to follow the instructions to get a general understanding of the program.  Once this was achieved, I found that I was more confident in trailing new steps; I created a scratch that involved a helicopter swooping down to collect the cat and taking it into the sky.  Throughout this activity I learnt to have a go and trial new things and remember that there is always a help section.  Overall I believe that this was very exciting activity and I can the application to school as smooth transition.  

Scooped by Aaron Lutter!

iPads in the classroom: embedding technology in the primary curriculum - The Guardian (blog)

iPads in the classroom: embedding technology in the primary curriculum - The Guardian (blog) | Digital Technology in Mathematics |
The Guardian (blog) iPads in the classroom: embedding technology in the primary curriculum The Guardian (blog) This code can be printed off, so whenever a pupil posts digital work to their blog space they can use this QR Code in their book or on a...
Aaron Lutter's insight:

The blog promotes the use of ipad’s across a variety of curriculum strands including mathematics, which resulted in high levels of student enthusiasm. The effectiveness of different apps including Garage band and Creative Book Builder and how and when they should be incorporated is also a key element of the blog. This ultimately allows the students to work at their own pace without having to wait for further instructions from the teacher. The maths component included a number app to create a spread sheet to calculate the cost of the components of the vehicle and hire of the equipment that the students were constructing as part of the unit. Would definitely consider using different parts from this blog in planning my own units of work.

Tashibear Laz's curator insight, June 10, 2013 8:59 AM

This blog address how two teachers include Ipads into a year six classroom incorporating its usage across the curriculum. The blog identifies different apps they used and the ways they incorporated it into their curriculum. Ipads created children centered learning as apposed to teacher directed learning that normally toke place. This created a Vygotsky approach to learning where children could work at there own pace. Students can re visit and watch or read things again when they need to. Work could then be modified to suit different capabilities. This is good blog to make you think about the endless possibilities and how they can help you as a teacher to create exciting lessons that engage students while catering to the Australian Curriculum. This blog can be applied to the early years as it gives teachers ideas of what people have done with Ipads. There are many different possibilities that can be used to cater for younger children to keep them engaged and learning.