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The Epic Blog on Gamification of CRM

The Epic Blog on Gamification of CRM | Digital Technology and Life | Scoop.it
This epic blog is the most comprehensive collection of examples and thoughts on gamifying CRM-experiences throughout a business.
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Native Apps Versus Mobile Web: A Primer For Publishers

Native Apps Versus Mobile Web: A Primer For Publishers | Digital Technology and Life | Scoop.it
The mobile world can be a strange and terrifying place.
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Do the Two Step to Protect Your Google Drive, Dropbox, and Box Files

The potential problem with cloud storage, and any other online service for that matter, is having your account compromised. One way to make it more difficult for your account to be compromised is to enable two-step authentication. . .

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The Internet in 2015: Who Will Be Leading The Pack [Infographic] 

The Internet in 2015: Who Will Be Leading The Pack [Infographic]  | Digital Technology and Life | Scoop.it

The Internet in 2015: Who Will Be Leading The Pack


Via Jesús Hernández, John van den Brink
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Making Sense of Maps

TED Talks Map designer Aris Venetikidis is fascinated by the maps we draw in our minds as we move around a city -- less like street maps, more like schematics or wiring diagrams, abstract images of relationships between places.

 

This video touches on numerous themes that are crucial to geographers including: 1) how our minds arrange spatial information, 2) how to best graphically represent spatial information in a useful manner for your audience and 3) how mapping a place can be the impetus for changing outdated systems. This is the story of how a cartographer working to improve a local transportation system map, which in turn, started city projects to improve the infrastructure and public utilities in Dublin, Ireland. This cartographer argues that the best map design for a transport system needs to conform to how on cognitive mental mapping works more so than geographic accuracy (like so many subway maps do).

 

Tags: transportation, urban, mapping, cartography, planning, TED, video, unit 7 cities.


Via Seth Dixon
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Jesse Gauthier's comment, October 14, 2012 3:42 PM
When trying to graphically represent spatial information in a useful manner for your particular audience, you will have a lot to take into consideration. How familiar are the travelers with the area you map out? Are there visuals to precisely mark on the map so that will they accurately correspond to the area?
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The Meaning of Like

The Meaning of Like | Digital Technology and Life | Scoop.it

This Infographic by Symphony Teleca shows that consumers rely on peer recommendations: Links to user-generated content on social networks (Facebook, Twitter, Google +, Pinterest) make up a quarter of the search results for the top 20 brands in the world.

In response to that growing number, 85 % of people have already anticipated changes in their buying behavior.

Customer reviews, questions and answers, internet forums and user-generated videos are the social and community tools that influence consumers the most.

This Infographic also shows how mobile devices, real-time access to review sites and social networks impact consumers’ buying decisions and overall retail experience.

167 million people will shop online this year, spending an average of $1,800 per person, it reveals.

Unsurprisingly, shoppers are using their smartphones to look for sales and special deals, as well as read product reviews and ratings.

64% of smartphone owners shop online using their devices;

40% of Twitter users say they search for products on the microblogging tool; and

60% of Facebook users say they would discuss a product or service if they were offered a discount

It also breaks down how companies such as Walmart and Starbucks are using social networks to engage shoppers. It also looks at how businesses are using mobile point of sale (POS) transactions to get insight into consumer data, sales records and inventory.

 

Infographic by  Symphony Teleca

By Mindjumpers. http://bit.ly/SsmHLV

Source. http://bit.ly/Vk5g0y


Via maxOz, Stephen Dale
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Home 3D Printing Is Killing The Manufacturing Industry | TechCrunch

Home 3D Printing Is Killing The Manufacturing Industry | TechCrunch | Digital Technology and Life | Scoop.it
If you've followed the news, a collective of hackers recently rented a 3D printer to build a real, working gun.
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Social Media Explained with Coffee [PHOTO]

Social Media Explained with Coffee [PHOTO] | Digital Technology and Life | Scoop.it

The following photo explains social media with coffee. The duck face part on Instagram is pretty spot on :)


Via Jonha Revesencio
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The problem with Android updates: Playing the blame game | TechRepublic

The problem with Android updates: Playing the blame game | TechRepublic | Digital Technology and Life | Scoop.it
How many times have you heard, you must keep software up to date — no exceptions.
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Facebook vs.Google+: A Guide to Brand Pages... [Infographic]

Facebook vs.Google+: A Guide to Brand Pages... [Infographic] | Digital Technology and Life | Scoop.it

Facebook vs.Google+: A Guide to Brand Pages...


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Embracing 3-D Printers, Manufacturer Tells Customers to Print Their Own Replacement Parts | Wired Design | Wired.com

Embracing 3-D Printers, Manufacturer Tells Customers to Print Their Own Replacement Parts | Wired Design | Wired.com | Digital Technology and Life | Scoop.it
Want a new part for your synthesizer? Need a replacement knob or dial? In a first, one company is telling its customers to just print their own.
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The Age of Multi-Screen Information Consumption: A Visual Analysis and Report from Google

The Age of Multi-Screen Information Consumption: A Visual Analysis and Report from Google | Digital Technology and Life | Scoop.it

Robin Good: If you are interested i understanding how most people utilize and move between the use of their smartphone or tablet, to their desktops or TV screens and viceversa, this elegantly illustrated feature by Google, will definitely provide you with some new insight and some relevant data.


"Today 90% of our media consumption occurs in front of a screen. As consumers balance their time between smartphones, tablets, PCs and Televisions, they are learning to use these devices together to achieve their goals."


"...some insights from our latest research:


-> 90% of consumers begin a task on one device and then complete it on another device.


-> Smartphones are by far the most common starting point for this sequential activity.


-> TV no longer commands our full attention.


-> TV strategy should be closely aligned and integrated with the marketing strategies for digital devices.


In essence: "While consumers are using more than one device simultaneously, content viewed on one device can trigger specific behavior on the other.

Businesses should therefore not limit their conversion goals and calls to action to only the device where they were initially displayed."



Recommended. Both for the info as well as for its presentation and design approach. 9/10




Presentation Study - Report: http://www.thinkwithgoogle.com/insights/library/studies/the-new-multi-screen-world-study/


Infographic: http://www.thinkwithgoogle.com/insights/library/infographics/multi-screen-world-infographic/


Interactive PDF: http://services.google.com/fh/files/misc/multiscreenworld_final.pdf


Highly recommended: http://www.thinkwithgoogle.com/insights/featured/new-multi-screen-world-insight/


(Found via Alessio Carciofi)




Via Robin Good
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Joan Stewart's curator insight, December 26, 2012 7:35 AM

Joan Stewart: Nice scoop from Robin Good, Google is adding new app designs on an ongoing basis, easy diagram to follow what is happening with TV and Mobile mainly, they appear to be the focus.

 

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How augmented reality is redefining life | TechHive

How augmented reality is redefining life | TechHive | Digital Technology and Life | Scoop.it

AR-enabled mobile apps work by taking an image that you've snapped of your surroundings using your phone’s camera and superimposing that data on the image of the actual landscape. In effect, the apps turn your mobile device into a channel that combines virtual imagery with your actual surroundings. This allows you to interact with an altered view of your surroundings.

 

Topics

Real player: Gaming Apps

AR apps for education

AR for navigation

AR on the streets

AR and media interaction

AR in movies.tv

AR and mind reading


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The puzzle of Android's delayed changeover from Gingerbread

The puzzle of Android's delayed changeover from Gingerbread | Digital Technology and Life | Scoop.it
The rapid expansion of Android is seeing a huge number of handsets running 4.x - but we aren't seeing the expected shift from 2.3, aka 'Gingerbread'. Why?
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A Gamified Web 2.0 Tool To Make Students Into DIY Makers

A Gamified Web 2.0 Tool To Make Students Into DIY Makers | Digital Technology and Life | Scoop.it
Are you looking for an innovative way to encourage creative thinking, innovative ideas, and gamification in the classroom? Well then there's a kid-friendly and parent-approved site called DIY.org that you should know about.
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解读物联网、3D打印、NFC...今年发展最快的技术 - 与非网电子产业新闻新品发布新闻

解读物联网、3D打印、NFC...今年发展最快的技术 - 与非网电子产业新闻新品发布新闻 | Digital Technology and Life | Scoop.it
根据国际研究暨顾问机构 Gartner公布的《2012年新兴技术发展周期(2012 Hype Cycle for Emerging Technologies)》报告,大数据、3D打印、活动信息流、网...
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Jeff Bullas Famous Social Media Infographic Round Up

Jeff Bullas Famous Social Media Infographic Round Up | Digital Technology and Life | Scoop.it
Social media is no longer just about Facebook. Social media is splintering and fragmenting as more users find increased activity about their interests and passions residing on other social networks, such as Pinterest, Instagram and Twitter.

 

Marty Note
Jeff is right as always and his latest infographic round up provides rich insight into just how Social, Local and Mobile we are becoming and how fast.  


Via Martin (Marty) Smith
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TED Blog | Mind Amplifier: New TED ebook author asks whether digital media can make us smarter

TED Blog | Mind Amplifier: New TED ebook author asks whether digital media can make us smarter | Digital Technology and Life | Scoop.it

Are we becoming blank-eyed cyberzombies, thanks to the internet and all the tech tools we obsess about every day? Instead of asking whether the Web is making us stupid, Howard Rheingold turns that lens around and asks how digital media could actually improve our intelligence. In his new TED Book, Mind Amplifier: Can Our Digital Tools Make Us Smarter?, he examines the origins of digital mind-extending tools, and lays out the foundations for a smarter future.

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Gamification Facts & Figures

Gamification Facts & Figures | Digital Technology and Life | Scoop.it
This document serves as collection of facts and figures around Gamification and how this approach has helped to improve serious software. A list of examples and links to sources complete the collection.
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Gartner's Magic Quadrant for Social CRM and the Social Enterprise - Forbes

Gartner's Magic Quadrant for Social CRM and the Social Enterprise - Forbes | Digital Technology and Life | Scoop.it

The best CRM systems change a company and its relationships for the better.  Implemented well, CRM systems can take a business into entirely new markets while solidifying leadership in existing ones.


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[CEATEC 2012] Docomo introduces Grip UI, a new way to “hold” your phone « Akihabara News

[CEATEC 2012] Docomo introduces Grip UI, a new way to “hold” your phone « Akihabara News | Digital Technology and Life | Scoop.it

. . . the R&D section of Docomo devised a very interesting plan by adding pressure senors on each side of the phone as well as developing a dedicated UI than can be control by just pressing your phone . . .

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How Social Profiles Can Help You Land or Lose Your Job [INFOGRAPHIC

How Social Profiles Can Help You Land or Lose Your Job [INFOGRAPHIC | Digital Technology and Life | Scoop.it

92 percent of employers and recruiters use social media sites such as Facebook, Twitter and LinkedIn for recruiting.

It is therefore important to make a good impression when you’re being looked at on your social profiles.

 

Below are some of the things that recruiters are likely to react negatively to:

47% – Picturees of alcohol consumption
78% – References to doing illegal drugs
66% – Posts/tweets of a sexual nature
61% – Profanity in posts/tweets
54% – Spelling/grammar errors in posts/tweets

 

Source: http://ijustdid.org/2012/09/social-affects-jobs


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