The potential problem with cloud storage, and any other online service for that matter, is having your account compromised. One way to make it more difficult for your account to be compromised is to enable two-step authentication. . .
TED Talks Map designer Aris Venetikidis is fascinated by the maps we draw in our minds as we move around a city -- less like street maps, more like schematics or wiring diagrams, abstract images of relationships between places.
This video touches on numerous themes that are crucial to geographers including: 1) how our minds arrange spatial information, 2) how to best graphically represent spatial information in a useful manner for your audience and 3) how mapping a place can be the impetus for changing outdated systems. This is the story of how a cartographer working to improve a local transportation system map, which in turn, started city projects to improve the infrastructure and public utilities in Dublin, Ireland. This cartographer argues that the best map design for a transport system needs to conform to how on cognitive mental mapping works more so than geographic accuracy (like so many subway maps do).
This Infographic by Symphony Teleca shows that consumers rely on peer recommendations: Links to user-generated content on social networks (Facebook, Twitter, Google +, Pinterest) make up a quarter of the search results for the top 20 brands in the world.
In response to that growing number, 85 % of people have already anticipated changes in their buying behavior.
Customer reviews, questions and answers, internet forums and user-generated videos are the social and community tools that influence consumers the most.
This Infographic also shows how mobile devices, real-time access to review sites and social networks impact consumers’ buying decisions and overall retail experience.
167 million people will shop online this year, spending an average of $1,800 per person, it reveals.
Unsurprisingly, shoppers are using their smartphones to look for sales and special deals, as well as read product reviews and ratings.
64% of smartphone owners shop online using their devices;
40% of Twitter users say they search for products on the microblogging tool; and
60% of Facebook users say they would discuss a product or service if they were offered a discount
It also breaks down how companies such as Walmart and Starbucks are using social networks to engage shoppers. It also looks at how businesses are using mobile point of sale (POS) transactions to get insight into consumer data, sales records and inventory.
Robin Good: If you are interested i understanding how most people utilize and move between the use of their smartphone or tablet, to their desktops or TV screens and viceversa, this elegantly illustrated feature by Google, will definitely provide you with some new insight and some relevant data.
"Today 90% of our media consumption occurs in front of a screen. As consumers balance their time between smartphones, tablets, PCs and Televisions, they are learning to use these devices together to achieve their goals."
"...some insights from our latest research:
-> 90% of consumers begin a task on one device and then complete it on another device.
-> Smartphones are by far the most common starting point for this sequential activity.
-> TV no longer commands our full attention.
-> TV strategy should be closely aligned and integrated with the marketing strategies for digital devices.
In essence: "While consumers are using more than one device simultaneously, content viewed on one device can trigger specific behavior on the other.
Businesses should therefore not limit their conversion goals and calls to action to only the device where they were initially displayed."
Recommended. Both for the info as well as for its presentation and design approach. 9/10
AR-enabled mobile apps work by taking an image that you've snapped of your surroundings using your phone’s camera and superimposing that data on the image of the actual landscape. In effect, the apps turn your mobile device into a channel that combines virtual imagery with your actual surroundings. This allows you to interact with an altered view of your surroundings.
Are you looking for an innovative way to encourage creative thinking, innovative ideas, and gamification in the classroom? Well then there's a kid-friendly and parent-approved site called DIY.org that you should know about.
Social media is no longer just about Facebook. Social media is splintering and fragmenting as more users find increased activity about their interests and passions residing on other social networks, such as Pinterest, Instagram and Twitter.
Marty Note Jeff is right as always and his latest infographic round up provides rich insight into just how Social, Local and Mobile we are becoming and how fast.
Are we becoming blank-eyed cyberzombies, thanks to the internet and all the tech tools we obsess about every day? Instead of asking whether the Web is making us stupid, Howard Rheingold turns that lens around and asks how digital media could actually improve our intelligence. In his new TED Book, Mind Amplifier: Can Our Digital Tools Make Us Smarter?, he examines the origins of digital mind-extending tools, and lays out the foundations for a smarter future.
This document serves as collection of facts and figures around Gamification and how this approach has helped to improve serious software. A list of examples and links to sources complete the collection.
. . . the R&D section of Docomo devised a very interesting plan by adding pressure senors on each side of the phone as well as developing a dedicated UI than can be control by just pressing your phone . . .