Digital Technologies in Primary Education
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Leeroy Parky - Google+

Leeroy Parky - Google+ | Digital Technologies in Primary Education | Scoop.it
Leeroy Parky - A teacher and father to beautiful triplets and step son - Trafford Borough Council - Lee Parkinson LTD - Manchester
Felicia Van Der Meer's insight:

Leeroy Parky is an active blogger on various sites who has a passion that surrounds the effective implementation of digital technologies within an educational setting. He has various posts about how specific digital technologies can assist student learning and challenge students to increase comprehension. Parky also has various posts surrounding digital technologies that aim to aid teachers in implementing curriculum content.

 

Parky’s posts generally always contain some form of digital technology. He has published blog posts about apps aiding student learning and comprehension, iTunes libraries prompting higher order thinking thus allowing a higher comprehension and synthesis of learning, the use of Google Maps for plotting locations of Disney films allowing student to relate to content and have increased understanding of Geography, and much, much more encompassing ways digital technologies can assist student learning and teacher curriculum implementation.

 

Given the multitude of information present on Parky’s blogs and page there are multiple content descriptions from the Australian Curriculum: Technologies that would align with his blogs and pages.

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Learning Place

Learning Place | Digital Technologies in Primary Education | Scoop.it
Felicia Van Der Meer's insight:

Within the Learning Place pages can be set up for classroom blogging. Students can blog about chapter reviews, recounts of excursions, and many, many more topics, the only restriction is the teachers’ imagination. By using the Learning Place as a blog podium students are safe from random, unsafe people reading their posts. It gives them a safe environment to learn and implement appropriate ethical and social protocols. By allowing and encouraging peer comments and questions students also effectively learn how to manage their ideas and forum post/s.

 

This form of digital technology would assist learning and could be used as a mode of assessment throughout various year levels. As students have a sense of ownership over their blog their knowledge is synthesised as they take pride in their work. Content descriptors from the Australian Curriculum: Technology that align with the Learning Place blogs include:

-       Manage the creation and communication of ideas and information including online collaborative projects, applying agreed ethical, social and technical protocols(ACTDIP022)

-       Work with others to plan the creation and communication of ideas and information safely, applying agreed ethical and social protocols (ACTDIP013)

 

Do you think blogging in educational environments can help student learning? 

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Mr P's ICT blog - iPads in the Classroom: The first apps you need when deploying a class set of iPads

Mr P's ICT blog - iPads in the Classroom: The first apps you need when deploying a class set of iPads | Digital Technologies in Primary Education | Scoop.it
Felicia Van Der Meer's insight:

In January 2013, Mr P blogged about the first apps you need when getting iPads in a class set. One app in particular that was mentioned would hold great educational significance within early primary years is ‘Pic Collage’. Within Pic Collage users can take, edit, and search for pictures to place into a collage. Through this process students learn multiple techniques for navigating around the iPad which may not hold immediate educational importance but within our ever evolving technological society it is an essential skill for students to possess. Specifically Pic Collage aligns with the following content descriptors from the Australian Curriculum: Technology:

-Identify, use and explore digital systems (hardware and software components) for a purpose (ACTDIK001)

- Collect, explore and sort data, and use digital systems to present the datacreatively (ACTDIP003)

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Five iPad apps trying to teach programming skills to kids - Apps Playground

Five iPad apps trying to teach programming skills to kids - Apps Playground | Digital Technologies in Primary Education | Scoop.it
When I was young, I had a Commodore 64 computer. Some friends did too, while others had ZX Spectrums or Amstrad CPCs. Arguments over which was best could be heated, but what all these home computers shared was the fact that you could write your own programs for them, not just run those of commercial developers.

Bizarre though it may sound to kids today, my generation spent a fair amount of time copying programs out of magazines, typing them in character-by-character on our computers to make them run, and (in many cases) learning from this process in order to write our own programs. Stimulating fun for most of us, but an early start on the path to a career making games or software for some.

Fast forward to 2013, and children are using computers in greater numbers than ever, from PCs to games consoles, handhelds and tablets. There's also a big demand for developers – programmers – who can make apps and games for them. But are children getting the same opportunities to cut their teeth at a young age to learn coding skills? Arguably not.
Felicia Van Der Meer's insight:

Stuart Dredge posted a blog in May 2013 that surrounded iPad apps that could assist in teaching programming skills to kids on of which is called Hopscotch. The Hopscotch app focuses on visual programming where children digitally code games and animations on the iPad. Children have to select, drag, and drop ‘method blocks’ into scripts then press play and see how the character runs.  

 

Within an educational setting Hopscotch could be used to develop students passion for or simply knowledge of visual programming, which is a curriculum requirement. Student engagement levels would be high as they get to learn through gaming thus increasing their comprehension levels. Hopscotch aligns with the following content descriptors from the Australian Curriculum: Technology:

-       Follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problems (ACTDIP004)

-       Visualise, generate, develop and communicate design ideas through describing, drawing and modelling (ACTDEP006)

-       Implement digital solutions as simple visual programs involving branching,iteration (repetition), and user input (ACTDIP020)

 

What are your thoughts on using Apps to assist student learning?

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Thematic Mapping Engine - thematicmapping.org

Your page description here ...
Felicia Van Der Meer's insight:

Thematic Mapping Engine allows users to create Google Earth kmz files simply. Data is sourced by the United Nations in order to form maps that represent all types of environmental science data and developmental data. Maps are created from a statistical indication category, from a specific timeframe, and displayed in a manner chosen by the user.

 

Within an educational setting this digital technology can assist student learning by providing a broad picture of the select information, thus catering to the multitude of student that are visual learners. This mapping would be helpful in many areas of the curriculum specifically in Environmental Science and History as students collect and explore data and present it in various ways. By catering to visual learners, the data allows student to gain a conceptual grasp on masses of information thus making it easier for them to represent it.

 

The following content descriptors are met by the Thematic Mapping Engine:

-       Collect, explore and sort data, and use digital systems to present the datacreatively (ACTDIP003)

-       Identify, use and explore digital systems (hardware and software components) for a purpose (ACTDIK001)

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Pinterest

Pinterest | Digital Technologies in Primary Education | Scoop.it
Pinterest is a visual discovery tool that you can use to find ideas for all your projects and interests.
Felicia Van Der Meer's insight:

Pinterest is an exciting online source for resources surrounding an exuberant amount of topics, including digital technologies within the classroom. It is extremely easy to access and navigate around. Upon typing in on ‘tag’ surrounding digital technologies in education, over one hundred and fifty results became available.

 

Given the multitude of resources and ideas, surrounding digital technologies in education, that are available on Pinterest many content descriptors from the Australian Curriculum: Technology can be met.

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Emma Pails's curator insight, March 12, 2014 10:11 PM

Pinterest is an online tool that can be used to discover new ideas or explore possible topics and interests. Pinterest is already a part of my PLN and is used on a regular basis to find teaching and learning resources, including those that are relevant to digital technologies.

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Google Maps

Google Maps | Digital Technologies in Primary Education | Scoop.it
Find local businesses, view maps and get driving directions in Google Maps.
Felicia Van Der Meer's insight:

Google Maps is a digital technology that can be utilised within the classroom to assist in student learning and aid teachers in delivering curriculum. In various parts of the curriculum geographic mapping is a feature, including Mathematics, English, and elements of History. Within Google Maps students can digitally select areas on a map and even mark a planned or imaginative journey.

 

Within an educational setting, working with Google Maps can assist in developing skills for representing data in different manners. Specific content descriptors, from the Australian Curriculum: Technology, that align with Google Maps include:

-       Recognise different types of data and explore how the same data can be represented in different ways (ACTDIK008)

-       Identify, use and explore digital systems (hardware and software components) for a purpose (ACTDIK001)

-       Recognise and explore patterns in data and represent data as pictures, symbols and diagrams (ACTDIK002)

 

Do you agree that Google Maps, if used appropriately, can be a rich teaching tool within a Primary classroom?

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Scootle

Scootle | Digital Technologies in Primary Education | Scoop.it
Felicia Van Der Meer's insight:

Scootle is attached to the Australian Curriculum, it provides multitudes of digital resources to support learning form all subject areas. The resources within Scootle can be demonstrated to a class or completed as a class however as it can only be accessed by certain people, namely educators, students cannot complete activities and learning tasks individually or even in small groups.
Scootle can help consolidate student learning as kinaesthetic, visual, and audio learners engage with the varying resources within the database. 

As Scootle is directly aligned with the curriculum the links to the Technology curriculum are vast and cannot all be listed here.

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Five iPad apps trying to teach programming skills to kids - Apps Playground

Five iPad apps trying to teach programming skills to kids - Apps Playground | Digital Technologies in Primary Education | Scoop.it
When I was young, I had a Commodore 64 computer. Some friends did too, while others had ZX Spectrums or Amstrad CPCs. Arguments over which was best could be heated, but what all these home computers shared was the fact that you could write your own programs for them, not just run those of commercial developers.

Bizarre though it may sound to kids today, my generation spent a fair amount of time copying programs out of magazines, typing them in character-by-character on our computers to make them run, and (in many cases) learning from this process in order to write our own programs. Stimulating fun for most of us, but an early start on the path to a career making games or software for some.

Fast forward to 2013, and children are using computers in greater numbers than ever, from PCs to games consoles, handhelds and tablets. There's also a big demand for developers – programmers – who can make apps and games for them. But are children getting the same opportunities to cut their teeth at a young age to learn coding skills? Arguably not.
Felicia Van Der Meer's insight:

Similar to Hopscotch, in May 2013, Stuart Dredge wrote about an app classed Code the Warrior. Code the Warrior focuses on a dangerous sport of the future where the user has to control a mighty battle robot. Users are required to, using code, create their robots and make them move. This app assists students in acquiring knowledge surrounding functions, variables, core construction code, and syntax of JavaScript.

 

Code the Warrior is clearly more advanced than Hopscotch but still shares the main goal of teaching students how to visually program. Code the Warrior is beneficial to teachers as it assists them in delivering Technology Curriculum in upper primary. The following content descriptors from the Australian Curriculum: Technology aligns with Code the Warrior:

-       Investigate the main components of common digital systems, their basic functions and interactions, and how such digital systems may connect together to form networks to transmit data (ACTDIK014)

-       Investigate how digital systems use whole numbers as a basis for representing all types of data (ACTDIK015)

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Voki Home

Voki Home | Digital Technologies in Primary Education | Scoop.it
Felicia Van Der Meer's insight:

Voki is an educational tool designed to enable users to create character videos. Along the design process there are pictorial and written prompts, however overall it is an extremely simple process. The user is to select a character, background and then a mode of audio.

 

Voki is free for all users and has a ‘Voki Classroom’ which contains a larger amount of character and background options, however it comes at a small price.

 

Within an educational setting Voki videos can assist audio and visual learners upon being used as stimulus material or to relay instructions. If used for such reasons it could also aid teachers in delivering curriculum content.

 

Students can use Voki as a mode of assessment as this aligns with the Australian Curriculum: Technologies where students can identify and use the videos to creatively transform data into a digital system. The following content descriptors are met by Voki:

-Identify, use and explore digital systems (hardware and software components) for a purpose (ACTDIK001)

- Collect, explore and sort data, and use digital systems to present the datacreatively (ACTDIP003)

 

Thoughts on allowing students to use Voki or other similar programs as a mode of assessment?
Do you think that we cater to visual and audio learners enough within the classroom? 

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SFS Kids: Fun & Games With Music!

Felicia Van Der Meer's insight:

SFS Kids provides a medium where students can learn to play and compose music. Although students can access any part of SFS Kids it is recommended that they work through the website in the assigned order to increase comprehension and skill development. SFS can assist student learning as they don’t have to wait for the teacher in order to have a one on one consultation and they don’t have to wait for the instrument to be available which is often a problem within a Primary school setting.

 

SFS Kids aligns with the Australian Curriculum: Technology as students explore and use digital systems, meet information, communication, and recreation needs. Students are also able to share their creations on a classroom blog allowing them to communicate appropriately and safely online. The following content descriptors are met:

-       Explore how people safely use common information systems to meet information, communication and recreation needs (ACTDIP005)

-       Identify, use and explore digital systems (hardware and software components) for a purpose (ACTDIK001)

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TeachHUB

TeachHUB | Digital Technologies in Primary Education | Scoop.it
With experience, insight, and innovation, TeachHUB.com serves as an information portal and...
Felicia Van Der Meer's insight:

TeachHub is a fantastic online source which provides multitudes of information surrounding education. The Facebook community page contains articles that are directly linked to the TeachHub page containing the published work. Information within TeachHub that is specific to this curation, Digital Technologies within Primary Education, surrounds the management of GoogleApps within the classroom which allows students to research and cooperatively collaborate online to create articles of work and information surrounding the use of video games within the classroom to enhance student understanding as they creat and solve problems through commercial games such as Minecraft.

 

TeachHub aligns with the Australian Curriculum: Technology as resources published on the source may assist in progressing through multiple content descriptors within the curriculum, varying across year levels, including:

 

-          Explore needs or opportunities for designing, and the technologies needed to realise designed solutions (ACTDEP005)

 

-          Generate, develop, and communicate design ideas and decisions using appropriate technical terms and graphical representation techniques (ACTDEP015)

 

-          Plan a sequence of production steps when making designed solutions individually and collaboratively (ACTDEP018)

 

-          Generate, develop, test and communicate design ideas, plans and processes for various audiences using appropriate technical terms and technologies including graphical representation techniques (ACTDEP036)

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