Digital Technologies helping Creativity
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Scratch - Imagine, Program, Share

Scratch - Imagine, Program, Share | Digital Technologies helping Creativity | Scoop.it
Lisa Clark's insight:

With Scratch, you can program your own interactive stories, games, and animations — and share your creations with others in the online community. Scratch helps young people learn to think creatively, reason systematically, and work collaboratively — essential skills for life in the 21st century.

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blockly - A visual programming editor - Google Project Hosting

blockly - A visual programming editor - Google Project Hosting | Digital Technologies helping Creativity | Scoop.it
Lisa Clark's insight:

Blockly is a component that may be useful for a variety of projects, including educational tools. Blocky can be used in many areas of curriculum in the classroom. Blocky provides examples such as:

Puzzle - Learn how blocks work while problem solving.Maze - Use Blockly to solve a maze.Turtle - Drawing with Blockly.Graph - Blockly's graphing calculator.
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3 Ways To Use Vine In The Project-Based Learning Classroom - TeachThought

3 Ways To Use Vine In The Project-Based Learning Classroom - TeachThought | Digital Technologies helping Creativity | Scoop.it
3 ways to use Vine in the project-based learning classroom.
Lisa Clark's insight:

Vine is based on a Project-based learning (PBL) approach — an educational approach in which students work together to solve real-world problems. PBL promotes real-world skills, and in this digital age, that includes technological competency. Video promises to hold a place of prominence in a 21st century classroom by helping students document, analyze and present what they have learned. Vine specifically is easy to use draws upon students’ technical and creative skills. It is also just plain fun, and that alone makes it a powerful learning resource.

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Kids iPad Learning Apps Winter 2013 « Imagination Soup Fun Learning and Play Activities for Kids

Kids iPad Learning Apps Winter 2013 « Imagination Soup Fun Learning and Play Activities for Kids | Digital Technologies helping Creativity | Scoop.it

Ready for some new educational apps? I figured this was about the time you would be itching to get some new apps. Apps to enhance creativity in the classroom or at home.

Lisa Clark's insight:

This page shared on 'Information Soup' shows a list of itunes apps (for iphone or ipad) that are available to enhance creativity in a range of KLA's (maths, science, english, arts). These apps allow students to learn content creatively.

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Learning with ICT

Learning with ICT | Digital Technologies helping Creativity | Scoop.it
I don't think education is about centralized instruction anymore..

Via Romina J-Proctor
Lisa Clark's insight:

A definition that shows just how much our education is changing. contemporary classrooms - distributed creativity.

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Romina J-Proctor's curator insight, March 5, 2013 2:23 AM

A definition for creativity in contemporary classrooms - distributed creativity. 

Rebecca Ferlazzo's curator insight, March 9, 2013 12:04 AM

A definition on education that shows just how much our education system is changing.

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EFL Classroom 2.0

EFL Classroom 2.0 | Digital Technologies helping Creativity | Scoop.it
An international community bringing teachers and students of English together.Always Free, Always New.
Lisa Clark's insight:

A page that provides a collection of resources and tools teachers can use to in the classroom using digital technologies to help creativity/creative thinking.

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usingdigitaltech.pdf

Lisa Clark's insight:

This paper explores the use of digital technology in the classroom to enhance creativity in reading and writing. Watkins (2007), says "

These latest technologies can help students and faculty alike analyze

and construct elements of narrative, create metaphoric perspectives, build layered and non-linear stories, and help both students and faculty begin to understand new reading behaviors".

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Create iOS, Android and Flash Games with Stencyl

Create iOS, Android and Flash Games with Stencyl | Digital Technologies helping Creativity | Scoop.it
Stencyl helps you create iOS and Flash games in a flash with or without coding.
Lisa Clark's insight:

Stencyl is  a cross-platform game creating program.  It uses a drag - and - drop game play designer and it pays homage to Scratch. It is accessible by many age groups, allowing more advanced users to add new features and create more complex behaviours.

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Pettson's Inventions 2

Get Pettson's Inventions 2 on the App Store. See screenshots and ratings, and read customer reviews.
Lisa Clark's insight:

Itunes app for iphone or ipad. Maths and Visual - A fun pedagogical app that teaches logic and stimulates creativity for children of all ages.

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AEC%20Vol%2019%20No%202%202004%20Encouraging%20creativity%20with%20digital%20tec.pdf

Lisa Clark's insight:

A paper written by Anthony Jones, Department of Science and Mathematics Education University of Melbourne. The paper reports on a pilot study investigating childrens creativity during computer-based activities. Students were introduced to single key logo (computer based digital technology) and given tasks to complete. The tasks set were to promote and enhance creativity while linking to KLA's such as mathematics by using digital technologies.

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Yes, You Can Teach and Assess Creativity!

Yes, You Can Teach and Assess Creativity! | Digital Technologies helping Creativity | Scoop.it
A recent blog by Grant Wiggins affirmed what I have long believed about creativity: it is a 21st-century skill we can teach and assess. Creativity fosters deeper learning, builds confidence and creat

Via Romina J-Proctor
Lisa Clark's insight:

A page about teaching and assessing creativity. It talks about activities targeted to quality indicators, voice and choice in products, model thinking skills and reflection and goal setting.

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Romina J-Proctor's curator insight, March 10, 2013 4:34 AM

Some interesting insights into the pedagogical considerations when aiming to teach and assess creativity in classrooms - quality indicators, activities targeted to quality indicators, voice and choice in products, model thinking skills, reflection and goal setting are all discussed.