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Awesome Poster on Bloom's Revised Taxonomy ~ Educational Technology and Mobile Learning

Awesome Poster on Bloom's Revised Taxonomy ~ Educational Technology and Mobile Learning | Technology Education and Mathematics | Scoop.it

"Our Bloom's Taxonomy section  here in Educational Technology and Mobile Learning is growing richer in materials and resources. I am so grateful to everyone of you for generously contributing with your ideas and links.
I just got this poster from a fellow teacher featuring the 6 thinking skills as outlined in the revised taxonomy. As you probably know, Blooms taxonomy that was first created in the 1950s has been revised by Krathwohl and there are two  main changes that appeared in this revised taxonomy: the first one is semantic in that nouns are now being replaced with verbs; and the second change relates to the order of these thinking skills. In the old taxonomy, Bloom highlighted the importance of evaluating and therefore placed it at the top of the  thinking continuum, but for Krathwohl Creating is the highest order thinking skill"


Via John Evans
Kellie Beddoe's insight:

This taxonomy is a valuable tool for every classroom.  The verbs used throughout this taxonomycan be related directly to the Draft Australian Curriculum Technologies (2013) which states that when using digital technologies students will learn to formulate problems, logically organise and analyse data and represent it in abstract forms.

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Technology Education and Mathematics
Resources and pedagogical approaches used in Technology Education which are useful in reinforcing mathematics and numeracy learning.
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Rescooped by Kellie Beddoe from Professional Learning for Busy Educators
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Awesome Poster on Bloom's Revised Taxonomy ~ Educational Technology and Mobile Learning

Awesome Poster on Bloom's Revised Taxonomy ~ Educational Technology and Mobile Learning | Technology Education and Mathematics | Scoop.it

"Our Bloom's Taxonomy section  here in Educational Technology and Mobile Learning is growing richer in materials and resources. I am so grateful to everyone of you for generously contributing with your ideas and links.
I just got this poster from a fellow teacher featuring the 6 thinking skills as outlined in the revised taxonomy. As you probably know, Blooms taxonomy that was first created in the 1950s has been revised by Krathwohl and there are two  main changes that appeared in this revised taxonomy: the first one is semantic in that nouns are now being replaced with verbs; and the second change relates to the order of these thinking skills. In the old taxonomy, Bloom highlighted the importance of evaluating and therefore placed it at the top of the  thinking continuum, but for Krathwohl Creating is the highest order thinking skill"


Via John Evans
Kellie Beddoe's insight:

This taxonomy is a valuable tool for every classroom.  The verbs used throughout this taxonomycan be related directly to the Draft Australian Curriculum Technologies (2013) which states that when using digital technologies students will learn to formulate problems, logically organise and analyse data and represent it in abstract forms.

more...
No comment yet.
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National Library of Virtual Manipulatives

National Library of Virtual Manipulatives | Technology Education and Mathematics | Scoop.it
A digital library containing Java applets and activities for K-12 mathematics
Kellie Beddoe's insight:

A mathematical manipulative is a physical object that students and teachers can use to illustrate and discover mathematical concepts (Van De Walle, Karp & Bay-Williams, 2010). Created by the Utah State University, the NLVM has transported these powerful teaching tools into the virtual dimension of the computer (MATTI Math, 2012). The NLVM is a collection of over 100 interactive software programs, called “applets,” which are an effective means for accelerating and deepening students’ understanding of math.

 

This is a well set out, easy to access site, which is presented to the user in table format. Down the vertical axis is a breakup of the mathematical strands:
– Number & Operations
– Albebra
– Geometry
– Measurement
– Data Analysis & Probability.


Along the horizontal axis you can access the relevant year levels:
– Pre-K – 2
– 3 – 5
– 6 – 8
– 9 – 12

 

A great resource for accessing a multitude of virtual mathematics manipulatives to ensure all students within the class are able to be actively engaged with their learning.

 

MATTI Math. (2012). Math and Teaching Technology Innovation: The National Library of Virtual Manipulatives. Retrieved from http://www.mattimath.com/

 

Van De Walle, J. A., Karp, K.vS., & Bay-Williams, J. M. (2010). Elementary & Middle School Mathematics: Teaching Developmentally. (7th ed). (p.29). Pearson Education, Inc.

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Targeting Maths Lab

Targeting Maths Lab | Technology Education and Mathematics | Scoop.it
Each Targeting Maths Lab CD-ROM includes 20 or more different games and activities that focus on areas where students need practice and reinforcement. Each CD offers activities across all areas of the primary maths curriculum.
Kellie Beddoe's insight:

This is a great resource for teachers, and in fact schools, to present “essential mathematical content in an interesting, fun and motivating way” (Blake Education, 2013). Each of the 20 different interactive activities and games strongly support the content of the primary maths syllabus (Blake Education, 2013).

 

These Maths Labs are a great way for students to embrace Technology Education and simultaneously practice and reinforce mathematical skills and concepts. Within the structure of each of the games, children can explore, practise and improve their maths skills in a low-stress environment (Blake Education, 2013).

 

Teachers have many pedagogical options when using this program: work through the game as a whole class, pairing students up to provide peer support or allowing students to explore freely.

 

While you can purchase the CDs, it may be worth speaking to the administrative team at your school, and look at the benefits of purchasing the whole program and having it available through the school’s computers.

 

Blake Education. (2013). Targeting Maths Labs: explore, play and learn on the computer! Retrieved from http://www.blake.com.au/Targeting-Maths-Lab-s/2015.htm

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What is TPACK? | Teaching Teachers for the Future

Kellie Beddoe's insight:

Pedagogical content knowledge (PCK) is the intersection of specific curriculum content knowledge, such as mathematics, with the pedagogical knowledge of teaching and learning (Van De Walle, Karp, Bay-Williams, 2010). Technological, pedagogical, and content knowledge (TPACK) describes the infusion of technology into this mix (Van De Walle, et.al., 2010, p.111).

 

When using digital technology to reinforce mathematics, the TPACK framework can ensure teachers are able to "bring together knowledge of a subject matter, what is good for learning and technology” (TTF, n.d.).

 

Teaching Teachers for the Future (TTF). (n.d.). What is TPACK?: Technological Pedagogical Content Knowledge. Retrieved from http://www.ttf.edu.au/what-is-tpack/what-is-tpack.htm

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Apps in Education: Cool Maths apps for kids

Apps in Education: Cool Maths apps for kids | Technology Education and Mathematics | Scoop.it

Maths Apps are the ones most frequently searched for on this site. I sometimes think that if I had some of these apps I would have taken a greater interest in Maths as a kid. It was not that I was disinterested I just missed some of the basics. With some of these game based apps at least students can be engaged long enough to discovery some of the basic maths concepts.


Via Felix Jacomino
Kellie Beddoe's insight:

A collection of great Maths Apps to engage younger learners with some basic maths skills.

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Felix Jacomino's curator insight, January 15, 2013 10:10 PM

Thanks Greg!

PeteandJennyD's curator insight, March 10, 2013 3:31 AM

Sites like this take the hard work out of looking for appropriate apps to use - very helpful.  Thank you.

Tashibear Laz's curator insight, June 10, 2013 10:39 AM

A list of Maths apps for kids. These maths games incorportate the the mathematical strands in a fun and engaging way. 

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ictformathematics

EDC3100 Embedding ICT in primary mathematics.
Kellie Beddoe's insight:

This is an online learning experience co-written by myself, Nadine Hofman, Tahlia Harth and Joleen Higgins for the purpose of EDC3100 ICT and Pedagogy in 2012. This guided learning expedition is designed to assist you to investigate ways to use digital technologies and information and communication technologies (ICTs) to develop mathematical concepts and understandings in a primary school classroom. It provides a range of opportunities for sharing and enhancing professional practice available through online communication with experts and community representatives, and contribution to professional and community sites, online discussions and forums (aitsl, n.d.).

 

The topics referred to within this are:
– Why embed technology in mathematics?
– Positives of embedding ICT in mathematics.
– Implications of embedding ICT in mathematics.
– Digital mathematics resources.
– Professional Discussion Area
– I Think.. post your thoughts, comments and reflections regarding your engagement with this learning experience.

 

This resource was designed in the hope that it would offer a greater understanding of the importance for ICT integration within the mathematics curriculum while providing some useful resources to implement in your own classrooms!

 

Australian Institute for Teaching and School Leadership (aitsl). (n.d.). National Professional Standards for Teachers: ICT Elaborations for Graduate Teacher Standards. (Standard 7.4). Retrieved from
http://acce.edu.au/sites/acce.edu.au/files/TTF%20-%20Graduate%20Teacher%20Standards%20-%20ICT%20Elaborations%

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Let's Play Targeting Maths Lab 2 - Boot Camp/Boot Camp II

Sickly boots up Targeting Maths Lab 2 and plays Boot Camp and Boot Camp II. Created by SoSicklyAwesome 599 Network 2012
Kellie Beddoe's insight:

This clip provides an example of one of the games on offer in the Targeting Maths Labs.

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Thinking Creatively: Teachers as designers of Content, Technology and Pedagogy part1

Part 1 of Series of five videos: Thinking Creatively: Teachers as designers of Content, Technology and Pedagogy by Mishra and Koehler at SITE 08. Great video...
Kellie Beddoe's insight:

This is a very engaging and entertaining look at the TPACK framework.

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Quest Garden: where great WebQuests grow!

Kellie Beddoe's insight:

QuestGarden is an online authoring tool, community and hosting service that is designed to make it easier and quicker to create a high quality WebQuest (QuestGarden, 2011). WebQuests, according to Bernie Dodge (2011), provide the ability to “create lessons that make good use of the web and engage learners in applying higher level thinking to authentic problems”.

 

QuestGarden offers a 30-day free trial for educators to explore this wonderful site. You can choose from a plethora of WebQuests already on offer or create your own from scratch.

 

A quality WebQuest will be an investigative experience where students self-discover relevant information. All WebQuests provide ‘Teacher Pages’ which are designed to give educators an overview of content covered and resources required.

 

QuestGarden is useful for pre-service teachers, working teachers, and the professional developers and teacher educators who work with them (QuestGarden, 2011).

 

Dodge, B. (2011). QuestGarden: where great WebQuests grow: Guided Inquiry Made Semi-Easy. Retrieved from http://questgarden.com/index.php

QuestGarden. (2011). QuestGarden: where great WebQuests grow: QuestGarden Overview. Retrieved from http://questgarden.com/index.php

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A Must Have Technology Integration Matrix for Teachers ...

A Must Have Technology Integration Matrix for Teachers ... | Technology Education and Mathematics | Scoop.it
Do you have solid answers that are deeply grounded in the teaching pedagogy and literature to provide those inquirers or you are using technology because it is " a la mode " and everybody else is using it?
Kellie Beddoe's insight:

This article and matrix is a great tool to ensure that the inclusion of digital technologies within your maths class (or any curriculum strand) is serving a pedagogical need.  Digital technologies should be used as "cognitive tools" or "Mindtools for engaging and enhancing multiple forms of thinking in learners" (Finger, Russel, Jamieson-Proctor & Russell, 2007, p. 12).

 

Finger, G., Russell, G., Jamieson-Proctor, R. & Russell, N. (2007). Transforming Learning With ICT: Making It Happen. (p. 12). Frenchs Forest NSW: Pearson Education Australia

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Tashibear Laz's curator insight, June 10, 2013 10:34 AM

This matrix helps you to include digital technologies into the different strands. It is important the digital technologies is used for a purpose not just because you should. This tool helps to make sure that digital technologies are meeting the pedagogy.