Digital Play
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Digital Play
Using digital games and toys in the language classroom
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Vortex Point 2 | Digital Play

Vortex Point 2 | Digital Play | Digital Play | Scoop.it
Digital Play's insight:

A reading and speaking practice activity for Pre-intermediate and Intermediate language students.

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An Online Game For Halloween | Digital Play

An Online Game For Halloween | Digital Play | Digital Play | Scoop.it
Digital Play's insight:

A simple reading activity for Intermediate language learners using an online game as reading comprehension.  Read the instructions in order to complete the game.  

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Halloween Game | Digital Play

Halloween Game | Digital Play | Digital Play | Scoop.it

This is a simple online game loosely linked to Halloween but with Halloween based vocabulary.  The game is great for presenting and practising vocab with a low level young English language learning group as well as some reading practice

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10 Key Principles for Designing Video Games for Foreign Language Learning

10 Key Principles for Designing Video Games for Foreign Language Learning | Digital Play | Scoop.it
This paper was produced for the Open Language & Learning Games Project, Massachusetts Institute of Technology Education Arcade, and funded by the William and Flora Hewlett Foundation (2008)
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Digital Play – the e-book | Digital Play

Digital Play – the e-book | Digital Play | Digital Play | Scoop.it

Published by Delta Publishing,Digital Play - Computer games and language aims is part of the great DeltaTeacher Development series, which includes other original resource books.

Digital Play's insight:

Now available as a Kindle edition :)

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Joe Pereira's curator insight, December 16, 2013 9:26 AM

The first ever book on using viseo games in the language classroom - written by teachers who actually use them! A must read.

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Games | Games for Change

Games | Games for Change | Digital Play | Scoop.it

Founded in 2004, Games for Change facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts.

Unlike the commercial gaming industry, we aim to leverage entertainment and engagement for social good. To further grow the field, Games for Change convenes multiple stakeholders, highlights best practices, incubates games, and helps create and direct investment into new projects.

Digital Play's insight:

Some interesting games here that well deserve some time to look at.

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“Well done Josh! +1 for teamwork!” Gamification and Crabs - a guest post by Paul Driver

“Well done Josh! +1 for teamwork!” Gamification and Crabs - a guest post by Paul Driver | Digital Play | Scoop.it
“Well done Josh! +1 for teamwork!” Gamification and Crabs By Paul Driver http://digitaldebris.info Nobody seems to know what gamification is. I used to think it was a pretty straightforward case of...
Digital Play's insight:

Let the debate begin!

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Ignore the GTA 5 sceptics: adults do play video games

Ignore the GTA 5 sceptics: adults do play video games | Digital Play | Scoop.it
Keith Stuart: A recurring comment under our Grand Theft Auto V review was 'do adults really play these things?' – here's my response
Digital Play's insight:

"Do adults really learn from these things?" Yes!

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Video games and school can mix

Video games and school can mix | Digital Play | Scoop.it
It used to be school and video games did not mix, but a made-in Alberta online game is aiming to change that.The EnGenious game links with Alberta’s curriculum and teaches junior high students math and science concepts.
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Global revenue for game-based learning total .3bn in 2017 | brand-e

Global revenue for game-based learning total .3bn in 2017 | brand-e | Digital Play | Scoop.it
Global revenues for game-based learning to total $2.3 billion by 2017 from $1.5 billion last year says research from Ambient Insight
Digital Play's insight:

A nice little earner.

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Gone Home: a mysterious journey where action plays second fiddle to emotion

Gone Home: a mysterious journey where action plays second fiddle to emotion | Digital Play | Scoop.it
Gone Home, which has no competitive element, allows the plot and conclusions to take place in your mind
Digital Play's insight:

If you have a spare $20 then this might be an interesting game to check out.

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Sveerz | Digital Play

Sveerz | Digital Play | Digital Play | Scoop.it
Digital Play's insight:

A bit limited on range of vocab (just four colours) but it's fun!!

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Language Magazine » Child’s Play

Language Magazine » Child’s Play | Digital Play | Scoop.it

What considerations are made by teachers when choosing to integrate — or avoid — technology in their language-learning classroom?

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GlassLab Launches SimCityEDU - EIN News

GlassLab Launches SimCityEDU - EIN News | Digital Play | Scoop.it

Today, GlassLab announced the release of SimCityEDU: Pollution Challenge!, the first of a new generation of educational games built to meet the needs of todays students. GlassLab has collaborated with ETS, Pearson, the Entertainment Software Association (ESA), and Electronic Arts to create a game-based classroom tool that uses elements from the beloved SimCity franchise to engage students in real-world challenges. SimCityEDU: Pollution Challenge! is available for download today by school administrators, educators, students and parents at www.simcityedu.org.

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Delta Teacher Development Series - Digital Play | Delta Publishing - English Language Teaching

Delta Teacher Development Series - Digital Play | Delta Publishing - English Language Teaching | Digital Play | Scoop.it

Digital Play is available as both paperback and e-book. The e-book is available in the Kindle store where you can download the free Kindle reading app for every major smartphone, tablet, and computer.

Digital Play was winner in the Innovation in Teacher Resources category at the 2012 ELTons!

Digital Play is a pioneering book on the use of computer games in language teaching, in which the authors share their expertise in training teachers in innovative classroom practice with their excitement for teaching with technology.

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Foreign Language Learning with Video Games as Homework Assignments

Casual talk I recorded and sent over for a conference about Language Learning.
Digital Play's insight:

Sound lost for 3 minutes around the 33rd minute.

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Video Games & Learning Assignment 1 - Learning in Minecraft

I'm doing the MOOC "Video Games and Learning" on Coursera from the University of Wisconsin Madison. Actually answering the question properly within 60 second...
Digital Play's insight:

A good example here of legitimate periphery participation á la James Paul Gee.

 

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Consumer demand for digital learning games and simulations is steadily increasing and expected to rise, a recent report concludes. But that level of interest in using games and simulations does not appear to be as evident in K-12 schools, according to the lead researcher for the study.

Digital Play's insight:

Cost and access to technology the biggest barriers I see - at least it's not attitudes.

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Class of Clans | Digital Play

Class of Clans | Digital Play | Digital Play | Scoop.it

Once in a while a game will come along and sweep the playground with its popularity in playtime.  One such game was and possibly still is Clash of Clans.  Now, getting in on these games . . . 

Digital Play's insight:

An addictive and highñy popular game for the ipad and iphone.

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Grand Theft Auto 5 sees biggest ever first-day takings for a video game

Grand Theft Auto 5 sees biggest ever first-day takings for a video game | Digital Play | Scoop.it
Latest instalment of franchise causes stir in gaming industry by making more than $800m on first day of release
Digital Play's insight:

Not only is what it made in money but what it cost to bring out.

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Culture of Violence

Culture of Violence | Digital Play | Scoop.it

A short message on the use of graphic and sensationalized violence.

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Global Demand for Game-Based Learning, Simulations on the Rise

Global Demand for Game-Based Learning, Simulations on the Rise | Digital Play | Scoop.it
The world market for educational games and simulation-based learning will grow by 8 percent between now and 2017, according to an analysis by Ambient Insight.
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Games | Technology | The Guardian

Games | Technology | The Guardian | Digital Play | Scoop.it
Latest news and comment on Games from the Guardian
Digital Play's insight:

Whether it's to increase your knowledge of what's happening, provide topics for discussion or to find a good read then The Guardian online has quite an accessible games section.

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Cage: The future of game narratives will be designed with Scorsese algorithms

Cage: The future of game narratives will be designed with Scorsese algorithms | Digital Play | Scoop.it
Video game narratives will continue to evolve based off of technology that mimics the style of film directors, according to Quantic Dream studio head David Cage during his BAFTA Games keynote in...
Digital Play's insight:

If they do then bye bye films as we know it.

 

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Researchers See Video Games as Testing, Learning Tools

Researchers See Video Games as Testing, Learning Tools | Digital Play | Scoop.it
Wisconsin researchers are examining whether games can measure learning and build attention, empathy, and other noncognitive skills.
Digital Play's insight:

A video for you to watch :)

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