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Oregon Trail Has Nothing on These Educational Video Games

Oregon Trail Has Nothing on These Educational Video Games | Digital Play | Scoop.it
With the help of grants, academics and big data, developers are trying to transform the way kids are taught and tested
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. . . by developing and using video games.

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Using digital games and toys in the language classroom
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Can 'Minecraft' Really Change the Way Teachers Teach?

Can 'Minecraft' Really Change the Way Teachers Teach? | Digital Play | Scoop.it
Digital game-based learning isn't just fun, it's subversive.
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Social interaction drives language learning game | Cornell Chronicle

Social interaction drives language learning game | Cornell Chronicle | Digital Play | Scoop.it
Cornell Chronicle: Daily news from Cornell University
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Whatever happened to Second Life and wouldn't it be easy to do this there?

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Study Says Video Gaming Leads To Language Learning In Group

Study Says Video Gaming Leads To Language Learning In Group | Digital Play | Scoop.it
Educational video games are now becoming the most acceptable form of an emerging alternative to primary education and para-learning methodologies
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Study Links Game-based Learning to Increased Student Self-Efficacy and Engagement in Higher Education Writing Courses - Press Release Rocket

Study Links Game-based Learning to Increased Student Self-Efficacy and Engagement in Higher Education Writing Courses - Press Release Rocket | Digital Play | Scoop.it
Initial pilot results from 14 colleges and universities suggest that digital game-based learning improved student engagement and confidence in writing skills Pleasanton, CA (PRWEB) March 02, 2016 Toolwire, a Silicon Valley-based digital courseware developer, released results today from a group of 14 faculty who piloted the Toolwire Writing Games during the fall 2015 semester with …
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Not sure what game mechanics were in motion here but I would like to know.  Get the impression with a title like writing game is just a bot providing scaffolding.
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Minecraft Education Edition: why it's important for every fan of the game

Minecraft Education Edition: why it's important for every fan of the game | Digital Play | Scoop.it
Microsoft has been demonstrating its new schools version of the blockbuster, but crucially this spin-off could break off from the original Minecraft modding community
Digital Play's insight:
Quick polls in my YL classes suggests the majority play it and both boys and girls are playing the online or console version.
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Getting Started With Game-Based Language Learning

Getting Started With Game-Based Language Learning | Digital Play | Scoop.it
Introducing English-language learners to game-based learning brings the added benefits of conversation about their interests, discussion of in-class rules, and peer collaboration.
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The Shift to Digital Learning: 10 Benefits

The Shift to Digital Learning: 10 Benefits | Digital Play | Scoop.it
Digital learning is changing the world. It is connecting billions of young people to the idea economy. It is improving working conditions and career opportunities for educators. There are seven benefits of digital learning that are changing the opportunity set for teachers and three additional benefits that are proving to be game changers for educators.
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Game Changer: 4 Reasons Digital Learning Thwarts Feelings of Failure

Game Changer: 4 Reasons Digital Learning Thwarts Feelings of Failure | Digital Play | Scoop.it
Failure seems to be all the rage these days. Fail fast. Fail smart. Fail forward. It's hard not to gag on the plethora of "failure" clichés that headline cultural media today. My 6-year-old daughter is even wrapped up in the topic.
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How Digital Games Become Educational | TLE

How Digital Games Become Educational | TLE | Digital Play | Scoop.it
By Robert Sun In speaking before many groups of educators, in cities across the nation, I often hear that one of the biggest challenges facing schools today is how to consistently engage and motivate children to learn. Children, as we all know, are natural learners. But much of that instinctive curiosity is dampened by the …
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Kellogg Alum's Playmation Studios Makes Fridge Magnet Poetry A Mobile Game

Kellogg Alum's Playmation Studios Makes Fridge Magnet Poetry A Mobile Game | Digital Play | Scoop.it

Helms describes Playmation Studios as a cross between "game development and natural language processing." Currently the company, which Helms runs with her brother, has two apps: Stagecraft, an interactive French, Spanish, and English learning game, and Sleep Furiously, a grammar word game. Their aim is to continue building out apps that gamify linguistics in order to create a "learning engine" that could support language learning for all students.

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Toppo: Teachers are Ready, Give Them the Digital Tools They Need

Toppo: Teachers are Ready, Give Them the Digital Tools They Need | Digital Play | Scoop.it
During the Games for Change summit in New York, N.Y., last week, indie game developer Jesse Schell noted for the first time, the majority of teachers in the U.S. were... more »
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How do I start playing video games? A beginner's guide

How do I start playing video games? A beginner's guide | Digital Play | Scoop.it
Heard a lot about Grand Theft Auto or Uncharted? Want to give games a go but not sure where to start? Here’s a quick introduction
Digital Play's insight:

To begin, begin.

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Fingerprint talks the future of edutainment and educational games for children

Fingerprint talks the future of edutainment and educational games for children | Digital Play | Scoop.it
A new form of video entertainment is starting to take hold on the industry.
Digital Play's insight:

With the influence of casual games is there a revival set for language games?

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Mitacs internships help with development of new language learning software

Mitacs internships help with development of new language learning software | Digital Play | Scoop.it

With the help of Mitacs, companies like Copernicus Labs and research teams like Dal's NeuroCognitive Imaging Lab can connect with the highly qualified personnel they need to make exciting things happen (sic) and all within a safe environment.

Digital Play's insight:
Who wants to learn language in a safe environment?  I'd prefer to do it in a dangerous environment either post zombie apocalypse or early stages of an alien invasion.
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South Korean co BeNative launches rewards-based gaming app

South Korean co BeNative launches rewards-based gaming app | Digital Play | Scoop.it
South Korean- based language learning BeNative has announced that it has launched Cash
Digital Play's insight:
Surely native language speakers or students with their teachers would get involved and cheat at the chance to win cash.
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Gamify My Game-Based Learning! - GeekDad

Gamify My Game-Based Learning! - GeekDad | Digital Play | Scoop.it
Short primer on gamification and game-based learning.
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I like the way games here are used as a platform for discussion.
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ECGBL • Academic Conferences and Publishing International

ECGBL • Academic Conferences and Publishing International | Digital Play | Scoop.it
ECGBL - Home page for the European Conference on Games Based Learning
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ESLvideo.com :: How do video games affect behavior? (10616)

ESLvideo.com :: How do video games affect behavior? (10616) | Digital Play | Scoop.it
(ESL Category: listening) a talk by a pediatrician video games, violence
Digital Play's insight:

"The best technological teaching tool."

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CTL Announces Game Based Learning Optimized for MinecraftEdu | news.sys-con.com

CTL Announces Game Based Learning Optimized for MinecraftEdu | news.sys-con.com | Digital Play | Scoop.it

EAVERTON, Ore., Oct. 30, 2015 /PRNewswire-iReach/ -- CTL has teamed up with Intel to introduce the CTL GBL (Game-Based Learning) Cube, a portable classroom game server. The CTL GBL Cube helps teachers enhance student engagement through multiplayer game-based interaction. Convenient lesson plans based around established MineCraftEdu Worlds, CommonCore and NGSS standards are included.

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No Man's Sky

No Man's Sky | Digital Play | Scoop.it

A science fiction game set in an infinite procedurally generated galaxy

Digital Play's insight:

The narrative elements to this seem endless from discovering new fauna and flora, meeting other explorers or explorer the vastness of space.

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Digital Learning Games Must Be More Than Skinner Boxes

Digital Learning Games Must Be More Than Skinner Boxes | Digital Play | Scoop.it
They must be more than a set of choices with rewards that possibly lack the need for any real critical thinking and problem solving. They must connect with the player, so that the player cares about their participation, involvement, and hopefully, the learning that they will transfer to real-life contexts.
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Minecraft in school? How video games could be the future of learning

Minecraft in school? How video games could be the future of learning | Digital Play | Scoop.it
A new study is the latest to support the use of video games, in particular the popular children’s game Minecraft, in classroom learning.
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Exploding Myths About Learning Through Gaming

Exploding Myths About Learning Through Gaming | Digital Play | Scoop.it
A central misunderstanding, Greg Toppo writes, is that video game-based learning is somehow "easier." Often, he says, it's hard work, but students love the challenge.
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Study Finds Gamers Have Greater Cognitive Function And More Grey Matter

Study Finds Gamers Have Greater Cognitive Function And More Grey Matter | Digital Play | Scoop.it
Gamers everywhere rejoice!  It turns out that gaming prowess is an indication of a better connected brain.  This latest conclusion was drawn from research which looked at the cognitive function of Action Video Gamers (AVGs) of different levels of proficiency. For the ‘noobs’ out there, action video games subject the gamer to physical challenges, including hand–eye coordination and reaction-time games. This could be racing or fighting for example.
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New report explores the use of digital games in the classroom during the learning process

New report explores the use of digital games in the classroom during the learning process | Digital Play | Scoop.it
A new report from the A-GAMES project, a collaboration between New York University and the University of Michigan, examines how teachers are using digital games in their classrooms to monitor student learning and provide ongoing feedback.
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