EAVERTON, Ore., Oct. 30, 2015 /PRNewswire-iReach/ -- CTL has teamed up with Intel to introduce the CTL GBL (Game-Based Learning) Cube, a portable classroom game server. The CTL GBL Cube helps teachers enhance student engagement through multiplayer game-based interaction. Convenient lesson plans based around established MineCraftEdu Worlds, CommonCore and NGSS standards are included.
They must be more than a set of choices with rewards that possibly lack the need for any real critical thinking and problem solving. They must connect with the player, so that the player cares about their participation, involvement, and hopefully, the learning that they will transfer to real-life contexts.
Gamers everywhere rejoice! It turns out that gaming prowess is an indication of a better connected brain. This latest conclusion was drawn from research which looked at the cognitive function of Action Video Gamers (AVGs) of different levels of proficiency. For the ‘noobs’ out there, action video games subject the gamer to physical challenges, including hand–eye coordination and reaction-time games. This could be racing or fighting for example.
A new report from the A-GAMES project, a collaboration between New York University and the University of Michigan, examines how teachers are using digital games in their classrooms to monitor student learning and provide ongoing feedback.
In the past, I have covered many studies that look at the efficacy of game based learning. But a recent study from A-GAMES, a collaboration between New York University and the University of Michigan, is significant because it looks at the way games impact the learning experience and the relationship [...]
You’ve probably heard all the buzzwords: inquiry- or project-based learning, blended classrooms, gamification, play, etc. Whether the cheerleaders shout “21st Century Skills,” “Character Education,” or “Entrepreneurship,” it is clear that... more »
Initial pilot results from 14 colleges and universities suggest that digital game-based learning improved student engagement and confidence in writing skills Pleasanton, CA (PRWEB) March 02, 2016 Toolwire, a Silicon Valley-based digital courseware developer, released results today from a group of 14 faculty who piloted the Toolwire Writing Games during the fall 2015 semester with …
Digital Play's insight:
Not sure what game mechanics were in motion here but I would like to know. Get the impression with a title like writing game is just a bot providing scaffolding.
Digital learning is changing the world. It is connecting billions of young people to the idea economy. It is improving working conditions and career opportunities for educators. There are seven benefits of digital learning that are changing the opportunity set for teachers and three additional benefits that are proving to be game changers for educators.
Failure seems to be all the rage these days. Fail fast. Fail smart. Fail forward. It's hard not to gag on the plethora of "failure" clichés that headline cultural media today. My 6-year-old daughter is even wrapped up in the topic.
By Robert Sun In speaking before many groups of educators, in cities across the nation, I often hear that one of the biggest challenges facing schools today is how to consistently engage and motivate children to learn. Children, as we all know, are natural learners. But much of that instinctive curiosity is dampened by the …
Helms describes Playmation Studios as a cross between "game development and natural language processing." Currently the company, which Helms runs with her brother, has two apps: Stagecraft, an interactive French, Spanish, and English learning game, and Sleep Furiously, a grammar word game. Their aim is to continue building out apps that gamify linguistics in order to create a "learning engine" that could support language learning for all students.
You’ve probably heard all the buzzwords: inquiry- or project-based learning, blended classrooms, gamification, play, etc. Whether the cheerleaders shout “21st-century skills,” “character education,” or “entrepreneurship,” it is clear that we want children to have a school experience that is not only about facts and content, but also about empowering thoughtful...
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