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Digital Play

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Computer Games and Language Aims" Try this time travelling adventure where you have to have a sharp eye to find and collect objects hidden in a room.

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Nice way to encourage a bit of online dictionary work.

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Digital Play
Using digital games and toys in the language classroom
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The Aspen Institute - TASK FORCE ON LEARNING AND THE INTERNET REPORT

The Aspen Institute - TASK FORCE ON LEARNING AND THE INTERNET REPORT | Digital Play | Scoop.it
26 ways to ensure kids have safe & vibrant learning opportunities in & out of the classroom. The Aspen Task Force is here: bit.ly/1oAuCah
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Monster Ink | Digital Play

Monster Ink | Digital Play | Digital Play | Scoop.it

Writing activity for a high level English language learning group.  

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Moody dark and very atmospheric.

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Anika’s annotated Odyssey | Digital Play

Anika’s annotated Odyssey | Digital Play | Digital Play | Scoop.it

A great game - nicely drawn graphics give it a story book feel and the puzzles within the game add to the narrative.  Reading an annotated walkthrough to play the game is just one activity you can do with Anika's Odyssey.

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Games In The Classroom: What the Research Says

Games In The Classroom: What the Research Says | Digital Play | Scoop.it
The way we understand the expectations and promises of today’s game-based approaches will have a long-term impact on how we imagine and implement them in the future.
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Surprising Insights: How Teachers Use Games in the Classroom

Surprising Insights: How Teachers Use Games in the Classroom | Digital Play | Scoop.it
More teachers are using digital games in the classroom, and they're using them more frequently, according to a new teacher survey just released by the Joan Ganz Cooney Center. But more surprisingly, the study reveals that teachers are finding that one of the most impactful use of games is for motivating and rewarding students, specifically those who are low-performing.
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From Mario to Sonic: how classic video games are going the next level – online

From Mario to Sonic: how classic video games are going the next level – online | Digital Play | Scoop.it
Arcade games from the 1970s and 80s gain new lease of life on dedicated sites where fans can watch, play and reminisce. By Hannah Jane Parkinson
Digital Play's insight:

Here are some games for your students to check out and write and talk about.

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The player: In praise of educational games

The player: In praise of educational games | Digital Play | Scoop.it
Innovative educational games can be a powerful tool for helping children learn
Digital Play's insight:

So say we all.

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How Games Lead Kids to the Good Stuff: Understanding Context

How Games Lead Kids to the Good Stuff: Understanding Context | Digital Play | Scoop.it
With game-based learning students learn how to solve the problems in context. They understand how the equations they are solving fit into the world. The question, “Why do I need to know this?” is rendered obsolete. It is more than just subject matter, more than just content. There’s context. Students understand how integer partitions work within a system.
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The All Knowing Akinator | Digital Play

The All Knowing Akinator | Digital Play | Digital Play | Scoop.it

Great for reading and looking at and focusing on question forms.

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100 most common words in English | Digital Play

100 most common words in English | Digital Play | Digital Play | Scoop.it

Can you identify the 100 most common words in the English language in 5 minutes?

Digital Play's insight:

Fun and addictive game for students and teachers alike.

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McGraw-Hill education changes with the times

McGraw-Hill education changes with the times | Digital Play | Scoop.it

The days of purely teaching students through text books is something that should be found in a history book, or more likely, an online history course or app. The tried-and-true, and ancient, method of teaching through books alone has been forever changed by technology. McGraw-Hill Education has been investing a lot of time, money and research into the 21st Century classroom and is releasing new educational video games that introduce new ways for kids of all ages to learn everything from politics to Spanish.

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Duolingo Gamifies Language-Learning, Targets Asia Next

Duolingo Gamifies Language-Learning, Targets Asia Next | Digital Play | Scoop.it
Language-learning platform Duolingo wants to be a game, which suits its next target: Asia.
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Lumosity: Brain Games & Brain Training

Lumosity: Brain Games & Brain Training | Digital Play | Scoop.it
Digital Play's insight:

Think I'll put my learners on this and get them to write a review :)

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The Game Developer’s Guide to the New Aspen Institute Education Report

The Game Developer’s Guide to the New Aspen Institute Education Report | Digital Play | Scoop.it
A new report on U.S. education and the Internet is recommending more than two dozen steps to improve the educational system and some of them could affect game developers looking... more »
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Filament Games Leads Game-Based Curriculum with Science Series

Filament Games Leads Game-Based Curriculum with Science Series | Digital Play | Scoop.it
Madison, Wis. (PRWEB) June 30, 2014 -- PLEx Transforms Blended Learning Instruction with Integrated Curriculum and Assessment
Digital Play's insight:

A game-based curriculum PLEx English language series next, please!

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Tapping Into the Potential of Games and Uninhibited Play for Learning

Tapping Into the Potential of Games and Uninhibited Play for Learning | Digital Play | Scoop.it
In the classroom, fiero -- excitement that gamers experience when they overcome challenges -- makes students see that they're empowered players in their own education. They're released into the exciting adventure that learning can be. Without the intrinsic motivating power of fiero, however, gamification becomes nothing more than semantic spin: a language game in which a letter-based grade system is replaced by a points-based reward system. In these cases, gamification does little to address the shortcomings of a system that relies on high-stakes testing.
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Skyscraper Parcours | Digital Play

Skyscraper Parcours | Digital Play | Digital Play | Scoop.it
Digital Play's insight:

Skyscraper Parcours provides a great incentive for students to finish a work book exercise first and accurately and play a game.

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An Awareness Raising Game with Stop Disasters | Digital Play

An Awareness Raising Game with Stop Disasters | Digital Play | Digital Play | Scoop.it

This disaster simulation game covers such global disasters as a tsunami, hurricane, earthquake, wildfire and flood and offers the language class note-taking, discussion, writing news reports and much more.

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Conference Offers Insights on Key Learning Games Questions

Conference Offers Insights on Key Learning Games Questions | Digital Play | Scoop.it

Games hold the potential to help our young people receive the education they deserve, said Levine, adding that continuing to improve the amount of “engaging content” in our children’s lives will be key to providing them “relevant and rigorous learning.” But is it possible that such ideas are only welcome at a utopian event like Games for Change? Maybe reality can’t accept the fantasy presented by educational gaming.

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Beyond Grades: Do Games Have a Future As Assessment Tools?

Beyond Grades: Do Games Have a Future As Assessment Tools? | Digital Play | Scoop.it
Research looking at how games could be used to assess the process of learning is pushing test makers to question what's important to test and how to most fairly evaluate students.
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Call of Duty: what would indie developers do to it?

Call of Duty: what would indie developers do to it? | Digital Play | Scoop.it
Here's what a group
of indie studios would do if they were handed the next Call of Duty game – the most mainstream series of them all. By Keith Stuart
Digital Play's insight:

Ask your class fans of this game to read the different indie gamer's changes to the game and ask them which one they prefer.   OR Give each learner a different indie gamer's name to read and then tell their partner about.  Class chooses the best in a pyramid discussion.

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Creating your own computer games: | Digital Play

Creating your own computer games: | Digital Play | Digital Play | Scoop.it
Hunched over a keyboard in the classroom he clicks away furiously with the mouse whilst simultaneously sweeping the virtual room from side-to-side. Game tiles fall before his lightning-quick reflexes. He’s done it, in record time! The fastest student to complete the vocabulary matching game since…the last person! That he didn’t read any of the vocabulary hardly seems to matter. He was a hero!
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Game-based education is focus of summit

Game-based education is focus of summit | Digital Play | Scoop.it
CLEMSON — How can computer games help America’s schoolchildren learn?
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Infographic: From Mobile Moms To Teens With Tablets | Conduit Blog

Infographic: From Mobile Moms To Teens With Tablets | Conduit Blog | Digital Play | Scoop.it
Read on Conduit Blog all the tech news, social media tips, exciting technology thought pieces, the latest and most exciting industry products and how
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Games still top the Google play app downloads.

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Digital Play

Digital Play | Digital Play | Scoop.it
Computer Games and Language Aims
Digital Play's insight:

Oddness abound here.  Interested to know if you know of any weird and wonderful games too.

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