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Digital Game Based Learning

Digital Game Based Learning | Digital Play | Scoop.it
A blog devoted to digital game based learning in the classroom...
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Digital Play
Using digital games and toys in the language classroom
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Gaming the system: Why the military embraced game-based learning and the classroom has not

Gaming the system: Why the military embraced game-based learning and the classroom has not | Digital Play | Scoop.it
Deanna Terzian has been working in education for three decades. But at our recent GamesBeat Summit 2017 event, the president of educational gaming company CurriculaWorks was able to sum up one of her big lessons in five minutes.
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Gaming in the classroom: what we can learn from Pokémon Go technology

Gaming in the classroom: what we can learn from Pokémon Go technology | Digital Play | Scoop.it
Apps, games and technologies like Pokémon Go should be approached with an open mind as they offer many potential avenues to employ an engaging, student-centred approach to education.
Digital Play's insight:
I'd like to see a course book take on this challenge and then I could judge that rather than have to evaluate and then create on the back of a game.
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Steven Johnson's Wonderful 'Wonderland' | Technology and Learning

Steven Johnson's Wonderful 'Wonderland' | Technology and Learning | Digital Play | Scoop.it
Wonderland: How Play Made the Modern World by Steven Johnson
Published in November of 2016.
My list of the best nonfiction books since 2000 would include a number of titles from Steven Johnson.  Wonderland, Johnson’s latest, will definitely find a place on this list.
In Wonderland, Johnson makes the historical case that the social, political, and scientific progress depends mightily on play.  Having fun, in Johnson’s eyes, should be seen less as a benefit of progress - but as its motivator.
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I really enjoyed Steven Johnson's "Everything bad is good for you" so looking forward to reading this.
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BBC - KS3 Bitesize Games - State of Debate : Game

BBC - KS3 Bitesize Games - State of Debate : Game | Digital Play | Scoop.it

A revision game for key stage 3 English Language.  Play with subtitles and get students to discuss the merits of the three choices, air their views and finally vote on a course of action. Works well in open class with one computer and projector or in pairs at multiple computers.

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Can 'Minecraft' Really Change the Way Teachers Teach?

Can 'Minecraft' Really Change the Way Teachers Teach? | Digital Play | Scoop.it
Digital game-based learning isn't just fun, it's subversive.
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Social interaction drives language learning game | Cornell Chronicle

Social interaction drives language learning game | Cornell Chronicle | Digital Play | Scoop.it
Cornell Chronicle: Daily news from Cornell University
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Whatever happened to Second Life and wouldn't it be easy to do this there?

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Study Says Video Gaming Leads To Language Learning In Group

Study Says Video Gaming Leads To Language Learning In Group | Digital Play | Scoop.it
Educational video games are now becoming the most acceptable form of an emerging alternative to primary education and para-learning methodologies
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Study Links Game-based Learning to Increased Student Self-Efficacy and Engagement in Higher Education Writing Courses - Press Release Rocket

Study Links Game-based Learning to Increased Student Self-Efficacy and Engagement in Higher Education Writing Courses - Press Release Rocket | Digital Play | Scoop.it
Initial pilot results from 14 colleges and universities suggest that digital game-based learning improved student engagement and confidence in writing skills Pleasanton, CA (PRWEB) March 02, 2016 Toolwire, a Silicon Valley-based digital courseware developer, released results today from a group of 14 faculty who piloted the Toolwire Writing Games during the fall 2015 semester with …
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Not sure what game mechanics were in motion here but I would like to know.  Get the impression with a title like writing game is just a bot providing scaffolding.
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Minecraft Education Edition: why it's important for every fan of the game

Minecraft Education Edition: why it's important for every fan of the game | Digital Play | Scoop.it
Microsoft has been demonstrating its new schools version of the blockbuster, but crucially this spin-off could break off from the original Minecraft modding community
Digital Play's insight:
Quick polls in my YL classes suggests the majority play it and both boys and girls are playing the online or console version.
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Getting Started With Game-Based Language Learning

Getting Started With Game-Based Language Learning | Digital Play | Scoop.it
Introducing English-language learners to game-based learning brings the added benefits of conversation about their interests, discussion of in-class rules, and peer collaboration.
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The Shift to Digital Learning: 10 Benefits

The Shift to Digital Learning: 10 Benefits | Digital Play | Scoop.it
Digital learning is changing the world. It is connecting billions of young people to the idea economy. It is improving working conditions and career opportunities for educators. There are seven benefits of digital learning that are changing the opportunity set for teachers and three additional benefits that are proving to be game changers for educators.
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Game Changer: 4 Reasons Digital Learning Thwarts Feelings of Failure

Game Changer: 4 Reasons Digital Learning Thwarts Feelings of Failure | Digital Play | Scoop.it
Failure seems to be all the rage these days. Fail fast. Fail smart. Fail forward. It's hard not to gag on the plethora of "failure" clichés that headline cultural media today. My 6-year-old daughter is even wrapped up in the topic.
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How Digital Games Become Educational | TLE

How Digital Games Become Educational | TLE | Digital Play | Scoop.it
By Robert Sun In speaking before many groups of educators, in cities across the nation, I often hear that one of the biggest challenges facing schools today is how to consistently engage and motivate children to learn. Children, as we all know, are natural learners. But much of that instinctive curiosity is dampened by the …
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Children and video games: a parent's guide

Children and video games: a parent's guide | Digital Play | Scoop.it
Pro tips on which games your child should play, how long they should play for, how to limit screen time – and what to do if their friend plays violent games
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Generally let my four year old play a game while I make dinner and switch it off to come and eat.
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Effective Ways To Engage Students In Higher Education Game-based Learning Global Market 2017-2022 - openPR

Effective Ways To Engage Students In Higher Education Game-based Learning Global Market 2017-2022 - openPR | Digital Play | Scoop.it
Press release - Higher Education Game-based Learning - Effective Ways To Engage Students In Higher Education Game-based Learning Global Market 2017-2022 - published on openPR.com
Digital Play's insight:
This has a few nice questions I'd like to see the answers to and a list of gaming companies that will be interesting to look into.
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Minecrafting a Story Workshop

Minecrafting a Story Workshop | Digital Play | Scoop.it
What could be better than computer games and writing? When it comes to Minecraft, they go together perfectly. I have heaps of fun at my Minecraft workshops a
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Digital Play | Digital Play

Digital Play | Digital Play | Digital Play | Scoop.it
Here's our blog full of ideas and lesson plans on how to use online computer games and digital toys in the language learning classroom.
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Mitacs internships help with development of new language learning software

Mitacs internships help with development of new language learning software | Digital Play | Scoop.it

With the help of Mitacs, companies like Copernicus Labs and research teams like Dal's NeuroCognitive Imaging Lab can connect with the highly qualified personnel they need to make exciting things happen (sic) and all within a safe environment.

Digital Play's insight:
Who wants to learn language in a safe environment?  I'd prefer to do it in a dangerous environment either post zombie apocalypse or early stages of an alien invasion.
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South Korean co BeNative launches rewards-based gaming app

South Korean co BeNative launches rewards-based gaming app | Digital Play | Scoop.it
South Korean- based language learning BeNative has announced that it has launched Cash
Digital Play's insight:
Surely native language speakers or students with their teachers would get involved and cheat at the chance to win cash.
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Gamify My Game-Based Learning! - GeekDad

Gamify My Game-Based Learning! - GeekDad | Digital Play | Scoop.it
Short primer on gamification and game-based learning.
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I like the way games here are used as a platform for discussion.
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ECGBL • Academic Conferences and Publishing International

ECGBL • Academic Conferences and Publishing International | Digital Play | Scoop.it
ECGBL - Home page for the European Conference on Games Based Learning
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ESLvideo.com :: How do video games affect behavior? (10616)

ESLvideo.com :: How do video games affect behavior? (10616) | Digital Play | Scoop.it
(ESL Category: listening) a talk by a pediatrician video games, violence
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"The best technological teaching tool."

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CTL Announces Game Based Learning Optimized for MinecraftEdu | news.sys-con.com

CTL Announces Game Based Learning Optimized for MinecraftEdu | news.sys-con.com | Digital Play | Scoop.it

EAVERTON, Ore., Oct. 30, 2015 /PRNewswire-iReach/ -- CTL has teamed up with Intel to introduce the CTL GBL (Game-Based Learning) Cube, a portable classroom game server. The CTL GBL Cube helps teachers enhance student engagement through multiplayer game-based interaction. Convenient lesson plans based around established MineCraftEdu Worlds, CommonCore and NGSS standards are included.

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No Man's Sky

No Man's Sky | Digital Play | Scoop.it

A science fiction game set in an infinite procedurally generated galaxy

Digital Play's insight:

The narrative elements to this seem endless from discovering new fauna and flora, meeting other explorers or explorer the vastness of space.

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Digital Learning Games Must Be More Than Skinner Boxes

Digital Learning Games Must Be More Than Skinner Boxes | Digital Play | Scoop.it
They must be more than a set of choices with rewards that possibly lack the need for any real critical thinking and problem solving. They must connect with the player, so that the player cares about their participation, involvement, and hopefully, the learning that they will transfer to real-life contexts.
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