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Cool Edubytes for Teachers!
Just some really cool Instructional Technology related stuff I found on the "Internets" for my fellow, like minded- nerdy Educators out there!
Curated by Scott Holcomb
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Rescooped by Scott Holcomb from iGeneration - 21st Century Education
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Google docs for academic writing process

Google docs for academic writing process | Cool Edubytes for Teachers! | Scoop.it
Google docs works well to model the writing process with EAP students, who are navigating the expectations and mechanics of an undergrad research paper. The assignment Suppose you've given an assig...

Via Tom D'Amico (@TDOttawa)
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Rescooped by Scott Holcomb from Best Practices in Instructional Design & Use of Learning Technologies
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Teachers Surveyed on Using #Games in Class | #gamification

Teachers Surveyed on Using #Games in Class | #gamification | Cool Edubytes for Teachers! | Scoop.it
We have an early look at some of the interesting data coming out of a larger report on teacher attitudes around the use of games in the classroom. The numbers hint at wider use of games in the classroom and indicate teachers see the real benefit of games in helping low-performing students.

Via Beth Dichter, Chris Carter, JoelleYalin
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Beth Dichter's curator insight, June 9, 2014 9:17 PM

Do you think games have a place in your classroom? This newly released data is from a survey of 694 K-8 teachers in the U.S. that the Joan Ganz Cooney Center conducted in 2013 to see how teachers are using digital games in their classrooms.
What are some of the findings?

* 74% of teachers are using games in their classroom

* 55% of students play games at least once a week

* 72% of students access games on a PC or a Mac, and 41% of teachers use a white board to share games

* The two greatest barriers are the time it takes to implement games (45%) and the cost of the games (44%)

This post from Games and Learning provides the current data in both a visual and written form. There is much more to be found on the website. You may also want to check out the Joan Ganz Cooney Center. They have also published an article on this which may be found at http://www.joanganzcooneycenter.org/2014/06/09/digital-games-in-the-classroom-a-national-surevy/

Rescooped by Scott Holcomb from iGeneration - 21st Century Education
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Standards Based Grading GAMIFIED With Badges

Standards Based Grading GAMIFIED With Badges | Cool Edubytes for Teachers! | Scoop.it
Assessing students based on learning goals is great, but this new gamified approach I stumbled upon has potential to be a game-changer for my students.

Via Tom D'Amico (@TDOttawa)
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Tara Fagan's curator insight, February 16, 5:13 PM

Awesome resource and thinking on gamifying learning and assessment

Rescooped by Scott Holcomb from iGeneration - 21st Century Education
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Geddit for Students - Assessment FOR learning -free tool for instant feedback

Geddit for Students - Assessment FOR learning -free tool for instant feedback | Cool Edubytes for Teachers! | Scoop.it
Get Geddit - Student on the App Store. See screenshots and ratings, and read customer reviews.

Via Tom D'Amico (@TDOttawa)
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MeeMetICT's curator insight, March 8, 2014 4:03 AM

Laat je leerlingen nu WEL eens hun mobieltje gebruiken in de les. Krijg direct feedback en zie wie de lesstof wel of niet begrijpt. Goede tool om te differentiëren.

Margaret McKenzie's curator insight, March 8, 2014 7:56 AM

Great app for formative assessments in the classroom!