When you think about games-based learning, you could be forgiven for conjuring images of students spending an unhealthy amount of time playing games and eating pizza, drinking fizzy drinks and not exercising. Perhaps a bit of a generalisation, but when I think about ‘games’ its function is primarily to entertain, so how can they be used effectively in education?
Smartphone and tablet devices have exploded in popularity and teachers are using these devices in a variety of different ways. Bridgwater College is using iPads to analyse the technique of their sports students and Kendal College is using augmented reality in its prospectus materials. In terms of games-based learning Minecraft, a game based app, is being used as a tool for creating new worlds and there’s even a website dedicated to its use in education. Check out this interesting video by pbsideachannel to find our more.
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