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With $500k, Modern Guild targets college students with online career coaching | GigaOM Tech News

With $500k, Modern Guild targets college students with online career coaching | GigaOM Tech News | Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks | Scoop.it

Plenty of soon-to-be college grads will finish school with heavy debt loads and not a clue about how to get a jump in the market. But Modern Guild, an early-stage startup in New York, believes it can help students get a leg up on launching their careers by matching them with professionals for fee-based online career readiness courses.

 

In early 2012, it launched a pilot program with 100 students at ten schools, including Columbia, University of Michigan and Colgate. On Monday, the startup said it had raised $500,000 in seed funding from about a dozen investors, including Alex Asseily, co-founder of Jawbone.  (Jawbone CEO Hosain Rahman is also an advisor.)

 

Founder Adrien Fraise, a former consultant and Columbia Business School graduate, said the idea stemmed from his participation in a mentorship program organized by his alma mater Stanford.

 

“Kids in college aren’t tying their academics to where they want to go,” he said. “We’re giving them a line of sight.”

 

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Colorado makerspaces: Where technological innovation meets entrepreneurship

Colorado makerspaces: Where technological innovation meets entrepreneurship | Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks | Scoop.it

At the end of Delaware Place in Longmont, just a few feet from the Boulder County Fairgrounds, you'll find TinkerMill, the largest makerspace in Colorado.


It's a place where people interested in art, technology, science, business, music and more can collaborate on creative projects and share tools. They go there to learn, teach, make things, and prototype new ideas, products and services. They go there to start ventures, meet new people and share knowledge.


Anyone can go there.


"It grew crazy fast. We did not expect this at all," explained the heart and soul of TinkerMill, Scott Converse. He bounces around the large space with the energy of a teenager and a twinkle in his eye.

"People came out of the woodwork when we started TinkerMill."

Around the country and the world, makerspaces — also know as a hackerspaces — have become hubs of innovation and entrepreneurship. Longmont's makerspace is one of those leading the charge.

"It's a community organization; we have about 160 paying members today and nearly 700 members on MeetUp that come here to share their talents and skills and expertise," said Ron Thomas, who just became TinkerMill's first executive director. "It's a great place to meet a wide variety of people with differing sets of expertise and skills."


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Teach Media Literacy with Super Bowl Ads | Frank Baker | MiddleWeb.com

Teach Media Literacy with Super Bowl Ads | Frank Baker | MiddleWeb.com | Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks | Scoop.it

For many years, I have hosted a web page, Using Super Bowl Ads In The Classroom, because I wanted to help educators who haven’t thought about using these popular culture texts in instruction.

You might notice that I use the word “texts.” TV and other video commercials should be considered as texts because the present information that students can learn to scrutinize closely (analyze) and deconstruct. In fact, the National Council of Teachers of English (NCTE) has long recommended that teachers include “non-print” texts in the classroom.

In a study I conducted some years ago, elements of media literacy were found in the English/Language Arts teaching standards of most states. Understanding advertising continues to be an important part of media literacy today. The Common Core ELA standards also speak to the need to engage students in these real-world, popular culture “informational texts.”

Standards aside, can there be any doubt that students today are bombarded by commercial messages everywhere they look, on every device they use, and need to be smart and discerning about what they see and hear?


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CA: Schools to get help with broadband infrastructure | Doane Yawger | Merced Sun-Star

CA: Schools to get help with broadband infrastructure | Doane Yawger | Merced Sun-Star | Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks | Scoop.it

Four area schools will benefit from part of $27 million awarded to 227 California campuses to help enhance their broadband infrastructure, according to the state Department of Education.

El Nido and Plainsburg elementary schools, Romero Elementary School in Santa Nella and Lake Don Pedro Elementary School in Mariposa County are getting Broadband Infrastructure Improvement Grants from the state. They are intended to help isolated schools administer the new Smarter Balance state achievement tests.

Rae Ann Jimenez, El Nido superintendent-principal, called the state grant a huge step in the right direction for her district 15 miles south of Merced. They applied for funding last fall.

“Our students deserve to be connected to the outside world,” Jimenez said. “We will get better connectivity to the outside through fiber optics and internal hardware connections so eventually we can move to one-to-one computer learning. It’s expensive to advance. We are taking it one step at a time.”

The El Nido district has 173 students in kindergarten through eighth grade. Jimenez hopes El Nido students will have access to high school and college opportunities.

Kristi Kingston, Plainsburg School superintendent-principal, said her district’s goal is to have all students learning by computer at the end of this school year. The state money will help with necessary cabling and other infrastructure along with computer devices.

“Our infrastructure is out of date and we lean on the Merced County Office of Education a lot,” Kingston said. “With new Common Core standards, we want kids to be involved and so they can be connected to the outside world. That’s always a blessing when we get some funding.”


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IN: E-learning takes hold at Madison-Grant | Stu Hirsch | HeraldBulletin.com

IN: E-learning takes hold at Madison-Grant | Stu Hirsch | HeraldBulletin.com | Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks | Scoop.it

Logan Wake admits she wasn't thrilled with the idea of e-learning.

The Madison-Grant High School sophomore feared the unknown.

How would assignments be handled? Could she manage her time effectively? If she ran into trouble, would teachers be available online to answer questions? And what about collaborating with classmates?

Electronics have been part of the education landscape, of course, since the advent of personal computers.

Since then, laptops and tablets have replaced clunky desktops; high-speed Internet connections and Wi-Fi superseded dial-up connections. And social media sites such as Facebook, Twitter, Instagram and Skype make conversations in real-time possible and e-learning effective.

Although most school districts throughout Indiana and Madison County are pursuing the advanced capability that makes e-learning possible, Madison-Grant United School Corp. is a leader in adopting and deploying the technology in its education programs.

"Our kids are entering a new world," said Madision-Grant superintendent John Trout, the driving force behind the district's adoption of new technology. "One-half of the jobs that exist today will not exist by 2030."

At the same time, "One-half of the jobs these kids are going to work at don't even exist today," he added.


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Class size matters a lot, research shows | Valerie Strauss | WashPost.com

Class size matters a lot, research shows | Valerie Strauss | WashPost.com | Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks | Scoop.it

Every now and then someone in education policy (Arne Duncan) or education philanthropy (Bill Gates) or the media (Malcolm Gladwell) will say something about why class size isn’t really very important because a great teacher can handle a boatload of kids.

Not really.

A new review of the major research that has been conducted on class size by Northwestern University Associate Professor Diane Whitmore Schanzenbach and published by the National Education Policy Center at the University of Colorado Boulder makes clear that class size matters, and it matters a lot. Schanzanbach, an associate professor of human development and social policy at Northwestern and chair of the Institute for Policy Research’s Program on Child, Adolescent, and Family Studies, writes in the review:


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Virtual Games Try To Generate Real Empathy For Faraway Conflict | James Delahoussaye | All Tech Considered | NPR.org

Virtual Games Try To Generate Real Empathy For Faraway Conflict | James Delahoussaye | All Tech Considered | NPR.org | Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks | Scoop.it

Video games are great for passing time or battling monsters with friends online. But the medium is also being used to explore complex stories and themes. It's even being used as form of journalistic storytelling, immersing people in places and events that can be hard to imagine.

In a moment, University of Southern California student Allison Begalman is transported to a sunny street corner in Aleppo, Syria.

Wearing bulky virtual reality goggles and headphones, she can see a cart selling food, cars and trucks passing by, and a group of people circled around a singing little girl.

Nonny de la Peña talks about Project Syria.

But then "all of a sudden there's like a bomb that goes off," Begalman says as she navigates her way around the virtual street. "It's completely full of dust and dirt and ... I'm sort of walking back and forth."

In this virtual world, Begalman has experienced a mortar shelling from Bashar Assad's regime. This is Project Syria, a virtual reality experience built by a team of students at USC. The bomb blast and the destruction are created with the same kind of tools used for video games, except that this is not a regular video game.

"In America, we're deeply involved in Syria, but we're very disconnected about — what is that place?" says Nonny de la Peña, head of Project Syria and a longtime journalist in print and film. "Who are the people? Why do I care? Why are we there?"

Peña says the game helps people feel a little closer to Syrians in the middle of the civil war.

"I sometimes call virtual reality an empathy generator," she says. "It's astonishing to me. People all of a sudden connect to the characters in a way that they don't when they've read about it in the newspaper or watched it on TV."


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Mom: I thought I did everything right, but my 6-year-old is already ‘behind’ in reading | Valerie Strauss | WashPost.com

Mom: I thought I did everything right, but my 6-year-old is already ‘behind’ in reading | Valerie Strauss | WashPost.com | Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks | Scoop.it

A recent post on a new report calling into question the practice of forcing young children to read to meet Common Core standards generated hundreds of responses from educators and parents. The report, written by three experts in early childhood education, said that requiring some youngsters to read before they are ready could be harmful.

There are plenty of young children who can learn to read in kindergarten or earlier. But there are also plenty who aren’t ready. Years ago students were given more time to develop literacy skills without being seen as falling behind or flat-out failures, but academic standards call for students to read in kindergarten and certainly in first grade.

The report, titled “Reading in Kindergarten: Little to Gain and Much to Lose,” says that there is no evidence to support the widespread belief that children must read in prekindergarten or kindergarten to become strong readers and achieve academic success. It also says:

Many children are not developmentally ready to read in kindergarten. In addition, the pressure of implementing the standards leads many kindergarten teachers to resort to inappropriate didactic methods combined with frequent testing. Teacher-led instruction in kindergartens has almost entirely replaced the active, play-based, experiential learning that we know children need from decades of research in cognitive and developmental psychology and neuroscience.

Here are a few comments written by readers, and after these is an e-mail from a stay at home mom of four boys that is particularly telling.


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MN: Hennepin County Geo:Code - Two upcoming open data/open gov/civic tech events | Ann Treacy | Blandin on Broadband

I’m sharing this on hope that some folks can make it and so others might get some ideas to replicate…

Hennepin County and Open Twin Cities are proud to present Geo:Code; an open data code-a-thon hosted at Hennepin County Library – Minneapolis Central on Saturday, February 21st and Sunday February 22nd! This event is free and meals will be provided.

  • Share Project Ideas and Open Data Requests
  • RSVP for Geo:Code Code-a-thon
  • RSVP for January 31st Geo:Code Accessibility Jam


Transparency & Accessibility

Hennepin County is celebrating the first year of its Open GIS policy by taking part in International Open Data Day and Code for America’s CodeAcross. Residents are invited to explore government data, experiment with civic technologies, and collaborate with Hennepin County on solutions for problems facing your community. Inspired by civic technology principals, we’re excited to support the creation of a more transparent Hennepin County and information and services that are accessible to all residents.


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The Disneyland measles outbreak and the disgraced doctor who whipped up vaccination fear | Terrence McCoy | WashPost.com

The Disneyland measles outbreak and the disgraced doctor who whipped up vaccination fear | Terrence McCoy | WashPost.com | Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks | Scoop.it

Just before 7 p.m. last Thursday, as the Disneyland measles outbreak was emerging, the Los Angeles Times published an outraged editorial. It didn’t blame Disneyland, where the outbreak originated before going on to infect 70 people across six states. Nor did it blame any public agency. Instead, it took aim at a buoyant movement that won’t “get over its ignorant and self-absorbed rejection of science.”

The faction was the anti-vaccine movement — its holy text a retracted medical study, its high priest a disgraced British doctor named Andrew Wakefield. “The prospect of a new measles epidemic is disturbing,” the editorial said. “So is the knowledge that many ill-informed people accept a thoroughly discredited and retracted study in the journal Lancet that purported to associate vaccination with autism.”

Officials from Mexico to California are now scrambling to contain an outbreak that began at Disneyland but has now spilled across state lines, infecting dozens, many of whom never received the measles-mumps-rubella vaccine (MMR).


If the outbreak proves anything, it’s Wakefield’s enduring legacy. Even years after he lost his medical license, years after he was shown to have committed numerous ethical violations, and years after the retraction of a medical paper that alleged a vaccine-autism link, his message resonates. Facebook is populated by pages like “Dr. Wakefield’s Work Must Continue.” There’s the Web site called “We Support Andrew Wakefield,” which peddles the Wakefieldian doctrine. And thousands sign petitions pledging support.


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Five Minute Film Festival: Video Boot Camp | Bill Selak Blog | Edutopia.org

Five Minute Film Festival: Video Boot Camp | Bill Selak Blog | Edutopia.org | Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks | Scoop.it

The rapid adoption of devices in the classroom has fundamentally changed the way we can create video. Every part of the creation process -- writing, recording, editing, and distributing -- is possible on the devices that can fit in our pocket. Vision is the most dominant of the five senses. Research shows that concepts are better remembered if they are taught visually. This is called the pictorial superiority effect, and it’s why video is such a powerful learning tool.

A video is created three times: when you write it, when you shoot it, and when you edit it. There are several formats that can be used to write a script for the classroom: a Google Doc, a dedicated app (ex: Storyboards), a Google Form, or a production organization document. Whichever format is used, emphasis should be placed on how it will be used in the classroom, and what the goal of the video is. When recording, it is important to incorporate basic rules of composition, such as the rule of thirds, into your video. Being aware of the environment (basic concepts like lighting and room tone) makes it easier to edit.

Curating content is another significant way to incorporate video into your classroom. If you don’t have the time or software to make a fancy video, odds are someone has already made it and shared it on YouTube. This Film Festival is equal parts curation and creation.


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Students & Teachers Explain Benefits of MinecraftEDU | Wesley Fryer | Speed of Creativity

Students & Teachers Explain Benefits of MinecraftEDU | Wesley Fryer | Speed of Creativity | Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks | Scoop.it

Thanks to this post last week by Joel Soloman (@mole555) in the “Minecraft Teachers Google Group” I saw this excellent 7.5 minute video featuring interviews with both students and teachers, explaining the benefits of using MinecraftEDU in school. Check it out!


This week I am introducing my STEM students to MinecraftEDU in a two part lesson, so this is timely. I’ve added it to my main MinecraftEDU STEM curriculum resource page.


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Julia Hoffman's curator insight, January 25, 10:32 PM

What student wouldn't want to interact with Minecraft??? This is a program I hear so much about from my students. This edu version uses the Minecraft premise and adapts it into curriculum/social objectives. It's a win-win!

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35 maps that explain how America is a nation of immigrants | Dara Lind | Vox.com

American politicians, and Americans themselves, love to call themselves "a nation of immigrants": a place where everyone's family has, at some point, chosen to come to seek freedom or a better life.


America has managed to maintain that self-image through the forced migration of millions of African slaves, restrictive immigration laws based on fears of "inferior" races, and nativist movements that encouraged immigrants to assimilate or simply leave.

But while the reality of America's immigrant heritage is more complicated than the myth, it's still a fundamental truth of the country's history. It's impossible to understand the country today without knowing who's been kept out, who's been let in, and how they've been treated once they arrive.


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Debbie Lynch's curator insight, January 24, 4:16 PM

This is an interesting article about the immigration; forced or voluntary of American s. The maps are particularly interesting. They provide a visual reference for the article. 

Julia Hoffman's curator insight, January 25, 10:50 PM

This website is fantastic! The fifth map highlighted on the page is very interactive and shows immigration trends over the course of the past 100 years. All of these maps show varying immigration trends. They would fit well with our reporting standard regarding being able to interpret maps.

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Google, Khan Academy join in student privacy pledge | Hayley Tsukayama | WashPost.com

Google, Khan Academy join in student privacy pledge | Hayley Tsukayama | WashPost.com | Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks | Scoop.it

Fifteen more companies, including Google and the YouTube-based educational organization Khan Academy, have signed on to a pledge to protect student privacy. The pledge was highlighted in a speech by President Obama last week, in which he also said he will introduce legislation to protect data collected in the classroom.

The two companies, both major players in education technology, are among second wave of 15 that signed on to the pledge Monday; 75 signed the agreement last week. The document holds companies to several data privacy tenets, including promises not to sell student information or to use behaviorally targeted advertising on education products. It also promises to make it easy for parents to see their students' data and to be transparent about how those data are collected and used.

Major education technology firms including Apple, Microsoft and textbook publisher Houghton Mifflin Harcourt were among those that signed on ahead of the president's speech. The move was hailed by privacy advocates, but many commented on the fact that Google and Amazon were conspicuously absent from the list.

Obama encouraged all firms to join the pledge -- a project of the Future of Privacy Forum and The Software & Information Industry Association -- and said the government will "make sure" parents knew which companies had not signed. In the same speech, the president said he would put forth a legislative proposal to ensure information collected through the classroom is only used for educational purposes.


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3D Systems: A Look at 3D Printing’s Progress, 1996-Present | Brian Krassenstein | 3DPrint.com

3D Systems: A Look at 3D Printing’s Progress, 1996-Present | Brian Krassenstein | 3DPrint.com | Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks | Scoop.it

Although there has been an incredible amount of progress made within the 3D printing space these last few years, it’s often hard to remember that 3D printing has actually been around for over 30 years.


It was only the last four to five years that the phrase “3D print” has become relatively common within media and tech circles, and that consumer-level machines actually became affordable, but many of those working in the manufacturing space have been aware of the technology for quite a while.

I thought it would be fun to take a step back and enter the Internet’s time machine, Archive.org. What Archive.org does is archive websites dating back as far as the 1990s. I can spend literally hours examining how some of the most popular companies’ websites have developed over the years, if they even had a website back then.


I thought it would be fun to hop in our time machines and go back a decade or two to look at how one of the largest 3D printing companies’ site has progressed, and what machines were being sold over the past 19 years. Below you will see what 3D Systems’ website looked like over the last 19 years.


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5 Productivity Skills Every Educator Must Have | Dian Schaffhauser | THE Journal

5 Productivity Skills Every Educator Must Have | Dian Schaffhauser | THE Journal | Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks | Scoop.it

Educators literally have a “world of knowledge and resources” at their fingertips, as one director of curriculum and instructional technology declared in response to THE Journal’s national survey. “What better way to learn about the situation in Syria than tweeting #Syria and receiving a tweet from someone there?” But guiding your students in learning new concepts, gaining insights and building their skills requires you to be comfortable with the technologies that can make all of that happen.

Where do you start? We asked your colleagues that same question, and they responded in multitudes. Their recommendations covered the alphabetic gamut, from adaptivity and apps to wikis and a willingness to learn. Although the responses are ranked in order of popularity, you can begin your self-improvement plan anywhere on the list. No matter which one you decide to start with, these skills, sensibilities and products can help you run your classrooms more smoothly.


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Northwest Indiana schools invited to compete in rain barrel contest | Valparaiso Community News

Northwest Indiana schools invited to compete in rain barrel contest | Valparaiso Community News | Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks | Scoop.it

Schools in Lake, Porter and LaPorte counties are invited to participate in the third annual School Rain Barrel Design Competition that will take place at the 2015 Northwest Indiana Earth Day 10th Anniversary Celebration at the Porter County Expo Center on April 18.

All grades at all schools, public and private, can participate. Teachers must register for the competition on www.ItMeansTheWorld.org by Feb. 13 or before the competition is filled, whichever comes first. Only one barrel allowed per school.

Participants will receive a rain barrel that they can paint or decorate with environmentally-friendly materials to illustrate an environmental theme.

Barrels will be judged by the visitors attending the Northwest Indiana Earth Day 10th Anniversary Celebration between 9 a.m. and 3 p.m. April 18 at the Porter County Expo Center, 215 E. Division Road.

Awards will be given in the following two categories: 1) Elementary and 2) Middle, intermediate and high school. Winners will receive cash scholarships for classroom.

The competition is sponsored by the Recycling and Waste Reduction District of Porter County in cooperation with MS4 communities. For more information, call (219) 465-3819.

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Why Journalism Students Need a Baseline Understanding of Coding | Aaron Chimble | Mediashift | PBS.org

Why Journalism Students Need a Baseline Understanding of Coding | Aaron Chimble | Mediashift | PBS.org | Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks | Scoop.it

At most universities, students are required to take English composition courses, and at many others speech and/or foreign language classes are also required. Yet in the debate about teaching code in journalism programs, code is often reduced to a shiny toy.

If we value clear writing and the ability to communicate clearly with a wide variety of people, we should value teaching our students the basics of computer languages and digital communications. These skills will only be more important going forward, and more importantly code, a broad term encompassing several computing languages, is the future of digital and global communication. If we don’t expose our students to this — students we want to lead the next generation of journalism and communication — we are doing them a disservice.

In fact, it would be smart for universities to add a general coding class to the core curriculum required of students in all fields. For journalism and mass communication programs, it’s essential.


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The Public Domain Project Makes 10,000 Film Clips, 64,000 Images & 100s of Audio Files Free to Use | Open Culture

The Public Domain Project Makes 10,000 Film Clips,  64,000 Images & 100s of Audio Files Free to Use | Open Culture | Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks | Scoop.it

Sure, we love the internet for how it makes freely available so many cultural artifacts. And sure, we also love the internet for how it allows us to disseminate our own work. But the internet gets the most interesting, I would submit, when it makes freely available cultural artifacts with the express purpose of letting creators use them in their own work — which we then all get to experience through the internet. The new Public Domain Project will soon become an important resource for many such creators, offering as it does “thousands of historic media files for your creative projects, completely free and made available by Pond5,” an entity that brands itself as “the world’s most vibrant marketplace for creativity.”


So what can you find to use in the Public Domain Project? As of this writing, it offers 9715 pieces of footage, 473 audio files, 64,535 images, and 121 3D models. “The project includes digital models of NASA tools and satellites, Georges Méliès’ 1902 film, A Trip To The Moon, speeches by political figures like Winston Churchill and Martin Luther King, Jr., recordings of performances from composers like Beethoven, and a laid-back picture of President Obama playing pool,” says a post at The Creators Project explaining the site’s background.


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Gamification Does Not Mean Playing Games | ExitTicket.org

Gamification Does Not Mean Playing Games | ExitTicket.org | Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks | Scoop.it

Gamification is less about games than it is about a fun-filled incentivization program. Happy hour is a great example of gamification: By setting up a reward of discounted drinks, patrons will voluntarily modify their behavior and show up at a designated time. Playing an educational game, on the other hand, is an entirely different concept. As confusion about this concept persists, I decided to delve into the topic and check in on some of the leaders of gamification.

In one of my last post about gamification, I mentioned an incredible TED Talk that still serves as the best primer on the principles of effective gamification. It’s hard to appreciate that a small, virtual prize can prevent more disciplinary problems than a detention slip can resolve, but it’s true. And the increasing presence of technology in our classrooms is allowing teachers to recognize accomplishments in new and easier ways.


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Julia Hoffman's curator insight, January 25, 10:54 PM

The potential this site will have over the coming years is incredible. The premise is that many skills can be taught through games. This particular article references two game programs that I would like to check in to. One is ExitTicket and the other is called Classcraft. In addition, there is a link to some background on using games through a TED Talk video.

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An Ingenious New Typeface Inspired by Old Maps, But Made With Algorithms | Margaret Rhodes | WIRED

An Ingenious New Typeface Inspired by Old Maps, But Made With Algorithms | Margaret Rhodes | WIRED | Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks | Scoop.it

Fonts may live in our computers, but every outline of every letter, number, and symbol in a typeface is originally crafted by human hand. In the 1800s this happened via a copper plate engraving technique that allowed designers to create extravagant letters by hand, lending a uniqueness to maps and books of the time. These days, typographers use type design software, where letters show up as plotted coordinates that can be painstakingly tweaked in infinitesimal ways—nips and tucks that make, say, Baskerville distinct from Cambria.

“Typeface design doesn’t have rapid prototyping,” says designer Jonathan Hoefler, whose type foundry Hoefler & Co. is behind go-to fonts like Gotham, Gestalt and—yes—Hoefler. But to be sold globally, modern fonts can require more than 600 characters, to cover every language. That means designers hand-tuning individual vectors face a lot of demands. Now imagine creating those 600-and-more characters, but for an ornamental font, where vectors don’t only determine the curves of a “S,” but the three-dimensionality and lighting too.


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Chandra Celebrates the International Year of Light | NASA.gov

Chandra Celebrates the International Year of Light | NASA.gov | Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks | Scoop.it

The year of 2015 has been declared the International Year of Light (IYL) by the United Nations. Organizations, institutions, and individuals involved in the science and applications of light will be joining together for this yearlong celebration to help spread the word about the wonders of light.

In many ways, astronomy uses the science of light. By building telescopes that can detect light in its many forms, from radio waves on one end of the “electromagnetic spectrum” to gamma rays on the other, scientists can get a better understanding of the processes at work in the Universe.

NASA’s Chandra X-ray Observatory explores the Universe in X-rays, a high-energy form of light. By studying X-ray data and comparing them with observations in other types of light, scientists can develop a better understanding of objects likes stars and galaxies that generate temperatures of millions of degrees and produce X-rays.

To recognize the start of IYL, the Chandra X-ray Center is releasing a set of images that combine data from telescopes tuned to different wavelengths of light. From a distant galaxy to the relatively nearby debris field of an exploded star, these images demonstrate the myriad ways that information about the Universe is communicated to us through light.

The images, beginning at the upper left and moving clockwise, are:


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Curbed Features: Meet the Black Architect Who Designed Duke University 37 Years Before He Could Have Attended It | Rachel Doyle | Yahoo!

Curbed Features: Meet the Black Architect Who Designed Duke University 37 Years Before He Could Have Attended It | Rachel Doyle | Yahoo! | Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks | Scoop.it

In 1902, when Julian F. Abele graduated from the University of Pennsylvania with a degree in architecture, he was the school's first-ever black graduate. The debonair Philadelphia-born architect went on to design hundreds of elegant public institutions, Gilded Age mansions, and huge swathes of a prestigious then-whites-only university's campus. Yet the fact that an African-American architect worked on so many significant Beaux Arts-inspired buildings along the East Coast was virtually unknown until a political protest at Duke, the very university whose gracious campus he largely designed, was held in 1986.

Abele's contributions were not exactly hidden—during that era it was not customary to sign one's own designs— but neither were they publicized. When he died in 1950, after more than four decades as the chief designer at the prolific Philadelphia-based firm of Horace Trumbauer, very few people outside of local architectural circles were familiar with his name or his work. In 1942, when the long-practicing architect finally gained entry to the American Institute of Architects, the director of Philadelphia's Museum of Art, a building which Abele helped conceive in a classical Greek style, called him "one of the most sensitive designers anywhere in America."

The protests at Duke that ended up reviving his reputation had nothing to do with Abele's undeserved obscurity; they were protests against the racist regime in apartheid South Africa. Duke students were infuriated by the school's investments in the country, and built shanties in front of the university's winsome stone chapel, which was modeled after England's Canterbury Cathedral. One student (perhaps majoring in missing the point) wrote an editorial for the college paper complaining about the shacks, which she said violated "our rights as students to a beautiful campus."

Unbeknownst to even the university's administrators, Julian F. Abele's great-grandniece was a sophomore at the college in Durham, North Carolina. Knowing full well that her relative had designed the institution's neo-Gothic west campus and unified its Georgian east campus, Susan Cook wrote into the student newspaper contending that Abele would have supported the divestment rally in front of his beautiful chapel. Her great grand-uncle, who in addition to the chapel designed Duke's library, football stadium, gym, medical school, religion school, hospital, and faculty houses, "was a victim of apartheid in this country" yet the university itself was an example "of what a black man can create given the opportunity," she wrote. Cook asserted that Abele had created their splendid campus, but had never set foot on it due to the Jim Crow laws of the segregated South.


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Fox 'News' And Bill O'Reilly Get Hammered By High School Students For Their Lack Of Journalistic Ethics | Stephen Foster | Addicting Info

Fox 'News' And Bill O'Reilly Get Hammered By High School Students For Their Lack Of Journalistic Ethics | Stephen Foster | Addicting Info | Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks | Scoop.it

A high school class in Vermont decided to study and break down a Fox “News” segment presented by Bill O’Reilly, and then they made a video to report the results they found. Hint: Fox “News” and O’Reilly get totally owned.

A group of students at Mount Anthony Union High School, in Bennington, Vermont, decided to make Fox “News” and O’Reilly the subjects of study while learning about journalism in class. They made this decision after O’Reilly sent his media goon, Jesse Waters, to their city in an effort to discover the most liberal state in America and antagonize the residents who live there.

Needless to say, the hit piece basically insulted the townspeople on national television, so the high school students fought back by dissecting the segment to find out how many journalistic ethics the conservative network broke in the process.

According to News Corpse, the students conducted a “professional integrity audit” based on the ethics codes of the Society of Professional Journalists.”

One by one, the students shredded Fox for each violation they discovered. As a result of their research, the students found that Fox “News” and O’Reilly violate an alarming number of ethics codes.


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5 Reasons to Use Gamification in E-Learning | Origin Learning | A Learning Solutions Blog

5 Reasons to Use Gamification in E-Learning | Origin Learning | A Learning Solutions Blog | Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks | Scoop.it

From a very tender age, we are exposed to games: Chess, Monopoly, Scotland Yard… And that is for a reason, because games make learning not seem like ‘learning’. Our mind inputs far more concentration and participation in a game rather than something we are otherwise taught.


As we grow up, such informal learning is replaced with a more structured, more formal way of instruction – the effectiveness of which has been questioned time and again.


Thankfully, with the introduction of high-end gamification in learning, we now have back what was lost being a child – a powerful medium of learning in the adult, corporate world.


Interactive games that resemble real work roles or use simulation to immerse the learner in a life like environment have a number of advantages to the organization:


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Debbie Lynch's curator insight, January 24, 4:09 PM

An interesting approach to connecting games and learning. I'm not quite sure if I agree with it but it definitely incorporates technology into learning. Just another example of the never ending influence technology has on learning and cognitive development.

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President Obama champions families, education, workers | Felix Perez | NEA.org

President Obama champions families, education, workers | Felix Perez | NEA.org | Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks | Scoop.it

President Barack Obama used his State of the Union last night to lay out a forward-looking agenda that focuses on American families, students and workers struggling to gain a foothold and access opportunity in a strengthening economy. The president emphasized the vital role the nation’s schools play in bridging a persistent economic disparity gap.

Obama spoke about a number of proposals that, he remarked, “restore the link between hard work and growing opportunity for every American” and provide “more ways to help families get ahead.”

Said Obama:

At every moment of economic change throughout our history, this country has taken bold action to adapt to new circumstances, and to make sure everyone gets a fair shot. We set up worker protections, Social Security, Medicare, and Medicaid to protect ourselves from the harshest adversity. We gave our citizens schools and colleges, infrastructure and the internet — tools they needed to go as far as their effort will take them.

Among the initiatives President Obama addressed were:


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