Digital Media and Learning
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Digital Media and Learning
At the intersection of technology and learning.
Curated by Amanda Hovious
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How Technology Has Changed Our Idea of ‘Knowledge,’ and What This Means for Schools

How Technology Has Changed Our Idea of ‘Knowledge,’ and What This Means for Schools | Digital Media and Learning | Scoop.it

Before the internet existed, humans had a very different concept of what “knowledge” was, says researcher David Weinberger. This concept was defined by the physical properties of the dominant medium for sharing information back then—paper—and the limitations it placed on this process. For instance, we’ve tended to think of knowledge as something that was orderly: organized neatly into chapters and books, and sorted on shelves in the library according to a rigorous classification system. We understood it as something that was filtered, with writers, editors, publishers, and curators making conscious decisions about what to include and what to leave out.


Via Ilkka Olander, Tim Scholze
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How to Share Your E-learning Course for Free With Google Drive - E-Learning Heroes

How to Share Your E-learning Course for Free With Google Drive - E-Learning Heroes | Digital Media and Learning | Scoop.it
E-Learning Heroes: Step-by-step tutorials for building better courses, fast answers to your e-learning questions, free downloads for your e-learning projects.

Via callooh
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callooh's curator insight, September 10, 2013 5:09 PM

An easy way to "host" and share elearning courses. The example is Articulate but could easily be applied to Captivate output as well.

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4 Roadblocks to Technology Integration

4 Roadblocks to Technology Integration | Digital Media and Learning | Scoop.it
There are a large number of studies out there that have taken a closer look at just what it is that prevents successful technology integration in educational environments. Most of the studies are f...
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Rescooped by Amanda Hovious from Game-Based Learning
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Kurt Squire on Civic Engagement Through Digital Games (Big Thinkers Series)

Game-based learning scholar Kurt Squire explores how leveraging young people's interest in gaming could encourage greater youth community involvement and dee...

Via JackieGerstein Ed.D.
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Rescooped by Amanda Hovious from Educational Technology News
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eLearning Interactivity: When It Works and When It Goes Wrong

eLearning Interactivity: When It Works and When It Goes Wrong | Digital Media and Learning | Scoop.it
Explore how interactive eLearning courses can help learners engage, how courses that get it wrong can actually harm learning, and ways to progress.

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Rescooped by Amanda Hovious from Transmedia: Storytelling for the Digital Age
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The Transmedia of Tomorrow: The Art That Lies To Tell The Truth

The Transmedia of Tomorrow: The Art That Lies To Tell The Truth | Digital Media and Learning | Scoop.it
A transcript of a 3 person panel at Dragoncon talking about fact and fiction in comics, film, and transmedia at large...

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, September 3, 2013 4:26 AM

James Curcio:  “Fiction and non-fiction, fact and myth, often aren’t opposites. These lines blend a little more every day. When these things play such a crucial role in our news as well as entertainment media, and in a world where social media platforms are often at the front lines of cultural revolutions, it is increasingly necessary that these things are understood.

Rescooped by Amanda Hovious from Interactive Fiction and Digital Game-based Learning
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Seltani: An Introduction

Seltani: An Introduction | Digital Media and Learning | Scoop.it

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Joe Pereira's curator insight, September 3, 2013 7:25 AM

I'm not a big fan of Choose Your Own Adventure-type 'Interactive Fiction' (which is a label being thrown around quite a lot these days). The absence of a parser in choice-based games takes away the 'comprehensible input/output' process, which is extremely important in second language acquisition. However, Seltani, the new project from master IF technician Andrew Plotkin puts a spin on traditional TWINE-based IF. Seltani is a mix between classic text-based virtual worlds (MUDs), choice-based CYOA and the Myst mythos. In Plotkins's own words: "You might consider it multiplayer choice-based IF, or the love-child of a wiki and a text MUD". Its application for language learning is obvious and goes beyond what can be offered by typical hyper-text fiction because it is a multi-player experiece and textual input is used to communicate with other players. Although it is not as linguistically interactive as traditional parser-based IF, I think it definitely deserves a look -  if not only to see its very sexy user-interface.

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Librarians Remake Beastie Boys' 'Sabotage'

Librarians Remake Beastie Boys' 'Sabotage' | Digital Media and Learning | Scoop.it
Crime-fighting librarians in shades and badges take over the stacks in hilarious remake.
Amanda Hovious's insight:

Awesome!

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Building Social Skills and Literacy Through Gaming - OnlineUniversities.com

Building Social Skills and Literacy Through Gaming - OnlineUniversities.com | Digital Media and Learning | Scoop.it

Via JackieGerstein Ed.D.
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Chris Carter's curator insight, July 28, 2013 12:01 PM

Refreshing counterpoint to fears.

Rescooped by Amanda Hovious from Game-based Learning: The Final Frontier?
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Tynker for Home: Visual Programming Course for Elementary and Middle School Students

Tynker for Home: Visual Programming Course for Elementary and Middle School Students | Digital Media and Learning | Scoop.it

Tynker, a leading education startup that enables schools and teachers to help children develop programming skills and computational thinking using a visual approach, has announced the introduction of Tynker™ for Home. Tynker for Home follows the highly successful introduction of Tynker™ for Schools in April of this year. 


Via AvatarGeneration, Tracie Hightower
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Rescooped by Amanda Hovious from Technology in Education
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3 Rubric Makers That Will Save You Time And Stress - Edudemic

3 Rubric Makers That Will Save You Time And Stress - Edudemic | Digital Media and Learning | Scoop.it
Rubrics can be an incredibly useful tool for your classroom. They can be a bit challenging to build though. These rubric makers should save you some stress.

Via Dale Borgeson
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Social media: why the case for teaching digital literacy is so ...

Social media: why the case for teaching digital literacy is so ... | Digital Media and Learning | Scoop.it
As a parent, I can only start to imagine the pain, grief and suffering of the family of Hannah Smith, who committed suicide recently after being bullied on the ask.fm website. Almost daily, fresh headlines emerge about social ...
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What Inanimate Alice Teaches Us About Gamification

What Inanimate Alice Teaches Us About Gamification | Digital Media and Learning | Scoop.it
Gamification is the use of gaming elements in non-game environments. It's a big trend not only in education, but in business as well. There are a lot of resources out there that give you tips on ho...
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Rescooped by Amanda Hovious from Daring Ed Tech
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Edutopia: 6 Free Online Resources for Primary Source Documents

Edutopia: 6 Free Online Resources for Primary Source Documents | Digital Media and Learning | Scoop.it
The Common Core Learning Standards describe the importance of teaching students how to comprehend informational text. They are asked to read closely, make inferences, cite evidence, analyze arguments

Via John Evans, Linda Dougherty, GwynethJones
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GwynethJones's curator insight, September 8, 2013 1:04 PM

AWESOME + a tip from Linda:

" Definite share with teachers for finding primary source documents.  Also, don't forget the Google LIFE magazine images. 

 

"Search tip

Add "source:life" to any Google image search and search only the LIFE photo archive. For example: computer source:life "

Charli Wiggill's curator insight, September 9, 2013 7:30 AM

If you frequently refer to primary sources in your coursework - this may be really useful to you.

Lorena Swetnam's curator insight, September 14, 2013 3:31 PM

Primary Resources

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Teach Your Monster to Read

Teach Your Monster to Read | Digital Media and Learning | Scoop.it

The Teach Your Monster to Read games are designed to help students improve the speed and accuracy with which they recognize letters, sounds, and word. The games have eight levels (or islands as they're called in the game) each containing four activities. Students play the game as a friendly monster avatar. On each island students can earn prizes for their monsters and customize the look of their monsters.


Via Dale Borgeson
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Dale Borgeson's curator insight, November 4, 2014 8:06 PM

For emerging readers. 

Rescooped by Amanda Hovious from Transmedia: Storytelling for the Digital Age
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E-Books Could Be The Future Of Social Media

E-Books Could Be The Future Of Social Media | Digital Media and Learning | Scoop.it

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Dorothea Martin's curator insight, September 3, 2013 3:10 AM

Readmill, the social reading experience and book marketing on a whole new level:

“We thought that there was a huge potential in taking what Goodreads had done on social on the web for books, but doing that for a mobile integrated reading experience,” says Berggren. “So instead of having to read your book and then think, ‘Okay, now I have to go to Goodreads, find it there, add it to my profile, and write my review,’ we just wanted to let you share and review from inside of the book.”

“Authors and publishers get access to a dashboard where they can see the engagement matrix of a specific book and see how many people that start reading the book actually finish it, how long it takes, if they recommended it to friends, and how much they shared throughout that experience,” explains Berggren.

According to Berggren, modern publishers miss a lot of marketing opportunities for their authors because they don’t know where or when to target their marketing efforts. "

 

Carol Koechlin's curator insight, September 3, 2013 8:37 AM

Books of all kinds are often best when shared and enriched by discussions with others. Social media will make that experience available to everyone. There is great potential here for improved literacy on a global scale.

gillkelley's curator insight, September 4, 2013 6:43 AM

An interesting perspective on the future of social media marketing.

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Does transmedia storytelling provide an effective educational experience? | Yu Centrik

Does transmedia storytelling provide an effective educational experience? | Yu Centrik | Digital Media and Learning | Scoop.it

Via callooh
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callooh's curator insight, September 1, 2013 8:52 AM

Think the question is not such a blanket--yes or no one...The issues that the author correctly points out aren't intrinsic pitfalls of transmedia, they're design issues. Problems around cognitive load, scaffolding, etc. can plague any learning experience not just a transmedia project. Think the article is a good reminder that whatever framework you select, the framework on its own will not carry the day.

Rescooped by Amanda Hovious from Technology in Education
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Sketchlot- A Great Collaborative Whiteboard for Teachers and Students

Sketchlot- A Great Collaborative Whiteboard for Teachers and Students | Digital Media and Learning | Scoop.it

Sketchlot is a wonderful web whiteboard for educators.  With Sketchlot you can easily create sketches and share them with your students. The good thing I like about this platform is that it does not require students to sing up their accounts.


Via Dale Borgeson
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Educational Technology and Mobile Learning: The 6 types of Questions your Students Need to Know about

Educational Technology and Mobile Learning: The 6 types of Questions your Students Need to Know about | Digital Media and Learning | Scoop.it
Educational Technology and Mobile Learning: The 6 types of Questions your Students Need to Know about http://t.co/HrnGecy8kk

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David W. Deeds's curator insight, September 3, 2013 7:22 AM

And the infographics just keep on comin'. I need more wall space! ;)

Veronique's curator insight, September 3, 2013 3:23 PM

Pretty cool diagram using some philisophical studies

:)

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The Digital Literacy Divide

The Digital Literacy Divide | Digital Media and Learning | Scoop.it
Lately, I've been reading some of Dr. Mark Warschauer's work on the digital divide. Dr. Warschauer is a Professor of Education and Informatics, and the Associate Dean of the School of Education at ...
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Rescooped by Amanda Hovious from Executive Functions and Games
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Four Awesome Game-based Learning Websites and Blogs

Four Awesome Game-based Learning Websites and Blogs | Digital Media and Learning | Scoop.it
A list of four valuable game-based learning websites and resources the Wowzers team reads everyday.

Via Randy Kulman
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Rescooped by Amanda Hovious from Instructional Design & Multimedia
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15 Digital Tools that Support Project-Based Lea...

15 Digital Tools that Support Project-Based Lea... | Digital Media and Learning | Scoop.it
hese days, my mind is frequently on the Common Core and helping educators grapple with the new standards and expectations for literacy learning.

Via Pekka Puhakka, R Kay Richardson
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Rescooped by Amanda Hovious from Interactive Fiction and Digital Game-based Learning
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Creating Games for Journalism

Creating Games for Journalism | Digital Media and Learning | Scoop.it

Games mock realities that, at their best, can make players feel an emotion more powerfully than any other medium. You are the on-screen actor, and you control the game's plot through your actions. Having control means you're responsible, within obvious bounds, for what happens in the game, so achievements, failures, consequences and the emotions those come with, belong to you.


Via Nik Peachey, Joe Pereira
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Joe Pereira's curator insight, August 15, 2013 7:45 AM

It's good to see at least a mention of Twine for creating CYOA games -although not mentioning Inform 7 or Quest 5 for creating parser-based IF is a huge oversight IMHO. Professor Denniz Jerz has been using Interactive Fiction/Inform 7 to teach Journalsim for many years 

http://jerz.setonhill.edu/blog/2012/11/15/what-a-21st-century-english-major-can-do-screencast-demo-of-an-inform-7-text-adventure-journalism-game/

Alexandra Guité's curator insight, August 17, 2013 12:26 PM

"Tell me and I'll forget; show me and I may remember; involve me and I'll understand.”

Ms. Corri's curator insight, August 18, 2013 1:57 PM

This seems like a great way to teach kids, but also to get them to teach their peers. We know that if you can successfully teach someone, then you truly understand the skill.

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Moocs are treated with suspicion by students and recruiters - FT.com

Moocs are treated with suspicion by students and recruiters - FT.com | Digital Media and Learning | Scoop.it
Fifty per cent of employers would not consider recruiting someone who had studied for their degree wholly online, according to a survey to be published this week by CarringtonCrisp, the market research and consultancy business.

Via Mark Smithers
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Top Free Classes's comment, August 19, 2013 1:31 AM
No link to the research results or survey questions. How many respondents took at least one MOOC and what are the arguments against it?
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New Media Literacy Score | MOBILE SOCIAL WORK

New Media Literacy Score | MOBILE SOCIAL WORK | Digital Media and Learning | Scoop.it
Our colleague Jimmy Young – assistant Professor at the Department of Social Work, University of Nebraska – Kearny, recently started a survey exploring the New Media Literacy of Social Work educators, instructors, and ...
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