Educators are always looking for new ways to make learning fun for their students. For that reason, many teachers have begun incorporating popular video games into their classroom curriculum. Because video games require problem-solving and strategy, it is only natural to assume they would fit nicely in the modern day classroom. Nearly 51 million students in kindergarten through 12th grade play video games, so their inclusion into the educational process makes perfect sense.
Nevertheless, excellent teaching remains at the heart of student success. It is imperative that educators continue to explore and experiment with new technologies -- and share best practices -- to support positive learning outcomes and successfully propel students in 2020 and beyond.
With SlideIdea, presentations are no longer a one-man show. SlideIdea gives presenters the tools to engage their audience through their audience’s smart phones, laptops, and tablets. Each SlideIdea presentation is provided a unique URL (i.e, www.sld.im/12345 ). Regardless of the location, an audience can simply input the URL into their internet browser and then immediately follow along with slides, participate in polls, ask questions, or even network.
This article concerns the Participatory Web and the impact it has on academic researchers’ perceptions of digital scholarship practices. The Participatory Web, as a space of active involvement, presence and socialisation of knowledge, has the potential to introduce significant changes to scholarly practice and to diversify it. This article draws on the findings of a narrative inquiry study that investigated the habitus of 10 digital scholars.
That we have evolved our favorite forms of communication is obvious without more than simply watching our students walk through the hallways. It would be easy to demonize social media and each medium that it provides for human interaction. But it would be educationally valuable to embrace it, turning it into an opportunity for our students to develop an appreciation for the advanced cognitive skills they employ on a daily basis. Why not study the highly visual communication models connecting the thoughts that mean the most to them with the social networks where they live their lives?
How much time do we put into the design of the assessment plans in our online courses? Is most of that time focused upon summative graded assignments that factor into the course grade? Or, do they also include opportunity for practice and informal feedback?
According to the latest data, video for homework is on the rise; mobile computing is "beyond the tipping point"; and most kids don't use traditional computers to connect to the Internet at home. Those are just three of the major trends revealed in the 2013 Speak Up Survey from Project Tomorrow.
Even the most confident of native speakers can sometimes have doubts about their spelling and grammar. As for learners of English, getting their writing to a really high degree of proficiency can be a real challenge. It’s great to have a friend to turn to in moments of doubt or better still someone who will proof read your work and give you a second opinion, but if you don’t have that luxury then the Grammarly plagiarism checker is probably the next best thing.
Yes…The digital classroom. Yes, it is here, even if you can’t see it. It’s in the minds of your students, even if you make them switch off their mobile phones. It’s a nagging presence in the back of your mind, even if you still insist on using a cassette player from the 1980s in your classroom. The world is changing even if you are in denial.
We don’t believe learning should be based on static content, memorizing verb charts, grammar rules, or learning vocabulary words out of context. That’s why we create engaging exercises with authentic language used by native speakers. We don't write lessons for you, we curate real-world discourse and turn it into lessons adapted to your language level.