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Rescooped by Mia Murphy from The MarTech Digest
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Winning at Their Own Game: The Business Benefits of Gamification - OnlineBusinessDegree.org

Winning at Their Own Game: The Business Benefits of Gamification - OnlineBusinessDegree.org | Digital Learning | Scoop.it
Fun and games go hand-in-hand, and businesses have started to harness the power of that winning combo for their own benefit. This clever pairing is officia

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marketingIO's curator insight, June 12, 2013 6:35 AM
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TechnologyAdvice's curator insight, June 12, 2013 3:59 PM

Gotta Love Case Studies.

Claudia McFarlane's curator insight, July 25, 2013 6:19 AM

Infographic

Rescooped by Mia Murphy from Educational Technology News
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For Homebound Students, a Robot Proxy in the Classroom

For Homebound Students, a Robot Proxy in the Classroom | Digital Learning | Scoop.it
A small but growing number of chronically ill students are attending school virtually with robots, which stream two-way video to connect them to the classroom.

Via EDTECH@UTRGV
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Rescooped by Mia Murphy from Transmedia: Storytelling for the Digital Age
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Way-Way-Off-Broadway: How the immersive theater of 'Then She Fell' resonates with the digital world

Way-Way-Off-Broadway: How the immersive theater of 'Then She Fell' resonates with the digital world | Digital Learning | Scoop.it

Frank Rose:  "One of the many fascinating things about Then She Fell is the way it resonates with the digital world we live in. An entirely no-tech production, it nonetheless manages to feel utterly contemporary in a time of video games and online media." ...


Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, June 12, 2013 7:53 AM

Forbes calls it "theater for the video game generation" ....

Elise V. Baugh's curator insight, June 24, 2013 2:36 PM
Off-Broadway: How the immersive theater of 'Then She Fell' resonates with the digital world