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Ten Pointers Promoting Academics In Online Discussions.. Digital Citizenship Series

Ten Pointers Promoting Academics In Online Discussions.. Digital Citizenship Series | Linking Literacy, Research, and Practice | Scoop.it
Welcome to a post I am certain will help you, and many others, as you facilitate online discussion forums to promote real learning.   First, to ensure you do not miss one of these valuable posts or other resources covering PBL, Digital Curriculum,...
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Linking Literacy, Research, and Practice
An exploration of the connections between research, practice and the various constructs of literacy.
Curated by Dean J. Fusto
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8 Surprising Ways Music Affects the Brain

8 Surprising Ways Music Affects the Brain | Linking Literacy, Research, and Practice | Scoop.it
I’m a big fan of music, and use it a lot when working, but I had no idea about how it really affects our brains and bodies. Since music is such a big part of our lives, I thought it would be interesting and useful to have a look at some of the ways we react to it without even realizing.

“Without music, life would be a mistake” – Friedrich Nietzsche

Of course, music affects many different areas ...

Via Suvi Salo, Ivon Prefontaine
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Ivon Prefontaine's curator insight, December 19, 8:01 PM

Using music for learning is productive.

 

@ivon_ehd1

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The Eight Dimensions of Strategic Thinking

The Eight Dimensions of Strategic Thinking | Linking Literacy, Research, and Practice | Scoop.it
I would like to describe a model for developing an effective strategic planning process. Most organizations do a poor job at planning and even poorer at execution. One of the major reasons that most strategic development plans fail is that most strategy models are one or two dimensional. SWOTs, Boston Consulting Matrix and the famous 7S model are all deficient in that they are not comprehensive and holistic. Most models oversimplify the Zeitgeist that is out there in the social and economic environments impacting organizations. Too many models deal with only a few of the key dimensions that affect organizations.

Via Carlos Fosca
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A Good Chart Featuring Over 50 Educational Encyclopedias ~ Educational Technology and Mobile Learning

A Good Chart Featuring Over 50 Educational Encyclopedias ~ Educational Technology and Mobile Learning | Linking Literacy, Research, and Practice | Scoop.it

Via Educatorstechnology, Mark E. Deschaine Ph.D.
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How Do You Teach Empathy? Harvard Pilots Game Simulation

How Do You Teach Empathy? Harvard Pilots Game Simulation | Linking Literacy, Research, and Practice | Scoop.it
A group of Harvard education researchers have developed a virtual simulation for “walking in another person’s shoes” to help students relate to one another better. It’s part of a project called Social Aspects of Immersive Learning (SAIL) funded by the National Science Foundation. “The ability to accurately read people is really important to make compromises,” said Elisabeth Hahn, a doctoral candidate at the Harvard School of Education in a recent edWeb webinar.

Via Kim Flintoff
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Video: New TEDx Talk By Carol Dweck

Video: New TEDx Talk By Carol Dweck | Linking Literacy, Research, and Practice | Scoop.it
Professor and researcher Carol Dweck recently gave a TEDx Talk shared by TED titled “The power of believing that you can improve.”
I’ve embedded it below, but you can also see it on the TED site at the previous link.

Via Yashy Tohsaku, Ivon Prefontaine
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Ivon Prefontaine's curator insight, December 17, 9:07 PM

An error should cause discomfort and begin the brain firing. It is a great opportunity to grow. After all, learning is about growth.

 

@ivon_ehd1

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cooperative competencies

cooperative competencies | Linking Literacy, Research, and Practice | Scoop.it
Both collaborative behaviours (working together for a common goal) and cooperative behaviours (sharing freely without any quid pro quo) are needed in the network era. Most organizations focus on shorter term collaborative behaviours, but networks thrive on cooperative behaviours, where people share without any direct benefit. This is the major shift we need in creating Enterprise 2.0 or social businesses. Being “social” means being human, and humans are much more than economic units. We like to be helpful and we like to get recognition. We need more than extrinsic compensation and our behaviour on Wikipedia and online social networks proves this. For the most part, we like to help others. This is cooperation, and it makes for more resilient networks. Better networks are better for business.

Via Howard Rheingold
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Howard Rheingold's curator insight, December 15, 1:08 PM

I always pay attentio to Harold Jarche, who has useful things to say about personal knowledge management. There's a lot of hooey out there about collaboration. Jarche connects collaboration, cooperation, networks and organizations -- human needs, organizational needs, software, and behavior.

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Multitasking: Can students really do two things at once as well as they can do one?

Professor Daniel Willingham looks at multi-tasking and concludes that even though kids today may like to multi-task, there's no reason to think that they are different than previous generations; they don't *need* to multi-task to be engaged and, like everyone else, kids today can't do two things at once as well as they can do one.


Via Mel Riddile
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Why the Future Will be Made by Creators, Not Consumers | WIRED

Why the Future Will be Made by Creators, Not Consumers | WIRED | Linking Literacy, Research, and Practice | Scoop.it
Megan Smith, Chief Technology Officer of the United States and former Google executive, wants every child to be able to code.  That’s a sweeping but practical vision.

Via Susan Grigsby @sksgrigsby
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Susan Grigsby @sksgrigsby's curator insight, December 15, 3:11 PM

Interesting article that affirms what "makers" have been saying for a while - the ability to code and create is an essential skill for kids. 

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Do High School Students Need Recess?

Do High School Students Need Recess? | Linking Literacy, Research, and Practice | Scoop.it
Photo by Stuart Herbert/Flickr
To respond to the Do Now, you can comment below or tweet your response. Be sure to begin your tweet with @KQEDEdspace and end it with #DoNowRecess
For more info on how to use Twitter, click here.
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Is Technology Widening Opportunity Gaps Between Rich And Poor Kids?

Is Technology Widening Opportunity Gaps Between Rich And Poor Kids? | Linking Literacy, Research, and Practice | Scoop.it
The way kids interact with computers and software -- and the support they get from adults -- is more important to improve learning outcomes than merely having access to the technology, study finds.

Via Dorian Love
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Different Ways Kids Play Infographic

Different Ways Kids Play Infographic | Linking Literacy, Research, and Practice | Scoop.it

Different Ways Kids Play Infographic Childhood play is an opportunity for kids to have fun and experience life and gives them the learning they need in order to develop physically, mentally and emotionally. Kids enjoy playing and while doing so, they learn how to interact and develop their... http://elearninginfographics.com/different-ways-kids-play-infographic/


Via elearninginfographic
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Designers Draw up the Library of the Future

Designers Draw up the Library of the Future | Linking Literacy, Research, and Practice | Scoop.it
The library of the future could include affordable housing upstairs, retail downstairs, and a 24-hour community lounge in the lobby.

Via Trudy Raymakers, Doug Mirams
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Handwriting vs Typing - Reflecting on Finland's changing policy on cursive writing

Handwriting vs Typing - Reflecting on Finland's changing policy on cursive writing | Linking Literacy, Research, and Practice | Scoop.it

The debate is no longer restricted to QWERTY vs Dvorak. What has changed most as a result of this change is that the makers of keyboards are aware that they must create systems that are easy to use. 


Via Chris Carter
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Chris Carter's curator insight, December 14, 7:16 PM

Covers the issue nicely, concisely.

Chris Carter's comment, December 14, 9:46 PM
Thank you Suvi and Dean for spreading the good word. There is a good deal of smoke in the education community concerning this discussion. Some articles based on unscientific, deeply flawed studies have created a lot of buzz. What I see bubbling up through more rigorous studies is this common thread: When kids simply take dictation, either typing or handwriting, then their brains do not retain the information. It is all short-term memory. When kids redact, apply their own coding, modify the material, then the information is much more likely to be retained. At this point, kids are actually interacting with and engaging the content.
Anabel Gonzalez's curator insight, December 15, 8:50 AM

Hmmm.  Call me old-fashioned but those handwriting skills are still needed.  Let's see how this pans out.  I guess only time will tell.

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How To Find and Delete the Personal Data Google Has on You

How To Find and Delete the Personal Data Google Has on You | Linking Literacy, Research, and Practice | Scoop.it
Here's How To Find and Delete the Personal Data Google Has on You.

Via Tom D'Amico (@TDOttawa) , Bonnie Bracey Sutton
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donhornsby's curator insight, Today, 6:40 AM

Today we’ll take a look at all the ways Google collects your personal data and the ways you can delete it.

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This Is How Music Can Change Your Brain - TIME

This Is How Music Can Change Your Brain - TIME | Linking Literacy, Research, and Practice | Scoop.it
Actively learning to play an instrument can help a child's academic achievement

Via RJ Lavallee
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RJ Lavallee's curator insight, December 19, 9:08 AM

Not really news...but always interesting

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'Science' declares breakthroughs of the year - ABC15.com (KNXV-TV)

'Science' declares breakthroughs of the year - ABC15.com (KNXV-TV) | Linking Literacy, Research, and Practice | Scoop.it
Scientists have released their annual list of the biggest breakthroughs for 2014.

Via Mark E. Deschaine Ph.D.
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The Myth of the Brain Game - The Atlantic

The Myth of the Brain Game - The Atlantic | Linking Literacy, Research, and Practice | Scoop.it
Puzzles designed to sharpen mental acuity may not actually do much to improve memory or intelligence in the long run.

Via RJ Lavallee
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RJ Lavallee's curator insight, December 17, 8:43 AM

When you become an expert at something (think most brain games), your brain is no longer working as hard. It's about always being curious: always learning.

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Boost Your Learning with Gamification

Boost Your Learning with Gamification | Linking Literacy, Research, and Practice | Scoop.it
This blog shares about designing learning games which can create the desired impact on a wide variety of target audiences.Read more ›

Via Tom D'Amico (@TDOttawa)
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My Work

My Work | Linking Literacy, Research, and Practice | Scoop.it
Library Redesign I was hired by Emma Willard to re-envision the Dietel library space and program. I have been charged with the task of creating an innovative, well used, 21st century learning...

Via Dave Wee
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Technology in the classroom… don’t get overwhelmed...

Technology in the classroom… don’t get overwhelmed... | Linking Literacy, Research, and Practice | Scoop.it
Technology in the classroom… don’t get overwhelmed - start here.


This post was written by Evan Wolkenstein, a ClassDojo Thought Partner who blogs regularly at magnetiCClassroom.com and tweets at evanwolkenstein.

Via Tom D'Amico (@TDOttawa) , Yasemin Allsop, John Purificati
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What Your "Working Memory" Does (and How to Give It a Tune-Up)

What Your "Working Memory" Does (and How to Give It a Tune-Up) | Linking Literacy, Research, and Practice | Scoop.it
Working memory is like your brain's scratch pad, managing information as you go about your day. But our routine deluge of information can make us feel scatterbrained, like our working memory has too much to deal with. Here's how to tune-up your working memory and stay focused.

Via Jennifer Cowley
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Gamification in Education: Top 10 Gamification Case Studies that will Change our Future

Gamification in Education: Top 10 Gamification Case Studies that will Change our Future | Linking Literacy, Research, and Practice | Scoop.it
The Top 10 Education Gamification Examples according to Pioneer and Stanford Lecturer Yu-kai Chou is 1. Duolingo 2. Ribbon Hero 3. Class Dojo 4....

Via Dr. Susan Bainbridge
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Chris Carter's curator insight, December 15, 7:35 PM

"Accio broom!"

Willem Kuypers's curator insight, December 16, 10:55 AM

Le gamification reste un grand mot sans les finances qui peuvent soutenir ce genre de projet en informatique. Depuis toujours les jeux de rôles, et autres activités ludiques sont faites au cours, mais l'ordinateur rajoute une couche spécifique.

Carlos Rodrigues Cadre's curator insight, December 17, 1:59 PM

adicionar a sua visão ...

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Infographic of Building an Online Personal Teaching Network

Infographic of Building an Online Personal Teaching Network | Linking Literacy, Research, and Practice | Scoop.it
Recently, I wrote an article about how to build an online personal teaching network, re-imagining opportunities to teach in the digital world and thinking about the role of teacher as independent c...

Via Dr. Susan Bainbridge, Mark E. Deschaine Ph.D.
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Who Gets to Graduate? ~ NY Times

Who Gets to Graduate? ~ NY Times | Linking Literacy, Research, and Practice | Scoop.it

by Paul Tough


"When you look at the national statistics on college graduation rates, there are two big trends that stand out right away. The first is that there are a whole lot of students who make it to college — who show up on campus and enroll in classes — but never get their degrees. More than 40 percent of American students who start at four-year colleges haven’t earned a degree after six years. If you include community-college students in the tabulation, the dropout rate is more than half, worse than any other country except Hungary.

"The second trend is that whether a student graduates or not seems to depend today almost entirely on just one factor — how much money his or her parents make. To put it in blunt terms: Rich kids graduate; poor and working-class kids don’t. Or to put it more statistically: About a quarter of college freshmen born into the bottom half of the income distribution will manage to collect a bachelor’s degree by age 24, while almost 90 percent of freshmen born into families in the top income quartile will go on to finish their degree."


Jim Lerman's insight: For anyone interested in or concerned about college enrollment and completion, this article is absolutely essential reading.


Via Jim Lerman
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Instructional Designer: What Is It Exactly That You Do?

Instructional Designer: What Is It Exactly That You Do? | Linking Literacy, Research, and Practice | Scoop.it
What I Do As An Instructional Designer
A:     So, what do you do?
B:     I'm an instructional designer
A:     So what is it that you do? Decoration, right? You must have great taste.

Via Yashy Tohsaku
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