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Linking Literacy & Learning: Research, Reflection, and Practice
An exploration of the connections between research, learning theory, practice and the various constructs of literacy.
Curated by Dean J. Fusto
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Rescooped by Dean J. Fusto from Edtech and assessment!

Visual Assessment Guide «

Visual Assessment Guide « | Linking Literacy & Learning: Research, Reflection, and Practice |

"What started last year as a Self Assessment Guide, has been reworked into a more general tool for assessment. This new guide is suitable for teacher, peer or self assessment and also offers a visual map of what we want students to learn (with highlighting of which concepts are most important). Although still ICT specific, this guide could be adapted to any subject by changing the attributes and keywords."

Via Beth Dichter, Julie Tardy
Beth Dichter's curator insight, May 30, 2014 8:33 PM

Check out this revised assessment tool from Ross Parker. In the post he shares his experience with using this for a year and the awareness that the tool was not as functional as he had hoped. In brief, he has made four shifts.

1. Taking a tool designed for self assessment and realizing that the same time used throughout the year gets old quickly. Therefore, it is redesigned to "more general, useful for teachers and peers to use."

2. A shift from strands (high level learning outcomes), to attributes (which allows the tool to be used by students over many years as their knowledge and skills grow).

3. A move away from levels or grades to a focus on ways of learning.

4. Allowing students to determine levels rather than assigning them based on personal view.

Last year this tool was well received and this new version brings it up to a new level. Consider using this with students and perhaps have them keep a copy of it asking them to review it later on in the school year. You can download a pdf version of the tool from the website.

niftyjock's curator insight, June 1, 2014 6:22 PM

great evaluation tool

SueFoS's curator insight, June 1, 2014 8:47 PM

Interesting way to approach self-assessment in vocational areas. Could be adapted easily

Rescooped by Dean J. Fusto from Eclectic Technology!

Why games are good for learning?

Why games are good for learning? | Linking Literacy & Learning: Research, Reflection, and Practice |

Via Beth Dichter
Francesco G. Lamacchia's curator insight, November 21, 2013 11:48 AM


Julio Cirnes's curator insight, November 25, 2013 3:46 PM

Please teacher, more games!

Ryan McDonough's curator insight, July 7, 2014 8:19 AM

Self explanatory visual on the benefits of gaming as a means of learning. Outlined are the rewards, mastery, engagement, intensity, exercise, readiness, and competitiveness. These types of graphics need to be displayed in the classroom. There's always parents who are unsure of how gaming qualifies as teaching. Can't they just sit their kid in front of an iPad all day at home? Well, in the appropriate setting, with the right direction and guidance, games are certainly good for learning. Some people just don't know that from experience yet.