Linking Literacy & Learning: Research, Reflection, and Practice
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Linking Literacy & Learning: Research, Reflection, and Practice
An exploration of the connections between research, learning theory, practice and the various constructs of literacy.
Curated by Dean J. Fusto
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Golden Rules for Engaging Students in Learning Activities | Edutopia

Golden Rules for Engaging Students in Learning Activities | Edutopia | Linking Literacy & Learning: Research, Reflection, and Practice | Scoop.it

Via Tom D'Amico (@TDOttawa) , Aysin Alp
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Using Gaming Principles to Engage Students

Using Gaming Principles to Engage Students | Linking Literacy & Learning: Research, Reflection, and Practice | Scoop.it
Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

Via Tom D'Amico (@TDOttawa) , Bonnie Bracey Sutton
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Marc Quentel's curator insight, October 15, 2014 9:38 AM

5 grands principes pour  utiliser la dynamique du jeu dans le domaine éducatif.

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Parent Engagement in Education: Resource Roundup from Edutopia

Parent Engagement in Education: Resource Roundup from Edutopia | Linking Literacy & Learning: Research, Reflection, and Practice | Scoop.it
Experts agree that parent involvement in their children's education is one of the biggest predictors of student success. As a parent, where do you begin?

Via Tom D'Amico (@TDOttawa) , Shelby Graves
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Maria E Araiza-Gutiérrez's curator insight, March 23, 10:18 AM
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As Epstein notes, "Parent involvement - or in school and family connections is a component of effective schools that deserves special consideration because it contributes  to successful family environment and more successful students."
 
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How Technology Changes Student-Teacher Interaction - Edudemic

How Technology Changes Student-Teacher Interaction - Edudemic | Linking Literacy & Learning: Research, Reflection, and Practice | Scoop.it
Learning technologies change student-teacher interactions in several ways, but there's one specifically that really stands out and makes the most difference in our classrooms.

Via Tom D'Amico (@TDOttawa)
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Amélie Silvert's curator insight, September 15, 2013 3:43 AM

It changes if the teacher sees himself as a learner. 

 

Nancy Jones's curator insight, September 15, 2013 11:46 AM

whenAccepting when teachers acknowledge themselves as co- learner s who guide students. The learning together really occurs.  Great quotable content in this brief but succinct commentary.

Dean Mantz's curator insight, September 22, 2013 10:50 PM

In reviewing my Scoop It recommendations I came across a curation established by Tom D'Amico (@TDOttawa) .  His Scoop It site is  iGeneration - 21st Century Education.  As many of you know, I am honored to be working with pre-service students at Sterling College (KS) as an Adjunct Professor.  My course is entitled "Technology in the Classroom".  As one of my major points on using technology is that the students must be considering "How" the technology will be used to provides avenues not available in other manners as well as corporating HOTS and critical thinking skills.  Through that approach articles like this one are great reads and discussion points for all parties to discuss effective use of technology. 

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What Maslow’s Hierarchy Won’t Tell You About Motivation

What Maslow’s Hierarchy Won’t Tell You About Motivation | Linking Literacy & Learning: Research, Reflection, and Practice | Scoop.it

Despite the popularity of Maslow’s Hierarchy, there is not much recent data to support it. Contemporary science — specifically Dr. Edward Deci, hundreds of Self-Determination Theory researchers, and thousands of studies — instead points to three universal psychological needs. If you really want to advantage of this new science – rather than focusing on a pyramid of needs – you should focus on: autonomy, relatedness, and competence.


Via Kenneth Mikkelsen, Roger Francis, David Hain
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Sue Gaardboe's curator insight, November 28, 2014 4:55 PM

This struck such a cord with me.  I can pin point the moment when I recognised that my life was my responsibility, and can see the energy that flowed from that realisation and how it's influenced every decision and action in my life. We introduce the idea to our students in a general way, (Why is it your Mum's fault that you left your homework at home?Isn't it your responsibility?) but certainly don't help them to appreciate it deeply in their lives.

Jason Leong's curator insight, January 3, 2015 12:14 AM

"Despite the popularity of Maslow’s Hierarchy, there is not much recent data to support it. Contemporary science [...] instead points to three universal psychological needs. If you really want to [take] advantage of this new science – rather than focusing on a pyramid of needs – you should focus on: autonomy, relatedness, and competence."

Steven Verjans's curator insight, April 15, 10:04 AM
Harvard Business Review article about Maslow's hierarchy of needs, and Deci & Ryan's self-determination theory.
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Gamification: Your Learners Deserve To Be Delighted And Excited - eLearning Industry

Gamification: Your Learners Deserve To Be Delighted And Excited - eLearning Industry | Linking Literacy & Learning: Research, Reflection, and Practice | Scoop.it
Gamification is an incredible way to engage learners in their training. Learn about the difference between structural and content gamification here...

Via Tom D'Amico (@TDOttawa)
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Jo Blannin - The Know Tech Teacher's curator insight, August 18, 2014 8:22 PM

New to making and playing online games in your classroom? This article walks you through what it's all about - from an adult education perspective. 

 

Once you've read this, maybe go download Minecraft on your iPad and have a play... it's not hard to spot the links to education with this creation game.

Betty Skeet's curator insight, August 19, 2014 4:18 AM

More for your resources!

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Why games are good for learning?

Why games are good for learning? | Linking Literacy & Learning: Research, Reflection, and Practice | Scoop.it

Via Beth Dichter
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Francesco G. Lamacchia's curator insight, November 21, 2013 11:48 AM

Giocando....s'impara! 

Julio Cirnes's curator insight, November 25, 2013 3:46 PM

Please teacher, more games!

Ryan McDonough's curator insight, July 7, 2014 8:19 AM

Self explanatory visual on the benefits of gaming as a means of learning. Outlined are the rewards, mastery, engagement, intensity, exercise, readiness, and competitiveness. These types of graphics need to be displayed in the classroom. There's always parents who are unsure of how gaming qualifies as teaching. Can't they just sit their kid in front of an iPad all day at home? Well, in the appropriate setting, with the right direction and guidance, games are certainly good for learning. Some people just don't know that from experience yet.

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Parent Engagement: A Paradigm Shift

Parent Engagement: A Paradigm Shift | Linking Literacy & Learning: Research, Reflection, and Practice | Scoop.it
by Marilyn Price-Mitchell, Ph.D. This article calls upon parents and schools to shift the focus of parent engagement to interactions and activities that nurture collaboration and learning.

Via Aaron Puley
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Nancy J. Herr's curator insight, September 28, 2014 8:17 PM

INTERaction is the key.