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Debates in the Digital Humanities

Debates in the Digital Humanities | Digital Humanities. Knowledge and education on the digital age | Scoop.it

description by The Scout Project

 

"This open access version of the printed book, Debates in the Digital Humanities, brings together a range of experts to discuss the theories, methods, and practices of the digital humanities. First released in 2012 by the University of Minnesota Press, this hybrid version has been offered to the public as new debates emerge. The site consists of four different sections, including Debates and News, and contributions are divided into five parts hailing from over two dozen different scholars. The book is quite compelling, especially the "Critiquing the Digital Humanities" section, and information scientists, humanities folks, and others will find it most engaging."


Via Jim Lerman, ernestprats, Gabby G
sandra alvaro's insight:

Encompassing new technologies, research methods, and opportunities for collaborative scholarship and open-source peer review, as well as innovative ways of sharing knowledge and teaching, the digital humanities promises to transform the liberal arts—and perhaps the university itself.

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Gabby G's curator insight, March 30, 2014 5:09 AM

 

@ernestprats Thank you for posting this!

 

To provide some context about this book, here is an excerpt  from the book's editor, Matthew K. Gold, via his blog http://blog.mkgold.net/

 

"A group of scholars – from both within and outside of the field – have assembled answers to some of those questions in a volume that I have recently edited for the University of Minnesota Press titled Debates in the Digital Humanities. In that book, contributors critique the digital humanities for a series of faults: not only paying inadequate attention to race, class, gender, and sexuality, but in some cases explicitly seeking to elide cultural issues from the frame of analysis; reinforcing the traditional academic valuation of research over teaching; and allowing the seductions of information visualization to paper over differences in material contexts."

 

This was part of a talk he gave at the 2012 MLA Panel "Debates in the Digital Humanities". See more here: http://blog.mkgold.net/2012/01/10/whose-revolution-toward-a-more-equitable-digital-humanities/ ;

Francisco Restivo's curator insight, March 31, 2014 9:45 AM

The digital vs. the analogue: Are we loosing something?

luiy's curator insight, March 31, 2014 1:53 PM
2013 OPEN-ACCESS EDITION

Published in January 2013, the open-access edition of Debates in the Digital Humanitiesmarked not just the opening up of the printed text, but also the debut of a custom-built social reading platform. Going beyond the basic task of making the contents of the printed edition accessible, the OA platform makes the text interactive, with key features that allow readers to interact with the text by marking passages as interesting and adding terms to a crowdsourced index.

The OA platform marks a significant shift for Debates in the Digital Humanities in that it moves it from a single printed edition of collected essays to an expanded, ongoing digital publication stream that the Press plans to draw upon to publish both future editions of collection and other publications on more focused DH topics. While the first iteration of the digital platform contains only the content of the printed text, an expanded edition with new additions will appear in March 2013.

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The Maker Culture in China (II): Shanzhai, Emerging Innovation in an Open Manufacturing Ecosystem | Article | CCCB LAB

The Maker Culture in China (II): Shanzhai, Emerging Innovation in an Open Manufacturing Ecosystem | Article | CCCB LAB | Digital Humanities. Knowledge and education on the digital age | Scoop.it
China offers an alternative for taking maker culture out of the field of entertainment and into the market. Shanzhai, a think tank focusing on open innovation.
sandra alvaro's insight:

China offers an alternative for taking maker culture out of the field of entertainment and into the market. This model is the result of the encounter between makers and Shanzhai, another open innovation process that emerged in the electronics manufacturing system that has been generated in China.

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The Maker Culture in China (I): XinCheJian, a Chinese-style Hackerspace | Article | CCCB LAB

The Maker Culture in China (I): XinCheJian, a Chinese-style Hackerspace | Article | CCCB LAB | Digital Humanities. Knowledge and education on the digital age | Scoop.it
XinCheJian is the first hackerspace founded in China, a space where making meets creation.
sandra alvaro's insight:

In China, maker production is getting closer to the promotion of new products and companies and becoming more accessible, thanks to the fact that the processes that make open hardware and remaking possible have spontaneously sprung up in the manufacturing ecosystem that is the factory of the world. This unique situation gives China a distinctive role in the Third Industrial Revolution that goes hand in hand with the globalisation of this movement.

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Why The Maker Movement Matters

Why The Maker Movement Matters | Digital Humanities. Knowledge and education on the digital age | Scoop.it
I get caught up in things. Informercials. New gadgets. New shades of Sharpie. Every kid I've ever taught has said, "You say EVERYTHING is your "favorite thing." It's true. Life? It's my favorite.

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The 3DR Solo Is One Scary-Smart Drone | WIRED

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The $1,000 Solo drone from 3D Robotics is full of clever tools to automate and simplify videography.
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Project-Based Learning: The 8 Elements of a Magnificent Maker Project - FRACTUS LEARNING

Project-Based Learning: The 8 Elements of a Magnificent Maker Project - FRACTUS LEARNING | Digital Humanities. Knowledge and education on the digital age | Scoop.it
In the best-selling STEM Education guide, Invent To Learn: Making, Tinkering, and Engineering in the Classroom, authors Sylvia Libow Martinez and Gary S. Stager explore many important concepts that contribute to a nurturing environment for making in the classroom.

An essential element to succeeding with ‘making’ is the ability to seamlessly pair art and science through innovative project-based learning. So what is involved in creating the perfect project to encourage making, creativity and learning? Here are the eight elements Sylvia and Gary feel are most import to achieving success in project-based learning.

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Movie: Dries Verbruggen on Unfold's digital measuring tools

Movie: Dries Verbruggen on Unfold's digital measuring tools | Digital Humanities. Knowledge and education on the digital age | Scoop.it
Digital technology is infiltrating all aspects of design and making, according to Dries Verbruggen of Belgian design studio Unfold
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Rescooped by sandra alvaro from Humanities and their Algorithmic Revolution
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Confabulation in the humanities - Matthew Lincoln

Confabulation in the humanities - Matthew Lincoln | Digital Humanities. Knowledge and education on the digital age | Scoop.it

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Why Open Source Misses the Point of Free Software - GNU Project - Free Software Foundation

Why Open Source Misses the Point of Free Software - GNU Project - Free Software Foundation | Digital Humanities. Knowledge and education on the digital age | Scoop.it
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Education Sector On Cusp of Adopting 3D Printing - Cantech Letter

Education Sector On Cusp of Adopting 3D Printing - Cantech Letter | Digital Humanities. Knowledge and education on the digital age | Scoop.it
3D printing is a technology that could be worth $21 billion by 2020. Hobbyists and the medical and retailing sectors have already embraced 3D printing’s potential. But due to a lack of teacher training and educational content, the educational sector has hesitated to implement 3D printing as a science, technology, education, art, math (STEAM) tool. We believe this is about to change as a select group of 3D printing companies focus on developing STEAM based content to complement their printers (which we believe will become commoditized over the upcoming years).

Via Jim Goldsmith, Dean J. Fusto
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Jim Goldsmith's curator insight, March 18, 8:32 AM

A detailed report on the state of 3D printing in the "education" and other sectors.  Perhaps more that you need to know on this topic but provides useful context for this emerging phenomenon.

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Is the technology the revolutionary part of fablabs & makerspaces?

Is the technology the revolutionary part of fablabs & makerspaces? - Open Air Factory - Medium
As tecknê is the medium between us and the world around us, interfaces are more important than only machines performance…

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Did a Human or a Computer Write This?

A shocking amount of what we’re reading is created not by humans, but by computer algorithms. Can you tell the difference? Take the quiz.
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Science Gossip

Uncover the history of citizen scienceIn the Victorian period, just like today, scientists and members of the public worked together to further scientific discovery. Before computers and cameras they had to draw what they saw. Their drawings are locked away in the pages of Victorian periodicals, such as Science Gossip, Recreative Science and The Intellectual Observer. Help us to classify their drawings and map the origins of citizen science.

 

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3D printing is "bringing the factory BACK to the individual"

3D printing is "bringing the factory BACK to the individual" | Digital Humanities. Knowledge and education on the digital age | Scoop.it
MakerBot CEO Bre Pettis on 3D printing "bringing the factory back to the individual" at 3D Printshow.

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The ‘Maker Movement’ Goes to College

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Institutions gamble on free-for-all tool shops as engines of entrepreneurship.

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A Recipe Book For the Coolest DIY Projects You Never Knew How To Do 

A Recipe Book For the Coolest DIY Projects You Never Knew How To Do  | Digital Humanities. Knowledge and education on the digital age | Scoop.it
Building an anechoic chamber. Mapping the Wi-Fi in your building. Listening to the Earth with piezo microphones. These are all fascinating projects, and we've featured artists and engineers who have done them here on Giz before. But now, there's a book in which they explain how.
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Internet of Anything: Simple Tools Make It Possible for Anyone to Hack Robots | WIRED

Internet of Anything: Simple Tools Make It Possible for Anyone to Hack Robots | WIRED | Digital Humanities. Knowledge and education on the digital age | Scoop.it
The guy behind Apple's Hypercard is creating ways for average people to easily program their own robots and other gadgets.
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Is Everyone a Maker? Sam Jacob Reevaluates the Goals of the Maker Movement

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Wikimedia Foundation adopts Open Access Policy to support free knowledge « Wikimedia blog

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Digitizing the Humanities

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The digital humanities are being built by a new breed of scholar; one who can investigate Cicero’s use of the word “lascivium” and code in Python.
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Watch 2,600 Years Of Culture Grow And Die | The Creators Project

Watch 2,600 Years Of Culture Grow And Die | The Creators Project | Digital Humanities. Knowledge and education on the digital age | Scoop.it
This five minute video visualizes the birthplaces and death spots of important culture figures from 600BC to 2012.
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Richard Stallman’s GNU Manifesto Turns Thirty - The New Yorker

Richard Stallman’s GNU Manifesto Turns Thirty - The New Yorker | Digital Humanities. Knowledge and education on the digital age | Scoop.it
The GNU Manifesto is characteristic of its author, Richard Stallman—deceptively simple, lucid, explicitly left-leaning, and entirely uncompromising.
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John MAEDA: Design has become a "GAME CHANGER" in Silicon Valley

John MAEDA: Design has become a "GAME CHANGER" in Silicon Valley | Digital Humanities. Knowledge and education on the digital age | Scoop.it
Design has become a "game changer" in Silicon Valley, according to a report by former Rhode Island School of Design president John Maeda.

Maeda – who joined Californian venture capital firm Kleiner Perkins Caufield & Byers (KPCB) as its first design partner in January 2014 – published his 2015 DesignInTech report earlier this week.

The Japanese-American graphic designer said that the consumer shift towards mobile technology had made design much more valuable to tech companies, with creative-led businesses generating "billions of dollars".

"The smartphone revolution brought design's value into the foreground," said Maeda's report, published to coincide with his talk at the SXSW festival in Austin, Texas, on Sunday.

"We want to do in our palm, while walking, what we used to do on a big screen while sitting down at a desk. The interaction design challenges presented by that shift are huge," it said.

"The mobile paradigm should be thought of as 'the always with you and in your face' paradigm. For that reason, a bad design will not just hurt once, but the hundreds of times you might use the bad design in a single day. That's a lot of unnecessary 'ouches'."

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Capture the Learning: Crafting the Maker Mindset

Capture the Learning: Crafting the Maker Mindset | Digital Humanities. Knowledge and education on the digital age | Scoop.it
Plan a maker education program by identifying the content and skills you want to develop, and approach it as teaching creativity via PBL and design thinking.

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Can an Algorithm Write a Better News Story Than a Human Reporter? | WIRED

Can an Algorithm Write a Better News Story Than a Human Reporter? | WIRED | Digital Humanities. Knowledge and education on the digital age | Scoop.it
Extra! Extra! AI software takes over sports reporting and financial journalism! Humans panicked!
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