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digital research tools

digital research tools | Digital Humanities. Knowledge and education on the digital age | Scoop.it

Via Pierre Levy
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wiki with resources for digital humanities projects

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Pierre Levy's curator insight, February 11, 2014 7:39 PM

Extensive trove of resources for digital humanities

luiy's curator insight, February 12, 2014 7:22 AM

This version of DiRT has been superseded by Bamboo DiRT, developed by Quinn Dombrowski and Project Bamboo.  Bamboo DiRT makes several improvements over the old DiRT and is much more current.  No new information will be added here as of 1/9/2012, but this wiki is still available for historical purposes. For more information, please see this message. 


Mew LINK:http://dirt.projectbamboo.org/

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IEML: A Project for a New Humanism. An interview with Pierre Lévy | CCCB LAB

IEML: A Project for a New Humanism. An interview with Pierre Lévy | CCCB LAB | Digital Humanities. Knowledge and education on the digital age | Scoop.it

Pierre Lévy is a philosopher and a pioneer in the study of the impact of the Internet on human knowledge and culture. In Collective Intelligence. Mankind’s Emerging World in Cyberspace, published in French in 1994 (English translation in 1999), he describes a kind of collective intelligence that extends everywhere and is constantly evaluated and coordinated in real time, a collective human intelligence, augmented by new information technologies and the Internet. Since then, he has been working on a major undertaking: the creation of IEML (Information Economy Meta Language), a tool for the augmentation of collective intelligence by means of the algorithm medium. IEML, which already has its own grammar, is a metalanguage that includes the semantic dimension, making it computable. This in turn allows a reflexive representation of collective intelligence processes.

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Mlik Sahib's curator insight, March 26, 2014 4:51 PM

"People have to accept their personal and collective responsibility. Because every time we create a link, every time we “like” something, every time we create a hashtag, every time we buy a book on Amazon, and so on, we transform the relational structure of the common memory. So we have a great deal of responsibility for what happens online. Whatever is happening is the result of what all the people are doing together; the Internet is an expression of human collective intelligence.

Therefore, we also have to develop critical thinking. Everything that you find on the Internet is the expression of particular points of view, that are neither neutral nor objective, but an expression of active subjectivities. Where does the money come from? Where do the ideas come from? What is the author’s pragmatic context? And so on. The more we know the answers to these questions, the greater the transparency of the source… and the more it can be trusted. This notion of making the source of information transparent is very close to the scientific mindset. Because scientific knowledge has to be able to answer questions such as: Where did the data come from? Where does the theory come from? Where do the grants come from? Transparency is the new objectivity."

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You Cannot Afford to Miss These Free Resources for Audio Books, eBooks and Textbooks - EdTechReview™ (ETR)

You Cannot Afford to Miss These Free Resources for Audio Books, eBooks and Textbooks - EdTechReview™ (ETR) | Digital Humanities. Knowledge and education on the digital age | Scoop.it
And here, we have rounded up the best places where you can find free best resources audio books, eBooks and textbooks.

Via Kathleen Cercone
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Rescooped by sandra alvaro from Global MOOC Campus - Korea Center for Digital Humanities at Sookmyung University
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5 Free Educational Technology MOOCs for the New Year

5 Free Educational Technology MOOCs for the New Year | Digital Humanities. Knowledge and education on the digital age | Scoop.it
MOOCs, or Massively Open Online Courses are the next generation of online courses. Completely free, MOOCs are hosted by universities who guide learners through

Via Tom D'Amico (@TDOttawa) , Penguinstep Campus
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Becky Roehrs's curator insight, December 20, 2014 8:17 PM

They look interesting, especially the Minecraft MOOC...

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10 Must-Read Articles About Big Data

10 Must-Read Articles About Big Data | Digital Humanities. Knowledge and education on the digital age | Scoop.it
Ever heard that once something gets on the internet it stays there forever? And that's true. Everything we do, leaves tremendous amount of data. Big data.

Via Elizabeth E Charles
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the potentail of assesing and analyzing various data for eLearning industry.

This week we gathered top 10 articles about big data to show you the potential of assesing and analyzing various data for eLearning industry. - See more at: http://blog.talentlms.com/10-must-read-articles-about-big-data/#sthash.2m73p4TT.dpuf
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‘Defining Digital Humanities’ or ‘Why Not Defining Digital Humanities Is Good For Literary Criticism’

‘Defining Digital Humanities’ or ‘Why Not Defining Digital Humanities Is Good For Literary Criticism’ | Digital Humanities. Knowledge and education on the digital age | Scoop.it
For those new to the Digital Humanities, defining it as a discipline can seem daunting. This conversation within DH itself shows no sign of slowing down, if one is to judge by the girth of the rece...
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Introducing | Qualia

Introducing | Qualia | Digital Humanities. Knowledge and education on the digital age | Scoop.it
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Qualia is a ground-breaking digital technology and research project, which aims to revolutionize the way audience experiences at arts and culture events are evaluated. Incorporating mobile phone apps, information pods and online analytical tools Qualia can significantly enhance your audience evaluation techniques and improve engagement.

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Rescooped by sandra alvaro from Digital Literacy for my students
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A student-centred conceptualisation of critical thinking

A student-centred conceptualisation of critical thinking | Digital Humanities. Knowledge and education on the digital age | Scoop.it
Using collective intelligence to understand critical thinking

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Rescooped by sandra alvaro from Semantic Sphere
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#2MinutesAprès - Master class - Pierre Levy - YouTube

Vers une intelligence collective réflexive Suivez l'Executive Education de Sciences Po LinkedIn : http://www.linkedin.com/company/sciences-po-executive-educa...

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Rescooped by sandra alvaro from Linking Literacy, Research, and Practice
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A look at the Technology of the Future Classroom

A look at the Technology of the Future Classroom | Digital Humanities. Knowledge and education on the digital age | Scoop.it
A look at the Classroom of the Future
A great Video Featuring the Future Classroom with future 3D Modelling and
other future Graphic User Interface and display Technology.

Via Suvi Salo, Aki Puustinen, Dean J. Fusto
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Rescooped by sandra alvaro from Big Data + Libraries
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Linked Data in Libraries: Let's make it happen! - Program | BnF - IFLA 2014 Satellite Meeting

Linked Data in Libraries: Let's make it happen! - Program | BnF - IFLA 2014 Satellite Meeting | Digital Humanities. Knowledge and education on the digital age | Scoop.it

The European Library and Europeana have both an extensive experience in aggregating metadata for bibliographical records or digital resources from the cultural heritage institutions of Europe. For both of them meeting the challenges offered by multilingual and heterogeneous data is an ongoing effort. The growth of the Semantic Web and the more generalised publication of knowledge organization systems as Linked Open Data offer the possibility to make these services truly multilingual.


Via Elizabeth E Charles
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Innovation Excellence | How Technology Is Changing The Skills We Need To Learn

Innovation Excellence | How Technology Is Changing The Skills We Need To Learn | Digital Humanities. Knowledge and education on the digital age | Scoop.it
I think the question itself is misplaced. Clearly, we use technology to do things for us that we no longer are doing for ourselves and that means certain abilities degenerate. Yet, it also means that we are freeing up cognitive energy for other things. So what’s really important is not the skills we are losing but those that we need to develop.
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Top 100 Tools for Learning 2014 is ready

Top 100 Tools for Learning 2014 is ready | Digital Humanities. Knowledge and education on the digital age | Scoop.it
I spent the weekend compiling this year's Top 100 Tools List, updating the Top 100 Tools site and producing a slideset that I have uploaded to Slideshare and embedded below. I've also done a full a...
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3 Change Artifacts for Educational Change: Incubators, MOUs, & Manuals

3 Change Artifacts for Educational Change: Incubators, MOUs, & Manuals | Digital Humanities. Knowledge and education on the digital age | Scoop.it
Change artifacts can be effective in accelerating change. The post considers incubators, MOUs, and manuals as effective change artifacts.
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Best of 2014: Wikipedia Mining Algorithm Reveals The Most Influential People In 35 Centuries Of Huma

Best of 2014: Wikipedia Mining Algorithm Reveals The Most Influential People In 35 Centuries Of Huma - The Physics arXiv Blog - Medium
Best of 2014: ¶

Wikipedia Mining Algorithm Reveals The Most Influential People In 35 Centuries Of Human History ¶

In J…
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Rescooped by sandra alvaro from Aprendiendo a Distancia
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Free eBook - How Gamification Reshapes Learning

Free eBook - How Gamification Reshapes Learning | Digital Humanities. Knowledge and education on the digital age | Scoop.it
The Learning Professionals Free Gamification eBook. Would you be interested in the Most Effective Uses of Gamification in Learning?

Via Alfredo Calderon
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Machine-Learning Algorithm Ranks the World's Most Notable Authors | MIT Technology Review

Machine-Learning Algorithm Ranks the World's Most Notable Authors | MIT Technology Review | Digital Humanities. Knowledge and education on the digital age | Scoop.it
Deciding which books to digitise when they enter the public domain is tricky; unless you have an independent ranking of the most notable authors.
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Rescooped by sandra alvaro from Education and Cultural Change
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Digital Learning Research Network (dLRN)


Via Pierre Levy
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Rescooped by sandra alvaro from iPads in Education
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The 23 Best Game-Based Education Resources for 2014 | Edudemic

The 23 Best Game-Based Education Resources for 2014 | Edudemic | Digital Humanities. Knowledge and education on the digital age | Scoop.it
Edudemic has covered game-based learning and gamification in the classroom on numerous occasions in the past. When learning becomes a game, it’s an enjoyable, effective experience for students and teachers alike. We’ve curated 23 of the best game-based education resources for 2014. If your class hasn’t gotten its game on yet, then now is the time.

Via John Evans
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Tony Guzman's curator insight, November 18, 2014 3:04 PM

This article shares over 20 different game-based resources to help you get started with adding game elements into your courses. Have you added any of these to your courses already?

Luigina Sgarro's curator insight, December 5, 2014 4:38 AM

Enjoy learning!

Bonnie Bracey Sutton's curator insight, January 8, 9:53 PM

https://www.kickstarter.com/projects/melaniestegman/immune-defense-video-game-join-the-oldest-battle-o is missing here.

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How to Tell a Powerful Story with Data Visualization

How to Tell a Powerful Story with Data Visualization | Digital Humanities. Knowledge and education on the digital age | Scoop.it

In the age of Big Data, folks are often overwhelmed by the volume of data sources, charts, and graphs thrown at them every day. Enter data visualization – the ability to condense, analyze, and share data that makes an impact. Throughout history, data visualization has been used to document everything from health crises to the effect of colors on mood.

But what exactly does data visualization do and how can you leverage it to grow your business? Are data visualization and infographics the same thing? Read on to learn more, plus discover some fascinating examples.


Via Lauren Moss
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Chris Biddy's curator insight, October 28, 2014 4:30 PM

Very insightful look at the what, how and so what of data visualization. Another example of how a good visualization makes data digestible!

Marco Favero's curator insight, October 28, 2014 4:52 PM

aggiungi la tua intuizione ...

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Flip Your Classroom with These Great Online Tools - EdTechReview™ (ETR)

Flip Your Classroom with These Great Online Tools - EdTechReview™ (ETR) | Digital Humanities. Knowledge and education on the digital age | Scoop.it
Some of the web based tools that help you flip and turn your flipped classroom into wonderful experience are:

Via Tom D'Amico (@TDOttawa)
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Suvi Salo's curator insight, September 15, 2014 11:17 PM

Blubbr on ihan kätevä.

Deirdre Bonnycastle's curator insight, September 16, 2014 7:32 PM

May need to skip add at front.

Rescooped by sandra alvaro from Big Data + Libraries
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Linked Data in Libraries: Let's make it happen! - Program | BnF - IFLA 2014 Satellite Meeting

Linked Data in Libraries: Let's make it happen! - Program | BnF - IFLA 2014 Satellite Meeting | Digital Humanities. Knowledge and education on the digital age | Scoop.it

The European Library and Europeana have both an extensive experience in aggregating metadata for bibliographical records or digital resources from the cultural heritage institutions of Europe. For both of them meeting the challenges offered by multilingual and heterogeneous data is an ongoing effort. The growth of the Semantic Web and the more generalised publication of knowledge organization systems as Linked Open Data offer the possibility to make these services truly multilingual.


Via Elizabeth E Charles
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Rescooped by sandra alvaro from Purposeful Pedagogy
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The Evolving Classroom: Creating Experiential Learning Spaces (EDUCAUSE Review) | EDUCAUSE.edu

The Evolving Classroom: Creating Experiential Learning Spaces (EDUCAUSE Review) | EDUCAUSE.edu | Digital Humanities. Knowledge and education on the digital age | Scoop.it

Research shows that experiential learning enhances student engagement and success. For example, a meta-analysis of 225 previously published studies on the effects of active learning in science, technology, engineering, and math (STEM) courses revealed active learning's benefits.1 The analysis showed that students in traditional lecture sections are 1.5 times more likely to fail than students in active learning settings. Moreover, course grades were six percent higher when instructors used an active learning pedagogy. Students scoring in the 50th percentile in traditional lecture sections moved to the 68th percentile in active learning sections. Overall, the analysis projected that 3,516 fewer students would have failed STEM courses had instructors employed active learning approaches.


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Ivon Prefontaine's curator insight, October 15, 2014 6:54 PM

We have known about experiential learning for some time. It is an important component of outdoor education's pedagogy.

 

@ivon_ehd1

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Inici - Premio Internacional a la Innovación Cultural

Premio organizado por el CCCB para reconocer proyectos culturales innovadores. Inscripciones hasta el 5 de febrero de 2015.
sandra alvaro's insight:

Tiene como objetivo estimular proyectos que exploren los posibles escenarios culturales de los próximos años mediante la investigación y la práctica. El tema de la edición 2014-2015 es «Público/s».

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New Learning Times : Article Computer Simulation For Geography Education

Locating what motivates students to learn through games.
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Metadata and the Right to Own an Archival Collection |

Metadata and the Right to Own an Archival Collection | | Digital Humanities. Knowledge and education on the digital age | Scoop.it

 left off last month promising details of how the work of early nineteenth-century American antiquarians has, over the last two centuries, morphed into the work of cataloging, archiving, and collecting, of how the “science” of antiquarianism has become the “science” of information. To address this shift, we might start by looking at how the work of librarians in creating metadata was understood as these organizing and ordering processes emerged in the late-nineteenth and early-twentieth centuries. Specifically, the work of metadata creation became a performance of ownership of the “data” it describes, a way of asserting an institution’s right, not in the legal sense, but in the realm of cultural preservation and humanist endeavors, to own a collection. Let me offer an example.

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