Digital Humanitie...
Follow
Find
562 views | +0 today
Your new post is loading...
Your new post is loading...
Scooped by sandra alvaro
Scoop.it!

The Maker Culture in China (II): Shanzhai, Emerging Innovation in an Open Manufacturing Ecosystem | Article | CCCB LAB

The Maker Culture in China (II): Shanzhai, Emerging Innovation in an Open Manufacturing Ecosystem | Article | CCCB LAB | Digital Humanities. Knowledge and education on the digital age | Scoop.it
China offers an alternative for taking maker culture out of the field of entertainment and into the market. Shanzhai, a think tank focusing on open innovation.
sandra alvaro's insight:

China offers an alternative for taking maker culture out of the field of entertainment and into the market. This model is the result of the encounter between makers and Shanzhai, another open innovation process that emerged in the electronics manufacturing system that has been generated in China.

more...
No comment yet.
Scooped by sandra alvaro
Scoop.it!

Open Access | Article | Labzine #25 - MAY 2015 | CCCB LAB

Open Access | Article | Labzine #25 - MAY 2015 | CCCB LAB | Digital Humanities. Knowledge and education on the digital age | Scoop.it
To coincide with the recent publication of The Hague Declaration on Knowledge Discovery in the Digital Age, we feature a series of reflections on Open Access.
sandra alvaro's insight:

Open access means that any user with internet access can access an article, read it, save it, print it, and use it for purposes including data mining. To coincide with the recent publication of The Hague Declaration on Knowledge Discovery in the Digital Age, we feature a series of articles and reflections on this topic.

more...
No comment yet.
Scooped by sandra alvaro
Scoop.it!

CC-infographic.jpg (960x6363 pixels)

CC-infographic.jpg (960x6363 pixels) | Digital Humanities. Knowledge and education on the digital age | Scoop.it
more...
No comment yet.
Rescooped by sandra alvaro from Machines Pensantes
Scoop.it!

3D printing is "bringing the factory BACK to the individual"

3D printing is "bringing the factory BACK to the individual" | Digital Humanities. Knowledge and education on the digital age | Scoop.it
MakerBot CEO Bre Pettis on 3D printing "bringing the factory back to the individual" at 3D Printshow.

Via association concert urbain
more...
No comment yet.
Rescooped by sandra alvaro from SCUP Links
Scoop.it!

The ‘Maker Movement’ Goes to College

The ‘Maker Movement’  Goes to College | Digital Humanities. Knowledge and education on the digital age | Scoop.it
Institutions gamble on free-for-all tool shops as engines of entrepreneurship.

Via Society for College and University Planning (SCUP)
more...
No comment yet.
Scooped by sandra alvaro
Scoop.it!

A Recipe Book For the Coolest DIY Projects You Never Knew How To Do 

A Recipe Book For the Coolest DIY Projects You Never Knew How To Do  | Digital Humanities. Knowledge and education on the digital age | Scoop.it
Building an anechoic chamber. Mapping the Wi-Fi in your building. Listening to the Earth with piezo microphones. These are all fascinating projects, and we've featured artists and engineers who have done them here on Giz before. But now, there's a book in which they explain how.
more...
No comment yet.
Scooped by sandra alvaro
Scoop.it!

Internet of Anything: Simple Tools Make It Possible for Anyone to Hack Robots | WIRED

Internet of Anything: Simple Tools Make It Possible for Anyone to Hack Robots | WIRED | Digital Humanities. Knowledge and education on the digital age | Scoop.it
The guy behind Apple's Hypercard is creating ways for average people to easily program their own robots and other gadgets.
more...
No comment yet.
Scooped by sandra alvaro
Scoop.it!

Is Everyone a Maker? Sam Jacob Reevaluates the Goals of the Maker Movement

Is Everyone a Maker? Sam Jacob Reevaluates the Goals of the Maker Movement | Digital Humanities. Knowledge and education on the digital age | Scoop.it
News, Information and Reviews for the design community
more...
No comment yet.
Scooped by sandra alvaro
Scoop.it!

Wikimedia Foundation adopts Open Access Policy to support free knowledge « Wikimedia blog

Wikimedia Foundation adopts Open Access Policy to support free knowledge « Wikimedia blog | Digital Humanities. Knowledge and education on the digital age | Scoop.it
more...
No comment yet.
Scooped by sandra alvaro
Scoop.it!

Digitizing the Humanities

Digitizing the Humanities | Digital Humanities. Knowledge and education on the digital age | Scoop.it
The digital humanities are being built by a new breed of scholar; one who can investigate Cicero’s use of the word “lascivium” and code in Python.
more...
No comment yet.
Scooped by sandra alvaro
Scoop.it!

Watch 2,600 Years Of Culture Grow And Die | The Creators Project

Watch 2,600 Years Of Culture Grow And Die | The Creators Project | Digital Humanities. Knowledge and education on the digital age | Scoop.it
This five minute video visualizes the birthplaces and death spots of important culture figures from 600BC to 2012.
more...
No comment yet.
Scooped by sandra alvaro
Scoop.it!

Richard Stallman’s GNU Manifesto Turns Thirty - The New Yorker

Richard Stallman’s GNU Manifesto Turns Thirty - The New Yorker | Digital Humanities. Knowledge and education on the digital age | Scoop.it
The GNU Manifesto is characteristic of its author, Richard Stallman—deceptively simple, lucid, explicitly left-leaning, and entirely uncompromising.
more...
No comment yet.
Rescooped by sandra alvaro from Machines Pensantes
Scoop.it!

John MAEDA: Design has become a "GAME CHANGER" in Silicon Valley

John MAEDA: Design has become a "GAME CHANGER" in Silicon Valley | Digital Humanities. Knowledge and education on the digital age | Scoop.it
Design has become a "game changer" in Silicon Valley, according to a report by former Rhode Island School of Design president John Maeda.

Maeda – who joined Californian venture capital firm Kleiner Perkins Caufield & Byers (KPCB) as its first design partner in January 2014 – published his 2015 DesignInTech report earlier this week.

The Japanese-American graphic designer said that the consumer shift towards mobile technology had made design much more valuable to tech companies, with creative-led businesses generating "billions of dollars".

"The smartphone revolution brought design's value into the foreground," said Maeda's report, published to coincide with his talk at the SXSW festival in Austin, Texas, on Sunday.

"We want to do in our palm, while walking, what we used to do on a big screen while sitting down at a desk. The interaction design challenges presented by that shift are huge," it said.

"The mobile paradigm should be thought of as 'the always with you and in your face' paradigm. For that reason, a bad design will not just hurt once, but the hundreds of times you might use the bad design in a single day. That's a lot of unnecessary 'ouches'."

Via association concert urbain
more...
No comment yet.
Scooped by sandra alvaro
Scoop.it!

The Hague Declaration

The Hague Declaration | Digital Humanities. Knowledge and education on the digital age | Scoop.it
sandra alvaro's insight:

The Hague Declaration aims to foster agreement about how to best enable access to facts, data and ideas for knowledge discovery in the Digital Age. By removing barriers to accessing and analysing the wealth of data produced by society, we can find answers to great challenges such as climate change, depleting natural resources and globalisation.

more...
No comment yet.
Scooped by sandra alvaro
Scoop.it!

The Machine Vision Algorithm Beating Art Historians at Their Own Game | MIT Technology Review

The Machine Vision Algorithm Beating Art Historians at Their Own Game | MIT Technology Review | Digital Humanities. Knowledge and education on the digital age | Scoop.it
Classifying a painting by artist and style is tricky for humans; spotting the links between different artists and styles is harder still. So it should be impossible for machines, right?
more...
No comment yet.
Scooped by sandra alvaro
Scoop.it!

The Maker Culture in China (III): Hands-On, for Economic and Social Progress | Article | CCCB LAB

The Maker Culture in China (III): Hands-On, for Economic and Social Progress | Article | CCCB LAB | Digital Humanities. Knowledge and education on the digital age | Scoop.it
The spirit of learning by doing and the free experimentation that characterise maker processes are keys to renewing the idea of “made in China”.
sandra alvaro's insight:

However, a commitment to collective production should bring about a critical understanding of how these new technologies are implemented in society. Opening the black box of the devices that come to us as given and that make up our culture is a way of putting them back in context, revealing the social, economic and cultural processes that have given rise to them.

more...
No comment yet.
Scooped by sandra alvaro
Scoop.it!

The Maker Culture in China (I): XinCheJian, a Chinese-style Hackerspace | Article | CCCB LAB

The Maker Culture in China (I): XinCheJian, a Chinese-style Hackerspace | Article | CCCB LAB | Digital Humanities. Knowledge and education on the digital age | Scoop.it
XinCheJian is the first hackerspace founded in China, a space where making meets creation.
sandra alvaro's insight:

In China, maker production is getting closer to the promotion of new products and companies and becoming more accessible, thanks to the fact that the processes that make open hardware and remaking possible have spontaneously sprung up in the manufacturing ecosystem that is the factory of the world. This unique situation gives China a distinctive role in the Third Industrial Revolution that goes hand in hand with the globalisation of this movement.

more...
No comment yet.
Rescooped by sandra alvaro from iPads in Education
Scoop.it!

Why The Maker Movement Matters

Why The Maker Movement Matters | Digital Humanities. Knowledge and education on the digital age | Scoop.it
I get caught up in things. Informercials. New gadgets. New shades of Sharpie. Every kid I've ever taught has said, "You say EVERYTHING is your "favorite thing." It's true. Life? It's my favorite.

Via John Evans
more...
No comment yet.
Scooped by sandra alvaro
Scoop.it!

The 3DR Solo Is One Scary-Smart Drone | WIRED

The 3DR Solo Is One Scary-Smart Drone | WIRED | Digital Humanities. Knowledge and education on the digital age | Scoop.it
The $1,000 Solo drone from 3D Robotics is full of clever tools to automate and simplify videography.
more...
No comment yet.
Rescooped by sandra alvaro from iPads in Education
Scoop.it!

Project-Based Learning: The 8 Elements of a Magnificent Maker Project - FRACTUS LEARNING

Project-Based Learning: The 8 Elements of a Magnificent Maker Project - FRACTUS LEARNING | Digital Humanities. Knowledge and education on the digital age | Scoop.it
In the best-selling STEM Education guide, Invent To Learn: Making, Tinkering, and Engineering in the Classroom, authors Sylvia Libow Martinez and Gary S. Stager explore many important concepts that contribute to a nurturing environment for making in the classroom.

An essential element to succeeding with ‘making’ is the ability to seamlessly pair art and science through innovative project-based learning. So what is involved in creating the perfect project to encourage making, creativity and learning? Here are the eight elements Sylvia and Gary feel are most import to achieving success in project-based learning.

Via John Evans
more...
No comment yet.
Scooped by sandra alvaro
Scoop.it!

Movie: Dries Verbruggen on Unfold's digital measuring tools

Movie: Dries Verbruggen on Unfold's digital measuring tools | Digital Humanities. Knowledge and education on the digital age | Scoop.it
Digital technology is infiltrating all aspects of design and making, according to Dries Verbruggen of Belgian design studio Unfold
more...
No comment yet.
Scooped by sandra alvaro
Scoop.it!

Media-and-Learning-News_201503.pdf#nameddest=Embodied

more...
No comment yet.
Rescooped by sandra alvaro from Humanities and their Algorithmic Revolution
Scoop.it!

Confabulation in the humanities - Matthew Lincoln

Confabulation in the humanities - Matthew Lincoln | Digital Humanities. Knowledge and education on the digital age | Scoop.it

Via Pierre Levy
more...
No comment yet.
Scooped by sandra alvaro
Scoop.it!

Why Open Source Misses the Point of Free Software - GNU Project - Free Software Foundation

Why Open Source Misses the Point of Free Software - GNU Project - Free Software Foundation | Digital Humanities. Knowledge and education on the digital age | Scoop.it
more...
No comment yet.
Rescooped by sandra alvaro from DIGI-TOOLS - The Intersection of Tech Integration, Innovation, and Instruction
Scoop.it!

Education Sector On Cusp of Adopting 3D Printing - Cantech Letter

Education Sector On Cusp of Adopting 3D Printing - Cantech Letter | Digital Humanities. Knowledge and education on the digital age | Scoop.it
3D printing is a technology that could be worth $21 billion by 2020. Hobbyists and the medical and retailing sectors have already embraced 3D printing’s potential. But due to a lack of teacher training and educational content, the educational sector has hesitated to implement 3D printing as a science, technology, education, art, math (STEAM) tool. We believe this is about to change as a select group of 3D printing companies focus on developing STEAM based content to complement their printers (which we believe will become commoditized over the upcoming years).

Via James J. Goldsmith, Dean J. Fusto
more...
James J. Goldsmith's curator insight, March 18, 8:32 AM

A detailed report on the state of 3D printing in the "education" and other sectors.  Perhaps more that you need to know on this topic but provides useful context for this emerging phenomenon.