The increasing number of digitally literate students, with constant access to the internet via their own handheld devices, can cause problems for lecturers – but they also offer scholars the opportunity to undertake new and exciting research methods.
This is according to Christopher Jones, professor of research in educational technology at Liverpool John Moores University, who next month will address the issue at the Methodology and Ethics for Researching the Digital University conference, organised by the Society for Research into Higher Education.
The literacy landscape is rapidly evolving to the extent that we can no longer expect what it will be like in the next coming years. Regardless of the nomenclature, whether you call them new literacies, emerging literacies, 21st century literacies , the traditional concept of literacy has definitely undergone so much transformations and modifications in the last two decades especially in the light of the the new technological advancements and the emergence of new forms of using and interacting with text. Literacy now entails more than just being able to decode (read) and encode (write) text, but also includes the ability to express and communicate through a multimodal system of signs, the ability to analyze, evaluate, synthesize, critically appraise and share different forms of information.
"Our lives are governed by numbers," according to a landmark report published by the American Statistical Association. Guidelines for Assessment and Instruction in Statistics Education, commonly known as the GAISE Report, is worth a read by any teachers who wonder why data analysis deserves a place outside of math classes.
The GAISE Report argues that quantitative literacy -- the ability to make sense of those numbers -- goes well beyond academic outcomes and empowers students to think for themselves.
"Teachers are realizing they need to give students opportunities to question the things they're presented with, whether it's a news article or story unfolding in their community or internationally," says Parikh. Across the curriculum, students need to know how to ask, "What do the data say?"
Historically speaking, studies of literacy have undergone two major shifts over the last four or five decades. The first shift took place in early seventies and eighties with the publication of a series of works such as The Literacy Myth (Harvey Graff, 1979), The Psychology of Literacy (Scribner & Cole, 1981), Literacy in Theory and Practice ( Brain Street, 1984),The Uses of Literacy: Aspects of Working Class Life (Richard Hoggart, 1957). These studies challenged the established and traditional approaches to literacy which, until then, was considered a personal affair, an individual cognitive process. These studies emphasized the social and cultural aspects of literacy and advanced the view that literacy is a social practice, a social event mediated by text.
Today I want to share with you this awesome read I came across in Global Citizen Education. The article is entitled " 21st Century Fluencies" and is basically based on Crockett et al.'s book Literacy is Not Enough. The main argument in this paper is that 21st century fluencies are process skills that students need in order to thrive in a rapidly changing world. These process skills include things such critical thinking, problem solving, creativity, and innovation to mention but a few. "The 21st century fluencies", as the authors of this work state, "are not about hardware, they are about headware and heartware".
...we thought it might be useful to take a look at why visuals are useful as classroom tools, and some do-s and don’t-s of using visuals. Enter the handy infographic below. While this particular visual isn’t necessarily geared towards teachers, the concepts can be applied easily both in the classroom and in the professional development arena (and otherwise). What would you add to the do-s and don’t-s list?
As the Internet becomes an increasingly important part of all of our lives, children are spending more time online as well. And they are doing this largely without any guidance about what is responsible or appropriate online.
While my six- and seven-year old students don’t yet even understand the words “digital” or “citizenship,” they also need direction and support as they explore online spaces. In fact, they need this instruction even more than their older counterparts.
When we approach digital reputation in an empowering way it allows us to reframe the conversation. Instead of nagging students about not posting party pictures on Facebook, we can empower them to build a digital reputation that aligns with the legacy...
For students to grow into their digital voices, they must understand the value of personal communication and projecting their own work on the global stage.
Student voice is something that we all want to amplify in education, but we must ensure that students understand what it means and how their work will project on a global stage. Digital Learning Day should provide an opportunity for students to understand how we got here, and empower them to create and design the next digital revolution. It is our job as educators to teach students about the non-digital times so that they can possess a greater understanding of the digital world they are developing.
As I spend a great deal of time every year looking at the latest technological advances for the enterprise, I’ve noticed a trend in recent years that’s long been true but is clearly markedly accelerating. That trend is that technology has officially pulled well ahead of the workplace skills of even the most proactive manager or line worker. It’s not that the digital possibilities are getting ahead of our businesses, it’s that high technology itself is proliferating so rapidly in terms of potent and truly transformative new products and services (social software, collaborative economy, wearables, 3D printing, and the whole hype cycle) that it is now very difficult today even for experts working on the subject full time to keep up.
In transmedia storytelling, narrative is central to the story, which is told across multiple platforms, and may include sound, images, text, movie and gaming elements. The best part about it is that each of those elements plays an integral part of the narrative. And without experiencing all of those elements, you miss the full story. That’s what makes transmedia storytelling a powerful tool for 21st century literacy and learning.
Using The Matrix film series as an inspiration, aspiration and model, this article integrates horizontal and vertical models of literacy. My goal is to create a new matrix for media literacy, aligning the best of analogue depth models for meaning making with the rapid scrolling, clicking and moving through the read-write web. To undertake this study I deploy not only the filmic series, but one of the scholars who inspired it. I explore the relevance and application of Jean Baudrillard’s research on contemporary understandings of media literacy.
Here is a short two pages PDF document from ISTE (International Society for Technology in Education) which features the six major fluencies (standards) students need to develop in the 21st century classroom. Each of these fluencies is broken down into various skills all of which work in unison to cultivate the target fluency. From all the resources I have shared here on the 21st century teaching and learning, this document is by far the most comprehensive and practical. It touches on almost all the skills and competencies required to build an intellectually, socially, culturally, and digitally apt student. Here is a quick round-up of the six major fluencies
Once I decided I was going to teaching Digital Citizenship to my 6-8 middle school students it’s was brought to my attention of producing student reflections & insights through creating blog posts on teacher given scenarios. This is a great methodology that allows teachers to see students reflections, insights, as well as allowing students to collaborate with one another.
Too often, I hear about administrators asking teachers to use technology without proper instruction or implementation. All the while, many of those administrators have little or no clue about the same technology—even as they advertise its classroom use to parents, board members, and prospective students.
Mozilla believes that the use of the Webmaker tools and teaching kits within an online training environment helps facilitate participatory cultures where there are “relatively low barriers to artistic expression and civic engagement, strong support for creating and sharing creations, and some type of informal mentorship” (Jenkins, et al., 2009, p. xi).
That doesn’t mean we’re all suddenly omnipotent cyborgs, nor does it mean we’ve all become mindless social media addicts that spend our cognitive might tapping, swiping, and drooling on our smartphone and tablet screens.
But just as the 19th century presented unique challenges to information processing than the 18th or 20th, the 21st century is different than the one before, or that the one that will come after.
punyamishra.com recently released the following graphic that I thought was interesting, mainly in that it identified knowledge types for modern learning, settling on Foundational, Humanistic, and Meta Knowledge.
These standards are broken down into 5 categories for students, teachers, administrators, coaches, and computer science educators. According to wikipedia (don’t judge us), this process started in earnest in the late 1990s, and the result today is comprehensive–which leads us to the above graphic from the simplycurious wiki.
There's a whole host of complicated reasons why, from boring curricula to a lack of qualified teachers to the fact that in most states computer science doesn't count toward graduation requirements. But should we worry? After all, anyone can learn to code after taking a few fun, interactive lessons at sites like Codecademy, as a flurry of articles in everything from TechCrunch to Slatehave claimed. (Michael Bloomberg pledged to enroll at Codecademy in 2012.) Twelve million people have watched a video from Code.org in which celebrities like NBA All-Star Chris Bosh and will.i.am pledged to spend an hour learning code, a notion endorsed by President Obama, who urged the nation: "Don't just play on your phone—program it."
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