Digital Experience in MOOC
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6 Basic Benefits Of Game-Based Learning

6 Basic Benefits Of Game-Based Learning | Digital Experience in MOOC | Scoop.it

There seems to be a perception that online gaming has a detrimental impact on children’s development. Nothing could be further from the truth, and there are countless–and complex–reasons for this, but it also makes sense at the basic benefits of game-based learning.

 


Via Nik Peachey, Jason R Levine
Dr.Revathi Viswanath's insight:

Very true. It does help children to be more attentive and develops their level of concentration.

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Brendan Schirmer's curator insight, March 21, 2013 11:08 PM

learning incorporated in gaming

Shanika Journey's curator insight, April 12, 2013 1:18 PM

These benefits also apply to adults using game-based learning for business or personal develoment.

Tamra Dollar's curator insight, July 21, 2013 1:22 PM

Game-based-learning lines up with Marzano's brain-based-strategies. While games in and of themselves (like any technology) are a vehicle for learning that must be follow-up with real life connections and applications or we've given our students..well..just another game to play.

Digital Experience in MOOC
My experience of doing a course, 'E-Learning and Digital Cultures' a Massive Open Online Courses (MOOC) offered by Coursera.
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Rescooped by Dr.Revathi Viswanath from The Flipped Classroom
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Flipped Classroom: The Full Picture for Higher Education

Flipped Classroom: The Full Picture for Higher Education | Digital Experience in MOOC | Scoop.it

The Flipped Classroom, as most know, has become quite the buzz in education.  Its use in higher education has been given a lot of press recently.  The purpose of this post is to:

Provide background for this model of learning with a focus on its use in higher education. Identify some problems with its use and implementation that if not addressed, could become just a fading fad. Propose a model for implementation based on an experiential cycle of learning mode


Via JackieGerstein Ed.D.
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viky panjwani's curator insight, March 26, 2015 12:49 AM

New way of learning which helps the student not to learn only by reading books but can by visulization.Digital technology will  give a new effective ways of  learning.

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The Wild-Card Character of "Bring Your Own": A Panel Discussion (EDUCAUSE Review) | EDUCAUSE.edu

The Wild-Card Character of "Bring Your Own": A Panel Discussion (EDUCAUSE Review) | EDUCAUSE.edu | Digital Experience in MOOC | Scoop.it
EDUCAUSE Review Online
Dr.Revathi Viswanath's insight:

The concept of implenting BYOD in higher education is discussed very well.

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Rescooped by Dr.Revathi Viswanath from EdTech for ELT
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6 Basic Benefits Of Game-Based Learning

6 Basic Benefits Of Game-Based Learning | Digital Experience in MOOC | Scoop.it

There seems to be a perception that online gaming has a detrimental impact on children’s development. Nothing could be further from the truth, and there are countless–and complex–reasons for this, but it also makes sense at the basic benefits of game-based learning.

 


Via Nik Peachey, Jason R Levine
Dr.Revathi Viswanath's insight:

Very true. It does help children to be more attentive and develops their level of concentration.

more...
Brendan Schirmer's curator insight, March 21, 2013 11:08 PM

learning incorporated in gaming

Shanika Journey's curator insight, April 12, 2013 1:18 PM

These benefits also apply to adults using game-based learning for business or personal develoment.

Tamra Dollar's curator insight, July 21, 2013 1:22 PM

Game-based-learning lines up with Marzano's brain-based-strategies. While games in and of themselves (like any technology) are a vehicle for learning that must be follow-up with real life connections and applications or we've given our students..well..just another game to play.