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Choose Your Own Documentary in Tribeca Storyscapes section - i-Docs

Choose Your Own Documentary in Tribeca Storyscapes section - i-Docs | Digital Ethnography | Scoop.it
Exciting news from Tribeca last week as they announce their selections for the upcoming festival. Five projects made it into the interactive Storyscapes section, including Choose Your Own Documentary – a show which is part of i-Docs 2014! Tribeca Film Festival’s Storyscapes, created in collaboration with BOMBAY SAPPHIRE Gin, is a juried section at the Festival …

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An interactive video round-up (seven tools to explore)

An interactive video round-up (seven tools to explore) | Digital Ethnography | Scoop.it

"Interactive video is a powerful new tool that allows teachers and learners to enhance video they make themselves–as well as the videos they discover on the Web–with text, images, maps, links, and other media...It appears that a new subgenre of interactive video creation tools is emerging...if you want to be part of the conversation, if you believe that video can do more than talk at you, you’ll be a lover of these powerful interactive annotation tools for video."


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Dennis T OConnor's curator insight, May 26, 2013 12:35 AM

Interactive video has punching power, especially for computer based training, flipped classrooms, and with a little creativity almost any video enhanced lesson can get even better. 

Ruth Bass's curator insight, May 27, 2013 10:21 AM

add your insight...

Ruth Bass's curator insight, June 6, 2013 1:17 PM

add your insight...

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Predictions for Journalism 2015 » Collections » Nieman Journalism Lab » Pushing to the Future of Journalism

Predictions for Journalism 2015  »  Collections  »  Nieman Journalism Lab » Pushing to the Future of Journalism | Digital Ethnography | Scoop.it
PREDICTIONS FOR JOURNALISM 2015: A NIEMAN LAB SERIES

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The Journey of Documentary: a web series about the evolution of documentary | idocs.org

The Journey of Documentary: a web series about the evolution of documentary | idocs.org | Digital Ethnography | Scoop.it

This is an online interactive documentary about how to make an online interactive documentary. It is an initiative which has been borne out of my Masters Research undertaking at the Australian Film Television and Radio School titled: Documentary Producing and Interactive Platforms, Opportunities, Evolving Processes and the Changing Craft. My hopes for this site are that it is used as a resource for emerging filmmakers and generates conversation around transmedia & interactive multiplatforms for documentary and that it will act as a hub for collaborations and networking opportunities. It is a ‘work in progress’.

 

The website hosts a web series called ‘The Journey of Documentary’, with featured interviews from documentary filmmakers/radio, screen content producers, social media experts, games developers and innovators of documentary. The website also features a crowd sourced timeline which looks at the evolution of documentary and a Test Kinema which invites filmmakers to screen their teasers and trailers and receive feedback.

This post is by Atalanti Dionysus whose thesis can also be found on the website which highlights some of her findings and new innovations in interactive documentary, you can also connect through Facebook.

 

Click headline to read more--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
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Interactive documentary bibliography

Interactive documentary bibliography | Digital Ethnography | Scoop.it
A selection of papers and publications about interactive documentary. Most are freely accessible online, some may require institutional login...

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mirmilla's curator insight, July 18, 10:08 AM

Great re-style of the mythical i-Docs site. Check it out.

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5 comprehensive dataviz catalogues for journalists & designers

5 comprehensive dataviz catalogues for journalists & designers | Digital Ethnography | Scoop.it
Every designer knows the problem: where to look for inspiration and new forms of visualization? As available data and visualization tools evolve, this question is becoming increasingly relevant for...

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SoundCloud - Hear the world’s sounds

Explore the largest community of artists, bands, podcasters and creators of music & audio

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i-Docs's curator insight, July 3, 9:23 AM

'Hollow' is an interactive documentary that merges cinematic techniques with web-based storytelling to encourage a dialogue about the issues that small-town America faces. The project examines the lives of 30 individuals living in McDowell County, W.Va., an area that is representative of many boom-and-bust areas across the country. McDowell County has lost almost 80 percent of its population since 1950 and continues to lose more young people every year due to a lack of economic opportunity. This rural brain drain has left many counties across the nation with an aging demographic and failing infrastructure. However, many people—approximately 22,000—continue to live and work in McDowell. They feel a great sense of pride and belonging and believe they are there to help improve and move the county into the future.

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Colin Pantall's blog: Documentary Photography and the Dinosaurs

Colin Pantall's blog: Documentary Photography and the Dinosaurs | Digital Ethnography | Scoop.it

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Visual Ethnography

Visual Ethnography | Digital Ethnography | Scoop.it
Visual Ethnography.Online Journal of Visual Anthropology...

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Whale Wars: Blood and Water

Whale Wars: Blood and Water | Digital Ethnography | Scoop.it
For years, two opposing forces have battled in the frigid Southern Ocean waters off Antarctica.
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The Emerging Science of Computational Anthropology

The Emerging Science of Computational Anthropology | Digital Ethnography | Scoop.it

The increasing availability of big data from mobile phones and location-based apps has triggered a revolution in the understanding of human mobility patterns. This data shows the ebb and flow of the daily commute in and out of cities, the pattern of travel around the world and even how disease can spread through cities via their transport systems.

 

So there is considerable interest in looking more closely at human mobility patterns to see just how well it can be predicted and how these predictions might be used in everything from disease control and city planning to traffic forecasting and location-based advertising.

Today we get an insight into the kind of detailed that is possible thanks to the work of Zimo Yang at Microsoft research in Beijing and a few pals. These guys start with the hypothesis that people who live in a city have a pattern of mobility that is significantly different from those who are merely visiting. By dividing travellers into locals and non-locals, their ability to predict where people are likely to visit dramatically improves.


Via Ashish Umre
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luiy's curator insight, June 10, 1:49 PM

The question that Zimo and co want to answer is the following: given a particular user and their current location, where are they most likely to visit in the near future? In practice, that means analysing the user’s data, such as their hometown and the locations recently visited, and coming up with a list of other locations that they are likely to visit based on the type of people who visited these locations in the past.

Zimo and co used their training dataset to learn the mobility pattern of locals and non-locals and the popularity of the locations they visited. The team then applied this to the test dataset to see whether their algorithm was able to predict where locals and non-locals were likely to visit.

 

They found that their best results came from analysing the pattern of behaviour of a particular individual and estimating the extent to which this person behaves like a local. That produced a weighting called the indigenization coefficient that the researchers could then use to determine the mobility patterns this person was likely to follow in future.

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NFB/Interactive - Circa 1948

NFB/Interactive - Circa 1948 | Digital Ethnography | Scoop.it

Circa 1948 is an interactive art app for iPad and iPhone, an installation and an interactive photo essay created in partnership with the artist Stan Douglas and the NFB Digital Studio.

The project allows users to discover the city of Vancouver circa 1948, a time where two vibrant communities are struggling through a time of change. By exploring this story from the past, the project ties an economic downturn to urban planning, and corruption to the black market and shows their relevance in any time period. 


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Public Domain & Creative Commons Content - Finding Public Domain & Creative Commons Images - Research Guides at Harvard Library

Public Domain & Creative Commons Content - Finding Public Domain & Creative Commons Images - Research Guides at Harvard Library | Digital Ethnography | Scoop.it
This guide will help you find and correctly attribute public domain and Creative Commons images for your project or presentation.

Via Dennis T OConnor, John Evans, Dean J. Fusto, sandra alvaro
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Joyce Valenza's curator insight, June 3, 10:20 PM

Great list of portals from Harvard Law School

Lisa Norris's curator insight, June 3, 10:36 PM

Post this on your makerspace walls.

teacher1stop.com's curator insight, June 6, 11:36 AM

Thank you for this TERRIFIC resource!!!

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Tooling Up for Digital Humanities

Tooling Up for Digital Humanities | Digital Ethnography | Scoop.it

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sandra alvaro's curator insight, March 28, 7:09 AM

This web site is designed to be a starting place, an entryway for scholars interested in beginning to explore the possibilities for digital tools, programs, and methods to empower and enhance their scholarship in the humanities.

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TouchCast: Imagine -- Create & Share Interactive Videos

TouchCast: Imagine -- Create & Share Interactive Videos | Digital Ethnography | Scoop.it
Get TouchCast: Imagine -- Create & Share Interactive Videos on the App Store. See screenshots and ratings, and read customer reviews.

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The evolution of the Internet, key factor for the interactive documentary

The evolution of the Internet, key factor for the interactive documentary | Digital Ethnography | Scoop.it

In order to focus on the new genre of the interactive documentary, we must examine the evolution of the Internet and its many possibilities in terms of interactive applications.

 


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▶ Global Brain: Web as Self-organizing Distributed Intelligence - Francis Heylighen

Distributed intelligence is an ability to solve problems and process information that is not localized inside a single person or computer, but that emerges from the coordinated interactions between a large number of people and their technological extensions. The Internet and in particular the World-Wide Web form a nearly ideal substrate for the emergence of a distributed intelligence that spans the planet, integrating the knowledge, skills and intuitions of billions of people supported by billions of information-processing devices. This intelligence becomes increasingly powerful through a process of self-organization in which people and devices selectively reinforce useful links, while rejecting useless ones. This process can be modeled mathematically and computationally by representing individuals and devices as agents, connected by a weighted directed network along which "challenges" propagate. Challenges represent problems, opportunities or questions that must be processed by the agents to extract benefits and avoid penalties. Link weights are increased whenever agents extract benefit from the challenges propagated along it. My research group is developing such a large-scale simulation environment in order to better understand how the web may boost our collective intelligence. The anticipated outcome of that process is a "global brain", i.e. a nervous system for the planet that would be able to tackle both global and personal problems.

 

Summer School in cognitive Science: Web Science and the Mind Institut des sciences cognitives, UQAM, Montréal, Canada http://www.summer14.isc.uqam.ca/

http://www.isc.uqam.ca/ ;

FRANCIS HEYLIGHEN, Vrije Universiteit Brussel, ECCO - Evolution, Complexity and Cognition research group

Towards a Global Brain: the Web as a Self-organizing, Distributed Intelligence

http://youtu.be/w2sznrVtiLg


Via Complexity Digest
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Tom Cockburn's curator insight, July 17, 4:06 AM

Apart from outraging some religious groups and upsetting some neo- luddites,this sounds interesting,provided we have some checks and balances/ failsafe options too

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Visual Literacy in an Age of Data - Learning - Source: An OpenNews project

Visual Literacy in an Age of Data - Learning - Source: An OpenNews project | Digital Ethnography | Scoop.it
Source - Journalism Code, Context & Community

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sandra alvaro's curator insight, July 11, 8:59 AM

"To keep our work more daring and innovative, news leaders have been creating interdisciplinary teams in order to boost creative possibilities, hiring talent outside of traditional journalism, from backgrounds in technology, statistics, or art. One result of this is that some of our visual presentation of data has begun to skew toward a more specialized audience. In doing that, we’re losing readers because we’re not taking our audience’s visual literacy into account."

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A ThingLink challenge and new video tagging

A ThingLink challenge and new video tagging | Digital Ethnography | Scoop.it

"One of the most versatile and easiest-to-use platforms I’ve used over the past several years is ThingLink.

I’ve used the interactive poster tagging tool to create and embed media-rich image maps, to annotate and evaluate the claims infographics make, as a portfolio and as a curation tool."


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Beth Dichter's curator insight, July 9, 9:11 PM

ThingLink has been around for quite some time and is a great tool for educators. This summer they are running a professiona development program which is free and self-paced (and it is not too late to join). For more information on this opportunity check out the Google+ Community.

ThingLink has also just launched a new video tagging tool. For more information on that check out the post.

Rosemary Tyrrell's curator insight, July 10, 4:13 PM

Thinglink is providing some free professional development!

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ThingLink for Video

Introducing an easy way to annotate videos with rich media

Via Ana Cristina Pratas
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tom jackson's curator insight, July 2, 9:53 AM

adding Thinglink tags to video

Josette Williams's curator insight, July 4, 1:09 PM

An easy way to annotate videos with rich media.  Thanks Digital Delights 

KCenter SKEMA's curator insight, July 15, 11:24 AM

Voir pour les évolutions dans les supports de cours

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Deconstructing Trees

Deconstructing Trees | Digital Ethnography | Scoop.it

Deconstructing Trees. Monochrome photographs exploring the patterns of constructal law in trees.


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Marcelo Errera's curator insight, August 17, 11:12 AM

Trees emerged everywhere. They continue to amaze us by its design. 

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Ethnography Beyond Text and Print: How the digital can transform ethnographic expressions

Ethnography Beyond Text and Print: How the digital can transform ethnographic expressions | Digital Ethnography | Scoop.it
 Editor's note: This is the final post in Wendy Hsu's 4-part series, On Digital Ethnography. Wendy asks what does an ethnography beyond text and print look like? To answer this question, she calls ...

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Jess Erhart's curator insight, May 23, 2:54 AM

A piece from Ethnography Matters on the relevance of producing an ethnography beyond print and text.

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Interview d’Alexandre Brachet, fondateur d’UPIAN

Interview d’Alexandre Brachet, fondateur d’UPIAN | Digital Ethnography | Scoop.it
A l’occasion des Cross Vidéo Days 2014, notre équipe a pu interviewer Alexandre Brachet, CEO et fondateur de la société de production UPIAN, très connue pour ses webdocumentaires et ses productions transmédia. A la fois studio de création et société de production interactive, Upian c’est une équipe de 15 personnes et quatre métiers : webdesign, flash, développement et production. Créé en 1998, Upian est spécialisé dans le webdesign et le développement de sites médias ou de sites de services qui placent l’internaute au cœur des problématiques d’ergonomie. Aujourd’hui Upian est aussi connu du grand public grâce à son métier d’éditeur et […]

Via mirmilla
Fotis Begklis's insight:

Amazing company

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The Inside Story of Oculus Rift and How Virtual Reality Became Reality | Gadget Lab | WIRED

The Inside Story of Oculus Rift and How Virtual Reality Became Reality | Gadget Lab | WIRED | Digital Ethnography | Scoop.it

A com[prOculus has found a way to make a headset that does more than just hang a big screen in front of your face. By combining stereoscopic 3-D, 360-degree visuals, and a wide field of view—along with a supersize dose of engineering and software magic—it hacks your visual cortex. As far as your brain is concerned, there’s no difference between experiencing something on the Rift and experiencing it in the real world.


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Justin Nalepa's curator insight, May 22, 3:21 PM

A comprehensive timeline of the Oculus Rift and its journey up to this point.

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New Narratives: Building An Interactive Storyworld

"The landscape of interactive documentaries is exploding, so where are all the interactive narrative films on the web? Right here. ITVS, Murmur, Storycode & Ted Hope will discuss the emerging genre of interactive narrative film, next-gen web series, & how creating immersive storyworlds can build audiences for feature films. "


Via mirmilla, i-Docs
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Twine / An open-source tool for telling interactive, nonlinear stories

Twine / An open-source tool for telling interactive, nonlinear stories | Digital Ethnography | Scoop.it

Twine is an open-source tool for telling interactive, nonlinear stories.

You don't need to write any code to create a simple story with Twine, but you can extend your stories with variables, conditional logic, images, CSS, and JavaScript when you're ready.

Twine publishes directly to HTML, so you can post your work nearly anywhere. Anything you create with it is completely free to use any way you like, including for commercial purposes.


Via Nik Peachey, Dean J. Fusto, sandra alvaro
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Antón Seoane Pardo's curator insight, June 11, 1:08 PM

Interesante herramienta para practicar la escritura creativa y el desarrollo de historias no lineales. Fantástica para aprender a crear "historias de videojuego" o relatos 2.0. 

Aguilar Dominique's curator insight, June 26, 3:47 AM

Captee les éléments essentiels d'un interview : fondamental. Twine peu aider .

Régine Ballonad-Berthois's curator insight, June 30, 4:29 AM

Créer une histoire intéractive