Playful Learning
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Playful Learning
All things from the world of digital, education, and above all else, an essence of playful learning.
Curated by Anna Goldfeder
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Boss Level: Collaborative Student-Led Learning at Quest to Learn

Boss Level: Collaborative Student-Led Learning at Quest to Learn | Playful Learning | Scoop.it
What if instruction could actually engage students and get them excited about learning? What if school could foster student creativity and support their expanding imaginations? What if educators arou
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Rescooped by Anna Goldfeder from KKundK - Technology and Change
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7 Predictions For The Future Of Work

7 Predictions For The Future Of Work | Playful Learning | Scoop.it
We might not have holographic conference calls or teleporting commutes yet, but corporate anthropology can give us a realistic glimpse of our futures...

Via Martina Thelen
Anna Goldfeder's insight:

Interesting insight - definitely seems to be moving in this direction.

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Tom Chatfield: 7 ways video games engage the brain

As we bring gameplay into more aspects of our lives (from socializing to exercising), Tom Chatfield talks about one compelling aspect of videogaming: its measurability. Parceling out rewards at carefully calibrated percentages, games collect reams of data about what humans truly find rewarding, and precisely how hard we're willing to work for a win.

Anna Goldfeder's insight:

Another great TED vidoe.

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5 Tips For Making Your Class As Addictive As A Game

5 Tips For Making Your Class As Addictive As A Game | Playful Learning | Scoop.it
Game designers have mastered certain tricks that make games so addictive that people can’t stop playing them. Here are the top five secrets that game designers know, and some tips on how you can use these same game dynamics to make learning in your classroom as addictive as gaming.
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10 Tech Trends Students Say Are Changing Their Education

10 Tech Trends Students Say Are Changing Their Education | Playful Learning | Scoop.it
Project Tomorrow's Speak Up Survey gives a good snapshot of how students across the country are using digital technology in and outside the classroom.
Anna Goldfeder's insight:

I always like it when they talk to the students themselves.

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How Video Games Nurtured A Generation Of Entrepreneurs

How Video Games Nurtured A Generation Of Entrepreneurs | Playful Learning | Scoop.it

"... all video games are like scripture for a new generation: part entertainment, part interactive experience, part persuasive storytelling. They are complex simulations that employ what author Ian Bogost calls “procedural rhetoric” in his book Persuasive Games. In the act of solving a game’s challenges, the player engages and internalizes particular ways of experiencing the world."

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Envisioning: Education

Envisioning: Education | Playful Learning | Scoop.it

This visualization attempts to organize a series of emerging technologies that are likely to influence education in the upcoming decades. Despite its inherently speculative nature, the driving trends behind the technologies can already be observed, meaning it's a matter of time before these scenarios start panning out in learning environments around the world.

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15 Technologies That Were Supposed to Change Education Forever

15 Technologies That Were Supposed to Change Education Forever | Playful Learning | Scoop.it
Every generation has its shiny new technology that's supposed to change education forever. In the 1920s it was radio books. In the 1930s it was television lectures.

Via Tom D'Amico (@TDOttawa)
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Ness Crouch's curator insight, January 17, 8:24 PM

What's new or what's old. This is an interesting article about what people thought was the future of education. :)

Renee Stewart's curator insight, January 20, 3:40 AM

I wonder what future our students can envision?

Pam Furney's curator insight, January 24, 1:53 AM

I can see great use for this in PD!

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The 7 Transformational Concepts in The 21st Century Education

The 7 Transformational Concepts in The 21st Century Education | Playful Learning | Scoop.it

Via Roger Francis, Louise Robinson-Lay
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Louise Robinson-Lay's curator insight, January 15, 2:38 AM
Education is constantly changing. While I have a problem with the fact that the century is over a decade old and we are still discussing the 21st century in education as if it were newly hatched, we do need to continually reframe the way we teach and expect learners to learn.
Sheri Edwards's curator insight, January 15, 11:16 PM

This is where many teachers are thinking towards, but are always pulled back from; schools are tied up in past histories and present pundits -- both with managed mandates.

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How Can Developers Make Meaningful Learning Games for Classrooms?

How Can Developers Make Meaningful Learning Games for Classrooms? | Playful Learning | Scoop.it
As game developers look at a complicated education marketplace studded with persistent challenges, a few guidelines have begun to emerge to help make it easier for teachers to use and see value in educational games.
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Rescooped by Anna Goldfeder from M-learning, E-Learning, and Technical Communications
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Top Instructional Design Trends and Outlook for 2014

Top Instructional Design Trends and Outlook for 2014 | Playful Learning | Scoop.it
As an e-learning, m-learning, and ILT vendor-partner working directly with clients and as manager of a team of instructional designers, Catherine Davis actively works on innovative instructional design projects every day.

Via Danielle M. Villegas
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Danielle M. Villegas's curator insight, January 9, 8:42 PM

If you've been paying attention in the e-learning and m-learning world, these concepts are not new, and they've actually been pushed for the last couple of years. I think the trick is that we're at a point where instead of being pioneering concepts just two to three years ago, these concepts mentioned in the article are what we should be focused on NOW. Yet, so many companies still fail to see that this is the way to go. Hopefully, much like my own 2014 predictions (see http://wp.me/p2hiSW-LH), I think this is the year that necessitates a strong push for implementation of these concepts. 

--techcommgeekmom

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Made With Play: Game-Based Learning Resources

Made With Play: Game-Based Learning Resources | Playful Learning | Scoop.it
Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Via JackieGerstein Ed.D.
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Sofie Kokelenberg's curator insight, December 26, 2013 10:10 AM

Seems like a hands on, structurized partial introduction to game based learning in action: what is already improving classrooms and why.

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9 Ways Video Games Can Actually Be Good For You

9 Ways Video Games Can Actually Be Good For You | Playful Learning | Scoop.it

via Huffington Post Your mother was wrong. Video games aren’t bad for you. They’re actually making your life better.


Via Monique Dalli
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Why Serious Games Are Not Chocolate-Covered Broccoli

Why Serious Games Are Not Chocolate-Covered Broccoli | Playful Learning | Scoop.it
All well designed games begin with a spirit of fun. Some games must deliver a serious and purposeful message, too. An example is Nightmare: Malaria, an iPad game with a similar mechanic as the popula

Via Teresa Pombo
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What's wrong with educational games (and how we can fix them)

What's wrong with educational games (and how we can fix them) | Playful Learning | Scoop.it
What's wrong with educational games (and how we can fix them). Kirsten from edugameshub shares some of her pet peeves about educational games design, and suggests some simple fixes.
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The Psychology Of Gamification: Can Apps Keep You Motivated?

The Psychology Of Gamification: Can Apps Keep You Motivated? | Playful Learning | Scoop.it

Gamification is a buzzword that gets tossed around a lot. The basic idea is simple: If you turn your life into a game, with digital rewards for real-life achievements, you’ll be more motivated to do something — or so the theory goes. Does it actually work?

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Why Some Video Games Are So Addictive

Why Some Video Games Are So Addictive | Playful Learning | Scoop.it
Every gamer has experienced the thrill of winning and the agony of defeat. But what exactly is going on in our brains when we play, and why can’...
Anna Goldfeder's insight:

Gotta love flow.

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8 Surprising Facts About How Kids Learn From Screen Time

8 Surprising Facts About How Kids Learn From Screen Time | Playful Learning | Scoop.it
Most of the parents I speak with worry about screen time. I’m a so-called ‘expert,’ so they ask me for advice. How many hours a day of television is healthy? How many hours of video games should they allow after school? Is my kid playing too much Minecraft? In person, their [...]
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Can Gaming Make You Smarter?

Can Gaming Make You Smarter? | Playful Learning | Scoop.it

Turns out that gamers who play in moderation have better cognitive abilities than those who don’t play. Gamers are likely to have better attention to detail and much better reaction times.

Anna Goldfeder's insight:

Add this one to the arsenal.

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Betty Skeet's curator insight, January 24, 12:29 PM

Hmm, gamers who play in moderation.....better cognitive abilities?

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Bypassing the Textbook: Video Games Transform Social Studies Curriculcum

Bypassing the Textbook: Video Games Transform Social Studies Curriculcum | Playful Learning | Scoop.it
One way to use commercial video games in social studies classrooms is to discuss them as texts or works of art that say something about society.
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Rescooped by Anna Goldfeder from Games and education
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How To Use The 4 Gamer Types to Help Your Students Collaborate

How To Use The 4 Gamer Types to Help Your Students Collaborate | Playful Learning | Scoop.it
The way we play games mirrors how we act in real life. A 2008 study by the Pew Internet and American Life project found that 97% of teens play computer games.

Via Maria Margarida Correia
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Rescooped by Anna Goldfeder from Games and education
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CodeCombat: Multiplayer Programming

CodeCombat: Multiplayer Programming | Playful Learning | Scoop.it
Learn programming with a multiplayer live coding strategy game. You're a wizard, and your spells are JavaScript. Free, open source HTML5 game!

Via Maria Margarida Correia
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Rescooped by Anna Goldfeder from Games and education
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Embracing Game-Based Learning

Embracing Game-Based Learning | Playful Learning | Scoop.it
The benefits of game-based learning seem abundantly obvious. What a terrific way to engage not only student interest, but also ownership of one’s learning.

Via Maria Margarida Correia
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The 8 Digital Skills Students Need for The Future

The 8 Digital Skills Students Need for The Future | Playful Learning | Scoop.it

Via Susan Bainbridge
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Tracy Shaw's curator insight, January 31, 8:35 AM

This is an important topic - and not just to librarians. Many schools will need to re-evaluate their classes to include more embedded technology & ethics skills. 

Maria João Loureiro's curator insight, February 1, 3:37 PM

Em síntese, as competências a desenvolver (qualquer que seja o nível de ensino em diferentes patamares, diria eu), relacionam-se com a literacia da informação (com e sem recurso as tecnologias mais recentes), ou seja, pesquisa, seleção e tratamento de informação (para a transformar em conhecimento - diferente de copy/paste) e comunicação (oral e escrita) de ideias, de si próprio e do que faz (de forma rigorosa e atraente), tendo em conta as normas de privacidade e ética (que em contextos online são bastas vezes descuidadas) . Parece-me ficar a faltar outras tantas, como a resolução de problemas, a colaboração, o aprender a aprender...

Paula Schwertner's curator insight, February 27, 9:00 AM

I could help teach students these skills in the context of their other coursework.

Rescooped by Anna Goldfeder from Games and education
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The Slow Gamification of K-12 Classrooms

The Slow Gamification of K-12 Classrooms | Playful Learning | Scoop.it
 
via Huffington Post
Children are becoming acutely acquainted with mobile technology long before their K-12 classroom years.

Via Maria Margarida Correia
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