DO you love playing video games, but always felt far too guilty doing so? Then forget what your mum has always told you because jumping on the console can actually improve your reactions, memory and social skills.
The success and popularity of Minecraft in and out of classrooms is no surprise. It’s one of the best examples of the potential of learning with games because it embraces exploration, discovery, creation, collaboration, and problem-solving while allowing teachers to shepherd play toward any subject area.
But Minecraft is not the only game of this kind. Take a look at some of these.
Although educators tend to feel like they are left all on their own to deal with students that are getting crazier by the day, there are plenty of technology resources that can make their teaching job more effective.
Games based learning is currently a hotly debated topic in education and is a fertile field of study (Holmes, 2011; Abrams, 2009). Many schools are exploring ways in which games can be embedded into the curriculum, to enhance learning through deeper engagement and higher levels of motivation (Miller & Robertson, 2010). This paper explores the use of game consoles to support learning for young students (ages 8-11) and evaluates their recent success in primary education.
“A day-long liveblog covering the latest research, trends and views on children's changing media habits (Digital Kids: how children are using devices, apps and media in 2013 http://t.co/Q7xlDMiTyJ...”;
How do fast-paced video games affect the brain? Step into the lab with cognitive researcher Daphne Bavelier to hear surprising news about how video games, even action-packed shooter games, can help us learn, focus and, fascinatingly, multitask.
In yet another reminder of how quickly the gaming market is growing, a new industry study from Spil Games reports that 1.2 billion people are now playing games worldwide, with 700 million of those online.
In her talk, Ali Carr-Chellman pinpoints three reasons boys are tuning out of school in droves, and lays out her bold plan to re-engage them: bringing their culture into the classroom, with new rules that let boys be boys, and video games that...
Online education arguably came of age in the last year, with the explosion of massive open online courses driving the public's (and politicians') interest in digitally delivered courses and contributing to the perception that they represent not only higher education's future, but its present.
Faculty members, by and large, still aren't buying -- and they are particularly skeptical about the value of MOOCs, Inside Higher Ed's new Survey of Faculty Attitudes on Technology suggests.
Anna Goldfeder's insight:
Fascinating insight into some attitudes about the use of technology in Higher Education.
There has been a lot of recent research to suggest that video games improve brain performance - and now a recent study has shown that just 30 minutes of gameplay per day for two months can actually increase the volume of gray matter in the areas of the brain that control spatial awareness, memory, and strategic thinking.