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The 100 Best Video Sites For Educators

The 100 Best Video Sites For Educators | Playful Learning | Scoop.it

A great curated list of sites to source videos from.

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Playful Learning
All things from the world of digital, education, and above all else, an essence of playful learning.
Curated by Anna Goldfeder
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Stephen Jacobs (Just Press Play) on the future of gaming in the classroom

Anthony Salcito, Worldwide Vice President of Education, talks to Stephen Jacobs, Rochester Institute of Technology and Just Press Play, about the future of gaming in the classroom

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The Difference Between Gamification And Game-Based Learning

The Difference Between Gamification And Game-Based Learning | Playful Learning | Scoop.it

Gamification and game-based learning are each buzzwords (and buzzphrases) in education. Each can offer your classroom something, but many mistake one for the other.

 

Can you tell the difference?


Via Ana Cristina Pratas
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Ana Cristina Pratas's curator insight, April 4, 1:07 PM

"Gamification is first and foremost about encouragement mechanics and the system that promotes them, while game-based learning is first and foremost about the game and its cognitive residue (whether from the game’s content, or academic content)."

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The power of gaming in education

The power of gaming in education | Playful Learning | Scoop.it
This term I have been offering a MyTime slot known as Gamer's Anonymous. Most Wednesdays I have the privilege of hosting this slot in our library and watching the students strategically and skilful...

Via Maria Margarida Correia
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Psychometric Considerations in Game-based Assessment

Psychometric Considerations in Game-based Assessment | Playful Learning | Scoop.it

"Games can stand alone as a learning activity, providing valuable information to the player and her teacher, who can intuitively characterize the evidence provided by the game. In low-stakes situations,  this is perfectly satisfactory. The quality of evidence about learning gathered is more important than the analysis of that evidence. 

 

But another reason learning scientists are interested in games is because of their potential to provide a new window into the process of learning."

Anna Goldfeder's insight:

A must-read white paper on games-based learning and assessment.

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The Future Of Games In Education

The Future Of Games In Education | Playful Learning | Scoop.it
Gamification is a trend that doesn’t seem to be going away any time soon. Incorporating game play elements into your classroom can help to create a dynamic, interactive environment that will help get and keep your students engaged in the material and excited to learn. It sounds great, right? But every trend will see a …

Via Teresa Pombo
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Betty Skeet's curator insight, February 28, 3:46 AM

Games in education...education in games?  is "gamefication" and unavoidable trend?

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10 Major Technology Trends in Education

According to the latest data, video for homework is on the rise; mobile computing is "beyond the tipping point"; and most kids don't use traditional computers to connect to the Internet at home. Those are just three of the major trends revealed in the 2013 Speak Up Survey from Project Tomorrow.
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Boss Level: Collaborative Student-Led Learning at Quest to Learn

Boss Level: Collaborative Student-Led Learning at Quest to Learn | Playful Learning | Scoop.it
What if instruction could actually engage students and get them excited about learning? What if school could foster student creativity and support their expanding imaginations? What if educators arou
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7 Predictions For The Future Of Work

7 Predictions For The Future Of Work | Playful Learning | Scoop.it
We might not have holographic conference calls or teleporting commutes yet, but corporate anthropology can give us a realistic glimpse of our futures...

Via Martina Thelen
Anna Goldfeder's insight:

Interesting insight - definitely seems to be moving in this direction.

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Tom Chatfield: 7 ways video games engage the brain

As we bring gameplay into more aspects of our lives (from socializing to exercising), Tom Chatfield talks about one compelling aspect of videogaming: its measurability. Parceling out rewards at carefully calibrated percentages, games collect reams of data about what humans truly find rewarding, and precisely how hard we're willing to work for a win.

Anna Goldfeder's insight:

Another great TED vidoe.

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5 Tips For Making Your Class As Addictive As A Game

5 Tips For Making Your Class As Addictive As A Game | Playful Learning | Scoop.it
Game designers have mastered certain tricks that make games so addictive that people can’t stop playing them. Here are the top five secrets that game designers know, and some tips on how you can use these same game dynamics to make learning in your classroom as addictive as gaming.
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10 Tech Trends Students Say Are Changing Their Education

10 Tech Trends Students Say Are Changing Their Education | Playful Learning | Scoop.it
Project Tomorrow's Speak Up Survey gives a good snapshot of how students across the country are using digital technology in and outside the classroom.
Anna Goldfeder's insight:

I always like it when they talk to the students themselves.

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How Video Games Nurtured A Generation Of Entrepreneurs

How Video Games Nurtured A Generation Of Entrepreneurs | Playful Learning | Scoop.it

"... all video games are like scripture for a new generation: part entertainment, part interactive experience, part persuasive storytelling. They are complex simulations that employ what author Ian Bogost calls “procedural rhetoric” in his book Persuasive Games. In the act of solving a game’s challenges, the player engages and internalizes particular ways of experiencing the world."

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Envisioning: Education

Envisioning: Education | Playful Learning | Scoop.it

This visualization attempts to organize a series of emerging technologies that are likely to influence education in the upcoming decades. Despite its inherently speculative nature, the driving trends behind the technologies can already be observed, meaning it's a matter of time before these scenarios start panning out in learning environments around the world.

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How To Gamify Your Classroom In 6 Easy Steps - Edudemic

How To Gamify Your Classroom In 6 Easy Steps - Edudemic | Playful Learning | Scoop.it

Gamification can be a great tool to incorporate into your classroom. Helping with student engagement and motivation, gamification is a growing trend. But for teachers who are new to gamification, incorporating it into your classroom may seem like a daunting task. Figuring out ahead of time how to introduce gamification concepts into your lessons and having specific goals in mind will make the experience a much richer one for you and your students than just gamifying concepts for the sake of it.


Take a look at the handy infographic below to learn more.

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What We Really Need To Know About Ed Tech

What We Really Need To Know About Ed Tech | Playful Learning | Scoop.it
Those "5 Things You Need to Know About EdTech" posts seem to crop up on Twitter every couple weeks -- Tech isn't the Point of EdTech, EdTech is about Learning, EdTech is Exciting. But for those who've heard and read it all before, here's a completely different take on that headline.
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Beyond the classroom walls: breaking down barriers with technology

Beyond the classroom walls: breaking down barriers with technology | Playful Learning | Scoop.it
Excited by the potential of tech in class, Adam Webster explores how mobile, internet-connected devices allow teachers and students to make lessons international and collaborative experiences
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Three Reasons Your Kids Should Be Playing Video Games

Three Reasons Your Kids Should Be Playing Video Games | Playful Learning | Scoop.it
I made a choice last August that still has my friends and family shaking their heads and wondering if I’ve gone off the deep end. Frankly, there have been moments over the past six months when I’ve w
Anna Goldfeder's insight:

Great story and blog post - worth a read.

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It's Here! The NMC Horizon Report > 2014 Higher Education Edition

It's Here! The NMC Horizon Report > 2014 Higher Education Edition | Playful Learning | Scoop.it

 Six key trends, six significant challenges, and six emerging technologies are identified across three adoption horizons over the next one to five years, giving campus leaders and practitioners a valuable guide for strategic technology planning. The format of the report is new this year, providing these leaders with more in-depth insight into how the trends and challenges are accelerating and impeding the adoption of educational technology, along with their implications for policy, leadership and practice.

Anna Goldfeder's insight:

This report is always a great - definitely worth a read.

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Don't Forget to Play!

Don't Forget to Play! | Playful Learning | Scoop.it
Play has earned some inaccurate baggage of connotations over the years. When we talk about playing in education or play time, many would push back that it is not appropriate to play in classroom, or
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Why Serious Games Are Not Chocolate-Covered Broccoli

Why Serious Games Are Not Chocolate-Covered Broccoli | Playful Learning | Scoop.it
All well designed games begin with a spirit of fun. Some games must deliver a serious and purposeful message, too. An example is Nightmare: Malaria, an iPad game with a similar mechanic as the popula

Via Teresa Pombo
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What's wrong with educational games (and how we can fix them)

What's wrong with educational games (and how we can fix them) | Playful Learning | Scoop.it
What's wrong with educational games (and how we can fix them). Kirsten from edugameshub shares some of her pet peeves about educational games design, and suggests some simple fixes.
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The Psychology Of Gamification: Can Apps Keep You Motivated?

The Psychology Of Gamification: Can Apps Keep You Motivated? | Playful Learning | Scoop.it

Gamification is a buzzword that gets tossed around a lot. The basic idea is simple: If you turn your life into a game, with digital rewards for real-life achievements, you’ll be more motivated to do something — or so the theory goes. Does it actually work?

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Why Some Video Games Are So Addictive

Why Some Video Games Are So Addictive | Playful Learning | Scoop.it
Every gamer has experienced the thrill of winning and the agony of defeat. But what exactly is going on in our brains when we play, and why can’...
Anna Goldfeder's insight:

Gotta love flow.

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8 Surprising Facts About How Kids Learn From Screen Time

8 Surprising Facts About How Kids Learn From Screen Time | Playful Learning | Scoop.it
Most of the parents I speak with worry about screen time. I’m a so-called ‘expert,’ so they ask me for advice. How many hours a day of television is healthy? How many hours of video games should they allow after school? Is my kid playing too much Minecraft? In person, their [...]
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Can Gaming Make You Smarter?

Can Gaming Make You Smarter? | Playful Learning | Scoop.it

Turns out that gamers who play in moderation have better cognitive abilities than those who don’t play. Gamers are likely to have better attention to detail and much better reaction times.

Anna Goldfeder's insight:

Add this one to the arsenal.

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Betty Skeet's curator insight, January 24, 12:29 PM

Hmm, gamers who play in moderation.....better cognitive abilities?