Playful Learning
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All things from the world of digital, education, and above all else, an essence of playful learning.
Curated by Anna Goldfeder
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How 6 Billionaires Are Changing Education

How 6 Billionaires Are Changing Education | Playful Learning | Scoop.it
What role do the mega-rich and mega-powerful play in education? Did you know that billionaires are changing education? Time to read up.
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Game On: Physics Teacher Creates World of Classcraft | MindShift

Game On: Physics Teacher Creates World of Classcraft  | MindShift | Playful Learning | Scoop.it
In creating World of Classcraft, a not-so-subtle nod to the world's most popular online role-playing game, Quebec-based physics teacher Shawn Young has turned
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games-based-learning blog: Mistakes and (Games Based) Learning

games-based-learning blog: Mistakes and (Games Based) Learning | Playful Learning | Scoop.it

“In school we learn that mistakes are bad, and we are punished for making them. Yet, if you look at the way humans are designed to learn, we learn by making mistakes. We learn to walk by falling down. If we never fell down, we would never walk.” 

― Robert T. Kiyosaki, Rich Dad, Poor Dad
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Amplify. GlassLab.

Anna Goldfeder's insight:

A great little video about creating educational games from the perspective of GlassLab. Such a great organisation.

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E-LEARNING

E-LEARNING | Playful Learning | Scoop.it
This infographic takes a look at what kind of educational technology is being used the most in the classroom, along with the impact it is having. Check it out!

Via Susan Bainbridge
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Rescooped by Anna Goldfeder from Games: Serious and Social
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7 health benefits of playing video games

7 health benefits of playing video games | Playful Learning | Scoop.it
Gaming can reduce stress, refine motor skills, improve your vision, and more

Via callooh
callooh's curator insight, April 17, 8:43 PM

An overview of some of the many video games for health

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5 Brilliant ‘Design Your Own Game’ Websites for Students

5 Brilliant ‘Design Your Own Game’ Websites for Students | Playful Learning | Scoop.it
Five 'design your own game' sites for creative students and learners to take gaming to a deeper level by creating and designing games them self.

Via Dennis T OConnor
Kate Richards's curator insight, April 16, 2:11 AM

Taking gaming to the next level.

Limitless Learning Limited's curator insight, April 21, 8:41 AM

Websites targeted at different ages that allow students to modify or create games 

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Weaving Literacy and Assessment into Game-Based Learning

Weaving Literacy and Assessment into Game-Based Learning | Playful Learning | Scoop.it

Assessment doesn't have to be boring, rigid, or standardized. When it comes to assessing your students, consider creative alternatives that allow your students to shine and enable you to gather and analyze meaningful data.

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How to Invest in Game Based Learning - Forbes

How to Invest in Game Based Learning - Forbes | Playful Learning | Scoop.it
When I was a kid, time spent with the Atari 2600 console was tantamount to dodging responsibilities. Today, video games are no longer just an instrument of procrastination. For my kids, playing video games is often their homework.
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How to tell a story | TED Playlists | TED

How to tell a story | TED Playlists | TED | Playful Learning | Scoop.it
Why do we love our favorite stories? Do they need a beginning, middle and end, and a character who changes by the conclusion? Masters of storytelling explore new answers to age-old questions of the craft.

Via Dagmar Dyck
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Debates about Gamification and Game-Based Learning in Education

Debates about Gamification and Game-Based Learning in Education | Playful Learning | Scoop.it
by Justin Marquis Ph.D., from OnlineUniversities.com There is a tendency in life to see things in absolutes. Sensationalist media thrives on the love/hate, friend/enemy, smash hit/trash it dichotom...
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Epic Every Day: What Video Games and the Millenials Can Teach Us If We Let Them

Epic Every Day:  What Video Games and the Millenials Can Teach Us If We Let Them | Playful Learning | Scoop.it
The term millennial refers to the generation following mine, Generation X, who were born between the early 80s and 2001.  There certainly may be some differences in the millennial cohort in terms o...

Via JackieGerstein Ed.D.
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Why (And How) To Start Learning Video Game Design - Edudemic

Why (And How) To Start Learning Video Game Design - Edudemic | Playful Learning | Scoop.it
Learning video game design is an innovative and interactive way to get students thinking, working, and engaging like never before.

Via Teresa Pombo
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How Does Multitasking Change the Way Kids Learn?

How Does Multitasking Change the Way Kids Learn? | Playful Learning | Scoop.it
Using tech tools that students are familiar with and already enjoy using is attractive to educators, but getting students focused on the project at hand might
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Lisa Nielsen: The Innovative Educator: 5 Reasons to “Gamify” Your Class

Lisa Nielsen: The Innovative Educator: 5 Reasons to “Gamify” Your Class | Playful Learning | Scoop.it

Imagine if students were as motivated to do their schoolwork as they are to beat Halo 4. “Gamification” is a fancy word to describe how to achieve exactly that - bringing game-like engagement to non-game settings - and it’s beginning to pervade all aspects of life, including education.

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How I turned my classroom into a ‘living video game’—and saw achievement soar

How I turned my classroom into a ‘living video game’—and saw achievement soar | Playful Learning | Scoop.it

"n 2011, after 14 years of teaching, I decided to transform my second grade classroom into a living video game. The inspiration for this was the book, Reality is Broken by Jane McGonigal. McGonigal’s message is that the monotony of classroom routines can be deadening to kids, that individuals are wired to need brain stimulation, and that even the most straightforward games can provide that."

Anna Goldfeder's insight:

This is great! What an exciting classroom.

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EXPLAINER: Everything you need to know about MOOCs

EXPLAINER: Everything you need to know about MOOCs | Playful Learning | Scoop.it
What is a MOOC? There are many barriers that might prevent you from taking a class. Maybe your application to school was rejected. Maybe you can't afford it. Or maybe you attend school, but are alw...
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The Evolution of Educational Technology

The Evolution of Educational Technology | Playful Learning | Scoop.it

Here’s an interesting infographic which looks at how educational technology has changed ...


Via David W. Deeds
David W. Deeds's curator insight, April 21, 8:42 AM

Here's some perspective for ya. ;)

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50 Education Technology Tools You Can Start Using Today

50 Education Technology Tools You Can Start Using Today | Playful Learning | Scoop.it
Finding the best education technology tools is a time-consuming task. It may even be viewed as a chore (for some). Not with this fabulous list, though!

Via Maria Margarida Correia, LaiaJoana
Amanda O'Connell's curator insight, April 17, 5:31 PM

50 tools at a glance. Interactive board on Symbaloo - very useful for the connected teacher and her students!

TerhiD's curator insight, April 28, 1:10 AM

Tässähän näitä työkaluja...

Helen Rowling's curator insight, May 9, 12:07 AM

Learning is continuous so we must be able to filter only those which are of most use to each of us...You need time to explore....

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Understanding The Role Of Collaborative Educational iPad Games

Understanding The Role Of Collaborative Educational iPad Games | Playful Learning | Scoop.it
The role of educational ipad games has been slowly increasing over time. Now, with apps like Math Champ, we see the future of interactive learning.
Anna Goldfeder's insight:

There's some really exciting things happening with collaborative apps at the moment, really cool.

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Beyond Gamification: Cutting-Edge Technology Meets Alternative, Progressive Education - Forbes

Beyond Gamification: Cutting-Edge Technology Meets Alternative, Progressive Education - Forbes | Playful Learning | Scoop.it
VideoMatthew Peterson is co-founder, Chief Technical Officer, and Senior Scientist at the Mind Research Institute.  He's also the creator of ST Math, a unique game-based math curriculum for elementary and secondary schools that uses “neuroscientific,...
Anna Goldfeder's insight:

Interesting article - a bit long, but worth a look.

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Reading, Writing and Video Games

Reading, Writing and Video Games | Playful Learning | Scoop.it
The concepts of work and play have become farcically reversed: schoolwork is meant to be superfun and play, like homework, is meant to teach.

Via JackieGerstein Ed.D.
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Why iPads Aren't The Answer (But Still Important) - Edudemic

Why iPads Aren't The Answer (But Still Important) - Edudemic | Playful Learning | Scoop.it
There is only so much an iPad can do. This video proves that. So iPads aren't the answer, but they are still an important part of education. Here's why.
Anna Goldfeder's insight:

great video.

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Evolution of educational technology (infographic)

Evolution of educational technology (infographic) | Playful Learning | Scoop.it
Education is no longer about pencils and schoolbooks but iPads and internet connections, a new infographic charting the evolution of the use of technology in education shows.

Via Susan Bainbridge
Daniel Tan's curator insight, March 10, 11:54 PM

As was rightly commented in the post, while the educational technology has changed and evolved, the practice thereof has not, at least progressed likewise, That should now be the focus - the learning design and gteaching practice, rather than solely the technology.

amitchellcly's curator insight, March 11, 11:52 AM

Short Article about technology trends...

Michelle Spallone's curator insight, March 12, 5:20 PM

How true I have a three year old son who is almost as good on the computer as I am.  He can pick the sites he wants from a picture and use the mouse and the pad on my lap top.  It is amazing.  I'm glad as things change so should the way we educate.

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Is the “School in the Cloud” the Future of Learning? | MindShift

Is the “School in the Cloud” the Future of Learning? | MindShift | Playful Learning | Scoop.it
Schools, the way they're currently constructed, are not needed anymore, says educational researcher Sugatra Mitra, founder of Hole in the Wall project in India

Via Pippa Davies @PippaDavies
Pippa Davies @PippaDavies 's curator insight, March 7, 5:22 PM

Sugatra Mitra shares on his initial discoveries about technology without structured schooling but also about sharing in the cloud.  Will knowing become obsolete?  What I liked most about this video is the most important aspect of schooling which is encouragement based.    Shifting from threat to pleasure is indeed the best part about learning!  Granny cloud in homeschooling, ha!   Letting learning happen is what it is all about. Can we stand back and admire the answer?