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the difference between groups in the use of technology , digital literacy, technology literacy, information literacy, information gathering
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Rescooped by Bonnie Bracey Sutton from Technology in Today's Classroom
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We Were Wrong – A Lesson on Early Grade 21st Century Learning

We Were Wrong – A Lesson on Early Grade 21st Century Learning | digital divide information | Scoop.it

"Driving Question: How early does equal access to 21st century learning start?

Prior to this project, we thought of academics and 21st century skills as separate things. Following a linear approach, first students needed to master important literacy skills, and then we could enhance the learning with integrated projects like "Stray, Stray, Go Away." We even worried that maybe 21st century skills would distract from the foundational skill like learning to read. It was thought that one was more important that the other, and guess what? We were wrong."


Via Beth Dichter, John Purificati
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Beth Dichter's curator insight, January 19, 2015 7:52 PM

What happens when you take a kindergarten class and create a project-based learning opportunity on a local issue? In this case amazing success.

What is critical is to provide appropriate scaffolding so that all students (included English Language Learners) are comfortable and able to help with the presentation.

If you have concerns about implementing PBL in your classroom this article may help you realize that it can be done, even in kindergarten. Click through to the post to read this uplifting article.

Dr. Laura Sheneman's curator insight, January 20, 2015 4:56 PM

Thought provoking.  Our youngest students can accomplish so much!

Rescooped by Bonnie Bracey Sutton from Eclectic Technology
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5 Tips For Making Your Class As Addictive As A Game - Edudemic

5 Tips For Making Your Class As Addictive As A Game - Edudemic | digital divide information | Scoop.it
Game designers have mastered certain tricks that make games so addictive that people can’t stop playing them. Here are the top five secrets that game designers know, and some tips on how you can use these same game dynamics to make learning in your classroom as addictive as gaming.

Via Beth Dichter
Bonnie Bracey Sutton's insight:

Bring it on....

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Beth Dichter's curator insight, January 30, 2014 8:17 PM

As teachers what can we do to make our classes more exciting for students? We know that many will sit in front of a computer or game console and play for hours, and when they do not succeed the first time, or the tenth time or the fiftieth time they keep trying. How do we get them to perservere in the classroom when they are not successful? This post explores this, providing five "secrets of game design" that might make a difference in your classroom. The five secrets are listed below but click through to the post to learn more about them.

* The Appointment Dynamic: Be Here At This Time, Get a Prize

* The Failure Dynamic: Fail Early, Fail Often

* The Flexibility Dynamic: Provide Multiple Paths to Success

* The Progression Dynamic: Scaffold and Recognize Progress

* The Construction Dynamic: Build Something That Matters

Cindy Riley Klages's curator insight, January 30, 2014 9:07 PM

Run your class like a game designer, paying attention to the following "dynamics":  The Appointment Dynamic, the Failure Dynamic, the Flexibility Dynamic, the Progression Dynamic, and the Construction Dynamic.