Digital Delights - Avatars, Virtual Worlds, Gamification
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Time Travelers Episode 4 - The Pattern - Association of Virtual Worlds

Time Travelers Episode 4 - The Pattern - Association of Virtual Worlds | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
What happens in the Future has its origins in the Present.
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Infinite Reality: The Hidden Blueprint of Our Virtual Lives by Jim Blascovich, Jeremy Bailenson

Infinite Reality: The Hidden Blueprint of Our Virtual Lives by Jim Blascovich, Jeremy Bailenson | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Infinite Reality: The Hidden Blueprint of Our Virtual Lives, by Jim Blascovich, Jeremy Bailenson, a Trade PB from Avon, an imprint of HarperCollins Publishers...

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TEDxWinnipeg - Jim Blascovich - Digital Freedom: Virtual Reality, Avatars, and Multiple Identities

Jim Blascovich, Ph.D., University of California at Santa Barbara If Our Brains Can't Distinguish between the Virtual World and the Real World, How Do We Know...

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Josie Eldred's curator insight, September 9, 2014 1:27 AM

13. This video is long and covers the topic of multiple identities quite broadly, but there are a few quotes in it that I think are very relevant to my presentation. This one in particular stood out to me: "Digital worlds, including chat rooms, massive multiplayer online games, unstructured social platforms such as Second Life and 3D immersive virtual reality - think Kinect but on steroids - have opened doors to perceptions and self presentations that have never been opened before." (Blascovich, J., 2011) I think the points that Jim Blascovich puts forward about the ability to be able to experiment with self presentation and exploration through online technologies are worth noting. Given that Mr Blascovich is a psychologist specialising in social influence within technologically mediated environment (amongst other things) and that he's done extensive research on the topic of online identity, I trust his authority.

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Knowing isn’t the same as knowledge

Larry Johnson at the New Media Consortium (NMC) and Horizon Report has said more than once when asked about Second Life, that he has always seen it as a 'now' technology and in doing so is consciou...

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Avatars could actually be helpful in learning skills

Avatars could actually be helpful in learning skills | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
One of the most common knocks against the virtual worlds and the avatars we use to negotiate our way though them is that they cause us, and especially young people, to disengage from real life.

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Game Development Tools and Software | GarageGames.com

Game Development Tools and Software | GarageGames.com | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
GarageGames provides game development tools and software including the Torque 3D game engine, Torque 2D game engine, Torque game engine for iPhone, and Torque game engine for consoles.

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Colleges' latest thrust in learning: Video games

Colleges' latest thrust in learning: Video games | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Nationwide, pockets of college faculty have been adding video games to their courses as a way to stimulate learning.

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Educational Frontiers: Learning in a Virtual World (EDUCAUSE Review) | EDUCAUSE

Educational Frontiers: Learning in a Virtual World (EDUCAUSE Review) | EDUCAUSE | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Why Augmented Reality is Poised for Adoption - The Art of Work -

Articles about software, strategy, leadership, teamwork and our accelerating culture...
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Infinite Realities Authors Q&A | Virtual Reality Could Mean Immortality Or Addiction |

Infinite Realities Authors Q&A | Virtual Reality Could Mean Immortality Or Addiction | | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
In our exclusive Q and A, the authors of Infinite Realities talk about addiction, immortality and religion in virtual reality...

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VHIL: Publications

VHIL: Publications | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
The mission of the Virtual Human Interaction Lab at Stanford University is to understand the dynamics and implications of interactions among people in immersive virtual reality simulations (VR), and other forms of human digital representations...
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Virtual Reality and Social Networks Will Be a Powerful Combination - IEEE Spectrum

Virtual Reality and Social Networks Will Be a Powerful Combination - IEEE Spectrum | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Avatars will make social networks seductive...

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UNITY: Game Development Tool

UNITY: Game Development Tool | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Unity is the award-winning development platform for games and interactive 3D on the web, iOS, Android, consoles and beyond.

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Avatars develop real world skills

New research suggests that far from disengaging young people from real life, virtual worlds can provide unique environments that can help them learn and negotiate new situations.
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Out of Neal Stephenson’s Imagination Came a New Online World

Out of Neal Stephenson’s Imagination Came a New Online World | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
The author Neal Stephenson’s reputation for prescience about the online world is well earned, even if he regards it lightly.

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