Digital Delights - Avatars, Virtual Worlds, Gamification
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Sex Tech: virtual girlfriend evolution, FileSonic down, China's social media sex life

Sex Tech: virtual girlfriend evolution, FileSonic down, China's social media sex life | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Summary: A collection of notable new sex and technology news items. Covers innovation, legal issues, IP, privacy, controversies, business and more.
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Humans Achieve Immortality As Holographic Avatars

Humans Achieve Immortality As Holographic Avatars | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Marketing News, Flipped To You Hot Off The Stove...
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Ethical Considerations for Learning Game, Simulation, and Virtual World Design and Development

2011WarrenLin_ethicalConsiderations.pd

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What Will the Fashion World Do With Kim Kardashian?

What Will the Fashion World Do With Kim Kardashian? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
The sweetest Kardashian loves clothes, models clothes, designs clothes, and has become, with her boyfriend, Kanye West, half of the world’s most enthusiastic fashion couple.
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The 20 Best Blogs About Game-Based Learning

The 20 Best Blogs About Game-Based Learning | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
These blogs can help you keep up with the latest movements and technologies shaping the future of game-based learning.

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Aaron Whelchel: Using Civilization Simulation Video Games in the World History Classroom

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Video Games Are A Photographer's New Hunting Grounds

Video Games Are A Photographer's New Hunting Grounds | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
It's surprising that in-game-photography - for purely aesthetical reasons as opposed to documenting victories or snapping a pic of an impressive vista for use as a desktop wallpaper - is still as unexplored a country as it seems to be.

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GAPS - Epistemic Games

GAPS - Epistemic Games | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it

Epistemic games are computer games that help players learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need for a changing world.

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Welcome to Steam

Welcome to Steam | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Zemran's comment, July 9, 2012 2:30 AM
It is a great shame that Civilization has gone over to Steam. It is the only game worth buying (OK, Total War, Europa Universalis and a few others) but if Steam makes it so that it requires an internet account etc. then I for one will get a cracked copy from the market. I am not prepared to pay for the inconvenience of not being able to use things as and when I want and I normally want a game when the internet is down (which is very often in most of the world). Too many people think that America is the only civilization, even those that play this game, and that everywhere is like the west but it is not. Most of the world has slow, unreliable internet connection. I want things that work on the train as well as on my laptop during the almost daily power cuts.
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Why Apple Will Turn to Holograms

Why Apple Will Turn to Holograms | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Many have tried and failed with 3D gadgets, but Apple's patents point to a huge advance...
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Designing cyborgs

Presentation for Hybrid Days, making the point that we are part of technologies rather than them being part of us, so our technologies (at least the softer and...
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Four avatars of the metropolis: technologies that will change our cities

Four avatars of the metropolis: technologies that will change our cities | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Many cities I work with are encouraging clusters of innovative, high-value, technology-based businesses to grow at the heart of their economies. They are looking to their Universities and technolog...
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Interesting Blue Avatars of Famous Celebrities

Interesting Blue Avatars of Famous Celebrities | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
In out today's post, we strive to present some Interesting Blue Avatars of Famous Celebrities developed by different graphic designers at different times...

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Augmented Reality – Making Paper Interactive

Augmented Reality – Making Paper Interactive | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Clients who already use paper-based materials for distribution or in an instructor-led environment often ask us how we can enhance the learning experience for...

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Research Methodology in Gaming

Digital games have evolved into diverse forms, and they touch many different areas of life in contemporary society. When approached together with the associated playful and serious behaviors, they profit from several research methodologies. This collection of articles introduces a range of research methodologies and aims to promote interdisciplinary dialogue in the study of games.

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Little Space Heroes Offers Safe Story-Driven Adventures

Little Space Heroes Offers Safe Story-Driven Adventures | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
There are a number of choices for online virtual worlds in which kids can play these days.
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Virtual Ability: A Discussion about Virtual Communities of Persons with Disabilities - Tom Boellstorff

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James Paul Gee: Learning with Video Games

James Paul Gee: Learning with Video Games | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
In this Edutopia video, gaming expert James Paul Gee shares insights into why video games are such effective learning tools.

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