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Digital Delights - Avatars, Virtual Worlds, Gamification
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Welcome to Gamification.org! - Gamification Wiki

Welcome to Gamification.org! - Gamification Wiki | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Gamification.org is the leading resource and community for gamification information, research and examples in over 18 languages.
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Gamification/Game-based Learning

Gamification/Game-based Learning | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Gamifcation and Game-based Learning are two words in the E-Learning realm that get tossed around and sometime used interchangeably. They are, however, quite different. Check out this blog post by gamification experts, Designing Digitally, Inc., to learn more.
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How Students Can Transform The Odyssey into an Alternate Reality Epic

How Students Can Transform The Odyssey into an Alternate Reality Epic | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Teachers are discovering that through alternate reality games, students who were not typically motivated kicked into high gear, some laboring into the wee hours at home to untangle a conundrum.
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A Guide to Game-Based Learning

A Guide to Game-Based Learning | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .
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Killer bunnies and the quest for the magic carrot: Gamification and ELT

Can gamification be used effectively in language teaching? Or is it just another passing fad? Although at first glance, the 'adding of game elements to non-gam…
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Game-Based Learning: Resource Roundup

Game-Based Learning: Resource Roundup | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.
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Gamification in Education

Gamification in Education | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Edutopia blogger Vicki Davis and her high school students are exploring what makes games effective for classroom use. As of this blog, they've come up with six essential elements, but their task is far from complete.
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What does education want with games?

What does education want with games? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
For some odd-cultural reason, education seemingly cannot engage with media-texts or information processes that are not self-evident of being a part of 'life' in the consumer society. Perhaps it is ...
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Meta-theoretic Assumptions and Bibliometric Evidence Assessment on 3-D Virtual Worlds as Collaborative Learning Ecosystems

Meta-theoretic Assumptions and Bibliometric Evidence Assessment on 3-D Virtual Worlds as Collaborative Learning Ecosystems
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Abstract


Computer-supported online 3-D virtual world environments have been waxed and waned in interest and representativeness for supporting collaborative- and simulation-based practices. In a post-modern societal framework that requires inexpensive solutions for high-risk situations, research efforts in virtual worlds have developed a basis for understanding the use of virtual reality for multidisciplinary scenarios such as distance learning, training, therapy treatments, and social interaction. Complex relationships can be established simultaneously between several students functioning as integrated learning units using different media, and interacting with their physical environment in the context of real-world settings. In this sense, a recurrently updated research agenda for virtual worlds can characterize the current needs at a systematic way. This paper presents a meta-analysis of 35 publications to identify gaps and opportunities for research in collaborative three-dimensional environments based on content analysis. At a general perspective, there is a lack of established approaches to measure the influence and research potential of sociocultural factors in virtual worlds’ usage, autism spectrum and other healthcare-related settings, learning outcomes, content characteristics, task support for groups and crowds, and online data collection.
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JiED : Journal of Immersive Education

JiED : Journal of Immersive Education | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Ana Cristina Pratas's insight:

A journal on Virtual Worlds, Learning Games, Simulations and Virtual Reality today. 

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Second Life Creator Philip Rosedale Is Building a Virtual World Where Your Avatar Mirrors Your Facial Expressions

Second Life Creator Philip Rosedale Is Building a Virtual World Where Your Avatar Mirrors Your Facial Expressions | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
The inventor of Second Life has spent 15 years chasing the dream of living in virtual space. Can his new company finally give virtual worlds mass-market appeal?
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Three ways learning games (aka serious games) differ from just "games" -

Three ways learning games (aka serious games) differ from just "games" - | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Last weekend, I was with friends and I introduced them to the game Forbidden Island. I figured they would enjoy it as much as me. Wrong. Wrong. Wrong. The game is a cooperative one rather than a competitive one. Players have to work together to locate hidden treasure and fly off the island before it [...]
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All Fun & Games? Understanding Learner Outcomes Through Educational Games

All Fun & Games? Understanding Learner Outcomes Through Educational Games | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
A good educational game offers engagement, assessment, and learning, with the game data providing a valuable invisible assessment opportunity for students, teachers, and parents.
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Ivon Prefontaine's curator insight, October 13, 3:24 PM

Children love games. We set aside time daily to play cards and board games. It is a time when students talk, take turns, learn rules, etc. It sounds a lot like the rules that we need for living.

 

@ivon_ehd1

Dorote Lucci's curator insight, October 13, 4:46 PM

When one is playing a good game one finds oneself immersed in the world of the game-automatically plugging in to the present moment, integrating that which you are processing-right here, right now. #integration #theNOW

Sivan Ashtamker Yehezkely's curator insight, October 16, 12:09 PM

The potential of educational games is not only in mastering skills

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Why Games May Become the Education of the Future

Why Games May Become the Education of the Future | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Parents and teachers are often wary of letting kids spend time playing video games, and would rather they spend time playing outside or reading. But a number of game developers are introducing exciting mods of popular games like Minecraft and SimCity into the classroom and re-imagining how video games can support traditional educational objectives, like learning about ecology, math, and physics.…
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David W. Deeds's curator insight, October 9, 7:23 PM

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Amy Radley's curator insight, October 16, 6:06 AM

It is imperative that we get kids excited to learn these days, and games may be one of the most effective ways to do it. Teachers are now keen to inspire children to take their learning home with them too - perhaps a math based game they have been playing in class is so fun that they want to continue playing at home? This extends their learning time to outside of school hours - and doesn't seem like a chore! Homework in the form of online quizzes and tasks which can be digitally marked instantly makes a better experience for kids and teachers! Less marking and instant gratification for students! 

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Game Development Tools and Gaming Engine for Game Developers | Unreal Engine 4

Game Development Tools and Gaming Engine for Game Developers | Unreal Engine 4 | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Ana Cristina Pratas's insight:

Unreal Engine 4 is now free for schools and universities for Academic use. The engine can be installed and used on all school owned computers, and provided free of charge to all students.

In addition, students can gain direct access to Unreal Engine 4 for free through the GitHub Student Developer Pack.

For more information, visit www.unrealengine.com/education

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Learning through “serious games”

Learning through “serious games” | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
What are serious games and can they make a difference to educational outcomes? Can game-based learning be used to teach every subject? All of these questions are answered in the latest edition of…
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Are You Better Than an Avatar?

Are You Better Than an Avatar? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Society is moving away from genuine human interaction. This is a threat not only to meaningful quality of life, but also to effective evaluation. Read what you can do to keep from becoming an avatar.
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Allen Institute’s Christof Koch on Computer Consciousness

Allen Institute’s Christof Koch on Computer Consciousness | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
The world’s best-known consciousness researcher says machines could one day become self-aware.
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