Digital Delights - Avatars, Virtual Worlds, Gamification
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Welcome to Gamification.org! - Gamification Wiki

Welcome to Gamification.org! - Gamification Wiki | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Gamification.org is the leading resource and community for gamification information, research and examples in over 18 languages.
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Keep Talking and Nobody Explodes – Review

Keep Talking and Nobody Explodes – Review | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
by Lindsay Clandfield I was first pointed to this amazing cooperative and communicative video game by a colleague of mine on Facebook who was raving about playing it with some friends at a party. “You have to defuse a bomb, together!” was all I could remember before I was clicking away and searching it out.…
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Should teachers care about Pokémon Go?

Should teachers care about Pokémon Go? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
[Version 2 - as I rushed the initial post and have added some headings to break it down] Introduction The latest craze - sayeth the media - Pokémon Go! has got people out and about. Some apparently unaware of their surroundings and having injuries while others are just of having fun, discovering why ARGs are…
Ana Cristina Pratas's insight:

"What are the key things teachers can observe and learn from this?

 

Multimodal connectedness is associated with bridging and bonding social capital
Playing with existing offline friends is associated with bonding social capital.
Playing with offline and online friends is associated with bridging social capital.
Multimodal connectedness moderated the relationships between co-players and social capital"

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3 Ways to Safely Play Pokemon GO

3 Ways to Safely Play Pokemon GO | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
What makes Pokemon GO dangerous is that players become oblivious to their surroundings. Common sense is not enough, you also have to plan ahead. We show you three options to enjoy the game safely.
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Augmented reality in higher education: five tips to get started

Augmented reality in higher education: five tips to get started | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Matthew Ramirez demystifies the use of AR in university study
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Carlos Fosca's curator insight, August 3, 9:20 AM

En la PUCP estamos trabajando para desarrollar contenidos educativos bajo realidad aumentada. 

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Papercade - Transform photos into custom characters and cut outs

DOWNLOAD PAPERCADE NOW: https://itunes.apple.com/us/app/papercade-craft-share-your/id908734397?ls=1&mt=8 Papercade is a free online arcade where a communit
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3 uses of Virtual Reality in workplace education

3 uses of Virtual Reality in workplace education | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Best content around CLO Benefits selected by the eLearning Learning community.
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Carlos Fosca's curator insight, August 1, 10:24 AM

La realidad virtual es sin duda una de estas tecnologías que va a revolucionar el mundo del mañana. Por el momento, lo más importante para esta industria es hacerla asequible y sostenible, pues los costos de desarrollar escenarios con muy alta definición y realismo son muy elevados. Pero hoy todos están detrás de encontrar  el modelo de negocio que masifique su uso. 

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Despite the hype, virtual reality still years away from making a difference in higher ed

Despite the hype, virtual reality still years away from making a difference in higher ed | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
The hype has some colleges wondering if now is the right time to jump in. High costs and development issues suggest the technology is still years away from making a difference.
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The Way We Learn Today Is Just Wrong

The Way We Learn Today Is Just Wrong | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Over 155 million Americans play video games, and spend upwards of 3 billion hours per week engrossed in a game.
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A Beginner’s Journey Into Virtual Reality 

A Beginner's Journey Into Virtual Reality - Life Learning - Medium
Warning: This is a visual journey. Prepare for a lot of GIFs.
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David W. Deeds's curator insight, April 9, 7:14 PM

Cool stuff! Thanks to CM Elias.

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What you see is not always what you get: how virtual reality can manipulate our minds

What you see is not always what you get: how virtual reality can manipulate our minds | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Subtle manipulation of virtual reality can radically change how we respond without us even realising it.
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3 uses of Virtual Reality in workplace education

3 uses of Virtual Reality in workplace education | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
I'm always surprised when someone makes a sweeping declaration such as "No one's using virtual reality in the workplace". I heard this very statement recently at an e-learning conference. Yep, an e-learning conference. Sure, VR is an emerging technology, but as 20 real-world examples of Virtual Reality can attest, early adopters are indeed putting it…
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Pokemon Go re-ignites ‘addiction’ debate – and it’s wrong.

Pokemon Go re-ignites ‘addiction’ debate – and it’s wrong. | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Saying Pokemon Go is fun - is like saying jogging uses energy. Most people, including me, are pro-fun and play. In this post, I want to look at why you shouldn't re-subscribe to the 'addiction' debate about video games, simply because this game has become VERY popular in a few weeks - and I'll set…
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I Played Pokémon Go Beyond the Bounds of Human Ability and Sanity

I Played Pokémon Go Beyond the Bounds of Human Ability and Sanity | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
A month ago, I left my job at the San Francisco tech company that bought my advertising startup. I had loved building my company from the ground up, b
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Unity - Game Engine

Unity - Game Engine | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
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Research Spotlight: Overcome Myths and Misconceptions of Gamification and Promote Gamified Learning 

Research Spotlight: Overcome Myths and Misconceptions of Gamification and Promote Gamified Learning  | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Guild Research has released a new white paper that addresses common myths and misconceptions of gamification and will
help you present your gamified learning proposals. This article gives you an overview of the white paper and the key points
in it.
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How to Make a Video Game in a Week Using Buildbox

How to Make a Video Game in a Week Using Buildbox | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
There is a program that makes game development incredibly easy for even those with absolutely no experience in designing video games. It's called Buildbox. Here's why you should try it.
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Gameful Design

Gameful Design | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
When you design and consider gaming elements, do you consider gameful design? Do you wonder about the learner, the impact of the training experience, and consider how to improve your learners’ lives?
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Gamification: No fuss, No muss? 

Gamification: No fuss, No muss?  | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
What is gamification? what is it for? how to start now? And everything gamification is not. Everything you should know about this not so new strategy.
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PaGamO

PaGamO | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
The First ever Online Gaming Platform for Education in the World!
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The unGamed Classroom

The unGamed Classroom | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
I will freely admit that I have no time for SocMediaEdu types anymore. It's like watching a weird cabaret featuring the neo-Von Trapp singers. I wince at the ego driven need to be at the 'cool' conference, simply to churn our a  cover of someone else's song. ix years on from Minecraft's initial steps into Six…
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Think Zone Games

Think Zone Games | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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ABOUT THINKZONE

"Funded by the U.S. Department of Education, ThinkZone is a one-stop learning portal for research-based apps, games, and interactive tools designed for deep learning across the core subjects.

 

The portal features tools developed by the most innovative EdTech companies and educational researchers–many of which have been funded by U.S. federal agencies who have worked with our cohort to help develop educational resources capable of transforming student learning for today’s learners.

 

All learning apps and games are assembled into manageable learning tracks that make them simple to integrate with existing curriculum throughout the school year and maximize their impact on student performance."

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