Digital Delights - Avatars, Virtual Worlds, Gamification
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Anna's reflections and archive: Part 5 - Gamification Design

Anna's reflections and archive: Part 5 - Gamification Design | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Ana Cristina Pratas's insight:

A gamified system also moves forward through so-called progression loops. Basically, these are the steps that a player needs to take to get from start to finish. But because the whole journey may seem too overwhelming and even scary to the player, the journey has to be broken down into smaller parts: challenges, completing which the player will eventually get to the finish line. So, this is one kind of progression loop where the player moves from start to finish through intermediate steps which are designed in a way that the player has a sense of relative ease of individual steps; the player has a sense that each task is doable and achievable. The player can see the next step and the ultimate goal seems more within reach which can also motivate.

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Welcome to Gamification.org! - Gamification Wiki

Welcome to Gamification.org! - Gamification Wiki | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Gamification.org is the leading resource and community for gamification information, research and examples in over 18 languages.
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Despite the hype, virtual reality still years away from making a difference in higher ed

Despite the hype, virtual reality still years away from making a difference in higher ed | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
The hype has some colleges wondering if now is the right time to jump in. High costs and development issues suggest the technology is still years away from making a difference.
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The Way We Learn Today Is Just Wrong

The Way We Learn Today Is Just Wrong | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Over 155 million Americans play video games, and spend upwards of 3 billion hours per week engrossed in a game.
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A Beginner’s Journey Into Virtual Reality 

A Beginner's Journey Into Virtual Reality - Life Learning - Medium
Warning: This is a visual journey. Prepare for a lot of GIFs.
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David W. Deeds's curator insight, April 9, 7:14 PM

Cool stuff! Thanks to CM Elias.

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Gameful lessons focus on the learning, not the product

Gameful lessons focus on the learning, not the product | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
One way to motivate students to succeed is to employ gameful learning strategies like offering XP points, leaderboards and badges to projects and assignments.
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New Technology Brings Finger-Level Precision To VR

New Technology Brings Finger-Level Precision To VR | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Leap Motion's Orion lets developers create virtual reality apps that incorporate users' finger movements.
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Artificial Intelligence: Gods, egos and Ex Machina

Artificial Intelligence: Gods, egos and Ex Machina | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Even with its flaws, last year’s Ex Machina perfectly captured the curious relationship between artificial intelligence, God and ego. A tiny change in its closing moments would have given it an intriguing new dimension.
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Paula R. Mollá's curator insight, February 17, 9:55 AM

About science fiction

Chris Carter's comment, May 9, 3:28 AM
Two of my Morality & Ethics students chose as their research topic the question of rights for AI. We are loving the research, which questions what it means to be human, and the origins of rights. Profound learning going on here!
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The Reality Of Virtual Reality: What Are Its Practical Implications For eLearning?

The Reality Of Virtual Reality: What Are Its Practical Implications For eLearning? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Want to know about the practical implications of Virtual Reality for eLearning? Check the practical implications of Virtual Reality for eLearning. 
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Amazon Releases Its Own Game Engine For Free

Amazon Releases Its Own Game Engine For Free | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Amazon’s releasing their very own game engine. Lumberyard, as they call it, is based on Crytek’s famous CryEngine, and can be used to develop games for both PC and consoles. It’s also free to download, and comes with “no seat fees, subscription fees, or requirements to share revenue.”
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ITyStudio - Simulation Games

ITyStudio - Simulation Games | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
WHAT FOR?
BEHAVIOURAL
SIMULATIONS Simulate the most diverse situations (in management, sales force, communications, etc.) using ITyStudio and its library of characters and varied settings Use avatars and choose their movements and attitudes from a variety of available
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eLearning Games Archives - eLearning Industry

eLearning Games Archives - eLearning Industry | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Laborious Cretin's comment, January 13, 9:00 AM
DEF CON 23 - Amit Ashbel & Maty Siman - Game of Hacks: Play, Hack & Track - 101 Track https://youtu.be/6wiBl3lohu4
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How to Make a Video Game in a Week Using Buildbox

How to Make a Video Game in a Week Using Buildbox | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
There is a program that makes game development incredibly easy for even those with absolutely no experience in designing video games. It's called Buildbox. Here's why you should try it.
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Gameful Design

Gameful Design | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
When you design and consider gaming elements, do you consider gameful design? Do you wonder about the learner, the impact of the training experience, and consider how to improve your learners’ lives?
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Gamification: No fuss, No muss? 

Gamification: No fuss, No muss?  | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
What is gamification? what is it for? how to start now? And everything gamification is not. Everything you should know about this not so new strategy.
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PaGamO

PaGamO | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
The First ever Online Gaming Platform for Education in the World!
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The unGamed Classroom

The unGamed Classroom | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
I will freely admit that I have no time for SocMediaEdu types anymore. It's like watching a weird cabaret featuring the neo-Von Trapp singers. I wince at the ego driven need to be at the 'cool' conference, simply to churn our a  cover of someone else's song. ix years on from Minecraft's initial steps into Six…
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Think Zone Games

Think Zone Games | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Ana Cristina Pratas's insight:
ABOUT THINKZONE

"Funded by the U.S. Department of Education, ThinkZone is a one-stop learning portal for research-based apps, games, and interactive tools designed for deep learning across the core subjects.

 

The portal features tools developed by the most innovative EdTech companies and educational researchers–many of which have been funded by U.S. federal agencies who have worked with our cohort to help develop educational resources capable of transforming student learning for today’s learners.

 

All learning apps and games are assembled into manageable learning tracks that make them simple to integrate with existing curriculum throughout the school year and maximize their impact on student performance."

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Explore the Pros, Cons of Gamification in Online Education

Explore the Pros, Cons of Gamification in Online Education | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
To keep students engaged, some faculty incorporate game-design elements into online classes.
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EDUCATION EDITION - #Minecraft Education Edition

EDUCATION EDITION - #Minecraft Education Edition | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
At its core, Minecraft is an open world that promotes creativity, collaboration, and problem solving.
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Game Based Learning Has Practical Applications for Nontraditional Students

Game Based Learning Has Practical Applications for Nontraditional Students | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Can game-based learning help nontraditional students improve outcomes? That’s the central question behind a report released today by Muzzy Lane Software, a Newbury, Mass.-based game development platform.Game-based experiences like role-playing scenarios and puzzles can let students test competenc
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Is the Educational Games Industry Falling Into the Same Trap It Did 20 Years Ago?

Is the Educational Games Industry Falling Into the Same Trap It Did 20 Years Ago? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Carmen Sandiego has reappeared.Last November, Houghton Mifflin Harcourt released “Carmen Sandiego Returns,” the first iPad and iPhone version of the classic game in which players use their geography knowledge to track Carmen and her goons across the world. Her re-emergence coincides with a resurgenc
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Game Genre Map: The Cognitive Threshold in Strategy Games

Game Genre Map: The Cognitive Threshold in Strategy Games | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Using data from over 140,000 gamers worldwide, we map out games in the Strategy genre to reveal the cognitive threshold between Strategy and Excitement.
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Laborious Cretin's comment, February 12, 8:45 AM
Study suggests playing video games improves real-world navigation skills http://www.dailydot.com/geek/video-games-navigation-study/?tw=dd Action game players make more correct decisions per unit time. http://www.gizmag.com/video-games-increase-decision-making-abilities/16397/ What types of video games improve brain function? http://www.sciencedaily.com/releases/2015/10/151001093837.htm Playlist (9 talks): Talks on how games can improve your life https://www.ted.com/playlists/274/talks_on_how_games_can_improve