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What Happened to Cyberpunk?

What Happened to Cyberpunk? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Cyberpunk writing was “not outside us, but next to us. Under our skin; often, inside our minds.”
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In a sense, it’s a generational thing. In 1980, the writer Bruce Bethke – whose short story “Cyberpunk” inadvertently christened the genre – was working at a Radio Shack in Wisconsin, selling TRS-80 microcomputers. One day, a group of teenagers waltzed in and hacked one of the store machines, and Bethke, who’d imagined himself a tech wiz, couldn’t figure out how to fix it. It was after this incident that he realized something: these teenaged hackers were going to sire kids of their own someday, and those kids were going to have a technological fluency that he could only guess at. They, he writes, were going to truly “speak computer.” And, like teenagers of any era, they were going to be selfish, morally vacuous, and cynical.


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Welcome to Gamification.org! - Gamification Wiki

Welcome to Gamification.org! - Gamification Wiki | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Gamification.org is the leading resource and community for gamification information, research and examples in over 18 languages.
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These Professors Think Schools Need Games, Not Gamification

These Professors Think Schools Need Games, Not Gamification | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
In MIT’s Education Arcade, classic game consoles line the office corridor; rafters are strung with holiday lights; and inflatable, stuffed, and papier-mâché creatures lurk around every corner. When I stopped by recently, the arcade’s director, Eric Klopfer, and creative director, Scot Osterweil, talked enthusiastically about the surging interest in educational...
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David W. Deeds's curator insight, April 12, 11:29 AM

Good points. Thanks to Ana Cristina Pratas.

Jonathan Wade's curator insight, April 14, 1:35 PM

There is a certain loss of playfulness in the learning process.  Everything has come to be about outcomes and usually an outcome defined from outside.  The question I keep coming back to is if we do away with whimsy and learning in serendipitous ways, are we not really doing away with the need for anything but child labor and apprenticeships?

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MinecraftEdu

MinecraftEdu | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Bring Minecraft to the Classroom! MinecraftEdu is a school-ready remix of the original smash hit sandbox game, used by teachers in over 40 countries worldwide.
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Life on Mars – Mars in Minecraft

Life on Mars – Mars in Minecraft | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
How about a trip to Mars? Wouldn’t it be great to view the sun set over your own settlement on the red planet? Or how about taking a stroll in the Gale crater around the original landing site of NASA’s Mars Curiosity Rover? For the first time this is now possible in... #dtm #mars #opendata
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Ed Games Need To Fill in Assessment Gaps To Be Fully Useful

Ed Games Need To Fill in Assessment Gaps To Be Fully Useful | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
A joint study on game-playing in K-12 has found that educational game developers could improve the learning impact by making a few changes.
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5 gamified tools for K-12 classrooms

5 gamified tools for K-12 classrooms | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Adding elements of gaming to the learning experience is picking up steam, and everyone from NASA to Amplify is jumping onboard.
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Reconceptualising gamification: Play and pedagogy - Digital Culture & Education

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Abstract


Gamification is a complex and controversial concept. It has been both embraced as a marketing and education revolution, and dismissed as practice of exploitation. Contested within the debate around gamification has been the very concept of what a game is, what the core mechanics of games are, and whether gamification truly mobilises these core mechanics. This paper will challenge the foundation of this debate through reconceptualising gamification not as a simple set of techniques and mechanics, but as a pedagogic heritage, an alternative framework for training and shaping participant behaviour that has at its core the concepts of entertainment and engagement.  In doing so it will recontextualise current practices of gamification into a longer and deeper history, and suggest potential pathways for more sophisticated gamification in the future.

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David Crookall's curator insight, January 20, 3:02 PM

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David Crookall's curator insight, January 22, 10:39 AM

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Julia Wagner's curator insight, January 24, 10:57 AM

Awesome stuff for using gamification well.

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Abstracts of Three Studies Related to Pedagogical Agents - by Karl Kapp

Abstracts of Three Studies Related to Pedagogical Agents - by Karl Kapp | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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The 23 Best Game-Based Education Resources for 2014

The 23 Best Game-Based Education Resources for 2014 | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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David W. Deeds's curator insight, November 25, 2014 11:15 AM

Thanks to Ana Cristina Pratas.

David Crookall's curator insight, January 22, 9:16 AM

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Internet Arcade : Free Software : Download & Streaming

Internet Arcade : Free Software : Download & Streaming | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
The Internet Arcade is a web-based library of arcade (coin-operated) video games from the 1970s through to the 1990s, emulated in JSMAME, part of the JSMESS software package. Containing hundreds of games ranging through many different genres and styles, the Arcade provides research, comparison,...
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LEVEL UP -Raising Scores: Gamification Activities for Test Preparation Teachers (ELT)

LEVEL UP -Raising Scores: Gamification Activities for Test Preparation Teachers (ELT) | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
This blog post is a summary of the talk Raising Scores: Gamification Activities for Test Preparation Teachers given by Christien Lee on the TEASIG day at the IATEFL Conference in Manchester on Sund...
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Free eBook - How Gamification Reshapes Learning

Free eBook - How Gamification Reshapes Learning | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
The Learning Professionals Free Gamification eBook. Would you be interested in the Most Effective Uses of Gamification in Learning?
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Pamela Livingstone's curator insight, April 5, 12:20 PM

gamification has been a popular topic for years, yet many still do not know what it means.

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Gamification: not a gimmick but a radical new way of teaching

Gamification: not a gimmick but a radical new way of teaching | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Despite the hype surrounding gamification the concept itself is poorly understood. I believe the real potential for the use of gamification in education, particularly schooling, is being missed. Fo...
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Gaming in Education: #Gamification?

Gaming in Education: #Gamification? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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David W. Deeds's curator insight, January 22, 6:57 AM

Thanks to Ana Cristina Pratas.

David Crookall's curator insight, January 22, 8:04 AM

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Claudia Estrada's curator insight, January 22, 9:29 AM

This has become an important skill that develops other skills.  

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2014 Reflections on Gamification for Learning

2014 Reflections on Gamification for Learning | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Pi Wen Looi, PhD.'s curator insight, January 8, 10:47 AM

A good summary of the trends in gamification and learning. 

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A 6-Step Process For Adding Gamification To Your Classroom -

A 6-Step Process For Adding Gamification To Your Classroom - | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
A 6-Step Process For Adding Gamification To Your Classroom Gamification is the integration of game-like mechanics into non-game “stuff.” For years, schools have been gamified. Points for performance. Points accrue to earn “badges” (e.g., letter...
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Gamification of the LMS – A Step Towards Evolution of the Modern LMS

Gamification of the LMS – A Step Towards Evolution of the Modern LMS | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
The changing face of corporate learning has brought in a massive shift from how LMSs were perceived by the early adopters. The needs of the modern workplace, and the learners in the workplace, have bo
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Morfo -turn a photo of your friend's face into a talking 3D character!

Morfo -turn a photo of your friend's face into a talking 3D character! | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Get Morfo on the App Store. See screenshots and ratings, and read customer reviews.
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