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What Happened to Cyberpunk?

What Happened to Cyberpunk? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Cyberpunk writing was “not outside us, but next to us. Under our skin; often, inside our minds.”
Ana Cristina Pratas's insight:

In a sense, it’s a generational thing. In 1980, the writer Bruce Bethke – whose short story “Cyberpunk” inadvertently christened the genre – was working at a Radio Shack in Wisconsin, selling TRS-80 microcomputers. One day, a group of teenagers waltzed in and hacked one of the store machines, and Bethke, who’d imagined himself a tech wiz, couldn’t figure out how to fix it. It was after this incident that he realized something: these teenaged hackers were going to sire kids of their own someday, and those kids were going to have a technological fluency that he could only guess at. They, he writes, were going to truly “speak computer.” And, like teenagers of any era, they were going to be selfish, morally vacuous, and cynical.


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Welcome to Gamification.org! - Gamification Wiki

Welcome to Gamification.org! - Gamification Wiki | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Gamification.org is the leading resource and community for gamification information, research and examples in over 18 languages.
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Online, gamified learning is where it’s at in education

Online, gamified learning is where it’s at in education | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
To really be a leader in the education-technology space, it takes more than just hooking up some students with Internet access and publishing content online. For the founder of MCI Institute, Denise Meyerson, it’s about using technology to shake up conventional teaching methods and improve student outcomes.
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The Future of Creativity and Innovation is Gamification: Gabe Zichermann at TEDxVilnius - Video

Gabe Zichermann is the chair of GSummit where top gamification experts across industries gather to share knowledge and insight about customer & employee enga...
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What does education want with gamification?

What does education want with gamification? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
I'm doing an online discussion next week about gamification and education. It's only short, but pleased to say that I'm at least on the bill with the likes of James Portnow [wonders if he'll use vo...
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Second Life Creator Philip Rosedale Is Building a Virtual World Where Your Avatar Mirrors Your Facial Expressions

Second Life Creator Philip Rosedale Is Building a Virtual World Where Your Avatar Mirrors Your Facial Expressions | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
The inventor of Second Life has spent 15 years chasing the dream of living in virtual space. Can his new company finally give virtual worlds mass-market appeal?
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Three ways learning games (aka serious games) differ from just "games" -

Three ways learning games (aka serious games) differ from just "games" - | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Last weekend, I was with friends and I introduced them to the game Forbidden Island. I figured they would enjoy it as much as me. Wrong. Wrong. Wrong. The game is a cooperative one rather than a competitive one. Players have to work together to locate hidden treasure and fly off the island before it [...]
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All Fun & Games? Understanding Learner Outcomes Through Educational Games

All Fun & Games? Understanding Learner Outcomes Through Educational Games | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
A good educational game offers engagement, assessment, and learning, with the game data providing a valuable invisible assessment opportunity for students, teachers, and parents.
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Ivon Prefontaine's curator insight, October 13, 3:24 PM

Children love games. We set aside time daily to play cards and board games. It is a time when students talk, take turns, learn rules, etc. It sounds a lot like the rules that we need for living.

 

@ivon_ehd1

Dorote Lucci's curator insight, October 13, 4:46 PM

When one is playing a good game one finds oneself immersed in the world of the game-automatically plugging in to the present moment, integrating that which you are processing-right here, right now. #integration #theNOW

Sivan Ashtamker Yehezkely's curator insight, October 16, 12:09 PM

The potential of educational games is not only in mastering skills

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Why Games May Become the Education of the Future

Why Games May Become the Education of the Future | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Parents and teachers are often wary of letting kids spend time playing video games, and would rather they spend time playing outside or reading. But a number of game developers are introducing exciting mods of popular games like Minecraft and SimCity into the classroom and re-imagining how video games can support traditional educational objectives, like learning about ecology, math, and physics.…
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David W. Deeds's curator insight, October 9, 7:23 PM

Thanks to Ana Cristina Pratas.

Amy Radley's curator insight, October 16, 6:06 AM

It is imperative that we get kids excited to learn these days, and games may be one of the most effective ways to do it. Teachers are now keen to inspire children to take their learning home with them too - perhaps a math based game they have been playing in class is so fun that they want to continue playing at home? This extends their learning time to outside of school hours - and doesn't seem like a chore! Homework in the form of online quizzes and tasks which can be digitally marked instantly makes a better experience for kids and teachers! Less marking and instant gratification for students! 

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Game Development Tools and Gaming Engine for Game Developers | Unreal Engine 4

Game Development Tools and Gaming Engine for Game Developers | Unreal Engine 4 | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Ana Cristina Pratas's insight:

Unreal Engine 4 is now free for schools and universities for Academic use. The engine can be installed and used on all school owned computers, and provided free of charge to all students.

In addition, students can gain direct access to Unreal Engine 4 for free through the GitHub Student Developer Pack.

For more information, visit www.unrealengine.com/education

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Gamification and Game-based Learning: When to Use Them by Andrew Hughes

Gamification and Game-based Learning: When to Use Them by Andrew  Hughes | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Here's How Gamer-Teachers Use Video Games In The Classroom

Here's How Gamer-Teachers Use Video Games In The Classroom | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Games are being used much more widely in schools than they were when I first started writing about them 2 or 3 years ago. As of fall 2013, 74% of K-8 teachers were using digital games. 55% of these teachers have students playing digital games at least weekly, 9% daily. [...]
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Pandawami29's curator insight, October 30, 12:05 PM

This is a valuable resource that shows that video games are in fact useful in a way.

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Gamification for Learning - Interview with Karl Kapp (Video)

Instructional Designer Dan Bliton interviews Karl Kapp (author of The Gamification of Learning and Instruction) on the topic of what role games, simulations ...
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“Level Up Learning” Captures State of Digital Games in Classroom

“Level Up Learning” Captures State of Digital Games in Classroom | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Introduction Gamers in the Classroom Mixed Messages Teacher Profiles Recommendations Introduction Amid a boom in investment and experimentation with educational technologies in U.S. schools, digital games are gaining a strong... more »
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Gamification/Game-based Learning

Gamification/Game-based Learning | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Gamifcation and Game-based Learning are two words in the E-Learning realm that get tossed around and sometime used interchangeably. They are, however, quite different. Check out this blog post by gamification experts, Designing Digitally, Inc., to learn more.
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How Students Can Transform The Odyssey into an Alternate Reality Epic

How Students Can Transform The Odyssey into an Alternate Reality Epic | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Teachers are discovering that through alternate reality games, students who were not typically motivated kicked into high gear, some laboring into the wee hours at home to untangle a conundrum.
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A Guide to Game-Based Learning

A Guide to Game-Based Learning | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .
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Killer bunnies and the quest for the magic carrot: Gamification and ELT

Can gamification be used effectively in language teaching? Or is it just another passing fad? Although at first glance, the 'adding of game elements to non-gam…
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Game-Based Learning: Resource Roundup

Game-Based Learning: Resource Roundup | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.
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