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What Happened to Cyberpunk?

What Happened to Cyberpunk? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Cyberpunk writing was “not outside us, but next to us. Under our skin; often, inside our minds.”
Ana Cristina Pratas's insight:

In a sense, it’s a generational thing. In 1980, the writer Bruce Bethke – whose short story “Cyberpunk” inadvertently christened the genre – was working at a Radio Shack in Wisconsin, selling TRS-80 microcomputers. One day, a group of teenagers waltzed in and hacked one of the store machines, and Bethke, who’d imagined himself a tech wiz, couldn’t figure out how to fix it. It was after this incident that he realized something: these teenaged hackers were going to sire kids of their own someday, and those kids were going to have a technological fluency that he could only guess at. They, he writes, were going to truly “speak computer.” And, like teenagers of any era, they were going to be selfish, morally vacuous, and cynical.


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Welcome to Gamification.org! - Gamification Wiki

Welcome to Gamification.org! - Gamification Wiki | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Gamification.org is the leading resource and community for gamification information, research and examples in over 18 languages.
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5 Sites for Anyone Interested in Learning to Make Games

5 Sites for Anyone Interested in Learning to Make Games | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Have you ever dreamed of making your own video game, but gotten stuck with every tool you've looked at? Here are five you can start with that aim to make the process as simple as possible – no programming necessary. We've shown you development tools you should learn to make your own games, but that…
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Aug That - Augmented Reality in Education

Aug That - Augmented Reality in Education | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Your source of augmented reality in education! Learning becomes fun through interactive 360º environments, 3D objects, and video lessons! Augmented reality!
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Google's 'Ingress' and 'Endgame': What's next?

Google's 'Ingress' and 'Endgame': What's next? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Lord Ogre -- that’s not his real name -- wanted to lose weight, so he started playing “Ingress.” Silussa -- not her real name -- wanted to better know Chicago after relocating from Portland, so she...
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Gamification: Engaging Students With Narrative

Gamification: Engaging Students With Narrative | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Gamify a classroom by introducing a fun narrative, reframing assignments to fit into that narrative, and making students care about the outcome.
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MorningThink: Game time

MorningThink: Game time | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
A great idea for a form time or beginning of the week task, this game was developed a few years back (1986) in Russia, originally called ‘Mafia’ the gam...
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Can Games and Badges Motivate College Students to Learn?

Can Games and Badges Motivate College Students to Learn? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
K-12 educators are well versed in the use of games for learning, so why don't colleges embrace the same kind of fun?
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Maegan Bull's curator insight, May 6, 12:16 PM

If we looked at learning as a game to be played I believe a lot more students would be motivated to learn. 

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Gamification vs Game-Based eLearning: Can You Tell The Difference?

Gamification vs Game-Based eLearning: Can You Tell The Difference? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Gamification vs Game-Based eLearning: How To Integrate Them Into Your eLearning Course. Gamification vs Game-Based eLearning: Can You Tell The Difference?
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Gamification Harnesses the Power of Games to Motivate

Gamification Harnesses the Power of Games to Motivate | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Over the past four years, gamification has gone through a cycle of (over-)hype and (overblown) disappointment common for technological trends.
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These Professors Think Schools Need Games, Not Gamification

These Professors Think Schools Need Games, Not Gamification | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
In MIT’s Education Arcade, classic game consoles line the office corridor; rafters are strung with holiday lights; and inflatable, stuffed, and papier-mâché creatures lurk around every corner. When I stopped by recently, the arcade’s director, Eric Klopfer, and creative director, Scot Osterweil, talked enthusiastically about the surging interest in educational...
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David W. Deeds's curator insight, April 12, 11:29 AM

Good points. Thanks to Ana Cristina Pratas.

Jonathan Wade's curator insight, April 14, 1:35 PM

There is a certain loss of playfulness in the learning process.  Everything has come to be about outcomes and usually an outcome defined from outside.  The question I keep coming back to is if we do away with whimsy and learning in serendipitous ways, are we not really doing away with the need for anything but child labor and apprenticeships?

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MinecraftEdu

MinecraftEdu | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Bring Minecraft to the Classroom! MinecraftEdu is a school-ready remix of the original smash hit sandbox game, used by teachers in over 40 countries worldwide.
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Want to Make Your Course ‘Gameful’? A Michigan Professor’s Tool Could Help

Want to Make Your Course ‘Gameful’? A Michigan Professor’s Tool Could Help | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Stanford Study Shows Dramatic Math Improvement From Playing Video Games Just 10 Minutes Per Day

Stanford Study Shows Dramatic Math Improvement From Playing Video Games Just 10 Minutes Per Day | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Third graders played for just 10 minutes per day, 3 days a week, for four weeks. The comparison group’s class received the same materials and the same instruction, but didn’t play the game. The result of playing was a staggering 20.5% improvement after just two hours of self-guided play. Of course, [...]
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Using Gamification to Teach Complex Topics by Nicholas Bird & Jay Davenport

Using Gamification to Teach Complex Topics by Nicholas  Bird & Jay  Davenport | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
How would you make learning about property sales and loan securitization interesting and enjoyable? At Wyndham Vacation Ownership, the answer was to build a game. Because business development and financial skills are critical to the company, the game is an important part of the leadership development program, available to all associates. Here’s what the Wyndham leadership-development team built.
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Benefits of Gaming: What Research Shows

Benefits of Gaming: What Research Shows | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
It's still early days in research around games and learning, but a few significant studies show important trends.
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elearning at eCampus ULg's curator insight, April 27, 5:56 AM
En pleine réflexion sur deux projets d'accompagnement lié à une gamification, ce genre de ressource est la bienvenue ;-)
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How To Gamify Your Classroom

How To Gamify Your Classroom | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
It's becoming common knowledge that games are an effective tool. Still, many educators are intimidated. How does one go about including games into pedagogy?
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Best Practices: Using Moodle Badges to Gamify Learning

Best Practices: Using Moodle Badges to Gamify Learning | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
How are you currently engaging students in your classroom? What’s working, what’s not, and what’s missing? In today’s blog, we introduce Moodle badges, a feature designed to add reward and recognition to your classroom.
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5 Things No-One Is Telling You About Learning Games

5 Things No-One Is Telling You About Learning Games | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Curious about learning games and whether gamification might be the right approach for your organisation? Here's 5 things you need to know.
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LEVEL UP -Raising Scores: Gamification Activities for Test Preparation Teachers (ELT)

LEVEL UP -Raising Scores: Gamification Activities for Test Preparation Teachers (ELT) | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
This blog post is a summary of the talk Raising Scores: Gamification Activities for Test Preparation Teachers given by Christien Lee on the TEASIG day at the IATEFL Conference in Manchester on Sund...
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Free eBook - How Gamification Reshapes Learning

Free eBook - How Gamification Reshapes Learning | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
The Learning Professionals Free Gamification eBook. Would you be interested in the Most Effective Uses of Gamification in Learning?
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Pamela Livingstone's curator insight, April 5, 12:20 PM

gamification has been a popular topic for years, yet many still do not know what it means.