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What Happened to Cyberpunk?

What Happened to Cyberpunk? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Cyberpunk writing was “not outside us, but next to us. Under our skin; often, inside our minds.”
Ana Cristina Pratas's insight:

In a sense, it’s a generational thing. In 1980, the writer Bruce Bethke – whose short story “Cyberpunk” inadvertently christened the genre – was working at a Radio Shack in Wisconsin, selling TRS-80 microcomputers. One day, a group of teenagers waltzed in and hacked one of the store machines, and Bethke, who’d imagined himself a tech wiz, couldn’t figure out how to fix it. It was after this incident that he realized something: these teenaged hackers were going to sire kids of their own someday, and those kids were going to have a technological fluency that he could only guess at. They, he writes, were going to truly “speak computer.” And, like teenagers of any era, they were going to be selfish, morally vacuous, and cynical.


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Avatar Creators - Web tools for kids

Avatar Creators - Web tools for kids | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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From monsters to talking avatars, a range of avatar makers to choose from. 

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Profesor Mills's comment, March 20, 3:33 PM
Most of these link to advertisements for commercial brands or websites that no longer exist
john dimitriou's curator insight, March 26, 3:58 AM

Asking students to create or identify themselves through an avatar to explain how something works or how it is made allows students to package information in a way that it helps them to unpack knowledge. Becoming personally and emotionally invested helps to engage learners. They take ownership.

Carmen Arias 's curator insight, September 12, 9:05 AM

Students love creating their own avatars. Let´s practise with some of  these tools

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Exploring the Dimensions of Self-Efficacy in Virtual World Learning: Environment, Task, and Content

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Why You Should NOT Use Gamification

Why You Should NOT Use Gamification | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Infographic: Elearning and Gamification

Infographic: Elearning and Gamification | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Game Element: Interface

Game Element: Interface | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Gamified UK

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The Origins of Gamification - Infographic

The Origins of Gamification - Infographic | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Gamification is about Design, Not Technology

Gamification is about Design, Not Technology | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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niftyjock's curator insight, July 15, 3:18 PM

I completely agree 

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Report Card: Gamification in Learning (What Works?)

Report Card: Gamification in Learning (What Works?) | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Gamification in ACTION

Gamification in ACTION | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Karl Kapp’s inspiring and thought-provoking interview with Learnnovators left us wondering about the amazing possibilities of gamification and game-based learning. In addition, this also made us think about the other areas of our lives where gamification and game mechanics are making an impact. We set out on a journey to explore and see how the community and the industry are presently perceiving and practicing these methodologies in learning as well as in other situations. Read on…
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Game Over: 4 Gamification Mistakes

Game Over: 4 Gamification Mistakes | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Gamification is a popular trend for e-Learning right now. But if your learners are disinterested, unfocused or not learning anything valuable - it may be GAME OVER for your e-Learning course. 
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Digital Gaming and Language Learning: Autonomy and Community

Digital Gaming and Language Learning: Autonomy and Community | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Ana Cristina Pratas's insight:

Abstract:


The relationship between digital game play and second language (L2) learning is a particularly tricky issue in East Asia. Though there is an emerging presence of Chinese online games, many more young people are playing the English- or Japanese-language versions of the most popular commercial off-the-shelf (COTS) video games. In other words, most Chinese gamers are playing L2 digital games in their leisure time. Informed by research on out-of-class L2 learning, this paper discusses findings from an exploratory study investigating L2 gaming and learning practices in young people’s everyday lives. Drawing on rich data from gaming sessions, stimulated recall, focus group discussion, individual interviews and online discussion forums, this paper argues that gamers exercise autonomy by managing their gameplay both as leisure and learning practices in different dimensions (location, formality, locus of control, pedagogy and trajectory). At the same time, gameplay-as-learning practices are supported by wider communities of digital gamers who take on roles as language teachers and advisers. The paper suggests that activities in these dimensions mediated learning autonomously and from community, and discusses the research and pedagogical implications for L2 gaming and learning.

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Looking at a Gamified LMS Platform

Looking at a Gamified LMS Platform | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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niftyjock's curator insight, May 24, 6:48 PM

I Like the idea of gamification but, I would lie to see some empirical evidence that gamification increases learning!

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Gamification: Recipe for Successful Learning—or Just One Ingredient?

Gamification: Recipe for Successful Learning—or Just One Ingredient? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Gamification - (short Video)

The Chris Hecker talk mentioned in the video: http://chrishecker.com/Achievements_Considered_Harmful%3F
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Game Element: Feedback

Game Element: Feedback | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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“Gamification” May be an Overused Buzzword, But Are We Using it Correctly?

“Gamification” May be an Overused Buzzword, But Are We Using it Correctly? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
What is gamification and how can you use it in the context of online training?
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Futurama Head in a Jar Creator App - Avatar Creator

Futurama Head in a Jar Creator App - Avatar Creator | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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30 Facts About Gamification in eLearning Infographic - Infographic

30 Facts About Gamification in eLearning Infographic - Infographic | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Gamification in eLearning Infographic: 30 Facts About Gamification in eLearning Infographic by TalentLMS the gamified LMS!
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What Does Gamification Look Like In Classrooms? Infographic

What Does Gamification Look Like In Classrooms? Infographic | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Using games or game play elements in the classroom to drive learning outcomes is sill gaining popularity. Though most teachers aren’t ready to embrace bringing serious games like Minecraft into their classrooms, many are willing to gamify learning or use other types of games. That said, getting an idea of how many teachers are (or …
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Gamification, Game-based Learning, and Serious Games: What's the Difference?

Gamification, Game-based Learning, and Serious Games: What's the Difference? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Make sure you know the difference among gamification, game-based learning, and serious games.
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3D GameLab - Heroic learning, come play!

3D GameLab - Heroic learning, come play! | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Learn while gaming. 3d game lab is education through online learning, gaming, teaching, training, teacher professional development.
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A "SIMPLE" Approach to Learning Games

A "SIMPLE" Approach to Learning Games | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
There are 6 components of gamification that are necessary to drive engagement. You can use the acronym SIMPLE to remember them.
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Engagement Formula for Corporate Learning

Engagement Formula for Corporate Learning | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Include these elements in training. Both learning games and simulations are tailor-made for this formula for maximizing learner engagement.
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Marilyn Dantico - Using Mini-Games in the Classroom

Professor Marilyn Dantico talks about her experiences incorporating games in her required upper division research methods course. Hesitant at first, she incl...
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What is Gamification? A Few Ideas. - (Video)

In this whiteboard video gamification expert Karl Kapp describes the term gamification, talks about the two types of gamification (structural and content) an...
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