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What Happened to Cyberpunk?

What Happened to Cyberpunk? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Cyberpunk writing was “not outside us, but next to us. Under our skin; often, inside our minds.”
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In a sense, it’s a generational thing. In 1980, the writer Bruce Bethke – whose short story “Cyberpunk” inadvertently christened the genre – was working at a Radio Shack in Wisconsin, selling TRS-80 microcomputers. One day, a group of teenagers waltzed in and hacked one of the store machines, and Bethke, who’d imagined himself a tech wiz, couldn’t figure out how to fix it. It was after this incident that he realized something: these teenaged hackers were going to sire kids of their own someday, and those kids were going to have a technological fluency that he could only guess at. They, he writes, were going to truly “speak computer.” And, like teenagers of any era, they were going to be selfish, morally vacuous, and cynical.


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Welcome to Gamification.org! - Gamification Wiki

Welcome to Gamification.org! - Gamification Wiki | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Gamification.org is the leading resource and community for gamification information, research and examples in over 18 languages.
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Reconceptualising gamification: Play and pedagogy - Digital Culture & Education

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Abstract


Gamification is a complex and controversial concept. It has been both embraced as a marketing and education revolution, and dismissed as practice of exploitation. Contested within the debate around gamification has been the very concept of what a game is, what the core mechanics of games are, and whether gamification truly mobilises these core mechanics. This paper will challenge the foundation of this debate through reconceptualising gamification not as a simple set of techniques and mechanics, but as a pedagogic heritage, an alternative framework for training and shaping participant behaviour that has at its core the concepts of entertainment and engagement.  In doing so it will recontextualise current practices of gamification into a longer and deeper history, and suggest potential pathways for more sophisticated gamification in the future.

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David Crookall's curator insight, January 20, 3:02 PM

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David Crookall's curator insight, January 22, 10:39 AM

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Julia Wagner's curator insight, January 24, 10:57 AM

Awesome stuff for using gamification well.

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Abstracts of Three Studies Related to Pedagogical Agents - by Karl Kapp

Abstracts of Three Studies Related to Pedagogical Agents - by Karl Kapp | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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The 23 Best Game-Based Education Resources for 2014

The 23 Best Game-Based Education Resources for 2014 | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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David W. Deeds's curator insight, November 25, 2014 11:15 AM

Thanks to Ana Cristina Pratas.

David Crookall's curator insight, January 22, 9:16 AM

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Internet Arcade : Free Software : Download & Streaming

Internet Arcade : Free Software : Download & Streaming | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
The Internet Arcade is a web-based library of arcade (coin-operated) video games from the 1970s through to the 1990s, emulated in JSMAME, part of the JSMESS software package. Containing hundreds of games ranging through many different genres and styles, the Arcade provides research, comparison,...
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Life lessons...from video games: Karl Kapp at TEDxNavesink (Video)

Often video games are considered to be a waste of time or a frivolous activity. However, there is another side to video games--they can help us in real life....
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Eight Game Elements to Make Learning More Intriguing

Eight Game Elements to Make Learning More Intriguing | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
In the third installment of the blog series on gamifying your learning, Karl Kapp outlines eight game elements to make learning more intriguing.
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15 Incredible Gamified E-learning Assessments

15 Incredible Gamified E-learning Assessments | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
This blog post shares about some interactive games that can be used for creating eLearning assessments.Read more ›
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Antoine Sader's curator insight, November 9, 2014 4:12 PM

Drôle et instructif. 

Character Minutes's curator insight, November 10, 2014 10:34 AM

Might be a way to review information.

 

Selin Carrasco's curator insight, November 11, 2014 9:36 AM

It is interesting how gaming is getting into education.

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Smartur 3D, Augmented Reality, Stereo 3D, Interactive 3D

Smartur 3D, Augmented Reality, Stereo 3D, Interactive 3D | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
smartur 3D, 3D models, Augmented reality, stereo 3D, interactive 3D.
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The Intrinsic Motivation RAMP

The Intrinsic Motivation RAMP | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Intrinsic motivation is where longevity and true engagement will come from. Understand RAMP to get an understanding of intrinsic motivation
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Online, gamified learning is where it’s at in education

Online, gamified learning is where it’s at in education | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
To really be a leader in the education-technology space, it takes more than just hooking up some students with Internet access and publishing content online. For the founder of MCI Institute, Denise Meyerson, it’s about using technology to shake up conventional teaching methods and improve student outcomes.
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The Future of Creativity and Innovation is Gamification: Gabe Zichermann at TEDxVilnius - Video

Gabe Zichermann is the chair of GSummit where top gamification experts across industries gather to share knowledge and insight about customer & employee enga...
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Gaming in Education: #Gamification?

Gaming in Education: #Gamification? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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David W. Deeds's curator insight, January 22, 6:57 AM

Thanks to Ana Cristina Pratas.

David Crookall's curator insight, January 22, 8:04 AM

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Claudia Estrada's curator insight, January 22, 9:29 AM

This has become an important skill that develops other skills.  

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2014 Reflections on Gamification for Learning

2014 Reflections on Gamification for Learning | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Pi Wen Looi, PhD.'s curator insight, January 8, 10:47 AM

A good summary of the trends in gamification and learning. 

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A 6-Step Process For Adding Gamification To Your Classroom -

A 6-Step Process For Adding Gamification To Your Classroom - | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
A 6-Step Process For Adding Gamification To Your Classroom Gamification is the integration of game-like mechanics into non-game “stuff.” For years, schools have been gamified. Points for performance. Points accrue to earn “badges” (e.g., letter...
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Gamification of the LMS – A Step Towards Evolution of the Modern LMS

Gamification of the LMS – A Step Towards Evolution of the Modern LMS | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
The changing face of corporate learning has brought in a massive shift from how LMSs were perceived by the early adopters. The needs of the modern workplace, and the learners in the workplace, have bo
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Morfo -turn a photo of your friend's face into a talking 3D character!

Morfo -turn a photo of your friend's face into a talking 3D character! | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Get Morfo on the App Store. See screenshots and ratings, and read customer reviews.
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Gamification - Separating Fact from Fiction

Gamification - Separating Fact from Fiction | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Four myths have developed about gamification as a learning delivery method. Understanding the truth will determine how, or if, companies should integrate gamification into strategic learning plans.
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Gamification: Creating Engaged Learners:

Here are my slides for the LTEN Keynote (Life Sciences Trainers & Educators Network ) address.
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David Crookall's curator insight, January 22, 10:29 AM

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Pedagogy in Game-Based Learning – Tips to align ID strategies in Learning Games

Pedagogy in Game-Based Learning – Tips to align ID strategies in Learning Games | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
The popularity of games in learning is contributing to the immense growth of the gaming industry. Learning games are fast gaining popularity – in educational as well as corporate circles. Many popul
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Wanna play? Gamification in TalentLMS

Wanna play? Gamification in TalentLMS | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
This post is about the gamification features in TalentLMS, and how you can leverage them in your courses to engage learners and increase participation.
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Gamification and Game-based Learning: When to Use Them by Andrew Hughes

Gamification and Game-based Learning: When to Use Them by Andrew  Hughes | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Here's How Gamer-Teachers Use Video Games In The Classroom

Here's How Gamer-Teachers Use Video Games In The Classroom | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Games are being used much more widely in schools than they were when I first started writing about them 2 or 3 years ago. As of fall 2013, 74% of K-8 teachers were using digital games. 55% of these teachers have students playing digital games at least weekly, 9% daily. [...]
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Pandawami29's curator insight, October 30, 2014 12:05 PM

This is a valuable resource that shows that video games are in fact useful in a way.

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Gamification for Learning - Interview with Karl Kapp (Video)

Instructional Designer Dan Bliton interviews Karl Kapp (author of The Gamification of Learning and Instruction) on the topic of what role games, simulations ...
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