Digital Delights - Avatars, Virtual Worlds, Gamification
62
Follow
Scooped by Ana Cristina Pratas onto Digital Delights - Avatars, Virtual Worlds, Gamification
Scoop.it!

Virtual Worlds Research Network: Resources

Virtual Worlds Research Network: Resources | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
No comment yet.
Your new post is loading...
Scooped by Ana Cristina Pratas
Scoop.it!

AvatarGeneration - News, Research , Resources & Tools

AvatarGeneration - News, Research , Resources & Tools | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
AvatarGeneration is an educational technology news and research website listing teaching tools and resources for the classroom.
No comment yet.
Scooped by Ana Cristina Pratas
Scoop.it!

Researchers Develop 'Content Aware Fill' for 3D Photographs - PetaPixel

Researchers Develop 'Content Aware Fill' for 3D Photographs - PetaPixel | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
For many user who use Adobe's Photoshop software, the "Content Aware Fill" tool has been a welcome addition in their arsenals of retouching tools. And
No comment yet.
Scooped by Ana Cristina Pratas
Scoop.it!

High Fidelity - Building a New Virtual World

High Fidelity - Building a New Virtual World | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Ana Cristina Pratas's insight:
The Idea

We're building a new virtual world enabling rich avatar interactions driven by sensor-equipped hardware, simulated and served by devices (phones, tablets and laptops/desktops) contributed by end-users.

No comment yet.
Scooped by Ana Cristina Pratas
Scoop.it!

Slactions 2013 - #SL Conference in Portugal - Call for Papers

Slactions 2013 - #SL Conference in Portugal - Call for Papers | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Ana Cristina Pratas's insight:
SLACTIONS 2013

Research conference on virtual worlds - Learning with simulations: 21-23 November, 2013
In cooperation with VS-GAMES - international conference on Games and Virtual Worlds for Serious Applications

No comment yet.
Scooped by Ana Cristina Pratas
Scoop.it!

Designing the Future of #Games, Learning, and Assessment

Designing the Future of #Games, Learning, and Assessment | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
No comment yet.
Scooped by Ana Cristina Pratas
Scoop.it!

Hedonistic Robots Could Destroy Humanity

Hedonistic Robots Could Destroy Humanity | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Robots may decide that the easiest way to please humanity is to wipe it out.
No comment yet.
Scooped by Ana Cristina Pratas
Scoop.it!

Five Reasons You Can’t Ignore Gamification

Five Reasons You Can’t Ignore Gamification | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Ana Cristina Pratas's insight:

As boomers reach retirement age, two other generations will make up the majority of the American workforce: Generation X and Generation Y, also known as millennials. It’s important to consider millennials’ role. They have essentially grown up digital, and that has changed how they engage with others in their day-to-day work lives. They come to work expecting the same engagement they find in the digital world.

According to technology research company Gartner, by 2014, 70 percent of global organizations will have at least one gamified application; by 2015, 50 percent of organizations that manage innovation processes will gamify them. Many of the world’s largest brands are deploying gamification, including Coca-Cola, AOL, Nissan, Nike and Viacom, and as more studies become available, the advantages to gaming in the workplace will become widespread.

No comment yet.
Scooped by Ana Cristina Pratas
Scoop.it!

Our new AR meditation app is up!! Tantric Star

Our new AR meditation app is up!! Tantric Star | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
No comment yet.
Scooped by Ana Cristina Pratas
Scoop.it!

Augmented Reality Art (or ARt) Gallery

Augmented Reality Art (or ARt) Gallery | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
  via YouTube—Jason Ohler ARt = Augmented Reality art. RL + AR = ARt Imagine looking at something on the art gallery wall through your iPad and down from the cloud comes additional artwork tha...
No comment yet.
Scooped by Ana Cristina Pratas
Scoop.it!

The Interactive Fiction Database - IF and Text Adventures

The Interactive Fiction Database - IF and Text Adventures | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
IFDB is a game catalog and recommendation engine for Interactive Fiction, also known as Text Adventures. IFDB is a collaborative, wiki-style community project. Members can contribute game listings, reviews, recommendations, and more.
No comment yet.
Scooped by Ana Cristina Pratas
Scoop.it!

TADS - the Text Adventure Development System, an Interactive Fiction authoring tool

TADS - the Text Adventure Development System, an Interactive Fiction authoring tool | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Ana Cristina Pratas's insight:
Interactive Fiction grew out of the early text adventures, which were some of the very first computer games ever created. IF is still thriving through a community of enthusiasts who are actively creating new works.
Learn more about IF »
TADS is the programmer's power tool for IF authoring. It offers a robust and modern language that'll be instantly familiar to anyone who knows Javascript or C++, and a full-featured suite of development tools from text editing to debugging.
See a TADS overview »

Games written with TADS can include graphics, animations, sound effects, fancy text formatting, and other multimedia features, using versatile and familiar HTML syntax that neatly integrates graphics with text

No comment yet.
Scooped by Ana Cristina Pratas
Scoop.it!

We Are Avatars: Our Online Psyches Are Leaking into Meatspace

We Are Avatars: Our Online Psyches Are Leaking into Meatspace | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
And so the line in our brains between the real and the virtual blurs just a little bit more.
No comment yet.
Scooped by Ana Cristina Pratas
Scoop.it!

Why #Gamification Matters as a Student - Gamification Co

Why #Gamification Matters as a Student - Gamification Co | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Building skills to be a successful student is extremely important. Here are three reasons gamification helps to build important skills for all students.
No comment yet.
Scooped by Ana Cristina Pratas
Scoop.it!

5 Educational Videos Recorded With Google Glass

5 Educational Videos Recorded With Google Glass | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
We're very excited about the prospect of using Google Glass in education. One instructor is already recording some useful STEM videos you should check out!
No comment yet.
Scooped by Ana Cristina Pratas
Scoop.it!

High Fidelity - Using Google Glass to Move Avatar Head

High Fidelity is obsessed with low latency and as part of the Google Glass Explorer Program, we've managed to use our Glass to animate our avatars head. Feat...
No comment yet.
Scooped by Ana Cristina Pratas
Scoop.it!

Worlds Largest Virtual Universe Now Running For 10 Straight Years

Worlds Largest Virtual Universe Now Running For 10 Straight Years | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
The massively multiplayer game EVE Online is special in many ways -- it is possibly one of the biggest social experiments ever, and it is live and growing.
No comment yet.
Scooped by Ana Cristina Pratas
Scoop.it!

25 Things Teachers Should Know About Gamification

25 Things Teachers Should Know About Gamification | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
There are dozens of things teachers and students should know about gamification. Here's a handy simplified list to quickly learn from!
No comment yet.
Scooped by Ana Cristina Pratas
Scoop.it!

Google Glass (infographic) - How it works

Google Glass (infographic) - How it works | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
No comment yet.
Scooped by Ana Cristina Pratas
Scoop.it!

A Rubric for #Gamification of Learning?

A Rubric for #Gamification of Learning? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Grace Windsheimer teaches Computer Applications Online at Columbia Gorge Community College in Oregon. Grace recently designed two new introductory computer applications courses in 3D GameLab, a que...
Ana Cristina Pratas's insight:

Gamification Rubric

No comment yet.
Scooped by Ana Cristina Pratas
Scoop.it!

4 Social Gamification Techniques That Work in Enterprise

4 Social Gamification Techniques That Work in Enterprise | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
In this article, we discuss four social gamification techniques that can have a direct, positive impact in your organization.
No comment yet.
Scooped by Ana Cristina Pratas
Scoop.it!

Augmented Reality and a Better User Experience

Augmented Reality and a Better User Experience | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
No comment yet.
Scooped by Ana Cristina Pratas
Scoop.it!

When to use #Gamification

When to use #Gamification | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Ana Cristina Pratas's insight:
  • Encourage Learners—Challenges, goals and making progress are all traits that engage and encourage humans. Adding game-elements can be done at the structural level of gamification through points and badges. This is adding a game layer on top of existing curriculum. Gamification can also be done at the content level where the compliance online training module is turned into a “who-done-it” to find where the compliance violation took place.
  • Motivate Action-The old saying “you get what you reward” holds true for the concept of structural gamification. If you want to motivate learners to move through instruction and to accomplish goals, gamification is a great solution.
  • Influence Behavior—Game elements when properly placed into a curriculum or everyday employee activities can positively influence behavior.
  • Drive Innovation—Gamification can drive innovative thinking and activities. One example is the game FoldIt! This gamified process was developed to allow non-scientist to work on the incredibly difficult task of folding proteins into 3D structures. Points are awarded form packing protein and other moves within the protein structure. In this experience, the players are actually predicting protein sequences and players have designed new vaccines from the new and unique ways they’ve folded protein. Some organizations have created a gamified bug tracking system to provide points and rewards for reporting bugs within beta releases of software.
  • Skill Building—If you want to learn how to use the Ruby on Rails, an open source web application framework for the Ruby programming language, you could sit down with a manual and plow through pages of text or you could program a web site for Zombie meet ups. Rails for Zombies is a gamified approach to teaching someone how to gain the skills of using Ruby on Rails. It builds programming skills as a person earns points, badges and completes a story about creating a product for Zombies.
  • Knowledge Acquisition—Gamification elements can include points and levels and give the learner a chance to practice through repetition. When done correctly, learners volunteer to experience the learning content again and gain because they are involved in a game-like process where repetition is accepted.
No comment yet.
Scooped by Ana Cristina Pratas
Scoop.it!

ADRIFT: Create your own Interactive Fiction

ADRIFT: Create your own Interactive Fiction | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Create your own Interactive Fiction with this free, easy to use application for Windows.
Ana Cristina Pratas's insight:

Interactive Fiction (formerly referred to as Text Adventures) are a cross between reading a book and playing a game, where you control the main character. Rather than reading the story from start to finish, you interact with everything by typing commands at a prompt, discovering things as you go along. Well written games give you, the player, the impression that anything you type is understood by giving a sensible and meaningful response. Indeed, part of the fun of playing interactive fiction games is discovering responses to things you didn't expect to have been catered for.

Most interactive fiction follows the same basic rules - these include walking from location to location using compass directions (north, east, south-west etc). You can normally pick objects up, drop them, put them on things, talk to characters, push things and much more. This handy sheet for beginners explains many common commands used in games.

Frank Isaksson's curator insight, May 6, 4:54 AM

Minns du "Walk West" "Open Chest" "Pick up key" "Kill Troll with key"?

 

Då kanske du vill bygga ditt eget?! Gör det!

Scooped by Ana Cristina Pratas
Scoop.it!

Quest for Windows - download free software to make text adventure games

Quest for Windows - download free software to make text adventure games | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
No comment yet.
Scooped by Ana Cristina Pratas
Scoop.it!

Google Glass is creepy, but augmented reality doesn't have to be

Google Glass is creepy, but augmented reality doesn't have to be | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
For all the press that Glass is getting, you might get the impression that just Google is exploring the space. Unsurprisingly, that's not actually the case.
No comment yet.
Scooped by Ana Cristina Pratas
Scoop.it!

Augmented Reality Is Going Mobile--and Coming to a Classroom Near You

Augmented Reality Is Going Mobile--and Coming to a Classroom Near You | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
What was once a futuristic technology is now giving students an immersive way to learn from the world around them.
Ana Cristina Pratas's insight:

Among the many technologies poised to reshape the way we communicate and interact with the world around us, few evoke the same sense of excitement and curiosity as augmented reality. Best known as the technology behind the visual overlays on televised sports games and Google's much-hyped Project Glass, AR seems intriguing and futuristic, if a bit lacking in practical uses for the average consumer. The same holds true in education, where, until recently, its impact on the curriculum of even the most tech-savvy districts has been limited to somewhat primitive efforts like QR codes.

But AR's promise is enormous. In the 2012 K-12 edition of the Horizon Report, which examines a wealth of data to predict which ed tech trends will develop into mainstream successes, the New Media Consortium (NMC) named augmented reality an emerging technology with "significant potential" to transform K-12 education. The report anticipated widespread adoption in four to five years. Yet, for many K-12 educators who are just now exploring how web 2.0 and mobile technologies fit into their classroom, AR isn't a priority, primarily because its application to education still seems theoretical to most teachers.



No comment yet.