See on Scoop.it – Technology in the Classroom , 1:1 Laptops & iPads and MORE Our learners live in a connected world where technology impacts their lives daily. Our students often dedicate many hours to communicating, sharing, and learning online.
Digital data stem from our own personal and social cognitive processes and thus express them in one way or another. But we still don’t have any scientific tools to make sense of the data flows produced by online creative conversations at the scale of the digital medium as a whole.
The concepts of evolution and complexity theory have become part of the intellectual ether permeating the life sciences, the social and behavioral sciences, and, more recently, management science and economics. In this book, John E. Mayfield elegantly synthesizes core concepts from multiple disciplines to offer a new approach to understanding how evolution works and how complex organisms, structures, organizations, and social orders can and do arise based on information theory and computational science.
Intended for the intellectually adventuresome, this book challenges and rewards readers with a nuanced understanding of evolution and complexity that offers consistent, durable, and coherent explanations for major aspects of our life experiences. Numerous examples throughout the book illustrate evolution and complexity formation in action and highlight the core function of computation lying at the work's heart.
When Artworks Crash: Restorers Face Digital Test New York Times (blog) That was the conundrum facing the Whitney Museum of American Art, which in 1995 became one of the first institutions to acquire an Internet-made artwork.
Telegraph.co.uk Hay Festival 2013: Digital world has killed creativity and culture, says ... Telegraph.co.uk Hay Festival 2013: Digital world has killed creativity and culture, says Trainspotting author.
Is creativity an analog process? His idea of 'percolation' is interesting.
Researchers have launched a project that will figure out how to get the sensors we carry (or will carry) on our bodies to talk to each other, creating "cooperative interpersonal networks" that relay a wide range of data.
A collaborative network for things. Now all we have to do is hook up with that and the robots and we are set.
The Holmes Report Producing At The Speed Of Culture The Holmes Report But as I listened to Ken Kraemer, head of the Moment Studio, the real-time content newsroom at digital agency Deep Focus, I heard an exciting possibility: real-time content...
Disposable news...if this is what is guiding content, the culture it will shape is entirely disposable.
Editor’s NoteThis post is part of Co.Exist’s Futurist Forum, a series of articles by some of the world’s leading futurists about what the world will look like in the near and distant future, and how you can improve how you navigate future scenarios...
Interesting slant on how tech interfaces and develops with actual usage.
CrowdOptic To Put Augmented Reality Art Gallery in Toronto Cityscape Singularity Hub After downloading an app for the event, attendees can point their phones at different places around David Pecaut Square to see a “virtual gallery” not visible to...
Four ways augmented reality will invade your life in 2013 Quartz With the impending arrival of Google Glass, augmented reality, long the stuff of science fiction, will soon be invading our every waking moment.