Digital CULT
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194 | It's a Wonderful Second Life

194 | It's a Wonderful Second Life | Digital CULT | Scoop.it
I would guess that the most popular draw of Second Life is the role play community. I first learned of Second Life back when it first came out from the Gorean AOL group I used to play with, but I didn't join Second Life until 2010 ...
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Higher education in virtual worlds: the use of Second Life and OpenSim for educational practices - University of Bedfordshire Repository

Higher education in virtual worlds: the use of Second Life and OpenSim for educational practices - University of Bedfordshire Repository | Digital CULT | Scoop.it

"This thesis explores the features of Second Life and OpenSim that affect the choice of academics who are planning to use a virtual world in order to meet the learning needs of their students. For the conduct of this study, what was taken into account is a preexisting framework which proposes the evaluation of virtual worlds against four dimensions: their contexts, the immersion encountered within each, their cost, and their persistence. "


Via Dr. Susan Bainbridge
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What Kids Can Learn from Playing in Virtual Worlds

What Kids Can Learn from Playing in Virtual Worlds | Digital CULT | Scoop.it
There are over 1 billion users of virtual worlds, online communities where users have avatars and participate in various simulated environments. Even more

Via Ana Cristina Pratas
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Celebrate a Decade of Second Life! - Second Life

Celebrate a Decade of Second Life! - Second Life | Digital CULT | Scoop.it
This month marks ten years since Second Life first opened to the public in June of 2003! We're incredibly proud of Second Life's success and longevity.
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