Digital Collaboration and the 21st C.
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CLICK HERE to support Chris Brown's Symphonic Love Foundation for Free

CLICK HERE to support Chris Brown's Symphonic Love Foundation for Free | Digital Collaboration and the 21st C. | Scoop.it
Help Chris Brown promote creativity and positivity around the world with his Symphonic Love Giving Assistant (#TEAMBREEZY! Help Chris Brown promote creativity & positivity around the world w/ his Symphonic Love Giving Assistant!
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Digital Collaboration and the 21st C.
Examines the connectivity possible for global knowledge participative creation and sharing.
Curated by Susan Myburgh
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The Learning Affordances of Augmented Reality for Museum Exhibits on Human Health

The Learning Affordances of Augmented Reality for Museum Exhibits on Human Health | Digital Collaboration and the 21st C. | Scoop.it
Using examples from across formal and informal settings,this article illustrates the learning affordances of AR for museums that aim tocommunicate concepts related to human health. These topics often presentspatiotemporal challenges for learning, but can be made more accessible tolearners when contextualized within personally, socially, and culturally relevantcontexts.

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Bonnie Bracey Sutton's curator insight, July 29, 2016 8:19 AM
This is a long and wonderful way from "Blood and Guts".Love it .. This is incredible.
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Mining Personal Data Using Smartphones and Wearable Devices: A Survey

Mining Personal Data Using Smartphones and Wearable Devices: A Survey | Digital Collaboration and the 21st C. | Scoop.it
This study presents the personal ecosystem where all computational resources, communication facilities, storage and knowledge management systems are available in user  proximity. An extensive review on recent literature has been conducted and a detailed taxonomy is presented.

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Developing the digital literacies of academic staff: an institutional approach | Newland | Research in Learning Technology

Developing the digital literacies of academic staff: an institutional approach | Newland | Research in Learning Technology | Digital Collaboration and the 21st C. | Scoop.it

For each literacy, there is an explanation of what the literacy is, why it is important and how to gain it, with links to resources and training opportunities. After an initial pilot, the DLF website was launched in the summer of 2014. This paper discusses the strategic context and policy development of the DLF, its initial conception and subsequent development based on a pilot phase, feedback and evaluation. It critically analyses two of the ways that engagement with the DLF have been promoted: (1) formal professional development schemes and (2) the use of a ‘School-based’ approach. It examines the successes and challenges of the University of Brighton’s scheme and makes some suggestions for subsequent steps including taking a course-level approach.


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Microsoft confirms it's not killing off Paint after outpouring of support

Microsoft confirms it's not killing off Paint after outpouring of support | Digital Collaboration and the 21st C. | Scoop.it
Paint will be available to download for free from the Windows Store.

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Educade | Lesson Plans | CREATE A NARRATIVE-DRIVEN SCAVENGER HUNT WITH AURASMA

Educade | Lesson Plans | CREATE A NARRATIVE-DRIVEN SCAVENGER HUNT WITH AURASMA | Digital Collaboration and the 21st C. | Scoop.it
Aurasma can encourage learners to go beyond the classroom to connect and enhance what they learn by pulling resources from the physical and the digital and then sharing those augmented reality scenes with others.


Learning Objectives:

  • Write a multi-part fictional narrative that logically ties in with actual locations on the school campus.
  • Create an engaging narrative experience for the reader through expressive and provocative narration, animation, and/or images.
  • Evaluate and deconstruct the narratives of others through class-wide discussion and reflection of own narrative.

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Gust MEES's curator insight, April 15, 7:35 AM

Aurasma provides an image-recognition software for creating and sharing augmented reality experiences. Users pan with their mobile device cameras to scan images in their physical environment to trigger a separate image or video to play on their screens.

 

Aurasma can encourage learners to go beyond the classroom to connect and enhance what they learn by pulling resources from the physical and the digital and then sharing those augmented reality scenes with others.

 

Learning Objectives:

  • Write a multi-part fictional narrative that logically ties in with actual locations on the school campus.
  • Create an engaging narrative experience for the reader through expressive and provocative narration, animation, and/or images.
  • Evaluate and deconstruct the narratives of others through class-wide discussion and reflection of own narrative.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Augmented+Reality

 

http://www.scoop.it/t/la-realite-augmentee-augmented-reality-ar

 

Maria Del Mar Londoño's curator insight, April 15, 3:46 PM
This is a great Idea of lesson plan. You can integrate productive skill with a little of exploration and the use of technology. it is new and fun way for the students to write. 
Coconut Curator's curator insight, April 30, 10:44 AM
Augmented reality without all the fancy hardware. Locations can be tagged as well as historical events and other data. There are many uses for Aurasma in primary and secondary schools and it would be a wonderful tool to help make museum exhibitions come to life.
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Digital Learning in Museums | OUMP - Oxford University Museums Partnership

Digital Learning in Museums | OUMP - Oxford University Museums Partnership | Digital Collaboration and the 21st C. | Scoop.it
On 16 June 2017 Oxford University Museums partnered up with DLNET (Digital Learning Network) to host a conference dedicated to digital learning in museums - how digital can be used to enhance museum based learning experience, how digital can extend the reach of museum learning programmes beyond...
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IU Libraries participates in national grant focused on improved curation of born digital documents

IU Libraries participates in national grant focused on improved curation of born digital documents | Digital Collaboration and the 21st C. | Scoop.it
A grant from the Institute of Museum and Library Services will extend HathiTrust Digital Library Data Capsule service to research library collections.
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What's next in digital, tech and society: #Innocon NYC 2017

What's next in digital, tech and society: #Innocon NYC 2017 | Digital Collaboration and the 21st C. | Scoop.it
Since I moved to NY, I've tried to attend every interesting industry event I've found. A couple of editions of Design Driven NYC, product management talks, Content Strategy NYC at Huge, Chatbots strategies with Dashbot, women in tech with Microsoft and UN Women, urban mobility with Uber....

On my
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Japan in Digital Age - Call for Papers

Japan in Digital Age - Call for Papers | Digital Collaboration and the 21st C. | Scoop.it
JAPAN IN THE DIGITAL AGE Call for Papers for a one-day Symposium Saturday 28th October, 2017 The Shed, Manchester Metropolitan University, Manchester Keynote Speakers Prof. Ian Condry, Professor of Japanese Cultural Studies, Massachusetts Institute of Technology Mr.
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Computers in Libraries 2018 Call for Speakers

Computers in Libraries 2018 Call for Speakers | Digital Collaboration and the 21st C. | Scoop.it
Participate in Computers in Libraries 2018 as a speaker or workshop leader.
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Digital Acquisition Marketing Specialist (Gaithersburg, MD, USA)

The Humane Society of the United States (HSUS), the nation's largest animal advocacy organization, is seeking a Digital Acquisition Marketing Specialist fo
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SAIC Digital Libraries

SAIC Digital Libraries is an institutional repository for the School of the Art Institute of Chicago (SAIC) and the Art Institute of Chicago (AIC).  A collaboration between SAIC’s John M. Flaxman Library, AIC’s Ryerson & Burnham Libraries, and the Institutional Archives, the repository presents...
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Infographic: Museum Digital Strategy Trends

Infographic: Museum Digital Strategy Trends | Digital Collaboration and the 21st C. | Scoop.it
This infographic shares the status of digital development in museums including using digital strategies to engage audiences and optimising for search
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Inclusion in an age of mobility | Traxler | Research in Learning Technology

Inclusion in an age of mobility | Traxler | Research in Learning Technology | Digital Collaboration and the 21st C. | Scoop.it

The paper reviews the progress and problems of the substantial and unique programme of mobile learning across UK higher education since 2000 in relation to its stance on inclusion, where this is apparent.


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CrashEd – A live immersive, learning experience embedding STEM subjects in a realistic, interactive crime scene | Bassford | Research in Learning Technology

CrashEd – A live immersive, learning experience embedding STEM subjects in a realistic, interactive crime scene | Bassford | Research in Learning Technology | Digital Collaboration and the 21st C. | Scoop.it

This article presents the background to CrashEd and an overview of how a timely placed animation at the end of an educational experience can enhance learning. The lessons learned, from delivering bespoke versions of the experience to different demographic groups, are discussed. The article will consider the successes and challenges raised by the collaborative project, future developments and potential wider implications of the development of CrashEd.


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Same but Different? Distributed Creativity in the Internet Age (PDF Download Available)

Same but Different? Distributed Creativity in the Internet Age (PDF Download Available) | Digital Collaboration and the 21st C. | Scoop.it

This article aims to contribute to a better understanding of the impact of the Internet on distributed creativity. While the social mechanisms that are fundamental for creative expression are not radically different online, and while we want to avoid overly romanticizing the role of the Internet or falling prey to technological determinism, we argue that there are, nevertheless, significant shifts that must be acknowledged and examined.


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THE *OFFICIAL ANDREASCY*'s curator insight, July 26, 5:46 AM

An interesting approach to the complex concept of creativity, examining it by adopting the view of a differentiated understanding of the range of changes in creative expression in the Internet age. How do technologies and the widespread use of the internet affect creative practice and expression? This article presents an insightful contribution to the area by introducing a specific framework adhering to social-based understandings of creativity.

Andreas Christodoulou's curator insight, July 26, 6:05 AM
Identifying elements of Collaborative Creativity in the Internet age.
Stephania Savva, Ph.D's curator insight, July 26, 5:31 PM
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Google quietly released a killer new feature in Google Maps

Google quietly released a killer new feature in Google Maps | Digital Collaboration and the 21st C. | Scoop.it
Google Maps now has elevation estimates.

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THE *OFFICIAL ANDREASCY*'s curator insight, July 20, 8:08 AM

Hikers are going to love this new feature. 

Andreas Christodoulou's curator insight, July 20, 8:08 AM
This is huge!
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Human-machine partnership and Emerging technologies

Human-machine partnership and Emerging technologies | Digital Collaboration and the 21st C. | Scoop.it
human-machine partnerships, 2030 evolution, technology, emerging technology, IFTF report, digital transformation, VR, AR, IoT, AI, robotics, cloud

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Anita's curator insight, July 19, 1:18 PM
Human-machine partnership and emerging technologies will make the unknown real.
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On Estonia, the EU and tech – TransferWise Ideas – Medium

On Estonia, the EU and tech – TransferWise Ideas – Medium | Digital Collaboration and the 21st C. | Scoop.it
I was in my early 20s when Estonia joined the EU. For a kid who’d grown up in the Soviet Union, it seemed like my country had come of age. For a country that had been isolated and cut off from the…
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Libraries of the Future Focus on Digital Collaboration and Scholarship

Libraries of the Future Focus on Digital Collaboration and Scholarship | Digital Collaboration and the 21st C. | Scoop.it
Libraries of the Future Focus on Digital Collaboration and Scholarship - “The New Media Consortium’s Horizon Report: 2017 Library Edition indicates technology will expand the role of the library.”
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Museums accelerate implementation of digital strategies, making more content available online and on-site to improve visitor experiences

Museums accelerate implementation of digital strategies, making more content available online and on-site to improve visitor experiences | Digital Collaboration and the 21st C. | Scoop.it
New research finds widespread investment in digital-engagement tactics, ‘digital transformation is afoot’;  next steps point toward improvement
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Digital Society 2017 | Home

Digital Society 2017: Digital solutions to reducing poverty and tackling inequality in Scotland Digital Society 2017 is a half day event focusing on reducing poverty & inequality in Scotland through digital innovation.
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Mariya Gabriel - Meet the new European Commissioner for the Digital Economy and Society

Mariya Gabriel - Meet the new European Commissioner for the Digital Economy and Society | Digital Collaboration and the 21st C. | Scoop.it
The Commissioner for the Digital Economy and Society will support the implementation of the Digital Single Market Strategy that the European Commission adopted in May 2015. She will contribute to delivering a Digital Single Market helping to lay the groundwork for Europe's digital future with pan-continental telecoms networks, digital services that cross borders and a wave of innovative European start-ups.
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Wanted! A editor-in-chief for Social Media Course. — Futurice

Wanted! A editor-in-chief for Social Media Course. — Futurice | Digital Collaboration and the 21st C. | Scoop.it
The World isn't ready yet, and building “cool tech” with “awesome features” will not make it better. Too often, we the designers and developers, have very little understanding of the social, political, and ethical implications of technological infrastructures and innovative business models. However, we are in a unique position to bridge the gap between social issues and a deep understanding of technology, design, and business. How to do this together with Aalto students? Read further...

TL; DR; Design, implement, and make happen a "college radio" of the digital age. I'm looking for a enthusiastic student to make some noise with me and Suvi, the teachers of Social Media course. I can offer you credits, salary, thesis topic, thesis instruction etc. Send me your free form one-page application by August 1st.





I know that you students have super valuable knowledge and insights when it comes to technology and society. I have witnessed in the Social Media course how you can take a societal problem and create a technical solution to it, and importantly, you can argue your case why it is more than “cool tech”.

I want these views, opinions, insights, and thoughts have a much wider audience and a bigger soap box. I want you to become more active socially before the commercial world grabs you and you run out of time to think outside the business context.

To teach and learn about all this, we have the Social Media course (CS-E5610). Which brings me to my call for a partner-in-crime.

Job description

In the Social Media course this Fall we will have a platform / concept for all the teams to make their views known to the world. Let's not have all the amazing work gather dust on some totally useless course system This platform will be designed in Period 1 in the Digital Service Design course, and launched for use for Period 2. Let’s see what happens after that in 2018.

I’m looking for a partner-in-crime to help us (Suvi Uski and myself, the teachers) achieve this. I hope whoever applies is enthusiastic about changing the world through technology and willing to experiment with these two courses and all the fab students. It would be great to find a person who sees this as their top project in their studies.

To help you make this your proudest study achievement, I can offer the following:


A guaranteed place in the Digital Service Design course in Period 1.
The salary of a course assistant for period 1 & 2 (Social Media course).
Study credits based on the work done and turned into studies (e.g., a bachelors thesis, a masters thesis, a special course).
Experience on how to build the “college radio” in the year 2017, i.e., content based communal platform for students to air out their opinions.
Working together with Suvi Uski and myself (the Social Media course teachers) to create something exceptional. Feel free to Google us and check our LinkedIn to see who you would be working with :)


If you see yourself doing this and making this one of the proudest work during your studies at Aalto, then please contact me risto.sarvas(ät)aalto.fi and ask more. I haven’t thought about all the details because why should I, I want your contribution as soon as possible. Send a free form application of one page to me by August 1st or earlier.

Feel free to further distribute this call.

Post scriptum

The problems with "cool tech" has, of course, become a public discussion in the past decade, and is growing. Think Uber and how its “cool business model” is propagating a world in which workers rights are stomped on the ground (http://www.growthbusiness.co.uk/uber-poster-boy-digital-innovation-2548798/). Or think about the power of social media giants in deciding what kind of images are appropriate in our everyday lives (https://www.theguardian.com/commentisfree/2015/mar/30/social-media-protecting-men-periods-breast-milk-body-hair).

What is still missing are engineers and designers who truly know the tech & business, and can take part in these public discussions. I want to change this and encourage all you to become even more societal, political and whatever it takes to get you involved on a societal level :)
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MSc in Digital Society

MSc in Digital Society | Digital Collaboration and the 21st C. | Scoop.it
M.Sc. (Digital Society) programme at IIIT-Bangalore prepares students who have an astute understanding of the digital ecosystem.
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