"MakerSpaces can be a great catalyst for the growth of social-emotional learning. Facilitating a maker culture can give students a venue for the development of the tools they need to recognize, understand and manage emotions and to make the responsible decisions that are critical to being a successful learner. These life long skills must be clearly articulated and deliberately discussed so that they become an intrinsic foundation for the emotional health of the student.
There are many excellent social emotional learning titles that can be used to encourage SEL development. However, a few of these also blend very well with a Maker mentality and build on some important tenants of social and emotional well being."
I have had the opportunity to work with students with disabilities in an inclusion classroom for about ten years, and for nearly all of those years I have been in a school where every student has a laptop.
With technology at their fingertips, a priority for me became trying to find ways to use that technology to reach my students with disabilities. I have learned a lot over the years thanks to some amazing students and co-teachers. Here are eight of my favorite tech tips for differentiating in an inclusion classroom.
Students need to be active and reactive viewers -- comprehending and critiquing, reading and reacting, getting and giving knowledge. Below you'll find great tools, tips, and strategies for helping to foster both of these essential media-literacy skills.
They aim to do this by combining an extreme form of "peer-to-peer learning" with project-based learning. Both are popular methods among education researchers, but they usually involve the supervision of a teacher.
They complete a project using resources freely available on the internet and by seeking help from their fellow students, who work alongside them in a large open-plan room full of computers. Another student will then be randomly assigned to mark their work.
Technology has radically transformed and revolutionized education. From education 1.0 where technology was hardly used to education 3.0 where digitally reigns, learners are becoming more dependent on web technologies to help them with their learning. Of course there are always side effects to any new innovation but when it comes to education the advantages of embracing technology way outnumber its inconveniences. The infographic below from the folks in Pumpic provides some key insights regarding the use of technology especially the mobile one in kids learning. It also suggests some interesting ways to use smartphones and tablets to boost kids’ education and features a number of apps to use in this regard.
Two years ago, my school obtained a grant from the Sphero Robotics company that brought 10 Sphero Robots to our school. At first, we used them in math and science. However, this year, we expanded our use of robotics and acquired Ozobots, SPRKS, bb8s, and BeeBots. My elementary faculty impressed me with their ability to use these 21st-century robots in a variety of subject areas including language arts and humanities. Here are four examples of how A. Harry Moore teachers used robots to teach lessons in English, Language Arts, and Humanities classes.
With so much information readily available in a range of multimodal formats, from text to multimedia, apps and social networking, we need to blend technological learning and critical literacy together so that students can critically appraise the information that they are accessing.
You’ve probably heard of the student-led “Genius Bar”, which is generally a team of student leaders that provide technical support for the technology devices and programs in their schools. What a great way to utilize and develop student knowledge and skills, right? I couldn’t agree more.
Busch's student tech teams have four sub-committees: the “Newcast Directors," the “iPad Consultants," the “Makerspace Mentors," and the “Cyber Squad." But what if we took the opportunity to develop young, skilled learners a step further, and asked those student leaders to support, collaborate with, and mentor teachers and their peers with in-class technology projects? What if we asked those student learners to create informative, instructional digital content that is accessible to all? After all, many of us would agree that the students are the ones who are usually the most knowledgeable, up-to-date resources for what is the latest and greatest with technology, so why not tap into their large knowledge base and cultivate their leadership potential?
Our school here in Wisconsin did just that, and the results have been astounding. Here’s how it happened.
If your classroom is far from a 1:1 environment (more like 1:32), it can be hard to find great technology projects that really work. Here are some simple tech tools students can use to create awesome projects. Students can work together …
Every day, I ask my kids, “What did you make in school today?” Too often, they can’t give me an answer. But on the days that they do, their eyes light up and they passionately describe their projects. It’s in those moments that I am reminded that making is magic.
There are no new questions. Have a research question? Trust me, it’s been asked before. Put your exact question into quotations as a search term, and you will find, at the very least, a lead to your answer. Want to find out how much of the ocean has been explored? Type “How much of the ocean has been explored” into your search engine, and you will likely get your answer.
Tech colossus, Microsoft, has released its AI software for developers everywhere, and it can even be run from a single laptop. Open-source deep learning software has the potential of opening the floodgates of technological revolution.
To ban or not to ban, that is always the question when it comes to personal devices in the classroom. But rather than fight this uphill battle (Generation Alpha is forecasted to be more technological than any previous), let's figure out how to leverage these little machines. If used intentionally, m
Crash Course and SciShow are massively popular YouTube channels offering interesting and educational content for adults and older teens. Unfortunately, many of the videos on both channels include snarky or satirical comments that are questionable for some classrooms. And all of the videos are at a pace that is way too fast for a lot of of middle school or elementary school students. The producers of both channels seem to have come to the same realization as evidenced by the recent launches of Crash Course Kids and SciShow Kids.
Crash Course Kids and SciShow Kids use the same format as their older counterparts. They provide a broad overview of various topics through the use of greenscreen visuals and a lot of talking. The ones that I've watched so far are still a bit too fast-paced for my liking so your students might have to watch them a second time and or pause them to digest the content as they go. I've embedded a video from each channel below.
Want to create movies like Wallace and Gromit or those groovy Lego shorts on YouTube? Create beautiful stop motion animated movies anywhere instantly on your device. Everything you need is right at your fingertips. No computer needed. "It's simple to use, it's deceptively powerful, and it's tremendous fun."
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