Digital Archeology
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Digital Archeology
Seeking the best in digital consumption, transmedia exploration and immersive entertainment.
Curated by Binary Racoon
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Disney Invites Kids to Bring iPads to Theaters for 'The Little Mermaid' Re-Release

Disney Invites Kids to Bring iPads to Theaters for 'The Little Mermaid' Re-Release | Digital Archeology | Scoop.it
When “The Little Mermaid” protagonist Ariel sang about having “gadgets and gizmos galore,” she probably wasn’t talking about Apple products. However, Disney is providing incentive for movie-goers t...
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Fort McMoney – ONF/interactif and ARTE

Fort McMoney – ONF/interactif and ARTE | Digital Archeology | Scoop.it
Coming soon: Fort McMoney, a documentary game by David Dufresne. Take control of Fort McMurray, Canada, the world’s third largest oil reserve, and make your worldview triumph. A Toxa/NFB production with ARTE and CMF/FMC’s support.
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Nouvelles écritures et transmedia : nos projets 2013

Nouvelles écritures et transmedia : nos projets 2013 | Digital Archeology | Scoop.it
Au coeur des enjeux éditoriaux de France Télévisions aussi bien côté numérique que côté antenne, les nouvelles écritures s'insèrent désormais en amont des réflexions sur chacun de nos programmes pour mieux répondre à la dissémination croissante des...
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Transmedia Programming Converges for 2013 New York Film Festival

Transmedia Programming Converges for 2013 New York Film Festival | Digital Archeology | Scoop.it
The word premieres of two interactive doc projects and the New York debuts of a handful of multiplatform titles — including “Charlie Victor Romeo,” the hit Off Broadway docu-play recently turned in...
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Kevin Spacey urges TV channels to give control to viewers

Double Oscar-winner Kevin Spacey has challenged TV channels to give "control" to their audiences or risk losing them at his address at the James MacTaggart M...

Via Simon Staffans
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Simon Staffans's curator insight, August 24, 2013 9:29 AM

Yup, the audience wants stories, and control over access to the stories.

Hans Heesterbeek's curator insight, August 26, 2013 12:47 AM

So right power to the audience, but the audience must be active. Fascinate and engage thme

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In The Games Of Madness: 5 Core Elements Of Interactive Storytelling

In The Games Of Madness: 5 Core Elements Of Interactive Storytelling | Digital Archeology | Scoop.it

Over the past few years I have had a growing feeling that videogame storytelling is not what it could be. And the core issue is not in the writing, themes, characters or anything like that; instead, the main problem is with the overall delivery. There is always something that hinders me from truly feeling like I am playing a story. 

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The Future of Second-Screen Experiences - IGN

The Future of Second-Screen Experiences  - IGN | Digital Archeology | Scoop.it
Tablets and phones can add substantial depth and meaning to the games we play, and second-screens will make next-gen great.
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'Your World is the Game Board' With $2.5M in funding, Mind Pirate chasing wearable augmented reality games

'Your World is the Game Board' With $2.5M in funding, Mind Pirate chasing wearable augmented reality games | Digital Archeology | Scoop.it
Get ready for the age of games for Google Glass.

Via Gary Hayes
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Gary Hayes's curator insight, August 5, 2013 4:27 AM

Quote "

Hardin said that the company’s credo is “Your World is the Game Board,” an idea conceived around Google Glass and its capability to overlay augmented reality games over the landscape that a user sees.

But while that market is out of reach for now, Hardin said that his firm believes that smartphones and tablets have underutilized features such as sensors for gesture controls. Mind Pirate will show what it means when it launches its first game this fall for iOS and Android."

Hans Heesterbeek's curator insight, August 6, 2013 2:48 AM

I'm curious

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The most popular setting in the Dungeons & Dragons universe is about to be completely reshaped by an epic event announced today by Wizards of the Coast

The most popular setting in the Dungeons & Dragons universe is about to be completely reshaped by an epic event announced today by Wizards of the Coast | Digital Archeology | Scoop.it

Key milestones in the year-long Sundering storyline will take place in iconic locations like Baldur’s Gate, Neverwinter and Icewind Dale, to name a few. The changes to the Forgotten Realms can be experienced through a series of novels, in-store play experiences, digital offerings, comics, accessories and tabletop RPG adventures. Through these expressions, Dungeons & Dragons (D&D) fans will be able to engage and impact the fate of the Forgotten Realms forever.

Binary Racoon's insight:

A grand transmedia strategy for D&D. Bravo!

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The future of storytelling: People want to befriend characters and influence their decisions

The future of storytelling: People want to befriend characters and influence their decisions | Digital Archeology | Scoop.it
Research group Latitude has been looking at the way that the Web and digital evolution has, and will, change the way people tell stories in the future, focusing specifically on how ...
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Microsoft planning multiplayer locative AR games using a mobile kinect? - patent filing details

Microsoft planning multiplayer locative AR games using a mobile kinect? - patent filing details | Digital Archeology | Scoop.it
Remember that Xbox 'Fortaleza' glasses leak? Well the concept is back, this time in a Microsoft patent filing. AR gaming anyone?

Via Gary Hayes
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Gary Hayes's curator insight, August 5, 2013 4:22 AM

Quote "

Microsoft is plotting a pair of Augmented Reality specs to allow users to play multiplayer games in 'real space,' according to a recent patent application.

The glasses, which first appeared last year in leaked Xbox documents codenamed 'Fortaleza', could be used to start multiplayer games and improve the overall experience thanks to multiple built-in sensors.

As explained by the filing, the glasses would receive eye tracking information, facial recognition data, depth information and voice data, which could be used to invite players to participate in games."

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How video game giant Ubisoft will dive into movies with an Assassin's Creed film (interview)

How video game giant Ubisoft will dive into movies with an Assassin's Creed film (interview) | Digital Archeology | Scoop.it

Farchad Bidgolirad handles the R&D that Ubisoft will use to blend game and film tech in the new Assassin's Creed film....

 

Bidgolirad: Storytelling, I would say, is a newer thing in games. For a long time, I think people thought that technology made the main difference between one game and another, but in the past few years, technology has become just one difference. To make a good name, you need story, you need character. We’ve gotten quite good at it, if you look at something like Assassin’s Creed.

Now, more and more, in the movies you have touches from games coming in. Game directors and moviemakers were a completely different culture for a long time, but now you have movie directors coming in who are also gamers. Those cultures are crossing over, even in the editing part of things. Directors are using a different language, because they’ve been influenced games. It’s part of the more modern way of doing movies....'


Read more at http://venturebeat.com/2013/08/03/why-video-game-giant-ubisoft-is-jumping-into-movies-with-an-assassins-creed-film-interview/#LaGpExs0VBhodkDq.99 ;


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Playing this Saturday, the movie that surrounds you - Deep Media

Playing this Saturday, the movie that surrounds you - Deep Media | Digital Archeology | Scoop.it
What if you were in a movie that couldn't be screened because it's taking place all around you? That's the idea behind As If It Were the Last Time, an immersive theater piece by the UK artist Duncan Speakman that...
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JK Rowling to write new Harry Potter-inspired film series based on Fantastic Beasts and Where to Find Them

JK Rowling to write new Harry Potter-inspired film series based on Fantastic Beasts and Where to Find Them | Digital Archeology | Scoop.it

“Although it will be set in the worldwide community of witches and wizards where I was so happy for seventeen years, ‘Fantastic Beasts and Where to Find Them’ is neither a prequel nor a sequel to the Harry Potter series, but an extension of the wizarding world,” said Rowling. “The laws and customs of the hidden magical society will be familiar to anyone who has read the Harry Potter books or seen the films, but Newt’s story will start in New York, seventy years before Harry’s gets underway.”

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Transmedia: The Birth of a New Art Form « nofilmschool

Transmedia: The Birth of a New Art Form « nofilmschool | Digital Archeology | Scoop.it

Government Film Commissioner and Chairperson of the National Film Board of Canada Tom Perlmuttershares his thoughts on the future of storytelling. He explains the basic human need behind the act of telling a story, how that act has evolved over time, and where its evolution is heading: transmedia.

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Demon House - Interactive Horror & Iterative Development  - Journal - mikejones.tv

Demon House - Interactive Horror & Iterative Development  - Journal - mikejones.tv | Digital Archeology | Scoop.it
Of all narrative genres it is more than arguable that Horror and Thriller stories lend themselves ...
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Five transmedia projects - autumn 2013

Five transmedia projects - autumn 2013 | Digital Archeology | Scoop.it
In February I did an overview of five transmedia projects I would be keeping an eye on. Of the projects I wrote about back then, Defiance opened to mixed (and some derisive) reviews. I thought it w...
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Does transmedia storytelling provide an effective educational experience?

Does transmedia storytelling provide an effective educational experience? | Digital Archeology | Scoop.it

Paris porte-à-porte is a transmedia project which aims at celebrating the 40th anniversary of the Paris ring road by presenting its story. The web, the radio, the documentary and the cell phone are the mediums used to describe the ring road of yesterday, today and tomorrow.


Via The Digital Rocking Chair, malek, harish magan, Hans Heesterbeek
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Pamela Koefoed's curator insight, August 26, 2013 1:37 PM

It makes a lot of sense to use a variety of mediums to impart information and to teach with technology.

Hans Heesterbeek's curator insight, August 27, 2013 1:46 AM

Nice project 

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Branching Narrative | The Story Element

Branching Narrative | The Story Element | Digital Archeology | Scoop.it

"Thinking about interactive storytelling is kind of like trying to see the entire earth while standing on its surface. You look around, see a part of the planet, and think OK, that makes sense. But what about that waaaay over there?"

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Writing Wednesdays: Why (And How) Creative People Say No

Writing Wednesdays: Why (And How) Creative People Say No | Digital Archeology | Scoop.it

"Time is the raw material of creation. Wipe away the magic and myth of creating and all that remains is work: the work of becoming expert through study and practice, the work of finding solutions to problems and problems with those solutions, the work of trial and error, the work of thinking and perfecting, the work of creating. Creating consumes. It is all day, every day. It knows neither weekends nor vacations. It is not when we feel like it. It is habit, compulsion, obsession, vocation. The common thread that links creators is how they spend their time. No matter what you read, no matter what they claim, nearly all creators spend nearly all their time on the work of creation. There are few overnight successes and many up-all-night successes."

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Emerging Theaters

Emerging Theaters | Digital Archeology | Scoop.it
Paris Premiere for The Life of Pi

For decades, the theater has been the source of much hand wringing within the entertainment industry. The ‘80s and ‘90s were boom times, to be sure. That era, at least in the United States, seems to be ...
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Journalism and video games come together as a new form of storytelling in Brazil

Journalism and video games come together as a new form of storytelling in Brazil | Digital Archeology | Scoop.it
The magazine Superinteressante is among a number of Brazilian publishers who have reached new audiences by producing games on topics like drug trafficking and police investigations.
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A Journey to Make Video Games Into Art

A Journey to Make Video Games Into Art | Digital Archeology | Scoop.it

'How Thatgamecompany, the creators of Journey, became the gaming industry’s new heroes overnight...

 

In the industry press, TGC’s games are often described as “experimental.” The studio’s past three titles, released on the PlayStation Network as part of an exclusive three-game deal with Sony Computer Entertainment America, featured no dialogue or conventional protagonists. Flow, released in 2007, requires players to guide a microorganism through a series of underwater two-dimensional plains; in Flower, the player guides a single flower petal across different environments. Journey, released in spring of 2012, was TGC’s first online game. Following its release, it became the fastest-selling PlayStation Store title in both North America and Europe. (Sony did not reveal how many copies the game sold, saying only that it broke sales records.)...'

 


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Trask Industries

Trask Industries | Digital Archeology | Scoop.it
As the world's leading full-spectrum genetic security and containment company, Trask Industries continues to uncover new ways to control the mounting X-gene threat.
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7 Deadly Sins of Worldbuilding

7 Deadly Sins of Worldbuilding | Digital Archeology | Scoop.it

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Asil's curator insight, August 3, 2013 5:21 PM

Really helpful checklist for the novelist (or screenwriter or playwright). 

Henrik Safegaard - Cloneartist's curator insight, August 4, 2013 3:21 AM
1. Not thinking about basic infrastructure.

How do they eat? What do they eat? Who takes away the garbage? Who deals with their bodily wastes? How do they get around? What do the majority of people do to survive? You're not just constructing a society, you're creating an economy. People don't oppress each other for fun — usually, systems of hierarchy and oppression have an economic component to them. Maybe you need a lot of peasants to grow labor-intensive crops, or maybe you need lots of cannon fodder in your space war. Maybe your only source of protein is a weird fungus that needs to be tended by specially trained people. Maybe everybody's eating algae. In any case, there's nothing worse than a fictional world where there are elaborate social structures, which seem completely separated from the realities of food, shelter and clothing.

 

click to read them all -

Juliana Loh's curator insight, August 4, 2013 3:42 PM

Having worked on an even smaller RPG project, I've had to build out and consider all aspects of our world both visually and wrt narrative. Responding to situations required designing the society mindset. Without that mindset, we wouldn't have known how to visually represent our world economically, socially aesthetically and politically.