Digital Archeology
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Digital Archeology
Seeking the best in digital consumption, transmedia exploration and immersive entertainment.
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How will the craft of storytelling change in the future?

The Internet, human-computer interaction, gaming, and other future technologies leading up to the possibility of the technological singularity, will change how stories are told, how they are heard. How will the craft of storytelling change, and how can novelists, filmmakers, television producers and game designers adapt?

 

 

35 very very interesting answers even for those involved in documentary.

 

[Thx to Drewvigal]


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My InstaStory App, Short Stories made of Instagram Pics ...

My InstaStory App, Short Stories made of Instagram Pics ... | Digital Archeology | Scoop.it
With My InstaStory App, IGERs can create their own short personal clips or #instastories from their photos and share them with the Instagram community as well as facebook, twitter and email etc… You can match your Instagram photos with music of...

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The Silent History Represents A New Type Of Storytelling On iOS Devices

The Silent History Represents A New Type Of Storytelling On iOS Devices | Digital Archeology | Scoop.it

Bryan M. Wolfe: "The Silent History represents a much different type of storytelling, and one that effectively makes use of many of the features of iOS devices, including portability and GPS" ...


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The Asian Screen - The state of China & Hong Kong’s film industry and the emergence of Transmedia

The Asian Screen - The state of China & Hong Kong’s film industry and the emergence of Transmedia | Digital Archeology | Scoop.it
Intro: THE ASIAN SCREEN is Haexagon Concepts' ongoing series of industry reports on the media and entertainment market in the Greater China and East Asian region.

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Avez-vous déjà vécu une expérience transmédia ?

Avez-vous déjà vécu une expérience transmédia ? | Digital Archeology | Scoop.it

Avant-gardiste, Le Défi des Bâtisseurs : la Cathédrale de Strasbourg, entend vous plonger encore plus loin dans la reconstitution historique. Le contenu du film trouvera ainsi une extension logique dans le webdocumentaire, qui fournira des informations supplémentaires sur la construction de la cathédrale. Mieux encore, il vous permettra de devenir vous-même un bâtisseur, grâce à un jeu d’enquête documentaire que nous avons nommé « Tower Builder » ! Vous pourrez ainsi aller plus loin dans l’expérience et tenter d’égaler le travail de ces architectes médiévaux.


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Tremendous Transmedia: An Introduction | Assassin's Creed Initiates

Tremendous Transmedia: An Introduction | Assassin's Creed Initiates | Digital Archeology | Scoop.it

For years, the Assassin’s Creed® franchise has worked tirelessly to become the pinnacle of video game transmedia projects. The brand team have created fantastic short films, comic books, novels, Facebook and Smartphone applications, with much more to come, in order to immerse fans in an ever-expanding universe.

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Visiting Ancient Egypt, Virtually

Visiting Ancient Egypt, Virtually | Digital Archeology | Scoop.it
Professors at Harvard, King's College and other top universities are working in a relatively new field called the digital humanities, which combines high-tech interfaces with study of the arts.
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ALT-Minds - new French Transmedia project

ALT-Minds - new French Transmedia project | Digital Archeology | Scoop.it

The collaboration of Lexis Numérique (creator of In Memoriam) and the European telecommunications giant Orange has given birth to an exciting new Transmedia project, Alt-Minds. The project is scheduled to launch on November 5th simultaneously on the Internet tablets, social networks, as well as in the real world. Baptised a total fiction by Eric Viennot (Co-founder of Lexis Numérique) , Alt-Minds is a paranormal thriller that combines the world of web fiction with investigative gameplay.


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How To Tell Better Stories: 10 Profound Lessons From The Future Of Storytelling Conference

How To Tell Better Stories: 10 Profound Lessons From The Future Of Storytelling Conference | Digital Archeology | Scoop.it

Walking off the ferry into Snug Harbor on Staten Island, there was a big motorcade of cars and police standing there. SIt was the first and most obvious clue that this first ever Future of StoryTelling Conference might not be the same as any other business conference. As the crowd filed into the auditorium, Al Gore was among them … just one of the many influential participants at this event put on by media pioneer Charlie Melcher. The earlier clue that every attendee received was an email outlining their “homework” before the event, which involved watching about 15 films from visionaries and influencers like Tim Kring, Damian Kulash, Jake Barton, Margaret Robinson and others.


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Cool....The Butcher of Provincetown - Transmedia Origin Story Video

In 1921, a disaster befell the residents of Port Union, Ontario. Unfortunately, this disaster was man made.

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“HALF THE SKY” & SOCIAL DOCUMENTARY TRANSMEDIA

“HALF THE SKY” & SOCIAL DOCUMENTARY TRANSMEDIA | Digital Archeology | Scoop.it

Randy Astle:  "One of the most intriguing things about transmedia when compared to traditional film, particularly documentary, is that through its multiple entry points and interactive experiences it has the potential to more fully engage viewers in causes" ...


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The Terrible Transmediaified Mind of Author Chuck Wendig

The Terrible Transmediaified Mind of Author Chuck Wendig | Digital Archeology | Scoop.it

Noah J Nelson:  "If you’ve spent any time online in the indie author, genre fiction, transmedia or gamer communities there’s a good chance you’ve run across Chuck Wendig" ...


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World-class digital storytelling talent to develop feature film extensions at Multi-platform Clinic

World-class digital storytelling talent to develop feature film extensions at Multi-platform Clinic | Digital Archeology | Scoop.it
Mentors include Lance Weiler (US), a storytelling pioneer, named by WIRED magazine as ‘one of 25 people helping to reinvent entertainment and change the face of Hollywood’; Matt Costello (US), writer of ground-breaking and award-winning novels, games and television, who has worked on feature titles including King Kong, Pirates of the Caribbean: At World’s End and Bad Boys 2, and consulted on Titanic; social technologist Gunther Sonnenfeld (US) who has taken his vast experience of marketing major films such as Magnolia and Gangs of New York into the multi-platform arena; and Brian Seth Hurst (US), known as ‘the father of cross platform’, an expert in ‘storyworlding’. Laurel Papworth, one of Australia’s leading social media experts, will also join the mentoring team.

The team of mentors will join the clinic’s director, StoryLabs’ Gary Hayes, in Sydney from 26 to 30 November.


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The Art of Online Storytelling

The Art of Online Storytelling | Digital Archeology | Scoop.it
It's all the craze these days, parallax scrolling single page websites. Yes they are over-done but there are a few creative designers who have taken this effect and used it to tell a compelling story in return created a great user ...
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OFFSHORE: a creative space between serious games and i-docs

OFFSHORE: a creative space between serious games and i-docs | Digital Archeology | Scoop.it

Sandra Gaudenzi: "It combines game logic and immersive interface to tackle a serious problem such as offshore oil extraction: its dangers, its economic and ecologic consequences. More than anything it tries to find a new language to engage a web audience that is game savvy, but maybe not energetically engaged" ...


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Infographic: Charting The Entire Story Of “Lost”

Infographic: Charting The Entire Story Of “Lost” | Digital Archeology | Scoop.it
Santiago Ortiz is the data visualization specialist who created a brilliant way to view the stars through a web browser. He’s also a Lost fanatic. “I’m the single human being I know that wasn’t disappointed with the End,” he writes.

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Two Compelling Social Media Trends for 2012 | Dec. 2011 Social Media Today

Two Compelling Social Media Trends for 2012 | Dec. 2011 Social Media Today | Digital Archeology | Scoop.it
A new year is bearing down upon us—YIKES how did it get here so fast?  With holiday festivities in full swing, I’d like to spotlight two social media trends I see unfolding with wider breadth in the coming year.What are they?

 

What are they?

 

Transmedia and the Micro-Economy

 

First, ‘Transmedia’:

 

As social media goes beyond mere blogging and photo/video/music posts—it’s swiftly moving to become a platform to integrate an “experience” into the marketing schema. Transmedia is essentially a means of telling a story by using surrounding context to determine the meaning for a participant.

 

Take for example what Coca Cola (in collaboration with E-dologic) did last year. They created an amusement park where guests swiped an RFID (radio frequency identification) wristband at kiosks located with the park that instantly uploaded to Facebook what they were doing, where they were doing it and…(here’s the important part), how they were enjoying it.

 

E-dologic chief executive Enon Landenberg said: “We’re continuously looking for ways to connect the physical world with the virtual world. The idea behind “The Like machine” is an ultimate solution. It is an innovative and pioneering method, and through it the possibility to involve your Facebook friends in events and experiences that are happening to you around the world becomes a very true reality.”

 

This brings marketing to a ‘touchy feely’ level not previously attainable. Focus group and survey data, (which usually takes weeks to accumulate, decipher, and analyze), can now be reported—in real time. This trend will accelerate. Consider this scenario:

 

The Acme Company launches a new line of jeans slated for the "tween" market segment. Located in targeted stores are kiosks where customers can immediately swipe their cellphone's QR reader over a device that allows them to input comments, photos, and ratings of the jeans—then, immediately uploads it to the social media platform of their choice (Facebook, Google+, Twitter, etc). In a matter of hours, the marketing staff at the Acme Company can “see” what demographics their product is selling to and where it’s not.

 

This will span to restaurants, movie theatres—everywhere. The QR invasion and others like it are coming en masse!...


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Nordic Larp wins the Diana Jones Award for Excellence in Gaming.

Nordic Larp wins the Diana Jones Award for Excellence in Gaming. | Digital Archeology | Scoop.it

In the Nordic countries, live action role-playing has developed into a unique and powerful form of expression. Nordic larps range from entertaining flights of fancy to the exploration of the intimate, the collective and the political. This incredible tradition combines influences from theatre and performance art with gamer cultures, in order to push the boundaries of role-playing...


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Initiative Vermisste Kinder [Missing Children's Initiative] or Transmedia at its finest.

Initiative Vermisste Kinder [Missing Children's Initiative] or Transmedia at its finest. | Digital Archeology | Scoop.it

Ntabo0: "Using several media channel to tell their story (across several platforms, complementing each other), they were able to engage and convert people into brand evangelist (active seekers in this case) and exponentially increase the search radius. This campaign is simply brilliant."


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La télévision de demain: Transmedia Project L@-KOLOK.com: how to learn about global issues in a funny and interactive way

La télévision de demain: Transmedia Project L@-KOLOK.com: how to learn about global issues in a funny and interactive way | Digital Archeology | Scoop.it
Une interview en anglais de mon associé de choc, sur L@-KOLOK.com: "how to learn about global issues in a funny and...
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'Sleep No More' and Storytelling in Games

'Sleep No More' and Storytelling in Games | Digital Archeology | Scoop.it
What happens when a production company stages an interactive theater experiment? It starts to resemble a video game.

 

Believe it or not, I do listen to podcasts about subjects other than video games. For example, the Freakonomics podcast is one of my regularly weekly downloads. However, this isn’t to say that I’m not still thinking about games while listening to a supposedly unrelated topic. Case in point: the recent episode called “Fear Thy Nature”.

 

The show, like all Freakonomics episodes, was about trying to figure out what influences human behavior. This particular episode looked at how our social environments impact our actions and devoted a significant chunk of time to discussing an interactive theater production called Sleep No More. Freakonomics framed Sleep No More as a bold experiment in socialization and storytelling, and I have no doubt it is very impressive both as a piece of theater and in its relation to social science tests like the Stanford Prison Experiment. However, as someone familiar with video games, many of the statements made in the podcast (some of which I’ve included here) sounded very familiar.

 

“An immersive, interactive theater piece,” - Stephen Dubner, Freakonomics Co-host

 

Right away, two of the most frequently used video game watchwords are invoked to describe the play. Regardless of genre, games require active participation and attention to unfamiliar guidelines. Sleep No More requires the same type of engagement by asking audience members to piece together a retelling of Macbeth by exploring a multi-room building....


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Dr. Pamela Rutledge's comment, October 7, 2012 6:01 PM
A rose by any other name...would not seem so... innovative? Brilliant look at theater analysis & semantics from non-game perspective through gamer eyes. Love the reference to necessity of masks.
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Infographic : The Gamification of Education

Infographic : The Gamification of Education | Digital Archeology | Scoop.it

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GameDesk Opens New PlayMaker School in Los Angeles | Spotlight on Digital Media and Learning

GameDesk Opens New PlayMaker School in Los Angeles | Spotlight on Digital Media and Learning | Digital Archeology | Scoop.it

Spotlight covers the intersections of technology and education, going behind the research to show how digital media is used in and out of classrooms to expand learning.


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Starlight Runner Entertainment Pioneers Transmedia Vision for Parallax Film Productions? Thrilling New Canadian Series Battle Castle

Starlight Runner Entertainment (http://www.starlightrunner.com), one of the world?s leading producers of highly successful transmedia franchises, today announced its creative partnership with Medieval Media Inc., a wholly owned subsidiary of Parallax Film Productions (http://www.parallaxfilm.com), and Agentic Communications (http://www.agentic.ca), for the execution of online and social media content around the new Canadian History Television network series, Battle Castle.


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Insomnie - ONF/interactif - Office national du film du Canada

Insomnie - ONF/interactif - Office national du film du Canada | Digital Archeology | Scoop.it
1 personne sur 3 n’arrive pas à s’endormir. Pourquoi ? Un confessionnal collaboratif et social produit par l'ONF.

Collaborez à la création du Journal d'une insomnie collective. L'expérience débute ici-->


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