Lance Weiler: "Developing an understanding of code is a valuable skill. In fact its now a 21st century storytelling reality. While it’s not critical for you to rush off and learn how to code, it wouldn’t hurt to become more familiar with the terminology, process and realities of producing digital / interactive projects."
Musical artists like Nouvelle Vague and Björk have already started using mobile and tablet apps as a way to promote or add value to their records, but a recent project calledThe Book of Sarth is using the app format to a slightly different end. A graphic novel and album mash-up, the app is an intriguing rethink of what album artwork can be in the digital age — and may even prove to be a platform for a new kind of narrative storytelling.
I’m Paulina Tervo. I have been invited to write for the blog in the next few weeks around the topic of Interactive Documentary. Firstly, I would like to introduce myself and tell you a bit about my background.
"It is an exciting time to be a media maker. We have access to data and stories like never before. Yet, all of this presents a challenge for us."
Celina Beach: "Over the years, Rockne S. O’Bannon has transformed more than a few science fiction projects into cult classics: O’Bannon helped shape the futuristic worlds depicted in properties including Alien Nation, SeaQuest DSV, and Farscape."
Metz, ville occupée, sous une dictature qui interdit, renie, voire manipule l’Art. C’est l’univers dans lequel seront projetés les participants d’un rallye dans la ville organisé par une dizaine d’étudiants en licence d’arts plastiques et leur enseignante, à l’Université de Lorraine.
The goal of the video essay is to sketch out the culture of synergy situated at the intersection of cinema and video games, taking account of journalistic, industrial, and, predominantly, aesthetic correspondences between the two media. In my opinion, it represents a ‘work-in-progress’, designed to stimulate interest and future research.
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