For a couple of years now, “transmedia” has been the buzzword most people use to define storytelling in the digital age. But while telling a story across different media formats (video, text, game, what have you) can be an effective...
Five-year-old Miles is a “sunny, positive little boy” who is fighting a battle against leukemia. Thanks to the Make-A-Wish foundation, he will get the chance to fulfill his dream of being … wait for it … Batman! On November 15, Make-A-Wish foundation will transform San Francisco into Gotham city for a day, with thousands of volunteers already signed up to play along.
"If you are using the word 'transmedia,' you have wasted a lot of dollars on business card printing," Elan Lee, chief of design at Microsoft's Xbox Entertainment Studios, said in his keynote speech at "Power to the Pixel," now in its seventh year...
Ingrid Kopp, the Tribeca Film Institute's Director of Digital Initiatives, recently shared her wisdom garnered over the year's she has spent in the transmedia world in a presentation for the X Media Lab conference in Switzerland.
One piece of trivia orbits modern board gaming like a dark, sexy star. Someone who doesn't really play them will always have heard from their friend, who heard it from another friend, that games like Game of Thrones or Battlestar Galactica are mean.
One of the interesting paradoxes about the reality TV is that more a show is less like reality, so the better the ratings. By this I mean, less like our reality. Shows like The Real Housewives of… may be set in real places and show real people but their lifestyle and dramas are likely to be a million miles away from any reality that we’re familiar with.
Paincon says companion apps for mobile and tablet can act as a gateway for more casual consumers into a game’s universe, and even turn them into a paying customer outside of the free app.
“We see that as an entry point to the universe. Because again, right now we are talking about open world for triple-A. The goal is through this open world we will have a different entry point. And the goal is to make them as easy as possible.
If we were to make a Zelda title, if we had interest in doing that, I think really what would be most important to us is to be able to play with the format of a movie, make it more interactive, like you’re able to take your 3DS into the theater and that leads you into participating in it somehow. We wouldn’t want to make it the same as any other movie. We want to somehow change what a movie is.