Digital Archeology
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TMCRK Spotlight Interview: Robert Pratten & Conducttr « TMCResourceKit.com #transmedia

TMCRK Spotlight Interview: Robert Pratten & Conducttr « TMCResourceKit.com #transmedia | Digital Archeology | Scoop.it

We are excited to announce that the TMC Resource Kit is launching into it's second year. What a year it's been! We have built visual case studies that have been used internationally, collected some amazing resources to help guide producers in creating their own projects, and strengthened TMCRK's partnerships here and abroad. 

 

And first up! is our interview with Rob Pratten on the pervasive entertainment platform, Conducttr!


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Brad Tollefson's curator insight, July 3, 2013 6:04 PM

RP in the house!...

Digital Archeology
Seeking the best in digital consumption, transmedia exploration and immersive entertainment.
Curated by Binary Racoon
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​A Heart-Monitoring Horror Game That Gets Tougher As You Get Scared

​A Heart-Monitoring Horror Game That Gets Tougher As You Get Scared | Digital Archeology | Scoop.it
Horror games can be scary enough on their own—do we really need one that measures our heart rate and gets harder as we get more scared? Maybe we do. Maybe. We. Do.
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Building Imaginary Worlds: An Interview with Mark J. P. Wolf (Part One)

Building Imaginary Worlds: An Interview with Mark J. P. Wolf (Part One) | Digital Archeology | Scoop.it

The story is in the world; not the other way around. That is to say, a world is big and hopelessly uncontrollable. It spills messily outside the edges of any one story. A world has books on its shelves and articles in its newspapers. It has ephemera and lore. It has slang and jargon. It has footnotes and obscure references to take for granted. It has a deep past and a far side. It has roads that fork away from the plot to some only hinted-at place. Just as ‘real world’ stories set themselves on this Earth, with all her richness and complexity, the challenge of genres like science fiction and fantasy is to not only spin a good tale, but to invent for that tale an imagined backdrop that seems to stretch clear into the horizon.

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Big data’s next frontier: Crowd-testing fiction

Big data’s next frontier: Crowd-testing fiction | Digital Archeology | Scoop.it
Will the novels of the future be market-researched to please the public, just like Hollywood blockbusters?
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Brand New Deck from Rob Pratten in Brazil! Transmedia Storytelling: Trends for 2014

Presentation to EraTransmidia, Sao Paulo, Brazil on 5th Dec 2012.

Via siobhan-o-flynn, Jeni Mawter
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Jeni Mawter's curator insight, December 8, 2013 10:24 PM

Thanks Rob. Amazing how random moments can produce coherent narrative.

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Why I Love Roleplaying Games

Why I Love Roleplaying Games | Digital Archeology | Scoop.it
I love many games, and in fact try to play everything at least once, but I always come back to roleplaying games. Today, I'm going to share my love for them. RPGs -- by which I means the whole damn...
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Gamasutra: Erin Reynolds's Blog - Quit Playing Games with My Heart: Biofeedback in Gaming

Gamasutra: Erin Reynolds's Blog - Quit Playing Games with My Heart: Biofeedback in Gaming | Digital Archeology | Scoop.it
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What Games Are: The Future Of Pervasive Games | TechCrunch

What Games Are: The Future Of Pervasive Games | TechCrunch | Digital Archeology | Scoop.it
Games as a service exist, but are often still tied to the idea of one primary device. At the same time software is moving away from one device into a more..
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Infographic: The science behind transmedia storytelling and why you need to be across it now

Infographic: The science behind transmedia storytelling and why you need to be across it now | Digital Archeology | Scoop.it

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The Digital Rocking Chair's curator insight, October 24, 2013 5:48 PM

Marketing Magazine:  "Transmedia storytelling is a marketing buzzword that will be around for a while – and for good reason."


[Also, use the Aurasma app to check out the augmented reality aspects of this infographic.]

Joseph McCaleb's curator insight, October 25, 2013 6:12 AM

Transmedia Storytelling is Now-Persuasion. #literacies

Louise Robinson-Lay's curator insight, October 25, 2013 1:34 PM

Digital storytelling is evolving rapidly. The infographic here justifies transmedia stories.

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Ubisoft is planning a digital revolution

Ubisoft is planning a digital revolution | Digital Archeology | Scoop.it

Paincon says companion apps for mobile and tablet can act as a gateway for more casual consumers into a game’s universe, and even turn them into a paying customer outside of the free app.

“We see that as an entry point to the universe. Because again, right now we are talking about open world for triple-A. The goal is through this open world we will have a different entry point. And the goal is to make them as easy as possible.

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How The Walking Dead uses big data to make life-or-death decisions

How The Walking Dead uses big data to make life-or-death decisions | Digital Archeology | Scoop.it
Telltale Games mines decision-making numbers to change the player experience and the narrative itself.
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Nintendo Considering Interactive ‘Legend of Zelda’ Movie

Nintendo Considering Interactive ‘Legend of Zelda’ Movie | Digital Archeology | Scoop.it

If we were to make a Zelda title, if we had interest in doing that, I think really what would be most important to us is to be able to play with the format of a movie, make it more interactive, like you’re able to take your 3DS into the theater and that leads you into participating in it somehow. We wouldn’t want to make it the same as any other movie. We want to somehow change what a movie is.

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Machinima's Xbox One App Moves the Second Screen to Your TV

Machinima's Xbox One App Moves the Second Screen to Your TV | Digital Archeology | Scoop.it
Machinima's Xbox One app will offer an experience that can run parallel to your games, offering helpful videos.y
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Stan Lee Designs New Superheroes, But You Get to Write Their Stories

Stan Lee Designs New Superheroes, But You Get to Write Their Stories | Digital Archeology | Scoop.it
Comic book legend Stan Lee has teamed up with Plotagon to create four new superheroes exclusively for the animated film creation software.
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Polygon's 2013 Game of the Year: Gone Home

Polygon's 2013 Game of the Year: Gone Home | Digital Archeology | Scoop.it
Architecture and video games share a lot in common. Buildings and our built environment are designed for their occupants. Doors resemble the proportions of the human body, stair risers are designed...
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Reading and Hypothesis

Reading and Hypothesis | Digital Archeology | Scoop.it
I see more and more games with no story, only "backstory". The game consists of piecing together what has gone before, and possibly performing a few anticlimactic actions to round it all off. Revie...
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Building Storyworlds: A look into a writer’s room built for the 21st century « The Pixel Report


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From 'Oliver Twist' to 'Game of Thrones': Six serials and how they've deepened the art of storytelling - Deep Media

From 'Oliver Twist' to 'Game of Thrones': Six serials and how they've deepened the art of storytelling - Deep Media | Digital Archeology | Scoop.it
For a couple of years now, “transmedia” has been the buzzword most people use to define story­telling in the digital age. But while telling a story across different media formats (video, text, game, what have you) can be an effective...
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S.F. to be transformed into Gotham City for 5-year-old's Make-A-Wish

S.F. to be transformed into Gotham City for 5-year-old's Make-A-Wish | Digital Archeology | Scoop.it
Five-year-old Miles is a “sunny, positive little boy” who is fighting a battle against leukemia. Thanks to the Make-A-Wish foundation, he will get the chance to fulfill his dream of being … wait for it … Batman! On November 15, Make-A-Wish foundation will transform San Francisco into Gotham city for a day, with thousands of volunteers already signed up to play along.
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Google channels Pixar to change storytelling as we know it (Wired UK)

Google channels Pixar to change storytelling as we know it (Wired UK) | Digital Archeology | Scoop.it
Motorola is concocting what it hopes will be much more than an odd and expensive interactive cartoon.
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Linkin Park Recharge music marketing with gamification | The Wall Blog

Linkin Park Recharge music marketing with gamification | The Wall Blog | Digital Archeology | Scoop.it
Linkin Park are never afraid of testing new musical formats as well as new marketing mechanics. The latest album is a remix dubstep/dance album of their
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Don’t Like the Video? Tell It What to Do Next

Don’t Like the Video? Tell It What to Do Next | Digital Archeology | Scoop.it
Infiniti’s campaign for its Q50 sport sedan features a video, produced by the agency Campfire, in which the plot changes according to a viewer’s wishes.
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Part book, part film, part game... - Journal - mikejones.tv

Part book, part film, part game... - Journal - mikejones.tv | Digital Archeology | Scoop.it
With the forthcoming release of Portal Entertainment’s THE CRAFTSMAN - immerisve thrille...
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3 Lessons for Storytellers from 'Power to the Pixel' and Why 'Transmedia' Doesn't Tell the Full Story

3 Lessons for Storytellers from 'Power to the Pixel' and Why 'Transmedia' Doesn't Tell the Full Story | Digital Archeology | Scoop.it
"If you are using the word 'transmedia,' you have wasted a lot of dollars on business card printing," Elan Lee, chief of design at Microsoft's Xbox Entertainment Studios, said in his keynote speech at "Power to the Pixel," now in its seventh year...
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Neil Gaiman: Why our future depends on libraries, reading and daydreaming

Neil Gaiman: Why our future depends on libraries, reading and daydreaming | Digital Archeology | Scoop.it
A lecture explaining why using our imaginations, and providing for others to use theirs, is an obligation for all citizens
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The 15 Things I've Learned about Transmedia Storytelling

The 15 Things I've Learned about Transmedia Storytelling | Digital Archeology | Scoop.it
Ingrid Kopp, the Tribeca Film Institute's Director of Digital Initiatives, recently shared her wisdom garnered over the year's she has spent in the transmedia world in a presentation for the X Media Lab conference in Switzerland.
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