If Ubisoft's leak-ridden reveal of Assassin's Creed 4: Black Flag was a ship, it would have already sunk to the bottom of the ocean. While hundreds of journ…
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Gary Hayes's curator insight,
May 6, 8:16 AM
Quote "It doesn’t exist, and it probably won’t. Augmented Reality is a horizontal technology, which means that the nigh-limitless applications make it a challenging endeavor to develop the Evernote-YouTube-Wordpress-Instagram of Augmented Reality. We did however see the AR Angry Birds, and even if it isn’t official it’s still a pretty clear indication that a successful AR game could lead the way for massive adoption. There are already some good examples out there, like the new JengAR game that inserts the 3-D content into the environment itself rather than needing a printed image."
Jeni Mawter's curator insight,
May 7, 11:52 PM
Children's and Young Adult writers need to write with Augmented Reality technology in mind. Delete the scoop?
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Julieta Belloso's comment,
May 7, 9:42 PM
Importante para que no se quede en un producto cross media y por el contrario, se dejen "huecos narrativos" para que los fans o usuarios extiendan la narrativa.
Reina Díaz's comment,
May 8, 10:30 PM
Siento que se le deja la chamba a los productores de dejar esos "huecos" que mencionas, Julie. Pero desde mi perspectiva, no se necesita dejarlos para que los prosumers entren en acción.
Jeanette's comment,
May 8, 11:30 PM
Los prosumers abren huecos si no los hay :P
Para eso se pintan solos. Delete the scoop?
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Gary Hayes's curator insight,
May 1, 10:17 AM
Quote "Processing this data is one thing. Interpreting its impact on your strategy for programming, marketing, and engagement is up to you. What’s clear is that what we think about social media, entertainment, and influence and how consumers are behaving can only teach us about how to be more engaging, entertaining, and how to create and steer experiences that matter to consumers and producers. So what’s your second and third screen experience? Have you defined it? If not, this is the time to develop an engaging multi-screen experience because it’s already happening with or without your design.
Mattia Nicoletti's curator insight,
May 2, 1:39 AM
It is engagement on entertainment... Engagetainment Delete the scoop?
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Henrik Safegaard - Cloneartist's curator insight,
May 24, 4:36 AM
Frank says: "Your community are those people who want your film to succeed as much as you do, and are willing to do anything and everything they can do to help it get there. They are the people who are willing to spend their Saturday afternoon putting up posters for you in their local towns. They are the ones who can’t wait to meet others who share a similar passion for your project. The real value of community is that these are the people who will tell ten others to go see your movie. And there’s nothing more powerful (and inexpensive) than leveraging the passion of your community." Click above and read the full story and see the video.
Digital Cinema in Transition's curator insight,
May 24, 10:46 AM
We're still collecting surveys at http://www.digitalcinema.ca
Bart van Maanen's curator insight,
May 25, 4:28 AM
Het promoten van 'kleine', onafhankelijk geproduceerde films is vaak moeilijk. Hier een schets van een andere weg naar een groter publiek. Productie en promotie van films kunnen door internet en IP tv sowieso niet meer op de oude manier. Delete the scoop?
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Gary Hayes's curator insight,
April 25, 12:16 AM
As the re-inventor of classic sci-fi and thriller genres, as in Heroes, Conspiracy For Good, Touch and Daybreak, Tim Kring continues to evolve new ways to reach an audience. The next generation of storytelling will be less about TV, and more about reaching audiences on multiple platforms. Delete the scoop?
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Gary Hayes's curator insight,
May 1, 2:48 AM
Quote " Creating truly cross-media experiences isn’t easy. It takes considerably more resources and a collective team that can explore new ideas but also agree and execute upon a single vision. That could be a difficult transition, given the traditional leadership and ‘final say’ that has been enjoyed by directors in the media industry for many decades. “The experiments in cross-media content will only increase as technology continues to develop.”Scheduling could also be problematic. The time needed to write a books, develop a video game and shoot a TV show varies; George R.R Martin takes a number of years to write each instalment in the Game of Thrones series, for example, which would be tricky to coincide with an annual TV season. Delete the scoop?
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"I like to be a pirate, a pirate's life for me.
And all my friends are pirates and they sail the b.b. sea.
Got a Jolly Roger, it's a black and white and vast.
So get out of your skull and crossbones
I'll run it up your mast." - Monty Python