Digital Archeology
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Digital Archeology
Seeking the best in digital consumption, transmedia exploration and immersive entertainment.
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Rescooped by Binary Racoon from Transmedia: Storytelling for the Digital Age
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7 Deadly Sins of Worldbuilding

7 Deadly Sins of Worldbuilding | Digital Archeology | Scoop.it

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Asil's curator insight, August 3, 2013 2:21 PM

Really helpful checklist for the novelist (or screenwriter or playwright). 

Henrik Safegaard - Cloneartist's curator insight, August 4, 2013 12:21 AM
1. Not thinking about basic infrastructure.

How do they eat? What do they eat? Who takes away the garbage? Who deals with their bodily wastes? How do they get around? What do the majority of people do to survive? You're not just constructing a society, you're creating an economy. People don't oppress each other for fun — usually, systems of hierarchy and oppression have an economic component to them. Maybe you need a lot of peasants to grow labor-intensive crops, or maybe you need lots of cannon fodder in your space war. Maybe your only source of protein is a weird fungus that needs to be tended by specially trained people. Maybe everybody's eating algae. In any case, there's nothing worse than a fictional world where there are elaborate social structures, which seem completely separated from the realities of food, shelter and clothing.

 

click to read them all -

Juliana Loh's curator insight, August 4, 2013 12:42 PM

Having worked on an even smaller RPG project, I've had to build out and consider all aspects of our world both visually and wrt narrative. Responding to situations required designing the society mindset. Without that mindset, we wouldn't have known how to visually represent our world economically, socially aesthetically and politically.

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Storyworld & Immersion before Plot & Platform.

Storyworld & Immersion before Plot & Platform. | Digital Archeology | Scoop.it

Mike Jones:  "In any discussion and professional practice of ‘new media’ there is a swag of terminology that gets kicked around;  cross-media, multi-platform & transmedia, interactive and pervasive media, emergent, non-linear and participatory storytelling, etc etc…"


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The Digital Rocking Chair's curator insight, January 27, 2013 8:15 PM

This post is full of interesting nuggets of information.  From definitions, to examples, to process and opinion, this post takes you past cross-platform, multi-platform, and transmedia, into the realm of immersive experiences.

Henrik Safegaard - Cloneartist's curator insight, January 28, 2013 2:21 AM

Very interesting reading -

Katie Frank's curator insight, January 28, 2013 11:15 AM

Integrated writing, many modes for writers today.

Rescooped by Binary Racoon from Transmedia: Storytelling for the Digital Age
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Digital Publishing for Filmmakers: The Karada and The Silent History [#Transmedia]

Digital Publishing for Filmmakers: The Karada and The Silent History [#Transmedia] | Digital Archeology | Scoop.it

Randy Astle:  "Transmedia by definition requires producers to work in more than one medium; the fun, most of the time, is in devising ways to carry a narrative (or narrative world) across different platforms" ...


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Henrik Safegaard - Cloneartist's curator insight, March 4, 2013 11:16 PM

Interesting - Click the headline for the full story.

Joakim Baage's curator insight, March 5, 2013 7:55 AM

The book business need this kind of thinking

Debbie Elicksen 's curator insight, March 5, 2013 8:43 AM

The future is now

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Transmedia World-Building

Transmedia World-Building | Digital Archeology | Scoop.it

Erik Wecks: "A few years ago, the word “transmedia” became a hot topic among entertainment circles. We are already seeing the results with much more on the way in the next couple of years."


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